Java Code Examples for android.view.InputDevice#SOURCE_UNKNOWN

The following examples show how to use android.view.InputDevice#SOURCE_UNKNOWN . You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example 1
Source File: Instrumentation.java    From AndroidComponentPlugin with Apache License 2.0 6 votes vote down vote up
/**
 * Send a key event to the currently focused window/view and wait for it to
 * be processed.  Finished at some point after the recipient has returned
 * from its event processing, though it may <em>not</em> have completely
 * finished reacting from the event -- for example, if it needs to update
 * its display as a result, it may still be in the process of doing that.
 *
 * @param event The event to send to the current focus.
 */
public void sendKeySync(KeyEvent event) {
    validateNotAppThread();

    long downTime = event.getDownTime();
    long eventTime = event.getEventTime();
    int source = event.getSource();
    if (source == InputDevice.SOURCE_UNKNOWN) {
        source = InputDevice.SOURCE_KEYBOARD;
    }
    if (eventTime == 0) {
        eventTime = SystemClock.uptimeMillis();
    }
    if (downTime == 0) {
        downTime = eventTime;
    }
    KeyEvent newEvent = new KeyEvent(event);
    newEvent.setTime(downTime, eventTime);
    newEvent.setSource(source);
    newEvent.setFlags(event.getFlags() | KeyEvent.FLAG_FROM_SYSTEM);
    InputManager.getInstance().injectInputEvent(newEvent,
            InputManager.INJECT_INPUT_EVENT_MODE_WAIT_FOR_FINISH);
}
 
Example 2
Source File: Instrumentation.java    From AndroidComponentPlugin with Apache License 2.0 5 votes vote down vote up
/**
 * Send a key event to the currently focused window/view and wait for it to
 * be processed.  Finished at some point after the recipient has returned
 * from its event processing, though it may <em>not</em> have completely
 * finished reacting from the event -- for example, if it needs to update
 * its display as a result, it may still be in the process of doing that.
 * 
 * @param event The event to send to the current focus.
 */
public void sendKeySync(KeyEvent event) {
    validateNotAppThread();

    long downTime = event.getDownTime();
    long eventTime = event.getEventTime();
    int action = event.getAction();
    int code = event.getKeyCode();
    int repeatCount = event.getRepeatCount();
    int metaState = event.getMetaState();
    int deviceId = event.getDeviceId();
    int scancode = event.getScanCode();
    int source = event.getSource();
    int flags = event.getFlags();
    if (source == InputDevice.SOURCE_UNKNOWN) {
        source = InputDevice.SOURCE_KEYBOARD;
    }
    if (eventTime == 0) {
        eventTime = SystemClock.uptimeMillis();
    }
    if (downTime == 0) {
        downTime = eventTime;
    }
    KeyEvent newEvent = new KeyEvent(downTime, eventTime, action, code, repeatCount, metaState,
            deviceId, scancode, flags | KeyEvent.FLAG_FROM_SYSTEM, source);
    InputManager.getInstance().injectInputEvent(newEvent,
            InputManager.INJECT_INPUT_EVENT_MODE_WAIT_FOR_FINISH);
}
 
Example 3
Source File: Instrumentation.java    From AndroidComponentPlugin with Apache License 2.0 5 votes vote down vote up
/**
 * Send a key event to the currently focused window/view and wait for it to
 * be processed.  Finished at some point after the recipient has returned
 * from its event processing, though it may <em>not</em> have completely
 * finished reacting from the event -- for example, if it needs to update
 * its display as a result, it may still be in the process of doing that.
 * 
 * @param event The event to send to the current focus.
 */
public void sendKeySync(KeyEvent event) {
    validateNotAppThread();

    long downTime = event.getDownTime();
    long eventTime = event.getEventTime();
    int action = event.getAction();
    int code = event.getKeyCode();
    int repeatCount = event.getRepeatCount();
    int metaState = event.getMetaState();
    int deviceId = event.getDeviceId();
    int scancode = event.getScanCode();
    int source = event.getSource();
    int flags = event.getFlags();
    if (source == InputDevice.SOURCE_UNKNOWN) {
        source = InputDevice.SOURCE_KEYBOARD;
    }
    if (eventTime == 0) {
        eventTime = SystemClock.uptimeMillis();
    }
    if (downTime == 0) {
        downTime = eventTime;
    }
    KeyEvent newEvent = new KeyEvent(downTime, eventTime, action, code, repeatCount, metaState,
            deviceId, scancode, flags | KeyEvent.FLAG_FROM_SYSTEM, source);
    InputManager.getInstance().injectInputEvent(newEvent,
            InputManager.INJECT_INPUT_EVENT_MODE_WAIT_FOR_FINISH);
}
 
Example 4
Source File: Instrumentation.java    From android_9.0.0_r45 with Apache License 2.0 5 votes vote down vote up
/**
 * Send a key event to the currently focused window/view and wait for it to
 * be processed.  Finished at some point after the recipient has returned
 * from its event processing, though it may <em>not</em> have completely
 * finished reacting from the event -- for example, if it needs to update
 * its display as a result, it may still be in the process of doing that.
 * 
 * @param event The event to send to the current focus.
 */
public void sendKeySync(KeyEvent event) {
    validateNotAppThread();

    long downTime = event.getDownTime();
    long eventTime = event.getEventTime();
    int action = event.getAction();
    int code = event.getKeyCode();
    int repeatCount = event.getRepeatCount();
    int metaState = event.getMetaState();
    int deviceId = event.getDeviceId();
    int scancode = event.getScanCode();
    int source = event.getSource();
    int flags = event.getFlags();
    if (source == InputDevice.SOURCE_UNKNOWN) {
        source = InputDevice.SOURCE_KEYBOARD;
    }
    if (eventTime == 0) {
        eventTime = SystemClock.uptimeMillis();
    }
    if (downTime == 0) {
        downTime = eventTime;
    }
    KeyEvent newEvent = new KeyEvent(downTime, eventTime, action, code, repeatCount, metaState,
            deviceId, scancode, flags | KeyEvent.FLAG_FROM_SYSTEM, source);
    InputManager.getInstance().injectInputEvent(newEvent,
            InputManager.INJECT_INPUT_EVENT_MODE_WAIT_FOR_FINISH);
}
 
Example 5
Source File: MainActivityTest.java    From kolabnotes-android with GNU Lesser General Public License v3.0 5 votes vote down vote up
private ClickWithoutDisplayConstraint getClickAction() {
    return new ClickWithoutDisplayConstraint(
            Tap.SINGLE,
            GeneralLocation.VISIBLE_CENTER,
            Press.FINGER,
            InputDevice.SOURCE_UNKNOWN,
            MotionEvent.BUTTON_PRIMARY);
}
 
Example 6
Source File: MainActivityTest.java    From kolabnotes-android with GNU Lesser General Public License v3.0 5 votes vote down vote up
private ClickWithoutDisplayConstraint getLongClickAction() {
    return new ClickWithoutDisplayConstraint(
            Tap.LONG,
            GeneralLocation.CENTER,
            Press.FINGER,
            InputDevice.SOURCE_UNKNOWN,
            MotionEvent.BUTTON_PRIMARY);
}
 
Example 7
Source File: TypeTextAction.java    From android-test with Apache License 2.0 5 votes vote down vote up
private static GeneralClickAction defaultClickAction() {
  return new GeneralClickAction(
      Tap.SINGLE,
      GeneralLocation.CENTER,
      Press.FINGER,
      InputDevice.SOURCE_UNKNOWN,
      MotionEvent.BUTTON_PRIMARY);
}
 
Example 8
Source File: Instrumentation.java    From droidel with Apache License 2.0 5 votes vote down vote up
/**
 * Send a key event to the currently focused window/view and wait for it to
 * be processed.  Finished at some point after the recipient has returned
 * from its event processing, though it may <em>not</em> have completely
 * finished reacting from the event -- for example, if it needs to update
 * its display as a result, it may still be in the process of doing that.
 * 
 * @param event The event to send to the current focus.
 */
public void sendKeySync(KeyEvent event) {
    validateNotAppThread();

    long downTime = event.getDownTime();
    long eventTime = event.getEventTime();
    int action = event.getAction();
    int code = event.getKeyCode();
    int repeatCount = event.getRepeatCount();
    int metaState = event.getMetaState();
    int deviceId = event.getDeviceId();
    int scancode = event.getScanCode();
    int source = event.getSource();
    int flags = event.getFlags();
    if (source == InputDevice.SOURCE_UNKNOWN) {
        source = InputDevice.SOURCE_KEYBOARD;
    }
    if (eventTime == 0) {
        eventTime = SystemClock.uptimeMillis();
    }
    if (downTime == 0) {
        downTime = eventTime;
    }
    KeyEvent newEvent = new KeyEvent(downTime, eventTime, action, code, repeatCount, metaState,
            deviceId, scancode, flags | KeyEvent.FLAG_FROM_SYSTEM, source);
    InputManager.getInstance().injectInputEvent(newEvent,
            InputManager.INJECT_INPUT_EVENT_MODE_WAIT_FOR_FINISH);
}