Available Methods
- AIR
- getMaterial ( )
- matchMaterial ( )
- valueOf ( )
- STONE
- SKULL_ITEM
- POTION
- CHEST
- WOOL
- equals ( )
- WRITTEN_BOOK
- isBlock ( )
- LAVA
- DISPENSER
- WATER
- getData ( )
- TNT
- getNewData ( )
- REDSTONE_BLOCK
- COBBLESTONE
- LEATHER_HELMET
- EMERALD
- ENDER_CHEST
- ICE
- toString ( )
- SKULL
- BOW
- name ( )
- SPLASH_POTION
- values ( )
- getId ( )
- PLAYER_HEAD
- FLINT_AND_STEEL
- WALL_SIGN
- DIAMOND_AXE
- COMPASS
- LEATHER_CHESTPLATE
- SHEARS
- SAND
- BLAZE_POWDER
- DIAMOND
- STAINED_GLASS
- HOPPER
- FURNACE
- CAULDRON
- LOG
- PAPER
- STICK
- GHAST_TEAR
- BARRIER
- NETHER_WART
- BOOK
- PISTON
- REDSTONE
- CARPET
- FIRE
- OAK_DOOR
- QUARTZ_ORE
- ANVIL
- CAVE_AIR
- GOLD_NUGGET
- LEATHER_LEGGINGS
- IRON_BARS
- CRAFTING_TABLE
- ARROW
- GOLDEN_HOE
- isSolid ( )
- REDSTONE_WIRE
- LEATHER_BOOTS
- CHAINMAIL_CHESTPLATE
- STATIONARY_WATER
- OAK_LEAVES
- POWERED_RAIL
- NOTE_BLOCK
- TRAPPED_CHEST
- WHEAT
- DIAMOND_CHESTPLATE
- GRASS
- SLIME_BALL
- ACACIA_DOOR
- SHIELD
- GOLD_INGOT
- POTATO
- SNOW
- LAPIS_ORE
- ENCHANTING_TABLE
- SPAWNER
- STONE_HOE
- WATER_BUCKET
- DIAMOND_LEGGINGS
- ELYTRA
- BREWING_STAND
- QUARTZ
- WORKBENCH
- COOKED_COD
- IRON_INGOT
- IRON_PICKAXE
- GLOWSTONE
- DRAGON_EGG
- GOLD_ORE
- BEDROCK
- GOLDEN_BOOTS
- LAPIS_BLOCK
- IRON_CHESTPLATE
- SEAGRASS
- PISTON_MOVING_PIECE
- SPRUCE_LEAVES
- TORCH
- LADDER
- LONG_GRASS
- WOOD_HOE
- BIRCH_LOG
- PRISMARINE_SHARD
- isItem ( )
- DIAMOND_ORE
- DIRT
- DETECTOR_RAIL
- DIAMOND_HELMET
- COOKED_SALMON
- COOKED_PORKCHOP
- STATIONARY_LAVA
- ENDER_EYE
- MOVING_PISTON
- MAP
- DROPPER
- PAINTING
- RAW_FISH
- MONSTER_EGG
- LEVER
- IRON_BOOTS
- ACACIA_LEAVES
- BANNER
- IRON_HOE
- LEAVES_2 ( )
- TIPPED_ARROW
- ENDER_PEARL
- RED_BED
- ACACIA_LOG
- CHICKEN
- ordinal ( )
- SIGN_POST
- GLASS_BOTTLE
- BONE_MEAL
- PISTON_HEAD
- LIGHT_WEIGHTED_PRESSURE_PLATE
- NETHER_BRICK_FENCE
- BIRCH_FENCE
- EGG
- BUCKET
- BED_BLOCK
- DARK_OAK_LOG
- JUNGLE_LEAVES
- REDSTONE_COMPARATOR_OFF
- GOLD_HOE
- DIAMOND_HOE
- LOG_2 ( )
- WRITABLE_BOOK
- VINE
- GOLDEN_CHESTPLATE
- COD
- RABBIT
Related Classes
- java.util.Arrays
- java.io.File
- java.util.Collections
- java.util.Random
- java.util.UUID
- java.util.Optional
- java.util.logging.Level
- com.google.common.base.Preconditions
- org.junit.jupiter.api.Test
- java.util.concurrent.ThreadLocalRandom
- org.jetbrains.annotations.NotNull
- org.junit.jupiter.api.Assertions
- org.bukkit.entity.Player
- org.bukkit.Bukkit
- org.bukkit.event.EventHandler
- org.bukkit.ChatColor
- org.bukkit.command.CommandSender
- org.bukkit.inventory.ItemStack
- org.bukkit.event.EventPriority
- org.bukkit.Location
- org.bukkit.World
- org.bukkit.event.Event
- org.bukkit.entity.Entity
- org.bukkit.inventory.meta.ItemMeta
- org.bukkit.block.Block
Java Code Examples for org.bukkit.Material#DARK_OAK_LOG
The following examples show how to use
org.bukkit.Material#DARK_OAK_LOG .
You can vote up the ones you like or vote down the ones you don't like,
and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example 1
Source File: TreeType.java From GiantTrees with GNU General Public License v3.0 | 6 votes |
public TreeType(final String treeType) { // "Oak","Spruce","Birch","Jungle","Acacia","Dark Oak" if (treeType.equals("Oak")) { this.woodMaterial = Material.OAK_LOG; this.leafMaterial = Material.OAK_LEAVES; } else if (treeType.equals("Spruce")) { this.woodMaterial = Material.SPRUCE_LOG; this.leafMaterial = Material.SPRUCE_LEAVES; } else if (treeType.equals("Birch")) { this.woodMaterial = Material.BIRCH_LOG; this.leafMaterial = Material.BIRCH_LEAVES; } else if (treeType.equals("Jungle")) { this.woodMaterial = Material.JUNGLE_LOG; this.leafMaterial = Material.JUNGLE_LEAVES; } else if (treeType.equals("Acacia")) { this.woodMaterial = Material.ACACIA_LOG; this.leafMaterial = Material.ACACIA_LEAVES; } else if (treeType.equals("Dark Oak")) { this.woodMaterial = Material.DARK_OAK_LOG; this.leafMaterial = Material.DARK_OAK_LEAVES; } else { this.woodMaterial = Material.OAK_LOG; this.leafMaterial = Material.OAK_LEAVES; } }
Example 2
Source File: Schematic.java From ExoticGarden with GNU General Public License v3.0 | 5 votes |
public static Material parseId(short blockId, byte blockData) { switch (blockId) { case 6: if (blockData == 0) return Material.OAK_SAPLING; if (blockData == 1) return Material.SPRUCE_SAPLING; if (blockData == 2) return Material.BIRCH_SAPLING; if (blockData == 3) return Material.JUNGLE_SAPLING; if (blockData == 4) return Material.ACACIA_SAPLING; if (blockData == 5) return Material.DARK_OAK_SAPLING; break; case 17: if (blockData == 0 || blockData == 4 || blockData == 8 || blockData == 12) return Material.OAK_LOG; if (blockData == 1 || blockData == 5 || blockData == 9 || blockData == 13) return Material.SPRUCE_LOG; if (blockData == 2 || blockData == 6 || blockData == 10 || blockData == 14) return Material.BIRCH_LOG; if (blockData == 3 || blockData == 7 || blockData == 11 || blockData == 15) return Material.JUNGLE_LOG; break; case 18: if (blockData == 0 || blockData == 4 || blockData == 8 || blockData == 12) return Material.OAK_LEAVES; if (blockData == 1 || blockData == 5 || blockData == 9 || blockData == 13) return Material.SPRUCE_LEAVES; if (blockData == 2 || blockData == 6 || blockData == 10 || blockData == 14) return Material.BIRCH_LEAVES; if (blockData == 3 || blockData == 7 || blockData == 11 || blockData == 15) return Material.JUNGLE_LEAVES; return Material.OAK_LEAVES; case 161: if (blockData == 0 || blockData == 4 || blockData == 8 || blockData == 12) return Material.ACACIA_LEAVES; if (blockData == 1 || blockData == 5 || blockData == 9 || blockData == 13) return Material.DARK_OAK_LEAVES; break; case 162: if (blockData == 0 || blockData == 4 || blockData == 8 || blockData == 12) return Material.ACACIA_LOG; if (blockData == 1 || blockData == 5 || blockData == 9 || blockData == 13) return Material.DARK_OAK_LOG; break; case 144: return Material.PLAYER_HEAD; default: return null; } return null; }
Example 3
Source File: JungleVinePopulator.java From GiantTrees with GNU General Public License v3.0 | 5 votes |
private static boolean isLog(Material material) { return material == Material.ACACIA_LOG || material == Material.BIRCH_LOG || material == Material.DARK_OAK_LOG || material == Material.JUNGLE_LOG || material == Material.OAK_LOG || material == Material.SPRUCE_LOG; }
Example 4
Source File: GenericSuperAxe.java From NBTEditor with GNU General Public License v3.0 | 5 votes |
protected boolean isLog(Material mat) { return (mat == Material.OAK_LOG || mat == Material.SPRUCE_LOG || mat == Material.BIRCH_LOG || mat == Material.JUNGLE_LOG || mat == Material.ACACIA_LOG || mat == Material.DARK_OAK_LOG || mat == Material.STRIPPED_OAK_LOG || mat == Material.STRIPPED_SPRUCE_LOG || mat == Material.STRIPPED_BIRCH_LOG || mat == Material.STRIPPED_JUNGLE_LOG || mat == Material.STRIPPED_ACACIA_LOG || mat == Material.STRIPPED_DARK_OAK_LOG); }