Java Code Examples for org.jdesktop.swingx.JXPanel#add()
The following examples show how to use
org.jdesktop.swingx.JXPanel#add() .
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Example 1
Source File: RedisCleanService.java From gameserver with Apache License 2.0 | 6 votes |
public RedisCleanService(Jedis jedis) { this.treeTableModel = treeTableModel; this.jedis = jedis; panel = new JXPanel(); panel.setLayout(new MigLayout("wrap 1")); panel.add(label, "growx, wrap 20"); panel.add(progressBar, "grow, push"); dialog = new JDialog(); dialog.add(panel); dialog.setSize(300, 120); Point p = WindowUtils.getPointForCentering(dialog); dialog.setLocation(p); dialog.setModal(true); dialog.setResizable(false); dialog.setDefaultCloseOperation(JDialog.DO_NOTHING_ON_CLOSE); }
Example 2
Source File: RedisRefreshService.java From gameserver with Apache License 2.0 | 6 votes |
public RedisRefreshService(RedisTreeTableModel treeTableModel, String host, int port) { this.treeTableModel = treeTableModel; this.host = host; this.port = port; panel = new JXPanel(); panel.setLayout(new MigLayout("wrap 1")); panel.add(label, "growx, wrap 20"); panel.add(progressBar, "grow, push"); dialog = new JDialog(); dialog.add(panel); dialog.setSize(300, 120); Point p = WindowUtils.getPointForCentering(dialog); dialog.setLocation(p); dialog.setModal(true); dialog.setResizable(false); dialog.setDefaultCloseOperation(JDialog.DO_NOTHING_ON_CLOSE); }
Example 3
Source File: ShopDataPriceSaveService.java From gameserver with Apache License 2.0 | 6 votes |
public ShopDataPriceSaveService(ShopDataPriceResultModel model) { this.model = model; this.count = model.getRowCount(); panel = new JXPanel(); panel.setLayout(new MigLayout("wrap 1")); panel.add(label, "growx, wrap 20"); panel.add(progressBar, "grow, push"); this.dialog = new JDialog(); this.dialog.add(panel); this.dialog.setSize(300, 120); Point p = WindowUtils.getPointForCentering(dialog); this.dialog.setLocation(p); this.dialog.setModal(true); this.dialog.setResizable(false); this.dialog.setDefaultCloseOperation(JDialog.DO_NOTHING_ON_CLOSE); simpleTimes = GameDataManager.getInstance().getGameDataAsInt(GameDataKey.WEAPON_INDATE_SIMPLE, 30); normalTimes = GameDataManager.getInstance().getGameDataAsInt(GameDataKey.WEAPON_INDATE_NORMAL, 100); solidTimes = GameDataManager.getInstance().getGameDataAsInt(GameDataKey.WEAPON_INDATE_SOLID, 200); eternalTimes = GameDataManager.getInstance().getGameDataAsInt(GameDataKey.WEAPON_INDATE_ETERNAL, Integer.MAX_VALUE); }
Example 4
Source File: WeaponDataSaveService.java From gameserver with Apache License 2.0 | 6 votes |
public WeaponDataSaveService( Collection<WeaponPojo> weapons, String targetDatabase, String targetNamespace, String targetCollection) { this.weapons = weapons; this.targetDatabase = targetDatabase; this.targetNamespace = targetNamespace; this.targetCollection = targetCollection; panel = new JXPanel(); panel.setLayout(new MigLayout("wrap 1")); panel.add(label, "growx, wrap 20"); panel.add(progressBar, "grow, push"); dialog = new JDialog(); dialog.add(panel); dialog.setSize(300, 120); Point p = WindowUtils.getPointForCentering(dialog); dialog.setLocation(p); dialog.setModal(true); dialog.setResizable(false); dialog.setDefaultCloseOperation(JDialog.DO_NOTHING_ON_CLOSE); }
Example 5
Source File: ShopDataPriceFromDBSaveService.java From gameserver with Apache License 2.0 | 6 votes |
public ShopDataPriceFromDBSaveService(ShopDataPriceResultModel model) { this.model = model; this.count = model.getRowCount(); panel = new JXPanel(); panel.setLayout(new MigLayout("wrap 1")); panel.add(label, "growx, wrap 20"); panel.add(progressBar, "grow, push"); this.dialog = new JDialog(); this.dialog.add(panel); this.dialog.setSize(300, 120); Point p = WindowUtils.getPointForCentering(dialog); this.dialog.setLocation(p); this.dialog.setModal(true); this.dialog.setResizable(false); this.dialog.setDefaultCloseOperation(JDialog.DO_NOTHING_ON_CLOSE); simpleTimes = GameDataManager.getInstance().getGameDataAsInt(GameDataKey.WEAPON_INDATE_SIMPLE, 30); normalTimes = GameDataManager.getInstance().getGameDataAsInt(GameDataKey.WEAPON_INDATE_NORMAL, 100); solidTimes = GameDataManager.getInstance().getGameDataAsInt(GameDataKey.WEAPON_INDATE_SOLID, 200); eternalTimes = GameDataManager.getInstance().getGameDataAsInt(GameDataKey.WEAPON_INDATE_ETERNAL, Integer.MAX_VALUE); }
Example 6
Source File: RestoreMongoConfigService.java From gameserver with Apache License 2.0 | 6 votes |
public RestoreMongoConfigService(File backupDir, boolean clean, String[] backupCollections) { this.backupDir = backupDir; this.backupDir.getParentFile().mkdirs(); this.cleanOldData = clean; panel = new JXPanel(); panel.setLayout(new MigLayout("wrap 1")); panel.add(label, "growx, wrap 20"); panel.add(progressBar, "grow, push"); dialog = new JDialog(); dialog.add(panel); dialog.setSize(300, 120); Point p = WindowUtils.getPointForCentering(dialog); dialog.setLocation(p); dialog.setModal(true); dialog.setResizable(false); dialog.setDefaultCloseOperation(JDialog.DO_NOTHING_ON_CLOSE); this.backupCollections = backupCollections; }
Example 7
Source File: BackupMongoConfigService.java From gameserver with Apache License 2.0 | 6 votes |
public BackupMongoConfigService(File backupDir, String[] backupCollections) { this.backupDir = backupDir; this.backupDir.getParentFile().mkdirs(); panel = new JXPanel(); panel.setLayout(new MigLayout("wrap 1")); panel.add(label, "growx, wrap 20"); panel.add(progressBar, "grow, push"); dialog = new JDialog(); dialog.add(panel); dialog.setSize(300, 120); Point p = WindowUtils.getPointForCentering(dialog); dialog.setLocation(p); dialog.setModal(true); dialog.setResizable(false); dialog.setDefaultCloseOperation(JDialog.DO_NOTHING_ON_CLOSE); this.backupCollections = backupCollections; }
Example 8
Source File: PushDialog.java From gameserver with Apache License 2.0 | 6 votes |
public void init() { this.setTitle("消息管理"); this.setSize(500, 300); Point p = WindowUtils.getPointForCentering(this); this.setLocation(p); this.setModal(true); this.okButton.setActionCommand(ActionName.OK.name()); this.okButton.addActionListener(this); this.cancelButton.setActionCommand(ActionName.CANCEL.name()); this.cancelButton.addActionListener(this); this.infoField.setText(""); JXPanel loginPanel = new JXPanel(new MigLayout("wrap 2, gap 10px", "[45%][55%]")); loginPanel.add(this.statusLabel, "span"); loginPanel.add(this.infoField, "span, growx"); loginPanel.setBorder(BorderFactory.createTitledBorder("PUSH")); JXPanel panel = new JXPanel(new MigLayout("wrap 1, gap 10px", "[100%]")); this.setLayout(new MigLayout("wrap 1")); panel.add(loginPanel, "growx"); panel.add(this.okButton, "gaptop 5px, span, split 3, align center"); panel.add(this.cancelButton); this.add(panel, "width 100%, height 100%"); }
Example 9
Source File: Stacker.java From beautyeye with Apache License 2.0 | 5 votes |
/** * Fades in the specified message component in the top layer of this * layered pane. * @param message the component to be displayed in the message layer * @param finalAlpha the alpha value of the component when fade in is complete */ public void showMessageLayer(JComponent message, final float finalAlpha) { messageLayer = new JPanel(); messageLayer.setOpaque(false); GridBagLayout gridbag = new GridBagLayout(); messageLayer.setLayout(gridbag); GridBagConstraints c = new GridBagConstraints(); c.anchor = GridBagConstraints.CENTER; messageAlpha = new JXPanel(); messageAlpha.setOpaque(false); messageAlpha.setAlpha(0.0f); gridbag.addLayoutComponent(messageAlpha, c); messageLayer.add(messageAlpha); messageAlpha.add(message); add(messageLayer, JLayeredPane.POPUP_LAYER); revalidate(); SwingUtilities.invokeLater(new Runnable() { public void run() { Animator animator = new Animator(2000, new PropertySetter(messageAlpha, "alpha", 0.0f, finalAlpha)); animator.setStartDelay(200); animator.setAcceleration(.2f); animator.setDeceleration(.5f); animator.start(); } }); }
Example 10
Source File: ManageAccountStatusDialog.java From gameserver with Apache License 2.0 | 5 votes |
public void init() { this.setTitle("管理账户状态"); this.setSize(320, 430); Point p = WindowUtils.getPointForCentering(this); this.setLocation(p); this.setModal(true); this.statusField.setActionCommand(CMD_STATUS_SELECT); this.statusField.addActionListener(this); this.statusField.setSelectedIndex(0); this.okButton.setActionCommand(ActionName.OK.name()); this.okButton.addActionListener(this); this.cancelButton.setActionCommand(ActionName.CANCEL.name()); this.cancelButton.addActionListener(this); this.previewButton.setActionCommand(CMD_PREVIEW); this.previewButton.addActionListener(this); JXPanel loginPanel = new JXPanel(new MigLayout("wrap 2, gap 10px", "[45%][55%]")); loginPanel.add(this.statusLabel, "sg lbl"); loginPanel.add(this.statusField, "sg fd, grow"); loginPanel.add(this.descField, "span, grow"); loginPanel.add(this.previewButton, "gaptop 5px, span, split 3, align center"); loginPanel.setBorder(BorderFactory.createTitledBorder("登陆管理")); JXPanel panel = new JXPanel(new MigLayout("wrap 1, gap 10px", "[100%]")); this.setLayout(new MigLayout("wrap 1")); panel.add(loginPanel); panel.add(this.okButton, "gaptop 5px, span, split 3, align center"); panel.add(this.cancelButton); this.add(panel, "width 100%, height 100%"); }
Example 11
Source File: Stacker.java From Darcula with Apache License 2.0 | 5 votes |
/** * Fades in the specified message component in the top layer of this * layered pane. * @param message the component to be displayed in the message layer * @param finalAlpha the alpha value of the component when fade in is complete */ public void showMessageLayer(JComponent message, final float finalAlpha) { messageLayer = new JPanel(); messageLayer.setOpaque(false); GridBagLayout gridbag = new GridBagLayout(); messageLayer.setLayout(gridbag); GridBagConstraints c = new GridBagConstraints(); c.anchor = GridBagConstraints.CENTER; messageAlpha = new JXPanel(); messageAlpha.setOpaque(false); messageAlpha.setAlpha(0.0f); gridbag.addLayoutComponent(messageAlpha, c); messageLayer.add(messageAlpha); messageAlpha.add(message); add(messageLayer, JLayeredPane.POPUP_LAYER); revalidate(); SwingUtilities.invokeLater(new Runnable() { public void run() { Animator animator = new Animator(2000, new PropertySetter(messageAlpha, "alpha", 0.0f, finalAlpha)); animator.setStartDelay(200); animator.setAcceleration(.2f); animator.setDeceleration(.5f); animator.start(); } }); }
Example 12
Source File: ShopDataImportItemPriceService.java From gameserver with Apache License 2.0 | 5 votes |
public ShopDataImportItemPriceService() { panel = new JXPanel(); panel.setLayout(new MigLayout("wrap 1")); panel.add(label, "growx, wrap 20"); panel.add(progressBar, "grow, push"); this.dialog = new JDialog(); this.dialog.add(panel); this.dialog.setSize(300, 120); Point p = WindowUtils.getPointForCentering(dialog); this.dialog.setLocation(p); this.dialog.setModal(true); this.dialog.setResizable(false); this.dialog.setDefaultCloseOperation(JDialog.DO_NOTHING_ON_CLOSE); this.progressBar.setIndeterminate(true); }
Example 13
Source File: WeaponBalanceTestService.java From gameserver with Apache License 2.0 | 5 votes |
@Override protected void process(List<Integer> chunks) { if ( stage == Stage.INIT ) { panel = new JXPanel(); panel.setLayout(new MigLayout("wrap 1")); panel.add(label, "growx, wrap 20"); panel.add(progressBar, "grow, push"); dialog.add(panel); dialog.setSize(300, 120); Point p = WindowUtils.getPointForCentering(dialog); dialog.setLocation(p); dialog.setModal(true); dialog.setResizable(false); dialog.setDefaultCloseOperation(JDialog.DO_NOTHING_ON_CLOSE); label.setFont(MainFrame.BIG_FONT); progressBar.setMaximum(count); progressBar.setStringPainted(true); dialog.setVisible(true); } else if ( stage == Stage.DO_BALANCE_TEST ) { label.setText("正在模拟战斗..."); if ( chunks != null && chunks.size()>0 ) { int percent = chunks.get(chunks.size()-1); progressBar.setValue(percent); } } }
Example 14
Source File: WeaponDataGeneratorService.java From gameserver with Apache License 2.0 | 5 votes |
public WeaponDataGeneratorService(List<String> namePrefixes, List<Integer> dprList, double[] params) { this.origWeaponList = new ArrayList<WeaponPojo>(); List<DBObject> list = MongoUtil.queryAllFromMongo(null, database, namespace, "equipments", null); for ( DBObject obj : list ) { WeaponPojo weapon = (WeaponPojo)MongoUtil.constructObject(obj); this.origWeaponList.add(weapon); } Collections.sort(this.origWeaponList); if ( namePrefixes != null ) { this.namePrefixes.addAll(namePrefixes); } if ( dprList != null ) { this.dprList.addAll(dprList); } attackUnit = params[0]; defendUnit = params[1]; luckUnit = params[2]; agilityUnit = params[3]; panel = new JXPanel(); panel.setLayout(new MigLayout("wrap 1")); panel.add(label, "growx, wrap 20"); panel.add(progressBar, "grow, push"); dialog = new JDialog(); dialog.add(panel); dialog.setSize(300, 120); Point p = WindowUtils.getPointForCentering(dialog); dialog.setLocation(p); dialog.setModal(true); dialog.setResizable(false); dialog.setDefaultCloseOperation(JDialog.DO_NOTHING_ON_CLOSE); this.progressBar.setIndeterminate(true); }
Example 15
Source File: DownloadIconsService.java From gameserver with Apache License 2.0 | 5 votes |
@Override protected void process(List<Integer> chunks) { if ( stage == Stage.GET_NUM_OF_ICONS ) { panel = new JXPanel(); panel.setLayout(new MigLayout("wrap 1")); panel.add(label, "growx, wrap 20"); panel.add(progressBar, "grow, push"); dialog = new JDialog(); dialog.add(panel); dialog.setSize(300, 120); Point p = WindowUtils.getPointForCentering(dialog); dialog.setLocation(p); dialog.setModal(true); dialog.setResizable(false); dialog.setDefaultCloseOperation(JDialog.DO_NOTHING_ON_CLOSE); dialog.setVisible(true); label.setText("正在获取图标列表..."); label.setFont(MainFrame.BIG_FONT); progressBar.setIndeterminate(true); } else if ( stage == Stage.GOT_NUM_OF_ICONS ) { label.setFont(MainFrame.BIG_FONT); label.setText("总图标数量: " + icons.size()); label.repaint(); progressBar.setIndeterminate(false); progressBar.setMinimum(0); progressBar.setMaximum(icons.size()); progressBar.setStringPainted(true); } else if ( stage == Stage.DOWNLOAD_ICONS ) { if ( chunks != null && chunks.size()>0 ) { int percent = chunks.get(chunks.size()-1); progressBar.setValue(percent); } } else if ( stage == Stage.INITIAL_EQUIPS ) { label.setText("正在初始化装备数据..."); progressBar.setIndeterminate(true); } }
Example 16
Source File: Stacker.java From littleluck with Apache License 2.0 | 5 votes |
/** * Fades in the specified message component in the top layer of this * layered pane. * @param message the component to be displayed in the message layer * @param finalAlpha the alpha value of the component when fade in is complete */ public void showMessageLayer(JComponent message, final float finalAlpha) { messageLayer = new JPanel(); messageLayer.setOpaque(false); GridBagLayout gridbag = new GridBagLayout(); messageLayer.setLayout(gridbag); GridBagConstraints c = new GridBagConstraints(); c.anchor = GridBagConstraints.CENTER; messageAlpha = new JXPanel(); messageAlpha.setOpaque(false); messageAlpha.setAlpha(0.0f); gridbag.addLayoutComponent(messageAlpha, c); messageLayer.add(messageAlpha); messageAlpha.add(message); add(messageLayer, JLayeredPane.POPUP_LAYER); revalidate(); SwingUtilities.invokeLater(new Runnable() { public void run() { Animator animator = new Animator(2000, new PropertySetter(messageAlpha, "alpha", 0.0f, finalAlpha)); animator.setStartDelay(200); animator.setAcceleration(.2f); animator.setDeceleration(.5f); animator.start(); } }); }
Example 17
Source File: AddItemToBagDialog.java From gameserver with Apache License 2.0 | 4 votes |
public void init() { this.setSize(800, 600); Point c = WindowUtils.getPointForCentering(this); this.setLocation(c); selectPanel.addListSelectionListener(this); selectPanel.getList().setSelectionMode(ListSelectionModel.SINGLE_SELECTION); enhanceField.setEditorKit(new HTMLEditorKit()); enhanceField.setEditable(false); enhanceField.setCaretPosition(0); JXPanel panel = new JXPanel(); this.idBtn.setEnabled(false); this.nameBtn.setEnabled(false); this.durationBtn.setEnabled(false); panel.setLayout(new MigLayout("wrap 4, ins panel")); panel.add(idLbl, "sg label, push"); panel.add(idBtn, "sg field, push"); panel.add(nameLbl, "sg label, push"); panel.add(nameBtn, "sg field, push"); panel.add(propIndateLbl, "sg label, push"); panel.add(propIndateBtn, "sg field, push"); panel.add(propUsedTimeLbl, "sg label, push"); panel.add(propUsedTimeBtn, "sg field, push"); panel.add(durationLbl, "sg label, push"); panel.add(durationBtn, "sg field, push"); panel.add(countLbl, "sg label, push"); panel.add(countBtn, "sg field, push"); panel.add(levelLbl, "sg label, push"); panel.add(levelBtn, "sg field, push"); panel.add(attackLevLbl, "sg label, push"); panel.add(attackLevBtn, "sg field, push"); panel.add(defendLevLbl, "sg label, push"); panel.add(defendLevBtn, "sg field, push"); panel.add(agilityLevLbl, "sg label, push"); panel.add(agilityLevBtn, "sg field, push"); panel.add(luckLevLbl, "sg label, push"); panel.add(luckLevBtn, "sg field, push"); panel.add(attackBaseLbl, "sg label, push"); panel.add(attackBaseBtn, "sg field, push"); panel.add(defendBaseLbl, "sg label, push"); panel.add(defendBaseBtn, "sg field, push"); panel.add(agilityBaseLbl, "sg label, push"); panel.add(agilityBaseBtn, "sg field, push"); panel.add(luckBaseLbl, "sg label, push"); panel.add(luckBaseBtn, "sg field, push"); panel.add(bloodLevLbl, "sg label, push"); panel.add(bloodLevBtn, "sg field, push"); panel.add(bloodPercentLbl, "sg label, push"); panel.add(bloodPercentBtn, "sg field, push"); panel.add(thewLevLbl, "sg label, push"); panel.add(thewLevBtn, "sg field, push"); panel.add(damageLevLbl, "sg label, push"); panel.add(damageLevBtn, "sg field, push"); panel.add(valuetypeLbl, "sg label, push"); panel.add(valuetypeBtn, "sg field, push"); panel.add(bandedLbl, "sg label, push"); panel.add(bandedBtn, "sg field, push"); panel.add(colorLbl, "sg label, push"); panel.add(colorBtn, "sg field, push"); panel.add(qualityLbl, "sg label, push"); panel.add(qualityBtn, "sg field, push"); panel.add(strengthLvlLbl, "sg label, push"); panel.add(strengthLvField, "sg field, push"); panel.add(addTimeStampLbl, "sg label, push"); panel.add(addTimeStampFd, "sg field, push"); panel.add(bandedUserNameLbl, "sg label, push"); panel.add(bandedUserNameFd, "sg field, push"); panel.add(bandedLbl, "sg label, push"); panel.add(bandedBtn, "sg field, push"); panel.add(enhanceField, "newline, spanx 2, grow"); panel.add(slotLbl, "spanx, split 3"); panel.add(slotField, "sg field"); panel.add(slotButton, ""); this.slotButton.setActionCommand(SLOT_CMD); this.slotButton.addActionListener(this); this.okButton.setActionCommand(ActionName.OK.name()); this.okButton.addActionListener(this); this.cancelButton.setActionCommand(ActionName.CANCEL.name()); this.cancelButton.addActionListener(this); JXPanel btnPanel = new JXPanel(); btnPanel.add(okButton); btnPanel.add(cancelButton); this.setLayout(new MigLayout("")); this.add(panel, "dock center, width 60%"); this.add(selectPanel, "dock east, width 40%, height 100%"); this.add(btnPanel, "dock south, width 60%"); this.setModal(true); updateStatus(); }
Example 18
Source File: AddOrEditRewardDialog.java From gameserver with Apache License 2.0 | 4 votes |
public void init() { if (!createdNew) { this.idField.setEnabled(false); } this.idField.setColumns(20); this.okButton.setActionCommand(ActionName.OK.name()); this.okButton.addActionListener(this); this.cancelButton.setActionCommand(ActionName.CANCEL.name()); this.cancelButton.addActionListener(this); if ( this.rewardPojo != null ) { updateRewardPojo(); } this.setSize(800, 600); this.setResizable(true); Point c = WindowUtils.getPointForCentering(this); this.setLocation(c); this.setModal(true); JXPanel pojoPanel = new JXPanel(); pojoPanel.setBorder(BorderFactory.createTitledBorder("奖励配置")); pojoPanel.setLayout(new MigLayout("wrap 4", //column "[][]30[][]", "10" )); pojoPanel.add(idLbl, "sg lbl"); pojoPanel.add(idField, "sg fd, growx"); pojoPanel.add(includeLbl, "span 2 1"); pojoPanel.add(nameLbl, "sg lbl"); pojoPanel.add(nameField, "sg fd"); pojoPanel.add(includeField, "span 2 4"); pojoPanel.add(happenRatioLbl, "sg lbl"); pojoPanel.add(happenRatioField, "sg fd"); pojoPanel.add(startMillisLbl, "sg lbl"); pojoPanel.add(startMillisField, "sg fd"); pojoPanel.add(endMillisLbl, "sg lbl"); pojoPanel.add(endMillisField, "sg fd"); this.setLayout(new MigLayout("wrap 1, ins 5px")); this.add(pojoPanel, "width 100%, height 50%"); rewardPanel.setBorder(BorderFactory.createTitledBorder("奖励内容")); this.add(rewardPanel, "width 100%, height 50%"); this.add(okButton, "split 2, align center"); this.add(cancelButton, ""); }
Example 19
Source File: TaskShopDataGeneratorPanel.java From gameserver with Apache License 2.0 | 4 votes |
public void init() { this.goldenToPowerField.setColumns(20); this.goldenToPowerField.setText("2"); this.medalToPowerField.setText("0.4"); this.voucherToPowerField.setText("1.0"); this.yuanbaoToPowerField.setText("0.2"); this.myTable.setEnableAddRow(false); this.myTable.setEnableDelRow(true); this.myTable.setEnableRrefresh(false); this.myTable.setTableModel(model); this.printPriceButton.addActionListener(this); this.printPriceButton.setActionCommand(COMMAND_PRINT_PRICE); this.savePriceButton.addActionListener(this); this.savePriceButton.setActionCommand(COMMAND_SAVE_PRICE); this.saveConfigButton.addActionListener(this); this.saveConfigButton.setActionCommand(COMMAND_SAVE_CONFIG); this.importItemButton.addActionListener(this); this.importItemButton.setActionCommand(COMMAND_IMPORT_ITEM); this.randomMinField.setText("0"); this.randomMaxField.setText("0"); int simpleTimes = GameDataManager.getInstance().getGameDataAsInt(GameDataKey.WEAPON_INDATE_SIMPLE, 30); int normalTimes = GameDataManager.getInstance().getGameDataAsInt(GameDataKey.WEAPON_INDATE_NORMAL, 100); int solidTimes = GameDataManager.getInstance().getGameDataAsInt(GameDataKey.WEAPON_INDATE_SOLID, 200); int eternalTimes = GameDataManager.getInstance().getGameDataAsInt(GameDataKey.WEAPON_INDATE_ETERNAL, Integer.MAX_VALUE); this.simpleTimesField.setText(String.valueOf(simpleTimes)); this.normalTimesField.setText(String.valueOf(normalTimes)); this.solidTimesField.setText(String.valueOf(solidTimes)); this.eternalTimesField.setText(String.valueOf(eternalTimes)); this.simpleTimesDiscountField.setText("1.0"); this.normalTimesDiscountField.setText("3.0"); this.solidTimesDiscountField.setText("5.0"); this.eternalTimesDiscountField.setText("10.0"); JXPanel pricePanel = new JXPanel(); pricePanel.setBorder(BorderFactory.createTitledBorder("设定单位DPR对应的价格参数")); pricePanel.setLayout(new MigLayout("wrap 8")); pricePanel.add(goldenToPowerLbl, "sg lbl"); pricePanel.add(goldenToPowerField, "sg field"); pricePanel.add(medalToPowerLbl, "sg lbl"); pricePanel.add(medalToPowerField, "sg field"); pricePanel.add(voucherToPowerLbl, "sg lbl"); pricePanel.add(voucherToPowerField, "sg field"); pricePanel.add(yuanbaoToPowerLbl, "sg lbl"); pricePanel.add(yuanbaoToPowerField, "sg field"); pricePanel.add(randomRangeLbl, "sg lbl"); pricePanel.add(randomMinField, "sg field"); pricePanel.add(randomRangeToLbl, "sg lbl"); pricePanel.add(randomMaxField, "sg field"); JXPanel qualityPanel = new JXPanel(); qualityPanel.setBorder(BorderFactory.createTitledBorder("设定四种品质武器的有效次数和价格折扣")); qualityPanel.setLayout(new MigLayout("wrap 8")); qualityPanel.add(simpleTimesLbl, "sg lbl"); qualityPanel.add(simpleTimesField, "sg field"); qualityPanel.add(normalTimesLbl, "sg lbl"); qualityPanel.add(normalTimesField, "sg field"); qualityPanel.add(solidTimesLbl, "sg lbl"); qualityPanel.add(solidTimesField, "sg field"); qualityPanel.add(eternalTimesLbl, "sg lbl"); qualityPanel.add(eternalTimesField, "sg field"); qualityPanel.add(simpleTimesDiscountLbl, "sg lbl"); qualityPanel.add(simpleTimesDiscountField, "sg field"); qualityPanel.add(normalTimesDiscountLbl, "sg lbl"); qualityPanel.add(normalTimesDiscountField, "sg field"); qualityPanel.add(solidTimesDiscountLbl, "sg lbl"); qualityPanel.add(solidTimesDiscountField, "sg field"); qualityPanel.add(eternalTimesDiscountLbl, "sg lbl"); qualityPanel.add(eternalTimesDiscountField, "sg field"); this.setLayout(new MigLayout("wrap 2")); this.add(pricePanel, "span, width 100%"); this.add(qualityPanel, "span, width 100%"); this.add(printPriceButton, "span, split 4, align center"); this.add(savePriceButton, ""); this.add(importItemButton, ""); this.add(saveConfigButton, ""); this.add(myTable, "newline, span, width 100%, height 80%"); }
Example 20
Source File: ManageLoginStatusDialog.java From gameserver with Apache License 2.0 | 4 votes |
public void init() { this.setTitle("管理登陆状态"); this.setSize(320, 430); Point p = WindowUtils.getPointForCentering(this); this.setLocation(p); this.setModal(true); this.statusField.setActionCommand(CMD_STATUS_SELECT); this.statusField.addActionListener(this); this.statusField.setSelectedIndex(user.getLoginStatus().ordinal()); try { Jedis jedis = AdminJedis.getInstance().getJedis(); Long ttlLong = jedis.ttl(LoginManager.getInstance().getUserPauseKey(user.getUsername())); if ( ttlLong != null && ttlLong.intValue()>0 ) { this.valueField.setValue(ttlLong.intValue()); } else { this.valueField.setValue(0); if ( user.getLoginStatus() == UserLoginStatus.PAUSE ) { this.statusField.setSelectedIndex(0); } } } catch (Exception e) { e.printStackTrace(); } this.descField.setText(user.getLoginStatusDesc()); switch ( user.getStatus() ) { case NORMAL: this.chatField.setSelectedIndex(0); break; case CHAT_DISABLE: this.chatField.setSelectedIndex(1); break; } this.okButton.setActionCommand(ActionName.OK.name()); this.okButton.addActionListener(this); this.cancelButton.setActionCommand(ActionName.CANCEL.name()); this.cancelButton.addActionListener(this); this.previewButton.setActionCommand(CMD_PREVIEW); this.previewButton.addActionListener(this); JXPanel loginPanel = new JXPanel(new MigLayout("wrap 2, gap 10px", "[45%][55%]")); loginPanel.add(this.statusLabel, "sg lbl"); loginPanel.add(this.statusField, "sg fd, grow"); loginPanel.add(this.valueField, "sg fd, grow"); loginPanel.add(this.timeUnitField, "sg fd, grow"); loginPanel.add(this.descField, "span, grow"); loginPanel.add(this.previewButton, "gaptop 5px, span, split 3, align center"); loginPanel.setBorder(BorderFactory.createTitledBorder("登陆管理")); JXPanel chatPanel = new JXPanel(new MigLayout("wrap 2, gap 10px", "[45%][55%]")); chatPanel.setBorder(BorderFactory.createTitledBorder("聊天管理")); chatPanel.add(this.chatLabel, "sg lbl"); chatPanel.add(this.chatField, "sg fd, grow"); JXPanel panel = new JXPanel(new MigLayout("wrap 1, gap 10px", "[100%]")); this.setLayout(new MigLayout("wrap 1")); panel.add(loginPanel); panel.add(chatPanel); panel.add(this.okButton, "gaptop 5px, span, split 3, align center"); panel.add(this.cancelButton); this.add(panel, "width 100%, height 100%"); }