Java Code Examples for net.minecraft.client.renderer.GlStateManager#alphaFunc()

The following examples show how to use net.minecraft.client.renderer.GlStateManager#alphaFunc() . You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example 1
Source File: GuiComponentItemStackSpinner.java    From OpenModsLib with MIT License 6 votes vote down vote up
private void renderItem(ItemStack itemStack) {
	parent.bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);

	final RenderItem itemRenderer = parent.getItemRenderer();
	final ItemModelMesher itemModelMesher = itemRenderer.getItemModelMesher();
	final IBakedModel model = itemModelMesher.getItemModel(stack);

	GlStateManager.disableLighting();
	GlStateManager.enableRescaleNormal();
	GlStateManager.alphaFunc(GL11.GL_GREATER, 0.1F);
	GlStateManager.enableBlend();
	GlStateManager.tryBlendFuncSeparate(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA, 1, 0);
	GlStateManager.pushMatrix();
	itemRenderer.renderItem(stack, model);
	GlStateManager.cullFace(CullFace.BACK);
	GlStateManager.popMatrix();
	GlStateManager.disableRescaleNormal();
	GlStateManager.disableBlend();

	GlStateManager.enableLighting();
}
 
Example 2
Source File: LitematicaRenderer.java    From litematica with GNU Lesser General Public License v3.0 5 votes vote down vote up
public void renderSchematicOverlay()
{
    boolean invert = Hotkeys.INVERT_OVERLAY_RENDER_STATE.getKeybind().isKeybindHeld();

    if (Configs.Visuals.ENABLE_SCHEMATIC_OVERLAY.getBooleanValue() != invert)
    {
        boolean renderThrough = Configs.Visuals.SCHEMATIC_OVERLAY_RENDER_THROUGH.getBooleanValue() || Hotkeys.RENDER_OVERLAY_THROUGH_BLOCKS.getKeybind().isKeybindHeld();
        float lineWidth = (float) (renderThrough ? Configs.Visuals.SCHEMATIC_OVERLAY_OUTLINE_WIDTH_THROUGH.getDoubleValue() : Configs.Visuals.SCHEMATIC_OVERLAY_OUTLINE_WIDTH.getDoubleValue());

        GlStateManager.pushMatrix();
        GlStateManager.disableTexture2D();
        GlStateManager.disableCull();
        GlStateManager.alphaFunc(GL11.GL_GREATER, 0.001F);
        GlStateManager.enablePolygonOffset();
        GlStateManager.doPolygonOffset(-0.4f, -0.8f);
        fi.dy.masa.malilib.render.RenderUtils.setupBlend();
        GlStateManager.glLineWidth(lineWidth);
        fi.dy.masa.malilib.render.RenderUtils.color(1f, 1f, 1f, 1f);
        OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240, 240);

        if (renderThrough)
        {
            GlStateManager.disableDepth();
        }

        this.getWorldRenderer().renderBlockOverlays();

        GlStateManager.enableDepth();
        GlStateManager.doPolygonOffset(0f, 0f);
        GlStateManager.disablePolygonOffset();
        GlStateManager.enableTexture2D();
        GlStateManager.popMatrix();
    }
}
 
Example 3
Source File: SurfaceHelper.java    From ForgeHax with MIT License 5 votes vote down vote up
private static void renderItemModelIntoGUI(
    ItemStack stack, double x, double y, IBakedModel bakedmodel, double scale) {
  GlStateManager.pushMatrix();
  MC.getTextureManager().bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);
  MC.getTextureManager()
      .getTexture(TextureMap.LOCATION_BLOCKS_TEXTURE)
      .setBlurMipmap(false, false);
  GlStateManager.enableRescaleNormal();
  GlStateManager.enableAlpha();
  GlStateManager.alphaFunc(516, 0.1F);
  GlStateManager.enableBlend();
  GlStateManager.blendFunc(
      GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA);
  GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
  
  GlStateManager.translate(x, y, 100.0F + MC.getRenderItem().zLevel);
  GlStateManager.translate(8.0F, 8.0F, 0.0F);
  GlStateManager.scale(1.0F, -1.0F, 1.0F);
  GlStateManager.scale(scale, scale, scale);
  
  if (bakedmodel.isGui3d()) {
    GlStateManager.enableLighting();
  } else {
    GlStateManager.disableLighting();
  }
  
  bakedmodel =
      net.minecraftforge.client.ForgeHooksClient.handleCameraTransforms(
          bakedmodel, ItemCameraTransforms.TransformType.GUI, false);
  MC.getRenderItem().renderItem(stack, bakedmodel);
  GlStateManager.disableAlpha();
  GlStateManager.disableRescaleNormal();
  GlStateManager.disableLighting();
  GlStateManager.popMatrix();
  MC.getTextureManager().bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);
  MC.getTextureManager().getTexture(TextureMap.LOCATION_BLOCKS_TEXTURE).restoreLastBlurMipmap();
}
 
Example 4
Source File: EntryValueEffectOpacity.java    From WearableBackpacks with MIT License 5 votes vote down vote up
private static void renderEffect(int x, int y, int width, int height, float opacity) {
	if (opacity <= 0) return;
	Minecraft mc = Minecraft.getMinecraft();
	float animProgress = Minecraft.getSystemTime() / 400.0F;
	
	int color = 0xFF8040CC;
	float r = (color >> 16 & 0xFF) / 255.0F;
	float g = (color >> 8 & 0xFF) / 255.0F;
	float b = (color & 0xFF) / 255.0F;
	GlStateManager.color(r, g, b, opacity * 0.6F);
	
	mc.getTextureManager().bindTexture(ENCHANTED_ITEM_GLINT);
	
	GlStateManager.enableBlend();
	GlStateManager.blendFunc(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE);
	GlStateManager.enableAlpha();
	GlStateManager.alphaFunc(GL11.GL_ALWAYS, 0.0F);
	
	for (int i = 0; i < 2; ++i) {
		GlStateManager.matrixMode(GL11.GL_TEXTURE);
		GlStateManager.loadIdentity();
		GlStateManager.rotate(30.0F - i * 60.0F, 0.0F, 0.0F, 1.0F);
		GlStateManager.translate(0.0F, animProgress * (0.001F + i * 0.003F) * 20.0F, 0.0F);
		GlStateManager.matrixMode(GL11.GL_MODELVIEW);
		GuiUtils.drawTexturedModalRect(x, y, 0, 0, width, height, 0);
	}
	
	GlStateManager.matrixMode(GL11.GL_TEXTURE);
	GlStateManager.loadIdentity();
	GlStateManager.matrixMode(GL11.GL_MODELVIEW);
	
	GlStateManager.alphaFunc(GL11.GL_GREATER, 0.1F);
	GlStateManager.disableAlpha();
	GlStateManager.blendFunc(GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ZERO);
	GlStateManager.disableBlend();
}
 
Example 5
Source File: RenderHelper.java    From HoloInventory with MIT License 5 votes vote down vote up
public static void start()
{
    GlStateManager.pushMatrix();
    GlStateManager.pushAttrib();

    GlStateManager.enableRescaleNormal();
    GlStateManager.enableAlpha();
    GlStateManager.alphaFunc(516, 0.1F);
    GlStateManager.enableBlend();
    GlStateManager.blendFunc(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA);
    GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
}
 
Example 6
Source File: WrapperGlStateManager.java    From ClientBase with MIT License 4 votes vote down vote up
public static void alphaFunc(int var0, float var1) {
    GlStateManager.alphaFunc(var0, var1);
}
 
Example 7
Source File: HyperiumRendererLivingEntity.java    From Hyperium with GNU Lesser General Public License v3.0 4 votes vote down vote up
public void renderName(T entity, double x, double y, double z, RenderManager renderManager) {
    if (((IMixinRendererLivingEntity<T>) parent).callCanRenderName(entity)) {

        double d0 = entity.getDistanceSqToEntity(renderManager.livingPlayer);
        float f = entity.isSneaking() ? 32.0F : 64.0F;

        if (d0 < (double) (f * f)) {
            String s = entity.getDisplayName().getFormattedText();
            GlStateManager.alphaFunc(GL11.GL_GREATER, 0.1F);

            if (entity.isSneaking() && (Settings.SHOW_OWN_NAME || !entity.equals(Minecraft.getMinecraft().thePlayer))) {
                FontRenderer fontrenderer = renderManager.getFontRenderer();
                GlStateManager.pushMatrix();
                float offset = Utils.INSTANCE.calculateDeadmauEarsOffset(entity);
                GlStateManager.translate((float) x, (float) y + offset + entity.height + 0.5F - (entity.isChild() ? entity.height / 2.0F : 0.0F), (float) z);
                GL11.glNormal3f(0.0F, 1.0F, 0.0F);
                GlStateManager.rotate(-renderManager.playerViewY, 0.0F, 1.0F, 0.0F);
                GlStateManager.rotate(renderManager.playerViewX, 1.0F, 0.0F, 0.0F);
                GlStateManager.scale(-0.02666667F, -0.02666667F, 0.02666667F);
                GlStateManager.translate(0.0F, 9.374999F, 0.0F);
                GlStateManager.disableLighting();
                GlStateManager.depthMask(false);
                GlStateManager.enableBlend();
                GlStateManager.disableTexture2D();
                GlStateManager.tryBlendFuncSeparate(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA, GL11.GL_ONE, GL11.GL_ZERO);
                int i = fontrenderer.getStringWidth(s) / 2;
                Tessellator tessellator = Tessellator.getInstance();
                WorldRenderer worldrenderer = tessellator.getWorldRenderer();
                worldrenderer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_COLOR);
                worldrenderer.pos(-i - 1, -1.0D, 0.0D).color(0.0F, 0.0F, 0.0F, 0.25F).endVertex();
                worldrenderer.pos(-i - 1, 8.0D, 0.0D).color(0.0F, 0.0F, 0.0F, 0.25F).endVertex();
                worldrenderer.pos(i + 1, 8.0D, 0.0D).color(0.0F, 0.0F, 0.0F, 0.25F).endVertex();
                worldrenderer.pos(i + 1, -1.0D, 0.0D).color(0.0F, 0.0F, 0.0F, 0.25F).endVertex();
                tessellator.draw();
                GlStateManager.enableTexture2D();
                GlStateManager.depthMask(true);
                fontrenderer.drawString(s, -fontrenderer.getStringWidth(s) / 2, 0, 553648127);
                GlStateManager.enableLighting();
                GlStateManager.disableBlend();
                GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
                GlStateManager.popMatrix();
            } else {
                ((IMixinRender<T>) parent).callRenderOffsetLivingLabel(entity, x, y - (entity.isChild() ? (double)
                    (entity.height / 2.0F) : 0.0D), z, s, 0.02666667F, d0);
            }
        }
    }
}
 
Example 8
Source File: StructureManager.java    From Wizardry with GNU Lesser General Public License v3.0 4 votes vote down vote up
/**
 * Will not draw the structure if it is not already baked. Resource reloading will re-bake if required.
 *
 * @param alpha    The transparency of the rendered structure.
 * @param location The ResourceLocation of the structure to look up.
 */
@SideOnly(Side.CLIENT)
public void draw(ResourceLocation location, float alpha) {
	HashMap<Integer, int[]> cache = vboCache.get(location);

	if (cache == null || cache.isEmpty()) {
		bake(location);
		return;
	}

	GlStateManager.pushMatrix();
	GlStateManager.enableBlend();
	GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
	GlStateManager.enablePolygonOffset();
	GlStateManager.doPolygonOffset(1f, -0.05f);
	//	GlStateManager.disableDepth();

	int alphaFunc = GL11.glGetInteger(GL11.GL_ALPHA_TEST_FUNC);
	float alphaRef = GL11.glGetFloat(GL11.GL_ALPHA_TEST_REF);
	GlStateManager.alphaFunc(GL11.GL_ALWAYS, 1);

	Minecraft.getMinecraft().renderEngine.bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);

	Tessellator tes = Tessellator.getInstance();
	BufferBuilder buffer = tes.getBuffer();

	for (int layerID : cache.keySet()) {

		buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.BLOCK);
		buffer.addVertexData(cache.get(layerID));

		for (int i = 0; i < buffer.getVertexCount(); i++) {
			buffer.putColorRGBA(buffer.getColorIndex(i), 255, 255, 255, (int) (alpha * 255));
		}

		tes.draw();
	}

	GlStateManager.alphaFunc(alphaFunc, alphaRef);
	//	GlStateManager.enableDepth();
	GlStateManager.disablePolygonOffset();
	GlStateManager.color(1F, 1F, 1F, 1F);
	GlStateManager.popMatrix();
}
 
Example 9
Source File: ParticleRenderer.java    From Logistics-Pipes-2 with MIT License 4 votes vote down vote up
public void renderParticles(EntityPlayer aPlayer, float pTicks) {
	float f = ActiveRenderInfo.getRotationX();
       float f1 = ActiveRenderInfo.getRotationZ();
       float f2 = ActiveRenderInfo.getRotationYZ();
       float f3 = ActiveRenderInfo.getRotationXY();
       float f4 = ActiveRenderInfo.getRotationXZ();
       EntityPlayer player = Minecraft.getMinecraft().player;
       if(player!=null) {
       	Particle.interpPosX = player.lastTickPosX + (player.posX - player.lastTickPosX) * pTicks;
        Particle.interpPosY = player.lastTickPosY + (player.posY - player.lastTickPosY) * pTicks;
        Particle.interpPosZ = player.lastTickPosZ + (player.posZ - player.lastTickPosZ) * pTicks;
        Particle.cameraViewDir = player.getLook(pTicks);
        GlStateManager.enableAlpha();
        GlStateManager.enableBlend();
        GlStateManager.alphaFunc(516, 0.003921569F);
           GlStateManager.disableCull();
           
           GlStateManager.depthMask(false);
           
           Minecraft.getMinecraft().renderEngine.bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);
		Tessellator tess = Tessellator.getInstance();
		VertexBuffer buffer = tess.getBuffer();
		
		GlStateManager.blendFunc(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA);
			buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.PARTICLE_POSITION_TEX_COLOR_LMAP);
			for(int i = 0; i < particles.size(); i ++) {
				if(!((ILP2Particle) particles.get(i)).isAdditive()) {
					particles.get(i).renderParticle(buffer, player, pTicks, f, f4, f1, f2, f3);
				}
			}
			tess.draw();
		
		GlStateManager.blendFunc(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE);
			buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.PARTICLE_POSITION_TEX_COLOR_LMAP);
			for(int i = 0; i < particles.size(); i ++) {
				if(((ILP2Particle) particles.get(i)).isAdditive()) {
					particles.get(i).renderParticle(buffer, player, pTicks, f, f4, f1, f2, f3);
				}
			}
			tess.draw();
		
		GlStateManager.enableCull();
           GlStateManager.depthMask(true);
        GlStateManager.blendFunc(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA);
        GlStateManager.disableBlend();
        GlStateManager.alphaFunc(516, 0.1F);
       }
}
 
Example 10
Source File: TileEntityRendererEnergyBridge.java    From enderutilities with GNU Lesser General Public License v3.0 4 votes vote down vote up
public void renderBeamVertical(double x, double y, double z, double yMin, double yMax, double radius, double rot, double flowSpeed, boolean powered)
{
    Tessellator tessellator = Tessellator.getInstance();
    BufferBuilder vertexBuffer = tessellator.getBuffer();
    double tx1 = 0.0d, tx2 = 0.0d;
    double tz1 = 0.0d, tz2 = 0.0d;
    double angle = 0.0d;

    double vScale = yMax - yMin;
    double v1 = -rot * flowSpeed;
    double v2 = (vScale * 2.0d) + v1;

    int r_i = (powered ? 160 : 255);
    int g_i = (powered ? 255 : 160);
    int b_i = (powered ? 230 : 160);
    int r_o = (powered ? 210 : 255);
    int g_o = (powered ? 255 : 160);
    int b_o = (powered ? 230 : 160);

    GlStateManager.alphaFunc(GL11.GL_GREATER, 0.1F);
    GlStateManager.pushMatrix();
    GlStateManager.translate(x, y, z);

    this.bindTexture(TEXTURE);
    GlStateManager.disableFog();
    GlStateManager.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_S, 10497);
    GlStateManager.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_T, 10497);
    GlStateManager.disableLighting();
    GlStateManager.disableCull();
    GlStateManager.disableBlend();
    GlStateManager.depthMask(true);
    GlStateManager.tryBlendFuncSeparate(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE, GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ZERO);

    // Beam (inner part)
    vertexBuffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX_COLOR);

    for (int i = 0; i < 8; ++i)
    {
        tx1 = Math.sin(rot + angle) * radius;
        tz1 = Math.cos(rot + angle) * radius;
        angle += Math.PI / 4.0d;
        tx2 = Math.sin(rot + angle) * radius;
        tz2 = Math.cos(rot + angle) * radius;
        vertexBuffer.pos(tx1, yMin, tz1).tex(0.125, v1).color(r_i, g_i, b_i, 200).endVertex();
        vertexBuffer.pos(tx1, yMax, tz1).tex(0.125, v2).color(r_i, g_i, b_i, 200).endVertex();
        vertexBuffer.pos(tx2, yMax, tz2).tex(0.875, v2).color(r_i, g_i, b_i, 200).endVertex();
        vertexBuffer.pos(tx2, yMin, tz2).tex(0.875, v1).color(r_i, g_i, b_i, 200).endVertex();
    }

    tessellator.draw();

    // Glow (outer part)
    GlStateManager.enableBlend();
    GlStateManager.tryBlendFuncSeparate(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA, GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ZERO);
    GlStateManager.depthMask(false);

    v1 = -rot * flowSpeed * 3.0d;
    v2 = (vScale * 2.0d) + v1;
    radius *= 2.0d;
    rot = Math.PI / 8.0d;
    vertexBuffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX_COLOR);

    for (int i = 0; i < 8; ++i)
    {
        tx1 = Math.sin(rot + angle) * radius;
        tz1 = Math.cos(rot + angle) * radius;
        angle += Math.PI / 4.0d;
        tx2 = Math.sin(rot + angle) * radius;
        tz2 = Math.cos(rot + angle) * radius;
        vertexBuffer.pos(tx1, yMin, tz1).tex(0.125, v1).color(r_o, g_o, b_o, 80).endVertex();
        vertexBuffer.pos(tx1, yMax, tz1).tex(0.125, v2).color(r_o, g_o, b_o, 80).endVertex();
        vertexBuffer.pos(tx2, yMax, tz2).tex(0.875, v2).color(r_o, g_o, b_o, 80).endVertex();
        vertexBuffer.pos(tx2, yMin, tz2).tex(0.875, v1).color(r_o, g_o, b_o, 80).endVertex();
    }

    tessellator.draw();

    GlStateManager.enableLighting();
    GlStateManager.enableTexture2D();
    GlStateManager.depthMask(true);
    GlStateManager.enableFog();
    GlStateManager.popMatrix();
}
 
Example 11
Source File: RenderEventHandler.java    From enderutilities with GNU Lesser General Public License v3.0 4 votes vote down vote up
protected void renderLabel(String text, double x, double y, double z, float angleH, float angleV)
{
    boolean flag = false; // sneaking
    FontRenderer fontrenderer = this.mc.fontRenderer;

    GlStateManager.alphaFunc(GL11.GL_GREATER, 0.1F);
    GlStateManager.pushMatrix();
    GlStateManager.translate(x, y, z);
    GlStateManager.glNormal3f(0.0F, 1.0F, 0.0F);
    GlStateManager.rotate(-angleH, 0.0F, 1.0F, 0.0F);
    GlStateManager.rotate(-angleV, 1.0F, 0.0F, 0.0F);
    GlStateManager.scale(-0.025F, -0.025F, 0.025F);
    GlStateManager.disableLighting();
    GlStateManager.depthMask(false);
    GlStateManager.disableDepth();

    GlStateManager.enableBlend();
    GlStateManager.tryBlendFuncSeparate(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA,
            GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ZERO);
    GlStateManager.disableTexture2D();

    Tessellator tessellator = Tessellator.getInstance();
    BufferBuilder vertexbuffer = tessellator.getBuffer();
    int strLenHalved = fontrenderer.getStringWidth(text) / 2;

    vertexbuffer.begin(7, DefaultVertexFormats.POSITION_COLOR);
    vertexbuffer.pos(-strLenHalved - 1, -1, 0.0D).color(0.0F, 0.0F, 0.0F, 0.25F).endVertex();
    vertexbuffer.pos(-strLenHalved - 1,  8, 0.0D).color(0.0F, 0.0F, 0.0F, 0.25F).endVertex();
    vertexbuffer.pos( strLenHalved + 1,  8, 0.0D).color(0.0F, 0.0F, 0.0F, 0.25F).endVertex();
    vertexbuffer.pos( strLenHalved + 1, -1, 0.0D).color(0.0F, 0.0F, 0.0F, 0.25F).endVertex();
    tessellator.draw();

    GlStateManager.enableTexture2D();

    fontrenderer.drawString(text, -strLenHalved, 0, 0x20FFFFFF);
    GlStateManager.enableDepth();

    GlStateManager.depthMask(true);
    fontrenderer.drawString(text, -strLenHalved, 0, flag ? 0x20FFFFFF : 0xFFFFFFFF);

    GlStateManager.disableBlend();
    GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
    GlStateManager.popMatrix();
}