Java Code Examples for cn.nukkit.item.ItemTool#TIER_STONE

The following examples show how to use cn.nukkit.item.ItemTool#TIER_STONE . You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example 1
Source File: BlockOreLapis.java    From Nukkit with GNU General Public License v3.0 6 votes vote down vote up
@Override
public Item[] getDrops(Item item) {
    if (item.isPickaxe() && item.getTier() >= ItemTool.TIER_STONE) {
        int count = 4 + ThreadLocalRandom.current().nextInt(5);
        Enchantment fortune = item.getEnchantment(Enchantment.ID_FORTUNE_DIGGING);
        if (fortune != null && fortune.getLevel() >= 1) {
            int i = ThreadLocalRandom.current().nextInt(fortune.getLevel() + 2) - 1;

            if (i < 0) {
                i = 0;
            }

            count *= (i + 1);
        }

        return new Item[]{
                new ItemDye(4, new Random().nextInt(4) + 4)
        };
    } else {
        return new Item[0];
    }
}
 
Example 2
Source File: BlockOreLapis.java    From Jupiter with GNU General Public License v3.0 6 votes vote down vote up
@Override
public Item[] getDrops(Item item) {
    if (item.isPickaxe() && item.getTier() >= ItemTool.TIER_STONE) {
        if (item.isSilkTouch()){
            return new Item[]{
                    this.toItem()
            };
        } else {
            return new Item[]{
                    new ItemDye(4, new NukkitRandom().nextRange(4, 8))
            };
        }
    } else {
        return new Item[0];
    }
}
 
Example 3
Source File: Block.java    From Nukkit with GNU General Public License v3.0 6 votes vote down vote up
private static double toolBreakTimeBonus0(
        int toolType, int toolTier, boolean isWoolBlock, boolean isCobweb) {
    if (toolType == ItemTool.TYPE_SWORD) return isCobweb ? 15.0 : 1.0;
    if (toolType == ItemTool.TYPE_SHEARS) return isWoolBlock ? 5.0 : 15.0;
    if (toolType == ItemTool.TYPE_NONE) return 1.0;
    switch (toolTier) {
        case ItemTool.TIER_WOODEN:
            return 2.0;
        case ItemTool.TIER_STONE:
            return 4.0;
        case ItemTool.TIER_IRON:
            return 6.0;
        case ItemTool.TIER_DIAMOND:
            return 8.0;
        case ItemTool.TIER_GOLD:
            return 12.0;
        default:
            return 1.0;
    }
}
 
Example 4
Source File: Block.java    From Nukkit with GNU General Public License v3.0 6 votes vote down vote up
private static double toolBreakTimeBonus0(
        int toolType, int toolTier, boolean isWoolBlock, boolean isCobweb) {
    if (toolType == ItemTool.TYPE_SWORD) return isCobweb ? 15.0 : 1.0;
    if (toolType == ItemTool.TYPE_SHEARS) return isWoolBlock ? 5.0 : 15.0;
    if (toolType == ItemTool.TYPE_NONE) return 1.0;
    switch (toolTier) {
        case ItemTool.TIER_WOODEN:
            return 2.0;
        case ItemTool.TIER_STONE:
            return 4.0;
        case ItemTool.TIER_IRON:
            return 6.0;
        case ItemTool.TIER_DIAMOND:
            return 8.0;
        case ItemTool.TIER_GOLD:
            return 12.0;
        default:
            return 1.0;
    }
}
 
Example 5
Source File: BlockOreLapis.java    From Nukkit with GNU General Public License v3.0 6 votes vote down vote up
@Override
public Item[] getDrops(Item item) {
    if (item.isPickaxe() && item.getTier() >= ItemTool.TIER_STONE) {
        int count = 4 + ThreadLocalRandom.current().nextInt(5);
        Enchantment fortune = item.getEnchantment(Enchantment.ID_FORTUNE_DIGGING);
        if (fortune != null && fortune.getLevel() >= 1) {
            int i = ThreadLocalRandom.current().nextInt(fortune.getLevel() + 2) - 1;

            if (i < 0) {
                i = 0;
            }

            count *= (i + 1);
        }

        return new Item[]{
                new ItemDye(4, new Random().nextInt(4) + 4)
        };
    } else {
        return new Item[0];
    }
}
 
Example 6
Source File: BlockOreIron.java    From Nukkit with GNU General Public License v3.0 5 votes vote down vote up
@Override
public Item[] getDrops(Item item) {
    if (item.isPickaxe() && item.getTier() >= ItemTool.TIER_STONE) {
        return new Item[]{
                Item.get(IRON_ORE)
        };
    } else {
        return new Item[0];
    }
}
 
Example 7
Source File: BlockIron.java    From Nukkit with GNU General Public License v3.0 5 votes vote down vote up
@Override
public Item[] getDrops(Item item) {
    if (item.isPickaxe() && item.getTier() >= ItemTool.TIER_STONE) {
        return new Item[]{
                toItem()
        };
    } else {
        return new Item[0];
    }
}
 
Example 8
Source File: BlockOreIron.java    From Nukkit with GNU General Public License v3.0 5 votes vote down vote up
@Override
public Item[] getDrops(Item item) {
    if (item.isPickaxe() && item.getTier() >= ItemTool.TIER_STONE) {
        return new Item[]{
                Item.get(IRON_ORE)
        };
    } else {
        return new Item[0];
    }
}
 
Example 9
Source File: BlockLapis.java    From Nukkit with GNU General Public License v3.0 5 votes vote down vote up
@Override
public Item[] getDrops(Item item) {
    if (item.isPickaxe() && item.getTier() >= ItemTool.TIER_STONE) {
        return new Item[]{
                toItem()
        };
    } else {
        return new Item[0];
    }
}
 
Example 10
Source File: BlockIron.java    From Nukkit with GNU General Public License v3.0 5 votes vote down vote up
@Override
public Item[] getDrops(Item item) {
    if (item.isPickaxe() && item.getTier() >= ItemTool.TIER_STONE) {
        return new Item[]{
                toItem()
        };
    } else {
        return new Item[0];
    }
}
 
Example 11
Source File: BlockLapis.java    From Jupiter with GNU General Public License v3.0 5 votes vote down vote up
@Override
public Item[] getDrops(Item item) {
    if (item.isPickaxe() && item.getTier() >= ItemTool.TIER_STONE) {
        return new Item[]{
                toItem()
        };
    } else {
        return new Item[0];
    }
}
 
Example 12
Source File: BlockLapis.java    From Nukkit with GNU General Public License v3.0 5 votes vote down vote up
@Override
public Item[] getDrops(Item item) {
    if (item.isPickaxe() && item.getTier() >= ItemTool.TIER_STONE) {
        return new Item[]{
                toItem()
        };
    } else {
        return new Item[0];
    }
}
 
Example 13
Source File: BlockIron.java    From Jupiter with GNU General Public License v3.0 5 votes vote down vote up
@Override
public Item[] getDrops(Item item) {
    if (item.isPickaxe() && item.getTier() >= ItemTool.TIER_STONE) {
        return new Item[]{
                toItem()
        };
    } else {
        return new Item[0];
    }
}
 
Example 14
Source File: BlockOreIron.java    From Jupiter with GNU General Public License v3.0 5 votes vote down vote up
@Override
public Item[] getDrops(Item item) {
    if (item.isPickaxe() && item.getTier() >= ItemTool.TIER_STONE) {
        return new Item[]{
                toItem()
        };
    } else {
        return new Item[0];
    }
}
 
Example 15
Source File: Block.java    From Jupiter with GNU General Public License v3.0 5 votes vote down vote up
private static double toolBreakTimeBonus0(
        int toolType, int toolTier, boolean isWoolBlock, boolean isCobweb) {
    if(toolType == ItemTool.TYPE_SWORD) return isCobweb ? 15.0: 1.0;
    if(toolType == ItemTool.TYPE_SHEARS) return isWoolBlock ? 5.0: 15.0;
    if(toolType == ItemTool.TYPE_NONE) return 1.0;
    switch (toolTier) {
        case ItemTool.TIER_WOODEN: return 2.0;
        case ItemTool.TIER_STONE: return 4.0;
        case ItemTool.TIER_IRON: return 6.0;
        case ItemTool.TIER_DIAMOND: return 8.0;
        case ItemTool.TIER_GOLD: return 12.0;
        default: return 1.0;
    }
}
 
Example 16
Source File: Block.java    From Nukkit with GNU General Public License v3.0 4 votes vote down vote up
/**
 * @deprecated This function is lack of Player class and is not accurate enough, use #getBreakTime(Item, Player)
 * @param item item used
 * @return break time
 */
@Deprecated
public double getBreakTime(Item item) {
    double base = this.getHardness() * 1.5;
    if (this.canBeBrokenWith(item)) {
        if (this.getToolType() == ItemTool.TYPE_SHEARS && item.isShears()) {
            base /= 15;
        } else if (
                (this.getToolType() == ItemTool.TYPE_PICKAXE && item.isPickaxe()) ||
                        (this.getToolType() == ItemTool.TYPE_AXE && item.isAxe()) ||
                        (this.getToolType() == ItemTool.TYPE_SHOVEL && item.isShovel())
                ) {
            int tier = item.getTier();
            switch (tier) {
                case ItemTool.TIER_WOODEN:
                    base /= 2;
                    break;
                case ItemTool.TIER_STONE:
                    base /= 4;
                    break;
                case ItemTool.TIER_IRON:
                    base /= 6;
                    break;
                case ItemTool.TIER_DIAMOND:
                    base /= 8;
                    break;
                case ItemTool.TIER_GOLD:
                    base /= 12;
                    break;
            }
        }
    } else {
        base *= 3.33;
    }

    if (item.isSword()) {
        base *= 0.5;
    }

    return base;
}
 
Example 17
Source File: Block.java    From Nukkit with GNU General Public License v3.0 4 votes vote down vote up
/**
 * @deprecated This function is lack of Player class and is not accurate enough, use #getBreakTime(Item, Player)
 */
@Deprecated
public double getBreakTime(Item item) {
    double base = this.getHardness() * 1.5;
    if (this.canBeBrokenWith(item)) {
        if (this.getToolType() == ItemTool.TYPE_SHEARS && item.isShears()) {
            base /= 15;
        } else if (
                (this.getToolType() == ItemTool.TYPE_PICKAXE && item.isPickaxe()) ||
                        (this.getToolType() == ItemTool.TYPE_AXE && item.isAxe()) ||
                        (this.getToolType() == ItemTool.TYPE_SHOVEL && item.isShovel())
                ) {
            int tier = item.getTier();
            switch (tier) {
                case ItemTool.TIER_WOODEN:
                    base /= 2;
                    break;
                case ItemTool.TIER_STONE:
                    base /= 4;
                    break;
                case ItemTool.TIER_IRON:
                    base /= 6;
                    break;
                case ItemTool.TIER_DIAMOND:
                    base /= 8;
                    break;
                case ItemTool.TIER_GOLD:
                    base /= 12;
                    break;
            }
        }
    } else {
        base *= 3.33;
    }

    if (item.isSword()) {
        base *= 0.5;
    }

    return base;
}
 
Example 18
Source File: Block.java    From Jupiter with GNU General Public License v3.0 4 votes vote down vote up
/**
 * @deprecated This function is lack of Player class and is not accurate enough, use #getBreakTime(Item, Player)
 */
@Deprecated
public double getBreakTime(Item item) {
    double base = this.getHardness() * 1.5;
    if (this.canBeBrokenWith(item)) {
        if (this.getToolType() == ItemTool.TYPE_SHEARS && item.isShears()) {
            base /= 15;
        } else if (
                (this.getToolType() == ItemTool.TYPE_PICKAXE && item.isPickaxe()) ||
                        (this.getToolType() == ItemTool.TYPE_AXE && item.isAxe()) ||
                        (this.getToolType() == ItemTool.TYPE_SHOVEL && item.isShovel())
                ) {
            int tier = item.getTier();
            switch (tier) {
                case ItemTool.TIER_WOODEN:
                    base /= 2;
                    break;
                case ItemTool.TIER_STONE:
                    base /= 4;
                    break;
                case ItemTool.TIER_IRON:
                    base /= 6;
                    break;
                case ItemTool.TIER_DIAMOND:
                    base /= 8;
                    break;
                case ItemTool.TIER_GOLD:
                    base /= 12;
                    break;
            }
        }
    } else {
        base *= 3.33;
    }

    if (item.isSword()) {
        base *= 0.5;
    }

    return base;
}