Java Code Examples for sun.swing.SwingUtilities2#isScaledGraphics()
The following examples show how to use
sun.swing.SwingUtilities2#isScaledGraphics() .
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Example 1
Source File: WindowsIconFactory.java From openjdk-jdk9 with GNU General Public License v2.0 | 4 votes |
public void paintIcon(Component c, Graphics g, int x, int y) { JCheckBox cb = (JCheckBox) c; ButtonModel model = cb.getModel(); XPStyle xp = XPStyle.getXP(); if (xp != null) { State state; if (model.isSelected()) { state = State.CHECKEDNORMAL; if (!model.isEnabled()) { state = State.CHECKEDDISABLED; } else if (model.isPressed() && model.isArmed()) { state = State.CHECKEDPRESSED; } else if (model.isRollover()) { state = State.CHECKEDHOT; } } else { state = State.UNCHECKEDNORMAL; if (!model.isEnabled()) { state = State.UNCHECKEDDISABLED; } else if (model.isPressed() && model.isArmed()) { state = State.UNCHECKEDPRESSED; } else if (model.isRollover()) { state = State.UNCHECKEDHOT; } } Part part = Part.BP_CHECKBOX; xp.getSkin(c, part).paintSkin(g, x, y, state); } else { // outer bevel if(!cb.isBorderPaintedFlat()) { // Outer top/left g.setColor(UIManager.getColor("CheckBox.shadow")); g.drawLine(x, y, x+11, y); g.drawLine(x, y+1, x, y+11); // Outer bottom/right g.setColor(UIManager.getColor("CheckBox.highlight")); g.drawLine(x+12, y, x+12, y+12); g.drawLine(x, y+12, x+11, y+12); // Inner top.left g.setColor(UIManager.getColor("CheckBox.darkShadow")); g.drawLine(x+1, y+1, x+10, y+1); g.drawLine(x+1, y+2, x+1, y+10); // Inner bottom/right g.setColor(UIManager.getColor("CheckBox.light")); g.drawLine(x+1, y+11, x+11, y+11); g.drawLine(x+11, y+1, x+11, y+10); // inside box if((model.isPressed() && model.isArmed()) || !model.isEnabled()) { g.setColor(UIManager.getColor("CheckBox.background")); } else { g.setColor(UIManager.getColor("CheckBox.interiorBackground")); } g.fillRect(x+2, y+2, csize-4, csize-4); } else { g.setColor(UIManager.getColor("CheckBox.shadow")); g.drawRect(x+1, y+1, csize-3, csize-3); if((model.isPressed() && model.isArmed()) || !model.isEnabled()) { g.setColor(UIManager.getColor("CheckBox.background")); } else { g.setColor(UIManager.getColor("CheckBox.interiorBackground")); } g.fillRect(x+2, y+2, csize-4, csize-4); } if(model.isEnabled()) { g.setColor(UIManager.getColor("CheckBox.foreground")); } else { g.setColor(UIManager.getColor("CheckBox.shadow")); } // paint check if (model.isSelected()) { if (SwingUtilities2.isScaledGraphics(g)) { int[] xPoints = {3, 5, 9, 9, 5, 3}; int[] yPoints = {5, 7, 3, 5, 9, 7}; g.translate(x, y); g.fillPolygon(xPoints, yPoints, 6); g.drawPolygon(xPoints, yPoints, 6); g.translate(-x, -y); } else { g.drawLine(x + 9, y + 3, x + 9, y + 3); g.drawLine(x + 8, y + 4, x + 9, y + 4); g.drawLine(x + 7, y + 5, x + 9, y + 5); g.drawLine(x + 6, y + 6, x + 8, y + 6); g.drawLine(x + 3, y + 7, x + 7, y + 7); g.drawLine(x + 4, y + 8, x + 6, y + 8); g.drawLine(x + 5, y + 9, x + 5, y + 9); g.drawLine(x + 3, y + 5, x + 3, y + 5); g.drawLine(x + 3, y + 6, x + 4, y + 6); } } } }
Example 2
Source File: WindowsIconFactory.java From jdk8u_jdk with GNU General Public License v2.0 | 4 votes |
public void paintIcon(Component c, Graphics g, int x, int y) { JCheckBox cb = (JCheckBox) c; ButtonModel model = cb.getModel(); XPStyle xp = XPStyle.getXP(); if (xp != null) { State state; if (model.isSelected()) { state = State.CHECKEDNORMAL; if (!model.isEnabled()) { state = State.CHECKEDDISABLED; } else if (model.isPressed() && model.isArmed()) { state = State.CHECKEDPRESSED; } else if (model.isRollover()) { state = State.CHECKEDHOT; } } else { state = State.UNCHECKEDNORMAL; if (!model.isEnabled()) { state = State.UNCHECKEDDISABLED; } else if (model.isPressed() && model.isArmed()) { state = State.UNCHECKEDPRESSED; } else if (model.isRollover()) { state = State.UNCHECKEDHOT; } } Part part = Part.BP_CHECKBOX; xp.getSkin(c, part).paintSkin(g, x, y, state); } else { // outer bevel if(!cb.isBorderPaintedFlat()) { // Outer top/left g.setColor(UIManager.getColor("CheckBox.shadow")); g.drawLine(x, y, x+11, y); g.drawLine(x, y+1, x, y+11); // Outer bottom/right g.setColor(UIManager.getColor("CheckBox.highlight")); g.drawLine(x+12, y, x+12, y+12); g.drawLine(x, y+12, x+11, y+12); // Inner top.left g.setColor(UIManager.getColor("CheckBox.darkShadow")); g.drawLine(x+1, y+1, x+10, y+1); g.drawLine(x+1, y+2, x+1, y+10); // Inner bottom/right g.setColor(UIManager.getColor("CheckBox.light")); g.drawLine(x+1, y+11, x+11, y+11); g.drawLine(x+11, y+1, x+11, y+10); // inside box if((model.isPressed() && model.isArmed()) || !model.isEnabled()) { g.setColor(UIManager.getColor("CheckBox.background")); } else { g.setColor(UIManager.getColor("CheckBox.interiorBackground")); } g.fillRect(x+2, y+2, csize-4, csize-4); } else { g.setColor(UIManager.getColor("CheckBox.shadow")); g.drawRect(x+1, y+1, csize-3, csize-3); if((model.isPressed() && model.isArmed()) || !model.isEnabled()) { g.setColor(UIManager.getColor("CheckBox.background")); } else { g.setColor(UIManager.getColor("CheckBox.interiorBackground")); } g.fillRect(x+2, y+2, csize-4, csize-4); } if(model.isEnabled()) { g.setColor(UIManager.getColor("CheckBox.foreground")); } else { g.setColor(UIManager.getColor("CheckBox.shadow")); } // paint check if (model.isSelected()) { if (SwingUtilities2.isScaledGraphics(g)) { int[] xPoints = {3, 5, 9, 9, 5, 3}; int[] yPoints = {5, 7, 3, 5, 9, 7}; g.translate(x, y); g.fillPolygon(xPoints, yPoints, 6); g.drawPolygon(xPoints, yPoints, 6); g.translate(-x, -y); } else { g.drawLine(x + 9, y + 3, x + 9, y + 3); g.drawLine(x + 8, y + 4, x + 9, y + 4); g.drawLine(x + 7, y + 5, x + 9, y + 5); g.drawLine(x + 6, y + 6, x + 8, y + 6); g.drawLine(x + 3, y + 7, x + 7, y + 7); g.drawLine(x + 4, y + 8, x + 6, y + 8); g.drawLine(x + 5, y + 9, x + 5, y + 9); g.drawLine(x + 3, y + 5, x + 3, y + 5); g.drawLine(x + 3, y + 6, x + 4, y + 6); } } } }
Example 3
Source File: BasicArrowButton.java From Bytecoder with Apache License 2.0 | 3 votes |
/** * Paints a triangle. * * @param g the {@code Graphics} to draw to * @param x the x coordinate * @param y the y coordinate * @param size the size of the triangle to draw * @param direction the direction in which to draw the arrow; * one of {@code SwingConstants.NORTH}, * {@code SwingConstants.SOUTH}, {@code SwingConstants.EAST} or * {@code SwingConstants.WEST} * @param isEnabled whether or not the arrow is drawn enabled */ public void paintTriangle(Graphics g, int x, int y, int size, int direction, boolean isEnabled) { if (SwingUtilities2.isScaledGraphics(g)) { paintScaledTriangle(g, x, y, size, direction, isEnabled); } else { paintUnscaledTriangle(g, x, y, size, direction, isEnabled); } }
Example 4
Source File: BasicArrowButton.java From openjdk-jdk9 with GNU General Public License v2.0 | 3 votes |
/** * Paints a triangle. * * @param g the {@code Graphics} to draw to * @param x the x coordinate * @param y the y coordinate * @param size the size of the triangle to draw * @param direction the direction in which to draw the arrow; * one of {@code SwingConstants.NORTH}, * {@code SwingConstants.SOUTH}, {@code SwingConstants.EAST} or * {@code SwingConstants.WEST} * @param isEnabled whether or not the arrow is drawn enabled */ public void paintTriangle(Graphics g, int x, int y, int size, int direction, boolean isEnabled) { if (SwingUtilities2.isScaledGraphics(g)) { paintScaledTriangle(g, x, y, size, direction, isEnabled); } else { paintUnscaledTriangle(g, x, y, size, direction, isEnabled); } }
Example 5
Source File: BasicArrowButton.java From jdk8u_jdk with GNU General Public License v2.0 | 3 votes |
/** * Paints a triangle. * * @param g the {@code Graphics} to draw to * @param x the x coordinate * @param y the y coordinate * @param size the size of the triangle to draw * @param direction the direction in which to draw the arrow; * one of {@code SwingConstants.NORTH}, * {@code SwingConstants.SOUTH}, {@code SwingConstants.EAST} or * {@code SwingConstants.WEST} * @param isEnabled whether or not the arrow is drawn enabled */ public void paintTriangle(Graphics g, int x, int y, int size, int direction, boolean isEnabled) { if (SwingUtilities2.isScaledGraphics(g)) { paintScaledTriangle(g, x, y, size, direction, isEnabled); } else { paintUnscaledTriangle(g, x, y, size, direction, isEnabled); } }