Java Code Examples for cn.nukkit.level.Level#scheduleUpdate()

The following examples show how to use cn.nukkit.level.Level#scheduleUpdate() . You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example 1
Source File: ItemFlintSteel.java    From Nukkit with GNU General Public License v3.0 5 votes vote down vote up
@Override
public boolean onActivate(Level level, Player player, Block block, Block target, BlockFace face, double fx, double fy, double fz) {
    if (block.getId() == AIR && (target instanceof BlockSolid || target instanceof BlockSolidMeta)) {
        if (target.getId() == OBSIDIAN) {
            if (level.createPortal(target)) {
                return true;
            }
        }

        BlockFire fire = (BlockFire) Block.get(BlockID.FIRE);
        fire.x = block.x;
        fire.y = block.y;
        fire.z = block.z;
        fire.level = level;

        if (fire.isBlockTopFacingSurfaceSolid(fire.down()) || fire.canNeighborBurn()) {
            BlockIgniteEvent e = new BlockIgniteEvent(block, null, player, BlockIgniteEvent.BlockIgniteCause.FLINT_AND_STEEL);
            block.getLevel().getServer().getPluginManager().callEvent(e);

            if (!e.isCancelled()) {
                level.setBlock(fire, fire, true);
                level.addLevelSoundEvent(block, LevelSoundEventPacket.SOUND_IGNITE);
                level.scheduleUpdate(fire, fire.tickRate() + ThreadLocalRandom.current().nextInt(10));
            }
            return true;
        }

        if ((player.gamemode & 0x01) == 0 && this.useOn(block)) {
            if (this.getDamage() >= this.getMaxDurability()) {
                this.count = 0;
            } else {
                this.meta++;
            }
        }
        return true;
    }
    return false;
}
 
Example 2
Source File: ItemFireCharge.java    From Nukkit with GNU General Public License v3.0 5 votes vote down vote up
@Override
public boolean onActivate(Level level, Player player, Block block, Block target, BlockFace face, double fx, double fy, double fz) {
    if (block.getId() == AIR && (target instanceof BlockSolid || target instanceof BlockSolidMeta)) {
        if (target.getId() == OBSIDIAN) {
            if (level.createPortal(target)) {
                return true;
            }
        }

        BlockFire fire = (BlockFire) Block.get(BlockID.FIRE);
        fire.x = block.x;
        fire.y = block.y;
        fire.z = block.z;
        fire.level = level;

        if (fire.isBlockTopFacingSurfaceSolid(fire.down()) || fire.canNeighborBurn()) {
            BlockIgniteEvent e = new BlockIgniteEvent(block, null, player, BlockIgniteEvent.BlockIgniteCause.FLINT_AND_STEEL);
            block.getLevel().getServer().getPluginManager().callEvent(e);

            if (!e.isCancelled()) {
                level.setBlock(fire, fire, true);
                level.addSound(block, Sound.MOB_GHAST_FIREBALL);
                level.scheduleUpdate(fire, fire.tickRate() + ThreadLocalRandom.current().nextInt(10));
            }
            if (player.isSurvival()) {
                Item item = player.getInventory().getItemInHand();
                item.setCount(item.getCount() - 1);
                player.getInventory().setItemInHand(item);
            }
            return true;
        }
    }
    return false;
}
 
Example 3
Source File: ItemFlintSteel.java    From Jupiter with GNU General Public License v3.0 4 votes vote down vote up
@Override
public boolean onActivate(Level level, Player player, Block block, Block target, BlockFace face, double fx, double fy, double fz) {
    if (block.getId() == AIR && (target instanceof BlockSolid)) {
        if (target.getId() == OBSIDIAN) {
            int targetX = target.getFloorX();
            int targetY = target.getFloorY();
            int targetZ = target.getFloorZ();
            int x_max = targetX;
            int x_min = targetX;
            int x;
            for (x = targetX + 1; level.getBlock(new Vector3(x, targetY, targetZ)).getId() == OBSIDIAN; x++) {
                x_max++;
            }
            for (x = targetX - 1; level.getBlock(new Vector3(x, targetY, targetZ)).getId() == OBSIDIAN; x--) {
                x_min--;
            }
            int count_x = x_max - x_min + 1;
            int z_max = targetZ;
            int z_min = targetZ;
            int z;
            for (z = targetZ + 1; level.getBlock(new Vector3(targetX, targetY, z)).getId() == OBSIDIAN; z++) {
                z_max++;
            }
            for (z = targetZ - 1; level.getBlock(new Vector3(targetX, targetY, z)).getId() == OBSIDIAN; z--) {
                z_min--;
            }
            int count_z = z_max - z_min + 1;
            int z_max_y = targetY;
            int z_min_y = targetY;
            int y;
            for (y = targetY; level.getBlock(new Vector3(targetX, y, z_max)).getId() == OBSIDIAN; y++) {
                z_max_y++;
            }
            for (y = targetY; level.getBlock(new Vector3(targetX, y, z_min)).getId() == OBSIDIAN; y++) {
                z_min_y++;
            }
            int y_max = Math.min(z_max_y, z_min_y) - 1;
            int count_y = y_max - targetY + 2;
            if ((count_x >= 4 && count_x <= 23 || count_z >= 4 && count_z <= 23) && count_y >= 5 && count_y <= 23) {
                int count_up = 0;
                for (int up_z = z_min; level.getBlock(new Vector3(targetX, y_max, up_z)).getId() == OBSIDIAN && up_z <= z_max; up_z++) {
                    count_up++;
                }
                if (count_up == count_z) {
                    for (int block_z = z_min + 1; block_z < z_max; block_z++) {
                        for (int block_y = targetY + 1; block_y < y_max; block_y++) {
                            level.setBlock(new Vector3(targetX, block_y, block_z), new BlockNetherPortal());
                        }
                    }
                    return true;
                }
            }
        }
        BlockFire fire = new BlockFire();
        fire.x = block.x;
        fire.y = block.y;
        fire.z = block.z;
        fire.level = level;

        if (fire.isBlockTopFacingSurfaceSolid(fire.down()) || fire.canNeighborBurn()) {
            BlockIgniteEvent e = new BlockIgniteEvent(block, null, player, BlockIgniteEvent.BlockIgniteCause.FLINT_AND_STEEL);
            block.getLevel().getServer().getPluginManager().callEvent(e);

            if (!e.isCancelled()) {
                level.setBlock(fire, fire, true);
                level.scheduleUpdate(fire, fire.tickRate() + level.rand.nextInt(10));
            }
            return true;
        }
        if ((player.gamemode & 0x01) == 0 && this.useOn(block)) {
            if (this.getDamage() >= this.getMaxDurability()) {
                player.getInventory().setItemInHand(new Item(Item.AIR, 0, 0));
            } else {
                this.meta++;
                player.getInventory().setItemInHand(this);
            }
        }
        return true;
    }
    return false;
}
 
Example 4
Source File: ItemFlintSteel.java    From Nukkit with GNU General Public License v3.0 4 votes vote down vote up
@Override
public boolean onActivate(Level level, Player player, Block block, Block target, BlockFace face, double fx, double fy, double fz) {
    if (block.getId() == AIR && (target instanceof BlockSolid || target instanceof BlockSolidMeta)) {
        if (target.getId() == OBSIDIAN) {
            int targetX = target.getFloorX();
            int targetY = target.getFloorY();
            int targetZ = target.getFloorZ();
            int x_max = targetX;
            int x_min = targetX;
            int x;
            for (x = targetX + 1; level.getBlock(new Vector3(x, targetY, targetZ)).getId() == OBSIDIAN; x++) {
                x_max++;
            }
            for (x = targetX - 1; level.getBlock(new Vector3(x, targetY, targetZ)).getId() == OBSIDIAN; x--) {
                x_min--;
            }
            int count_x = x_max - x_min + 1;
            int z_max = targetZ;
            int z_min = targetZ;
            int z;
            for (z = targetZ + 1; level.getBlock(new Vector3(targetX, targetY, z)).getId() == OBSIDIAN; z++) {
                z_max++;
            }
            for (z = targetZ - 1; level.getBlock(new Vector3(targetX, targetY, z)).getId() == OBSIDIAN; z--) {
                z_min--;
            }
            int count_z = z_max - z_min + 1;
            int z_max_y = targetY;
            int z_min_y = targetY;
            int y;
            for (y = targetY; level.getBlock(new Vector3(targetX, y, z_max)).getId() == OBSIDIAN; y++) {
                z_max_y++;
            }
            for (y = targetY; level.getBlock(new Vector3(targetX, y, z_min)).getId() == OBSIDIAN; y++) {
                z_min_y++;
            }
            int y_max = Math.min(z_max_y, z_min_y) - 1;
            int count_y = y_max - targetY + 2;
            if ((count_x >= 4 && count_x <= 23 || count_z >= 4 && count_z <= 23) && count_y >= 5 && count_y <= 23) {
                int count_up = 0;
                for (int up_z = z_min; level.getBlock(new Vector3(targetX, y_max, up_z)).getId() == OBSIDIAN && up_z <= z_max; up_z++) {
                    count_up++;
                }
                if (count_up == count_z) {
                    for (int block_z = z_min + 1; block_z < z_max; block_z++) {
                        for (int block_y = targetY + 1; block_y < y_max; block_y++) {
                            level.setBlock(new Vector3(targetX, block_y, block_z), new BlockNetherPortal());
                        }
                    }
                    return true;
                }
            }
        }
        BlockFire fire = new BlockFire();
        fire.x = block.x;
        fire.y = block.y;
        fire.z = block.z;
        fire.level = level;

        if (fire.isBlockTopFacingSurfaceSolid(fire.down()) || fire.canNeighborBurn()) {
            BlockIgniteEvent e = new BlockIgniteEvent(block, null, player, BlockIgniteEvent.BlockIgniteCause.FLINT_AND_STEEL);
            block.getLevel().getServer().getPluginManager().callEvent(e);

            if (!e.isCancelled()) {
                level.setBlock(fire, fire, true);
                level.scheduleUpdate(fire, fire.tickRate() + ThreadLocalRandom.current().nextInt(10));
            }
            return true;
        }

        if ((player.gamemode & 0x01) == 0 && this.useOn(block)) {
            if (this.getDamage() >= this.getMaxDurability()) {
                this.count = 0;
            } else {
                this.meta++;
            }
        }
        return true;
    }
    return false;
}