Java Code Examples for com.watabou.utils.PathFinder#getStep()
The following examples show how to use
com.watabou.utils.PathFinder#getStep() .
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Example 1
Source File: Dungeon.java From unleashed-pixel-dungeon with GNU General Public License v3.0 | 6 votes |
public static int findPath( Char ch, int from, int to, boolean pass[], boolean[] visible ) { if (Level.adjacent( from, to )) { return Actor.findChar( to ) == null && (pass[to] || Level.avoid[to]) ? to : -1; } if (ch.flying || ch.buff( Amok.class ) != null) { BArray.or( pass, Level.avoid, passable ); } else { System.arraycopy( pass, 0, passable, 0, Level.LENGTH ); } for (Actor actor : Actor.all()) { if (actor instanceof Char) { int pos = ((Char)actor).pos; if (visible[pos]) { passable[pos] = false; } } } return PathFinder.getStep( from, to, passable ); }
Example 2
Source File: Dungeon.java From pixel-dungeon with GNU General Public License v3.0 | 6 votes |
public static int findPath( Char ch, int from, int to, boolean pass[], boolean[] visible ) { if (Level.adjacent( from, to )) { return Actor.findChar( to ) == null && (pass[to] || Level.avoid[to]) ? to : -1; } if (ch.flying || ch.buff( Amok.class ) != null || ch.buff( Rage.class ) != null) { BArray.or( pass, Level.avoid, passable ); } else { System.arraycopy( pass, 0, passable, 0, Level.LENGTH ); } for (Actor actor : Actor.all()) { if (actor instanceof Char) { int pos = ((Char)actor).pos; if (visible[pos]) { passable[pos] = false; } } } return PathFinder.getStep( from, to, passable ); }
Example 3
Source File: YogFist.java From shattered-pixel-dungeon with GNU General Public License v3.0 | 6 votes |
@Override public void damage(int dmg, Object src) { int beforeHP = HP; super.damage(dmg, src); if (isAlive() && beforeHP > HT/2 && HP < HT/2){ HP = HT/2; Buff.prolong( Dungeon.hero, Blindness.class, Blindness.DURATION*1.5f ); int i; do { i = Random.Int(Dungeon.level.length()); } while (Dungeon.level.heroFOV[i] || Dungeon.level.solid[i] || Actor.findChar(i) != null || PathFinder.getStep(i, Dungeon.level.exit, Dungeon.level.passable) == -1); ScrollOfTeleportation.appear(this, i); state = WANDERING; GameScene.flash(0xFFFFFF); GLog.w( Messages.get( this, "teleport" )); } else if (!isAlive()){ Buff.prolong( Dungeon.hero, Blindness.class, Blindness.DURATION*3f ); GameScene.flash(0xFFFFFF); } }
Example 4
Source File: Dungeon.java From shattered-pixel-dungeon-gdx with GNU General Public License v3.0 | 6 votes |
public static int findStep(Char ch, int from, int to, boolean pass[], boolean[] visible ) { if (Dungeon.level.adjacent( from, to )) { return Actor.findChar( to ) == null && (pass[to] || Dungeon.level.avoid[to]) ? to : -1; } setupPassable(); if (ch.flying || ch.buff( Amok.class ) != null) { BArray.or( pass, Dungeon.level.avoid, passable ); } else { System.arraycopy( pass, 0, passable, 0, Dungeon.level.length() ); } for (Char c : Actor.chars()) { if (visible[c.pos]) { passable[c.pos] = false; } } return PathFinder.getStep( from, to, passable ); }
Example 5
Source File: Dungeon.java From YetAnotherPixelDungeon with GNU General Public License v3.0 | 5 votes |
public static int findPath( Char ch, int from, int to, boolean pass[], boolean[] visible ) { if (Level.adjacent( from, to )) { return Actor.findChar( to ) == null && (pass[to] || Level.avoid[to] && !(ch instanceof Piranha)) ? to : -1; } if (ch.flying || ch.buff( Tormented.class ) != null || ch.buff( Blinded.class ) != null || ch.buff( Vertigo.class ) != null ) { BArray.or( pass, Level.avoid, passable ); } else { System.arraycopy( pass, 0, passable, 0, Level.LENGTH ); } if (ch instanceof Mob && !(ch instanceof Piranha)) { BArray.or( passable, Level.illusory, passable ); } for (Actor actor : Actor.all()) { if (actor instanceof Char) { int pos = ((Char)actor).pos; if (visible[pos] && ((Char) actor).invisible == 0) { passable[pos] = false; } } } return PathFinder.getStep( from, to, passable ); }
Example 6
Source File: Dungeon.java From shattered-pixel-dungeon with GNU General Public License v3.0 | 5 votes |
public static int findStep(Char ch, int to, boolean[] pass, boolean[] visible, boolean chars ) { if (Dungeon.level.adjacent( ch.pos, to )) { return Actor.findChar( to ) == null && (pass[to] || Dungeon.level.avoid[to]) ? to : -1; } setupPassable(); if (ch.flying || ch.buff( Amok.class ) != null) { BArray.or( pass, Dungeon.level.avoid, passable ); } else { System.arraycopy( pass, 0, passable, 0, Dungeon.level.length() ); } if (Char.hasProp(ch, Char.Property.LARGE)){ BArray.and( pass, Dungeon.level.openSpace, passable ); } if (chars){ for (Char c : Actor.chars()) { if (visible[c.pos]) { passable[c.pos] = false; } } } return PathFinder.getStep( ch.pos, to, passable ); }
Example 7
Source File: Dungeon.java From remixed-dungeon with GNU General Public License v3.0 | 5 votes |
public static int findPath(Hero ch, int from, int to, boolean pass[], boolean[] visible) { if (level.adjacent(from, to)) { if (!(pass[to] || level.avoid[to])) { return -1; } Char chr = Actor.findChar(to); if (chr instanceof Mob) { Mob mob = (Mob) chr; if (mob.isPet()) { return to; } } return chr == null ? to : -1; } if (ch.isFlying() || ch.hasBuff(Amok.class)) { BArray.or(pass, level.avoid, passable); } else { System.arraycopy(pass, 0, passable, 0, level.getLength()); } markActorsAsUnpassable(ch, visible); markObjects(ch); return PathFinder.getStep(from, to, passable); }
Example 8
Source File: NewHallsBossLevel.java From shattered-pixel-dungeon with GNU General Public License v3.0 | 4 votes |
@Override protected boolean build() { setSize(WIDTH, HEIGHT); for (int i = 0; i < 5; i++) { int top; int bottom; if (i == 0 || i == 4){ top = Random.IntRange(ROOM_TOP-1, ROOM_TOP+3); bottom = Random.IntRange(ROOM_BOTTOM+2, ROOM_BOTTOM+6); } else if (i == 1 || i == 3){ top = Random.IntRange(ROOM_TOP-5, ROOM_TOP-1); bottom = Random.IntRange(ROOM_BOTTOM+6, ROOM_BOTTOM+10); } else { top = Random.IntRange(ROOM_TOP-6, ROOM_TOP-3); bottom = Random.IntRange(ROOM_BOTTOM+8, ROOM_BOTTOM+12); } Painter.fill(this, 4 + i * 5, top, 5, bottom - top + 1, Terrain.EMPTY); if (i == 2) { entrance = (6 + i * 5) + (bottom - 1) * width(); } } boolean[] patch = Patch.generate(width, height, 0.20f, 0, true); for (int i = 0; i < length(); i++) { if (map[i] == Terrain.EMPTY && patch[i]) { map[i] = Terrain.STATUE; } } map[entrance] = Terrain.ENTRANCE; Painter.fill(this, ROOM_LEFT-1, ROOM_TOP-1, 11, 11, Terrain.EMPTY ); patch = Patch.generate(width, height, 0.30f, 3, true); for (int i = 0; i < length(); i++) { if ((map[i] == Terrain.EMPTY || map[i] == Terrain.STATUE) && patch[i]) { map[i] = Terrain.WATER; } } for (int i = 0; i < length(); i++) { if (map[i] == Terrain.EMPTY && Random.Int(4) == 0) { map[i] = Terrain.EMPTY_DECO; } } Painter.fill(this, ROOM_LEFT, ROOM_TOP, 9, 9, Terrain.EMPTY_SP ); Painter.fill(this, ROOM_LEFT, ROOM_TOP, 9, 2, Terrain.WALL_DECO ); Painter.fill(this, ROOM_LEFT, ROOM_BOTTOM-1, 2, 2, Terrain.WALL_DECO ); Painter.fill(this, ROOM_RIGHT-1, ROOM_BOTTOM-1, 2, 2, Terrain.WALL_DECO ); Painter.fill(this, ROOM_LEFT+3, ROOM_TOP+2, 3, 4, Terrain.EMPTY ); exit = width/2 + ((ROOM_TOP+1) * width); CustomTilemap vis = new CenterPieceVisuals(); vis.pos(ROOM_LEFT, ROOM_TOP+1); customTiles.add(vis); vis = new CenterPieceWalls(); vis.pos(ROOM_LEFT, ROOM_TOP); customWalls.add(vis); //basic version of building flag maps for the pathfinder test for (int i = 0; i < length; i++){ passable[i] = ( Terrain.flags[map[i]] & Terrain.PASSABLE) != 0; } //ensures a path to the exit exists return (PathFinder.getStep(entrance, exit, passable) != -1); }
Example 9
Source File: Dungeon.java From remixed-dungeon with GNU General Public License v3.0 | 4 votes |
public static int findPath(Char ch, int from, int to, boolean pass[]) { if (level.adjacent(from, to)) { if (!(pass[to] || level.avoid[to])) { return -1; } Char chr = Actor.findChar(to); return chr == null ? to : -1; } if (ch.isFlying() || ch.hasBuff(Amok.class)) { BArray.or(pass, level.avoid, passable); } else { System.arraycopy(pass, 0, passable, 0, level.getLength()); } markActorsAsUnpassableIgnoreFov(); markObjects(ch); return PathFinder.getStep(from, to, passable); }