Java Code Examples for net.minecraft.block.material.Material#CLOTH
The following examples show how to use
net.minecraft.block.material.Material#CLOTH .
You can vote up the ones you like or vote down the ones you don't like,
and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example 1
Source File: ToolSword.java From GregTech with GNU Lesser General Public License v3.0 | 6 votes |
@Override public boolean canMineBlock(IBlockState block, ItemStack stack) { String tool = block.getBlock().getHarvestTool(block); return (tool != null && tool.equals("sword")) || block.getMaterial() == Material.LEAVES || block.getMaterial() == Material.GOURD || block.getMaterial() == Material.VINE || block.getMaterial() == Material.WEB || block.getMaterial() == Material.CLOTH || block.getMaterial() == Material.CARPET || block.getMaterial() == Material.PLANTS || block.getMaterial() == Material.CACTUS || block.getMaterial() == Material.CAKE || block.getMaterial() == Material.TNT || block.getMaterial() == Material.SPONGE; }
Example 2
Source File: BlockHalfTatami.java From Sakura_mod with MIT License | 5 votes |
public BlockHalfTatami(boolean ns) { super(Material.CLOTH); this.setTickRandomly(true); this.setSoundType(SoundType.PLANT); setHardness(0.25F).setResistance(0.5F); isNS = ns; }
Example 3
Source File: BlockCarpetTatami.java From Sakura_mod with MIT License | 5 votes |
public BlockCarpetTatami(boolean ns) { super(Material.CLOTH); this.setTickRandomly(true); this.setSoundType(SoundType.PLANT); setHardness(0.15F).setResistance(0.5F); isNS = ns; }
Example 4
Source File: BlockNoren.java From Sakura_mod with MIT License | 5 votes |
public BlockNoren() { super(Material.CLOTH, false); this.setCreativeTab(CommonProxy.tab); this.setSoundType(SoundType.CLOTH); this.setTickRandomly(true); this.setResistance(0.5f); this.setHardness(0.5f); }
Example 5
Source File: BlockFuton.java From Sakura_mod with MIT License | 5 votes |
public BlockFuton() { super(Material.CLOTH, false); this.setSoundType(SoundType.CLOTH); this.setHardness(0.2F); this.disableStats(); this.setDefaultState(this.blockState.getBaseState().withProperty(PART, EnumPartType.FOOT).withProperty(OCCUPIED,false)); }
Example 6
Source File: BlockTatami.java From Sakura_mod with MIT License | 5 votes |
public BlockTatami(boolean ns) { super(Material.CLOTH,true); this.setTickRandomly(true); this.setSoundType(SoundType.PLANT); setHardness(0.5F).setResistance(0.5F); isNS = ns; }
Example 7
Source File: ToolUniversalSpade.java From GregTech with GNU Lesser General Public License v3.0 | 5 votes |
@Override public boolean canMineBlock(IBlockState block, ItemStack stack) { String tool = block.getBlock().getHarvestTool(block); return (tool != null && (tool.equals("shovel") || tool.equals("axe") || tool.equals("saw") || tool.equals("sword") || tool.equals("crowbar"))) || block.getMaterial() == Material.SAND || block.getMaterial() == Material.GRASS || block.getMaterial() == Material.GROUND || block.getMaterial() == Material.SNOW || block.getMaterial() == Material.CLAY || block.getMaterial() == Material.CRAFTED_SNOW || block.getMaterial() == Material.LEAVES || block.getMaterial() == Material.VINE || block.getMaterial() == Material.WOOD || block.getMaterial() == Material.CACTUS || block.getMaterial() == Material.CIRCUITS || block.getMaterial() == Material.GOURD || block.getMaterial() == Material.WEB || block.getMaterial() == Material.CLOTH || block.getMaterial() == Material.CARPET || block.getMaterial() == Material.PLANTS || block.getMaterial() == Material.CAKE || block.getMaterial() == Material.TNT || block.getMaterial() == Material.SPONGE; }
Example 8
Source File: BlockCloud.java From Wizardry with GNU Lesser General Public License v3.0 | 5 votes |
public BlockCloud() { super("cloud", Material.CLOTH); setHardness(0.5f); setSoundType(SoundType.CLOTH); setDefaultState(blockState.getBaseState().withProperty(HAS_LIGHT_VALUE, false)); setLightOpacity(0); }
Example 9
Source File: BlockYuba.java From TofuCraftReload with MIT License | 4 votes |
public BlockYuba() { super(Material.CLOTH); this.setSoundType(SoundType.CLOTH); }
Example 10
Source File: BlockLight.java From Wizardry with GNU Lesser General Public License v3.0 | 4 votes |
public BlockLight() { super("light", Material.CLOTH); setSoundType(SoundType.CLOTH); setHardness(0f); }
Example 11
Source File: ItemEnderTool.java From enderutilities with GNU Lesser General Public License v3.0 | 4 votes |
@Override public boolean canHarvestBlock(IBlockState state, ItemStack stack) { if (this.isToolBroken(stack)) { return false; } ToolType tool = ToolType.fromStack(stack); if (tool.equals(ToolType.PICKAXE)) // Ender Pickaxe { if (state.getMaterial() == Material.ROCK || state.getMaterial() == Material.GLASS || state.getMaterial() == Material.ICE || state.getMaterial() == Material.PACKED_ICE || state.getMaterial() == Material.REDSTONE_LIGHT || state.getMaterial() == Material.PISTON || state.getMaterial() == Material.IRON || state.getMaterial() == Material.ANVIL) { //System.out.println("canHarvestBlock(): true; Pickaxe"); return true; } } else if (tool.equals(ToolType.AXE)) // Ender Axe { if (state.getMaterial() == Material.WOOD || state.getMaterial() == Material.LEAVES || state.getMaterial() == Material.GOURD || state.getMaterial() == Material.CARPET || state.getMaterial() == Material.CLOTH || state.getMaterial() == Material.PLANTS || state.getMaterial() == Material.VINE) { //System.out.println("canHarvestBlock(): true; Axe"); return true; } } else if (tool.equals(ToolType.SHOVEL)) // Ender Shovel { if (state.getMaterial() == Material.GROUND || state.getMaterial() == Material.GRASS || state.getMaterial() == Material.SAND || state.getMaterial() == Material.SNOW || state.getMaterial() == Material.CRAFTED_SNOW || state.getMaterial() == Material.CLAY) { //System.out.println("canHarvestBlock(): true; Shovel"); return true; } } //System.out.println("canHarvestBlock(): false"); return false; }
Example 12
Source File: BlockBackpack.java From WearableBackpacks with MIT License | 4 votes |
public BlockBackpack() { super(Material.CLOTH); setSoundType(SoundType.SNOW); setHardness(1.5F); initBlockBounds(); }