com.badlogic.gdx.scenes.scene2d.ui.Skin Java Examples
The following examples show how to use
com.badlogic.gdx.scenes.scene2d.ui.Skin.
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Example #1
Source File: GdxPdTests.java From gdx-pd with Apache License 2.0 | 6 votes |
@Override public void create () { PdConfiguration config = new PdConfiguration(); config.inputChannels = 1; Pd.audio.create(config); // new ScreenViewport() stage = new Stage(new FitViewport(800, 600)); skin = new Skin(Gdx.files.internal("skins/uiskin.json")); Table root = new Table(); root.defaults().pad(10); Gdx.input.setInputProcessor(stage); }
Example #2
Source File: DynamicFloatRangeInputWidget.java From talos with Apache License 2.0 | 6 votes |
public DynamicFloatRangeInputWidget(Skin skin) { setSkin(skin); Table container = new Table(); highInput = new FloatRangeInputWidget("HMin", "HMax", getSkin()); lowInput = new FloatRangeInputWidget("LMin", "LMax", getSkin()); lowInput.setValue(0, 0); highInput.setValue(1, 1); container.add(highInput).row(); container.add().height(3).row(); container.add(lowInput); add(container).left().expandX(); curveWidget = new CurveWidget(getSkin()); add(curveWidget).left().growY().width(100).padTop(23).padRight(3).padLeft(4).padBottom(3); }
Example #3
Source File: Message.java From bladecoder-adventure-engine with Apache License 2.0 | 6 votes |
public static void init(Skin skin) { msg = new Label("", skin, "message") { @Override public Actor hit(float x, float y, boolean touchable) { if (isModal) return this; return null; } }; Message.skin = skin; msg.setWrap(true); msg.setAlignment(Align.center, Align.center); }
Example #4
Source File: ParallelVsSequenceTest.java From gdx-ai with Apache License 2.0 | 6 votes |
@Override public Actor createActor (final Skin skin) { Table table = new Table(); LabelStyle labelStyle = new LabelStyle(skin.get(LabelStyle.class)); labelStyle.background = skin.newDrawable("white", .6f, .6f, .6f, 1); String branchChildren = "\n selectTarget\n pursue"; table.add(new Label("parallel policy:\"sequence\" orchestrator:\"resume\"" + branchChildren, labelStyle)).pad(5); table.add(new Label("vs", skin)).padLeft(10).padRight(10); table.add(new Label("sequence" + branchChildren, labelStyle)).pad(5); table.row().padTop(15); TextButton startButton = new TextButton("Start", skin); startButton.addListener(new ChangeListener() { @Override public void changed (ChangeEvent event, Actor actor) { oldScreen = container.getScreen(); container.setScreen(new TestScreen(ParallelVsSequenceTest.this, skin)); } }); table.add(); table.add(startButton); table.add(); return table; }
Example #5
Source File: EnumOptionsInputPanel.java From bladecoder-adventure-engine with Apache License 2.0 | 6 votes |
EnumOptionsInputPanel(Skin skin, String title, String desc, boolean mandatory, String defaultValue, Enum<?>[] options) { input = new SelectBox<>(skin); int l = options.length; if(!mandatory) l++; Enum<?>[] values = new Enum[l]; if(!mandatory) { values[0] = Empty.EMPTY; } System.arraycopy(options, 0, values, mandatory ? 0 : 1, options.length); input.setItems(values); init(skin, title, desc, input, mandatory, defaultValue); }
Example #6
Source File: GraphicWidget.java From skin-composer with MIT License | 6 votes |
public GraphicWidget(Skin skin) { super(skin); mode = Mode.START; setTouchable(Touchable.disabled); SkeletonJson skeletonJson = new SkeletonJson(new TextureAtlas(Gdx.files.internal("ui/skin-composer-installer-ui.atlas"))); SkeletonRenderer skeletonRenderer = new SkeletonRenderer(); skeletonRenderer.setPremultipliedAlpha(false); SpineDrawableTemplate template = new SpineDrawableTemplate(); template.internalPath = Gdx.files.internal("ui/progress-bar.json"); template.widthBones = new Array<>(new String[] {"resizer"}); template.heightBones = new Array<>(new String[] {"resizer"}); spineDrawable = new SpineDrawable(skeletonJson, skeletonRenderer, template); spineDrawable.getAnimationState().getData().setDefaultMix(0); }
Example #7
Source File: MainScreen.java From gdx-skineditor with Apache License 2.0 | 6 votes |
/** * */ public void refreshResources() { TexturePacker.Settings settings = new TexturePacker.Settings(); settings.combineSubdirectories = true; settings.maxWidth = 2048; settings.maxHeight = 2048; TexturePacker.process(settings, "projects/" + currentProject +"/assets/", "projects/" + currentProject, "uiskin"); // Load project skin if (game.skinProject != null) { game.skinProject.dispose(); } game.skinProject = new Skin(); game.skinProject.addRegions(new TextureAtlas(Gdx.files.local("projects/" + currentProject +"/uiskin.atlas"))); game.skinProject.load(Gdx.files.local("projects/" + currentProject +"/uiskin.json")); }
Example #8
Source File: InfoTable.java From skin-composer with MIT License | 6 votes |
public InfoTable(final Skin skin, final Stage stage) { pad(10.0f); var label = new Label(Core.readAndReplace("about.txt"), skin, "small"); label.setWrap(true); label.setTouchable(Touchable.disabled); add(label).growX().expandY().top(); row(); var textButton = new TextButton("OK", skin); add(textButton).growX().height(30.0f); textButton.addListener(new ChangeListener() { @Override public void changed(ChangeListener.ChangeEvent event, Actor actor) { Core.transition(InfoTable.this, new MenuTable(skin, stage)); } }); }
Example #9
Source File: Vector4UI.java From gdx-gltf with Apache License 2.0 | 6 votes |
public Vector4UI(Skin skin, final Color value) { super(skin); this.value = value; for(int i=0 ; i<4 ; i++){ final Slider slider = new Slider(0, 1, .01f, false, skin); add(name(i)); add(slider).row(); slider.setValue(get(i)); final int index = i; slider.addListener(new ChangeListener() { @Override public void changed(ChangeEvent event, Actor actor) { set(index, slider.getValue()); } }); sliders.add(slider); } }
Example #10
Source File: Vector3UI.java From gdx-gltf with Apache License 2.0 | 6 votes |
public Vector3UI(Skin skin, final Vector3 value) { super(skin); this.value = value; for(int i=0 ; i<3 ; i++){ final Slider slider = new Slider(-1, 1, .01f, false, skin); add(name(i)); add(slider).row(); slider.setValue(get(i)); final int index = i; slider.addListener(new ChangeListener() { @Override public void changed(ChangeEvent event, Actor actor) { set(index, slider.getValue()); } }); sliders.add(slider); } }
Example #11
Source File: ChapterList.java From bladecoder-adventure-engine with Apache License 2.0 | 6 votes |
public ChapterList(Skin skin) { super(skin); list.setCellRenderer(listCellRenderer); initBtn = new ImageButton(skin); toolbar.addToolBarButton(initBtn, "ic_check", "Set init chapter", "Set init chapter"); initBtn.setDisabled(false); toolbar.hideCopyPaste(); initBtn.addListener(new ChangeListener() { @Override public void changed(ChangeEvent event, Actor actor) { setDefault(); } }); }
Example #12
Source File: CreateAndroidKeystoreDialog.java From bladecoder-adventure-engine with Apache License 2.0 | 6 votes |
public CreateAndroidKeystoreDialog(Skin skin) { super("CREATE KEY STORE FOR ANDROID", skin); keyStoreFile = new FileInputPanel(skin, "Select the key store", "Select the key store file name and location", FileInputPanel.DialogType.SAVE_FILE); androidKeyAlias = InputPanelFactory.createInputPanel(skin, "KeyAlias", "Select the Key ID/Alias", true); androidKeyStorePassword = InputPanelFactory.createInputPanel(skin, "KeyStorePasswd", "Key Store Password", true); androidKeyAliasPassword = InputPanelFactory.createInputPanel(skin, "KeyAliasPasswd", "Key Alias Password", true); addInputPanel(keyStoreFile); addInputPanel(androidKeyAlias); addInputPanel(androidKeyStorePassword); addInputPanel(androidKeyAliasPassword); setInfo(INFO); }
Example #13
Source File: DeckCardView.java From Cardshifter with Apache License 2.0 | 6 votes |
public DeckCardView(Skin skin, int id, String name, DeckBuilderScreen screen) { super(skin); this.count = new Label("", skin); this.add(count).left().expand().fill(); this.add(new Label(name, skin)).right(); this.name = name; this.id = id; this.screen = screen; setName(name); this.setTouchable(Touchable.enabled); this.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { DeckCardView.this.screen.removeCardFromDeck(DeckCardView.this.id); } }); }
Example #14
Source File: FileChooser.java From gdx-soundboard with MIT License | 6 votes |
/** * Create file loading dialog. * * @param title * @param skin * @param path * @return */ public static FileChooser createLoadDialog(String title, final Skin skin, final FileHandle path) { final FileChooser load = new FileChooser(title, skin, path) { @Override protected void result(Object object) { if (resultListener == null) { return; } final boolean success = (Boolean) object; resultListener.result(success, getResult()); } }.setNewFolderEnabled(false).setFileNameEnabled(false).setOkButtonText("Load"); return load; }
Example #15
Source File: SemaphoreGuardTest.java From gdx-ai with Apache License 2.0 | 6 votes |
@Override public Actor createActor (Skin skin) { // Create the semaphore NonBlockingSemaphoreRepository.clear(); NonBlockingSemaphoreRepository.addSemaphore("dogSemaphore", 1); Reader reader = null; try { // Parse Buddy's tree reader = Gdx.files.internal("data/dogSemaphore.tree").reader(); BehaviorTreeParser<Dog> parser = new BehaviorTreeParser<Dog>(BehaviorTreeParser.DEBUG_HIGH); BehaviorTree<Dog> buddyTree = parser.parse(reader, new Dog("Buddy")); // Clone Buddy's tree for Snoopy BehaviorTree<Dog> snoopyTree = (BehaviorTree<Dog>)buddyTree.cloneTask(); snoopyTree.setObject(new Dog("Snoopy")); // Create split pane BehaviorTreeViewer<?> buddyTreeViewer = createTreeViewer(buddyTree.getObject().name, buddyTree, false, skin); BehaviorTreeViewer<?> snoopyTreeViewer = createTreeViewer(snoopyTree.getObject().name, snoopyTree, false, skin); return new SplitPane(new ScrollPane(buddyTreeViewer, skin), new ScrollPane(snoopyTreeViewer, skin), true, skin, "default-horizontal"); } finally { StreamUtils.closeQuietly(reader); } }
Example #16
Source File: InventoryScreen.java From libgdx-utils with MIT License | 5 votes |
@Override public void show() { stage = new Stage(); Gdx.input.setInputProcessor(stage); Skin skin = LibgdxUtils.assets.get("skins/uiskin.json", Skin.class); DragAndDrop dragAndDrop = new DragAndDrop(); inventoryActor = new InventoryActor(new Inventory(), dragAndDrop, skin); stage.addActor(inventoryActor); }
Example #17
Source File: NewFileDialog.java From gdx-soundboard with MIT License | 5 votes |
public NewFileDialog(String title, Skin skin) { super(title, skin); Table content = this.getContentTable(); fileName = new TextField("", skin); content.add(fileName).fillX().expandX(); button("Create", true); button("Cancel", false); key(Keys.ENTER, true); key(Keys.ESCAPE, false); }
Example #18
Source File: Scene2dUtils.java From gdx-soundboard with MIT License | 5 votes |
public static TextField addTextField(String labelText, Table parent, Skin skin){ Label label = new Label(labelText, skin); label.setAlignment(Align.left); parent.add(label).left(); TextField info = new TextField("", skin); parent.add(info).right().fillX().expandX().row(); return info; }
Example #19
Source File: GameStage.java From GdxDemo3D with Apache License 2.0 | 5 votes |
public MouseNavMeshCoordTable(Skin skin) { align(Align.topLeft); // Fix flickering due to the variable width of rows // Create label X FloatValueLabel mouseLabelX = new FloatValueLabel("x: ", 0, skin) { @Override public float getValue() { return worldInputProcessor.mouseNavMeshPos.x; } }; // Create label Y FloatValueLabel mouseLabelY = new FloatValueLabel("y: ", 0, skin) { @Override public float getValue() { return worldInputProcessor.mouseNavMeshPos.y; } }; // Create label Z FloatValueLabel mouseLabelZ = new FloatValueLabel("z: ", 0, skin) { @Override public float getValue() { return worldInputProcessor.mouseNavMeshPos.z; } }; // This should be floating add(mouseLabelX).left(); row(); add(mouseLabelY).left(); row(); add(mouseLabelZ).left(); }
Example #20
Source File: BehaviorTreeTests.java From gdx-ai with Apache License 2.0 | 5 votes |
public MainScreen() { Gdx.gl.glClearColor(.3f, .3f, .3f, 1); skin = new Skin(Gdx.files.internal("data/uiskin.json")); stage = new Stage(new ScreenViewport()); stage.setDebugAll(DEBUG_STAGE); // Create split pane List<String> testList = createTestList(); ScrollPane leftScrollPane = new ScrollPane(testList, skin); splitPane = new SplitPane(leftScrollPane, null, false, skin, "default-horizontal"); splitPane.setSplitAmount(Math.min((testList.getPrefWidth() + 10) / stage.getWidth(), splitPane.getSplitAmount())); // Create layout Table t = new Table(skin); t.setFillParent(true); t.add(splitPane).colspan(3).grow(); t.row(); t.add(pauseButton = new PauseButton(skin)).width(90).left(); t.add(new FpsLabel("FPS: ", skin)).left(); t.add(testDescriptionLabel = new Label("", skin)).left(); stage.addActor(t); // Set selected test changeTest(0); }
Example #21
Source File: PageGroup.java From gdx-texture-packer-gui with Apache License 2.0 | 5 votes |
public PageGroup(Skin skin, PageModel page) { this.page = page; setTransform(false); borderFrame = new NinePatchDrawable(skin.getPatch("custom/white_frame")).tint(Color.BLACK); setSize(page.getWidth(), page.getHeight()); setTouchable(Touchable.disabled); addActor(new RegionSpotlight(skin)); }
Example #22
Source File: TextManagerUI.java From bladecoder-adventure-engine with Apache License 2.0 | 5 votes |
public TextManagerUI(Skin skin, World w) { this.world = w; setTouchable(Touchable.disabled); styles = skin.getAll(TextManagerUIStyle.class); for (TextManagerUIStyle style : styles.values()) { style.font.getData().markupEnabled = true; } setVisible(false); }
Example #23
Source File: Vector2InputPanel.java From bladecoder-adventure-engine with Apache License 2.0 | 5 votes |
Vector2InputPanel(Skin skin, String title, String desc, boolean mandatory, String defaultValue) { dimPanel = new Table(skin); x = new TextField("", skin); y = new TextField("", skin); dimPanel.add(new Label(" x ", skin)); dimPanel.add(x); dimPanel.add(new Label(" y ", skin)); dimPanel.add(y); init(skin, title, desc, dimPanel, mandatory, defaultValue); }
Example #24
Source File: ProgrammaticallyCreatedTreeTest.java From gdx-ai with Apache License 2.0 | 5 votes |
@Override public Actor createActor (Skin skin) { BehaviorTreeLibraryManager libraryManager = BehaviorTreeLibraryManager.getInstance(); BehaviorTreeLibrary library = new BehaviorTreeLibrary(BehaviorTreeParser.DEBUG_HIGH); registerDogBehavior(library); libraryManager.setLibrary(library); BehaviorTree<Dog> tree = libraryManager.createBehaviorTree("dog", new Dog("Buddy")); BehaviorTreeViewer<?> treeViewer = createTreeViewer(tree.getObject().name, tree, true, skin); return new ScrollPane(treeViewer, skin); }
Example #25
Source File: NoPageHint.java From gdx-texture-packer-gui with Apache License 2.0 | 5 votes |
public NoPageHint(Skin skin) { String text = App.inst().getI18n().get("atlasPreviewNoPageMsg"); Label lblMessage = new Label(text, new Label.LabelStyle(skin.getFont("default-font"), Color.WHITE)); lblMessage.setAlignment(Align.center); lblMessage.getColor().a = 0.25f; setActor(lblMessage); setFillParent(true); align(Align.center); setTouchable(Touchable.disabled); setBackground(skin.getDrawable("noPreviewFill")); }
Example #26
Source File: CardDeckApplication.java From androidsvgdrawable-plugin with Apache License 2.0 | 5 votes |
@Override public void create () { manager = new AssetManager(); manager.load("skin.json", Skin.class); manager.load("skin.atlas", TextureAtlas.class); stage = new Stage(new ScreenViewport()); Gdx.input.setInputProcessor(stage); }
Example #27
Source File: InventoryButton.java From bladecoder-adventure-engine with Apache License 2.0 | 5 votes |
public InventoryButton(Skin skin, World w, InventoryUI inv) { super(getDefaultStyle(skin)); this.inventory = inv; this.world = w; addListener(new ChangeListener() { @Override public void changed(ChangeEvent event, Actor actor) { if (!inventory.isVisible()) inventory.show(); else inventory.hide(); } }); }
Example #28
Source File: ResourceView.java From Cardshifter with Apache License 2.0 | 5 votes |
public ResourceView(Skin skin, List<ResView> views) { this.actor = new HorizontalGroup(); this.skin = skin; this.views = new ArrayList<ResView>(views); for (ResView view : views) { this.actor.addActor(view.getActor()); } }
Example #29
Source File: DialogList.java From bladecoder-adventure-engine with Apache License 2.0 | 5 votes |
public DialogList(Skin skin) { super(skin, true); options = new OptionList(skin); row(); add(options).expand().fill(); list.addListener(new ChangeListener() { @Override public void changed(ChangeEvent event, Actor actor) { int pos = list.getSelectedIndex(); addOptions(); toolbar.disableEdit(pos == -1); } }); list.setCellRenderer(listCellRenderer); listCellRenderer.layout(list.getStyle()); container.minHeight(listCellRenderer.getItemHeight() * 5); container.maxHeight(listCellRenderer.getItemHeight() * 5); Ctx.project.addPropertyChangeListener(Project.NOTIFY_ELEMENT_CREATED, new PropertyChangeListener() { @Override public void propertyChange(PropertyChangeEvent evt) { if (evt.getNewValue() instanceof Dialog && !(evt.getSource() instanceof EditDialogDialog) && parent instanceof CharacterActor) { addElements(parent, Arrays.asList(parent.getDialogs().values().toArray(new Dialog[0]))); } } }); }
Example #30
Source File: TestTree.java From vis-ui with Apache License 2.0 | 5 votes |
private void addNormalWidgets () { Skin skin = VisUI.getSkin(); Tree tree = new Tree(skin); TestNode item1 = new TestNode(new Label("item 1", skin)); TestNode item2 = new TestNode(new Label("item 2", skin)); TestNode item3 = new TestNode(new Label("item 3", skin)); item1.add(new TestNode(new Label("item 1.1", skin))); item1.add(new TestNode(new Label("item 1.2", skin))); item1.add(new TestNode(new Label("item 1.3", skin))); item2.add(new TestNode(new Label("item 2.1", skin))); item2.add(new TestNode(new Label("item 2.2", skin))); item2.add(new TestNode(new Label("item 2.3", skin))); item3.add(new TestNode(new Label("item 3.1", skin))); item3.add(new TestNode(new Label("item 3.2", skin))); item3.add(new TestNode(new Label("item 3.3", skin))); item1.setExpanded(true); tree.add(item1); tree.add(item2); tree.add(item3); add(tree).expand().fill(); }