Java Code Examples for com.badlogic.gdx.utils.SnapshotArray#begin()
The following examples show how to use
com.badlogic.gdx.utils.SnapshotArray#begin() .
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Example 1
Source File: PageView.java From cocos-ui-libgdx with Apache License 2.0 | 6 votes |
public void nextView() { Gdx.app.debug("PageView", "Change to next view"); SnapshotArray<Actor> children = this.getChildren(); if (children.get(children.size - 1).getX() <= 0) { Gdx.app.debug("PageView", "Already last one, can't move to next."); return; } Actor[] actors = children.begin(); float width = this.getWidth(); for (Actor actor : actors) { if (actor != null) { actor.addAction(Actions.moveTo(actor.getX() - width, 0, 0.5f)); } } children.end(); }
Example 2
Source File: PageView.java From cocos-ui-libgdx with Apache License 2.0 | 6 votes |
public void previousView() { Gdx.app.debug("PageView", "Change to previous view"); SnapshotArray<Actor> children = this.getChildren(); if (children.get(0).getX() >= 0) { Gdx.app.debug("PageView", "Already first one, can't move to previous."); return; } float width = this.getWidth(); Actor[] actors = children.begin(); for (Actor actor : actors) { if (actor != null) { actor.addAction(Actions.moveTo(actor.getX() + width, 0, 0.5f)); } } children.end(); }
Example 3
Source File: EventDispatcher.java From dice-heroes with GNU General Public License v3.0 | 5 votes |
public <T> void dispatch(EventType<T> type, T t) { SnapshotArray<EventListener<T>> list = getList(type, false); if (list == null) return; EventListener<T>[] items = list.begin(); for (int i = 0, n = list.size; i < n; i++) { items[i].handle(type, t); } list.end(); }
Example 4
Source File: BeltGrid.java From riiablo with Apache License 2.0 | 5 votes |
private void updateItems(boolean hidden) { Touchable touchable = hidden ? Touchable.disabled : Touchable.enabled; SnapshotArray<Actor> snapshot = getChildren(); Actor[] children = snapshot.begin(); for (Actor child : children) { StoredItem item = (StoredItem) child; if (item == null) continue; if (item.getY() >= boxHeight) item.setTouchable(touchable); } snapshot.end(); }
Example 5
Source File: Stage3d.java From Scene3d with Apache License 2.0 | 5 votes |
public Actor3d getObject(int screenX, int screenY) { Actor3d temp = null; SnapshotArray<Actor3d> children = root.getChildren(); Actor3d[] actors = children.begin(); for(int i = 0, n = children.size; i < n; i++){ temp = hit3d(screenX, screenY, actors[i]); if(actors[i] instanceof Group3d) temp = hit3d(screenX, screenY, (Group3d)actors[i]); } children.end(); return temp; }
Example 6
Source File: Stage3d.java From Scene3d with Apache License 2.0 | 5 votes |
public Actor3d hit3d(int screenX, int screenY, Group3d group3d) { Actor3d temp = null; SnapshotArray<Actor3d> children = group3d.getChildren(); Actor3d[] actors = children.begin(); for(int i = 0, n = children.size; i < n; i++){ temp = hit3d(screenX, screenY, actors[i]); if(actors[i] instanceof Group3d) temp = hit3d(screenX, screenY, (Group3d)actors[i]); } children.end(); return temp; }
Example 7
Source File: Group3d.java From Scene3d with Apache License 2.0 | 4 votes |
public void drawChildren(ModelBatch modelBatch, Environment environment){ //modelBatch.render(children, environment); maybe faster SnapshotArray<Actor3d> children = this.children; Actor3d[] actors = children.begin(); visibleCount = 0; for (int i = 0, n = children.size; i < n; i++){ if(actors[i] instanceof Group3d){ ((Group3d) actors[i]).drawChildren(modelBatch, environment); } else{ float offsetX = x, offsetY = y, offsetZ = z; float offsetScaleX = scaleX, offsetScaleY = scaleY, offsetScaleZ = scaleZ; float offsetYaw = yaw, offsetPitch = pitch, offsetRoll = roll; x = 0; y = 0; z = 0; scaleX = 0; scaleY = 0; scaleZ = 0; yaw = 0; pitch = 0; roll = 0; Actor3d child = actors[i]; if (!child.isVisible()) continue; /*Matrix4 diff = sub(child.getTransform(), getTransform()); Matrix4 childMatrix = child.getTransform().cpy(); child.getTransform().set(add(diff, childMatrix)); child.draw(modelBatch, environment);*/ float cx = child.x, cy = child.y, cz = child.z; float sx = child.scaleX, sy = child.scaleY, sz = child.scaleZ; float ry = child.yaw, rp = child.pitch, rr = child.roll; //child.x = cx + offsetX; //child.y = cy + offsetY; //child.z = cz + offsetZ; child.setPosition(cx + offsetX, cy + offsetY, cz + offsetZ); child.setScale(sx + offsetScaleX, sy + offsetScaleY, sz + offsetScaleZ); child.setRotation(ry + offsetYaw, rp + offsetPitch, rr +offsetRoll); if (child.isCullable(getStage3d().getCamera())) { child.draw(modelBatch, environment); visibleCount++; } child.x = cx; child.y = cy; child.z = cz; x = offsetX; y = offsetY; z = offsetZ; child.scaleX = sx; child.scaleY = sy; child.scaleZ = sz; scaleX = offsetScaleX; scaleY = offsetScaleY; scaleZ = offsetScaleZ; child.yaw = ry; child.pitch = rp; child.roll = rr; yaw = offsetYaw; pitch = offsetPitch; roll = offsetRoll; } } children.end(); }