Java Code Examples for javax.swing.ButtonModel#isArmed()

The following examples show how to use javax.swing.ButtonModel#isArmed() . You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example 1
Source File: SeaGlassGraphicsUtils.java    From seaglass with Apache License 2.0 6 votes vote down vote up
static void paintIcon(Graphics g, SeaGlassMenuItemLayoutHelper lh,
                      MenuItemLayoutHelper.LayoutResult lr) {
    if (lh.getIcon() != null) {
        Icon icon;
        JMenuItem mi = lh.getMenuItem();
        ButtonModel model = mi.getModel();
        if (!model.isEnabled()) {
            icon = mi.getDisabledIcon();
        } else if (model.isPressed() && model.isArmed()) {
            icon = mi.getPressedIcon();
            if (icon == null) {
                // Use default icon
                icon = mi.getIcon();
            }
        } else {
            icon = mi.getIcon();
        }

        if (icon != null) {
            Rectangle iconRect = lr.getIconRect();
            SynthIcon.paintIcon(icon, lh.getContext(), g, iconRect.x,
                    iconRect.y, iconRect.width, iconRect.height);
        }
    }
}
 
Example 2
Source File: XDMMenuUI.java    From xdm with GNU General Public License v2.0 6 votes vote down vote up
@Override
protected void paintBackground(Graphics g, JMenuItem menuItem, Color bgColor) {
	ButtonModel model = menuItem.getModel();
	Color oldColor = g.getColor();
	if (model.isArmed() || (menuItem instanceof JMenu && model.isSelected())) {
		paintButtonPressed(g, menuItem);
	} else {
		g.setColor(this.colorBg);
		// g.fillRect(0, 0, menuItem.getWidth(), menuItem.getHeight());
		// g.fillRect(0, 0, menuItem.getWidth(), menuItem.getHeight());//(0,
		// 0, gap + 1, menuItem.getHeight());
		// g.drawLine(gap + 1, 0, gap + 1, menuItem.getHeight());
		// if (menuItem.getIcon() != null) {
		// int gap = menuItem.getIcon().getIconWidth() + 2;
		// g.setColor(this.darkColor);
		// g.drawLine(gap, 0, gap, menuItem.getHeight());
		// g.setColor(this.lightColor);
		// g.drawLine(gap + 1, 0, gap + 1, menuItem.getHeight());
		// }
	}
	g.setColor(oldColor);
}
 
Example 3
Source File: LuckCheckboxIcon.java    From littleluck with Apache License 2.0 6 votes vote down vote up
/**
 * <pre>
 * 根据按钮状态, 获取当前状态下图片信息。
 *
 * According to the button state, access to the current
 * state of the picture information.
 * </pre>
 *
 * @param c <code>CheckBoxMenuItem</code> object.
 * @param model <code>ButtonModel</code>
 * @return <code>Image</code> when is selected return current image, otherwise return null.
 */
public Image getPreImg(Component c, ButtonModel model)
{
    if (!model.isSelected())
    {
        return null;
    }

    if (model.isArmed())
    {
        return getRollverImg();
    }
    else
    {
        return getNormalImg();
    }
}
 
Example 4
Source File: ButtonBorder.java    From CodenameOne with GNU General Public License v2.0 5 votes vote down vote up
public void paintBorder(Component c, Graphics g, int x, int y, int width,
  int height) {
  if (c instanceof AbstractButton) {
    AbstractButton b = (AbstractButton)c;
    ButtonModel model = b.getModel();

    boolean isPressed;
    boolean isRollover;
    boolean isEnabled;

    isPressed = model.isPressed() && model.isArmed();
    isRollover = b.isRolloverEnabled() && model.isRollover();
    isEnabled = b.isEnabled();

    if (!isEnabled) {
      paintDisabled(b, g, x, y, width, height);
    } else {
      if (isPressed) {
        paintPressed(b, g, x, y, width, height);
      } else if (isRollover) {
        paintRollover(b, g, x, y, width, height);
      } else {
        paintNormal(b, g, x, y, width, height);
      }
    }
  }
}
 
Example 5
Source File: BEMenuItemUI.java    From beautyeye with Apache License 2.0 5 votes vote down vote up
@Override
protected void paintBackground(Graphics g, JMenuItem menuItem, Color bgColor)
{
	// see parent!
	ButtonModel model = menuItem.getModel();
	Color oldColor = g.getColor();
	int menuWidth = menuItem.getWidth();
	int menuHeight = menuItem.getHeight();
	
	Graphics2D g2 = (Graphics2D)g;
	
	if (model.isArmed()
			|| (menuItem instanceof JMenu && model.isSelected()))
	{
		//菜单项的样式绘制(用NinePatch图来填充)
		__Icon9Factory__.getInstance().getBgIcon_ItemSelected()
				.draw(g2, 0, 0, menuWidth, menuHeight);
	}
	else
	{
		if(!enforceTransparent)
		{
			g.setColor(menuItem.getBackground());
			g.fillRect(0, 0, menuWidth, menuHeight);
		}
	}
	g.setColor(oldColor);
}
 
Example 6
Source File: RapidLookTools.java    From rapidminer-studio with GNU Affero General Public License v3.0 5 votes vote down vote up
public static void drawMenuItemBackground(Graphics g, JMenuItem menuItem) {
	Color oldColor = g.getColor();
	ButtonModel model = menuItem.getModel();
	int w = menuItem.getWidth();
	int h = menuItem.getHeight();

	if (model.isArmed() || model.isSelected() && menuItem instanceof JMenu) {
		g.setColor(Colors.MENU_ITEM_BACKGROUND_SELECTED);
		g.fillRect(0, 0, w, h);
	} else if (!(menuItem instanceof JMenu && ((JMenu) menuItem).isTopLevelMenu())) {
		drawMenuItemFading(menuItem, g);
	}
	g.setColor(oldColor);
}
 
Example 7
Source File: LuckRadioIcon.java    From littleluck with Apache License 2.0 5 votes vote down vote up
public void paintIcon(Component c, Graphics g, int x, int y)
{
    AbstractButton cb = (AbstractButton) c;

    ButtonModel model = cb.getModel();

    boolean isPressed = (model.isArmed() && model.isPressed());

    boolean isRollver = (model.isRollover() && cb.isRolloverEnabled());

    Graphics2D g2d = (Graphics2D) g;

    g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);

    drawOval(g2d, x, y, (isRollver || isPressed));

    if(model.isSelected())
    {
        fillOval(g2d, x, y);
    }
    else if(isRollver && isPressed)
    {
        drawOvalShadow(g2d, x, y);
    }

    g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_OFF);
}
 
Example 8
Source File: ButtonState.java    From pumpernickel with MIT License 5 votes vote down vote up
/**
 * Create a ButtonState that captures a ButtonModel's current state.
 */
public Float(ButtonModel model) {
	isArmed = model.isArmed() ? 1 : 0;
	isEnabled = model.isEnabled() ? 1 : 0;
	isPressed = model.isPressed() ? 1 : 0;
	isRollover = model.isRollover() ? 1 : 0;
	isSelected = model.isSelected() ? 1 : 0;
}
 
Example 9
Source File: ButtonState.java    From pumpernickel with MIT License 5 votes vote down vote up
/**
 * Create a ButtonState that captures a ButtonModel's current state.
 */
public Boolean(ButtonModel model) {
	isArmed = model.isArmed();
	isEnabled = model.isEnabled();
	isPressed = model.isPressed();
	isRollover = model.isRollover();
	isSelected = model.isSelected();
}
 
Example 10
Source File: ButtonBorder.java    From orbit-image-analysis with GNU General Public License v3.0 5 votes vote down vote up
public void paintBorder(Component c, Graphics g, int x, int y, int width,
  int height) {
  if (c instanceof AbstractButton) {
    AbstractButton b = (AbstractButton)c;
    ButtonModel model = b.getModel();

    boolean isPressed;
    boolean isRollover;
    boolean isEnabled;

    isPressed = model.isPressed() && model.isArmed();
    isRollover = b.isRolloverEnabled() && model.isRollover();
    isEnabled = b.isEnabled();

    if (!isEnabled) {
      paintDisabled(b, g, x, y, width, height);
    } else {
      if (isPressed) {
        paintPressed(b, g, x, y, width, height);
      } else if (isRollover) {
        paintRollover(b, g, x, y, width, height);
      } else {
        paintNormal(b, g, x, y, width, height);
      }
    }
  }
}
 
Example 11
Source File: NavlinkUI.java    From RipplePower with Apache License 2.0 5 votes vote down vote up
public void paint(Graphics g, JComponent c) {
	AbstractButton b = (AbstractButton) c;
	ButtonModel model = b.getModel();

	String text = layout(b, g.getFontMetrics(), b.getWidth(), b.getHeight());

	clearTextShiftOffset();

	if (model.isArmed() && model.isPressed()) {
		paintButtonPressed(g, b);
	} else if (b.isRolloverEnabled() && model.isRollover()) {
		paintButtonPressed(g, b);
	}

	if (b.getIcon() != null) {
		paintIcon(g, c, iconRect);
	}

	if (b.isFocusPainted() && b.isFocusOwner()) {
		paintFocus(g, b, viewRect, textRect, iconRect);
		if (iconRect != null && iconRect.width > 0 && iconRect.height > 0) {
			if (b.getIcon() != null) {
				paintIcon(g, c, iconRect);
			}
		}
	}

	if (text != null && !text.equals("")) {
		Graphics2D g2 = (Graphics2D) g.create();
		g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
		g2.setRenderingHint(RenderingHints.KEY_TEXT_ANTIALIASING, RenderingHints.VALUE_TEXT_ANTIALIAS_LCD_HRGB);

		View v = (View) c.getClientProperty(BasicHTML.propertyKey);
		if (v != null) {
			v.paint(g2, textRect);
		} else {
			paintText(g2, b, textRect, text);
		}
	}
}
 
Example 12
Source File: BasicLinkButtonUI.java    From orbit-image-analysis with GNU General Public License v3.0 4 votes vote down vote up
public void paint(Graphics g, JComponent c) {
  AbstractButton b = (AbstractButton)c;
  ButtonModel model = b.getModel();

  FontMetrics fm = g.getFontMetrics();

  Insets i = c.getInsets();

  viewRect.x = i.left;
  viewRect.y = i.top;
  viewRect.width = b.getWidth() - (i.right + viewRect.x);
  viewRect.height = b.getHeight() - (i.bottom + viewRect.y);

  textRect.x = textRect.y = textRect.width = textRect.height = 0;
  iconRect.x = iconRect.y = iconRect.width = iconRect.height = 0;

  Font f = c.getFont();
  g.setFont(f);

  // layout the text and icon
  String text =
    SwingUtilities.layoutCompoundLabel(
      c,
      fm,
      b.getText(),
      b.getIcon(),
      b.getVerticalAlignment(),
      b.getHorizontalAlignment(),
      b.getVerticalTextPosition(),
      b.getHorizontalTextPosition(),
      viewRect,
      iconRect,
      textRect,
      b.getText() == null ? 0 : b.getIconTextGap());

  clearTextShiftOffset();

  // perform UI specific press action, e.g. Windows L&F shifts text
  if (model.isArmed() && model.isPressed()) {
    paintButtonPressed(g, b);
  }

  // Paint the Icon
  if (b.getIcon() != null) {
    paintIcon(g, c, iconRect);
  }

  Composite oldComposite = ((Graphics2D)g).getComposite();

  if (model.isRollover()) {
    ((Graphics2D)g).setComposite(
      AlphaComposite.getInstance(AlphaComposite.SRC_OVER, 0.5f));
  }

  if (text != null && !text.equals("")) {
    View v = (View)c.getClientProperty(BasicHTML.propertyKey);
    if (v != null) {
      textRect.x += getTextShiftOffset();
      textRect.y += getTextShiftOffset();
      v.paint(g, textRect);
      textRect.x -= getTextShiftOffset();
      textRect.y -= getTextShiftOffset();
    } else {
      paintText(g, b, textRect, text);
    }
  }

  if (b.isFocusPainted() && b.hasFocus()) {
    // paint UI specific focus
    paintFocus(g, b, viewRect, textRect, iconRect);
  }

  ((Graphics2D)g).setComposite(oldComposite);
}
 
Example 13
Source File: LightButton.java    From filthy-rich-clients with BSD 3-Clause "New" or "Revised" License 4 votes vote down vote up
@Override
protected void paintComponent(Graphics g) {
    Graphics2D g2 = (Graphics2D) g;
    g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
            RenderingHints.VALUE_ANTIALIAS_ON);
    
    ButtonModel m = getModel();
    Insets insets = getInsets();
    
    int width = getWidth() - insets.left - insets.right;
    int height = getHeight() - insets.top - insets.bottom;
    
    tileStretchPaint(g2,this,(BufferedImage) getImage(m.isArmed()), sourceInsets);
    
    if (getModel().isRollover()) {
        g2.setRenderingHint(RenderingHints.KEY_INTERPOLATION,
                RenderingHints.VALUE_INTERPOLATION_BILINEAR);
        g2.drawImage(buttonHighlight,
                insets.left + 2, insets.top + 2,
                width - 4, height - 4, null);
    }
    
    FontMetrics fm = getFontMetrics(getFont());
    TextLayout layout = new TextLayout(getText(),
            getFont(),
            g2.getFontRenderContext());
    Rectangle2D bounds = layout.getBounds();
    
    int x = (int) (getWidth() - insets.left - insets.right -
            bounds.getWidth()) / 2;
    //x -= 2;
    int y = (getHeight() - insets.top - insets.bottom -
             fm.getMaxAscent() - fm.getMaxDescent()) / 2;
    y += fm.getAscent() - 1;
    
    if (m.isArmed()) {
        x += 1;
        y += 1;
    }
    
    g2.setColor(shadowColor);
    layout.draw(g2,
            x + (int) Math.ceil(shadowOffsetX),
            y + (int) Math.ceil(shadowOffsetY));
    g2.setColor(getForeground());
    layout.draw(g2, x, y);
}
 
Example 14
Source File: JHyperlink.java    From littleluck with Apache License 2.0 4 votes vote down vote up
@Override
protected void paintComponent(Graphics g) {
    // Set the foreground on the fly to ensure the text is painted
    // with the proper color in super.paintComponent
    ButtonModel model = getModel();
    if (model.isArmed()) {
        super.setForeground(activeForeground);
    } else if (visited) {
        super.setForeground(visitedForeground);
    } else {
        super.setForeground(normalForeground);
    }
    super.paintComponent(g);
    
    if (drawUnderline) {
        Insets insets = getInsets();
        viewRect.x = insets.left;
        viewRect.y = insets.top;
        viewRect.width = getWidth() - insets.left - insets.right;
        viewRect.height = getHeight() - insets.top - insets.bottom;
        int baseline = getBaseline(viewRect.width, viewRect.height);
        
        iconRect.x = iconRect.y = iconRect.width = iconRect.height = 0;
        textRect.x = textRect.y = textRect.width = textRect.height = 0;
        SwingUtilities.layoutCompoundLabel(g.getFontMetrics(), getText(),
                getIcon(), getVerticalAlignment(), getHorizontalAlignment(),
                getVerticalTextPosition(), getHorizontalTextPosition(),
                viewRect, iconRect, textRect, getIconTextGap());
        
        // getBaseline not returning correct results, so workaround for now
        if (UIManager.getLookAndFeel().getName().equals("Nimbus")) {
            baseline += 7;
        } else {
            baseline += 3;
        }
        
        g.setColor(getForeground());
        g.drawLine(textRect.x,
                baseline,
                textRect.x + textRect.width,
                baseline);
    }
    
}
 
Example 15
Source File: JHyperlink.java    From openjdk-jdk9 with GNU General Public License v2.0 4 votes vote down vote up
@Override
protected void paintComponent(Graphics g) {
    // Set the foreground on the fly to ensure the text is painted
    // with the proper color in super.paintComponent
    ButtonModel model = getModel();
    if (model.isArmed()) {
        super.setForeground(activeForeground);
    } else if (visited) {
        super.setForeground(visitedForeground);
    } else {
        super.setForeground(normalForeground);
    }
    super.paintComponent(g);

    if (drawUnderline) {
        Insets insets = getInsets();
        viewRect.x = insets.left;
        viewRect.y = insets.top;
        viewRect.width = getWidth() - insets.left - insets.right;
        viewRect.height = getHeight() - insets.top - insets.bottom;
        int baseline = getBaseline(viewRect.width, viewRect.height);

        iconRect.x = iconRect.y = iconRect.width = iconRect.height = 0;
        textRect.x = textRect.y = textRect.width = textRect.height = 0;
        SwingUtilities.layoutCompoundLabel(g.getFontMetrics(), getText(),
                getIcon(), getVerticalAlignment(), getHorizontalAlignment(),
                getVerticalTextPosition(), getHorizontalTextPosition(),
                viewRect, iconRect, textRect, getIconTextGap());

        // getBaseline not returning correct results, so workaround for now
        if (UIManager.getLookAndFeel().getName().equals("Nimbus")) {
            baseline += 7;
        } else {
            baseline += 3;
        }

        g.setColor(getForeground());
        g.drawLine(textRect.x,
                baseline,
                textRect.x + textRect.width,
                baseline);
    }

}
 
Example 16
Source File: SeaGlassButtonUI.java    From seaglass with Apache License 2.0 4 votes vote down vote up
/**
 * Returns the current state of the passed in <code>AbstractButton</code>.
 *
 * @param  c the button component.
 *
 * @return the button's state.
 */
private int getComponentState(JComponent c) {
    int state = ENABLED;

    if (!c.isEnabled()) {
        state = DISABLED;
    }

    if (SeaGlassLookAndFeel.selectedUI == this) {
        return SeaGlassLookAndFeel.selectedUIState | SynthConstants.ENABLED;
    }

    AbstractButton button = (AbstractButton) c;
    ButtonModel    model  = button.getModel();

    if (model.isPressed()) {
        if (model.isArmed()) {
            state = PRESSED;
        } else {
            state = MOUSE_OVER;
        }
    }

    if (model.isRollover()) {
        state |= MOUSE_OVER;
    }

    if (model.isSelected()) {
        state |= SELECTED;
    }

    if (c.isFocusOwner() && button.isFocusPainted()) {
        state |= FOCUSED;
    }

    if ((c instanceof JButton) && ((JButton) c).isDefaultButton()) {
        state |= DEFAULT;
    }
    
    return state;
}
 
Example 17
Source File: WinUtils.java    From beautyeye with Apache License 2.0 4 votes vote down vote up
/**
	 * Paint classic text.
	 *
	 * @param b the b
	 * @param g the g
	 * @param x the x
	 * @param y the y
	 * @param text the text
	 * @param mnemIndex the mnem index
	 */
	static void paintClassicText(AbstractButton b, Graphics g, int x, int y,
			String text, int mnemIndex) {
		ButtonModel model = b.getModel();

		/* Draw the Text */
		Color color = b.getForeground();
		if(model.isEnabled()) {
			/*** paint the text normally */
			if(!(b instanceof JMenuItem && model.isArmed()) 
					&& !(b instanceof JMenu && (model.isSelected() || model.isRollover()))) {
				/* We shall not set foreground color for selected menu or
				 * armed menuitem. Foreground must be set in appropriate
				 * Windows* class because these colors passes from
				 * BasicMenuItemUI as protected fields and we can't
				 * reach them from this class */
				g.setColor(b.getForeground());
			}
//			SwingUtilities2.drawStringUnderlineCharAt(b, g,text, mnemIndex, x, y);
			MySwingUtilities2.drawStringUnderlineCharAt(b
					, g,text, mnemIndex, x, y);//* modified by Jack Jiang 为了非公开api的兼容性
		} else {	/*** paint the text disabled ***/
			color        = UIManager.getColor("Button.shadow");
			Color shadow = UIManager.getColor("Button.disabledShadow");
			if(model.isArmed()) {
				color = UIManager.getColor("Button.disabledForeground");
			} else {
				if (shadow == null) {
					shadow = b.getBackground().darker();
				}
				g.setColor(shadow);
//				SwingUtilities2.drawStringUnderlineCharAt(b, g, text, mnemIndex,
//						x + 1, y + 1);
				MySwingUtilities2.drawStringUnderlineCharAt(b, g, text, mnemIndex,
						x + 1, y + 1);//* modified by Jack Jiang 为了非公开api的兼容性
			}
			if (color == null) {
				color = b.getBackground().brighter();
			}
			g.setColor(color);
//			SwingUtilities2.drawStringUnderlineCharAt(b, g, text, mnemIndex, x, y);
			MySwingUtilities2.drawStringUnderlineCharAt(
					b, g, text, mnemIndex, x, y);//* modified by Jack Jiang 为了非公开api的兼容性
			
		}
	}
 
Example 18
Source File: ButtonUI.java    From RipplePower with Apache License 2.0 4 votes vote down vote up
public void paint(Graphics g, JComponent c) {
	AbstractButton b = (AbstractButton) c;
	ButtonModel model = b.getModel();

	String text = layout(b, g.getFontMetrics(), b.getWidth(), b.getHeight());

	clearTextShiftOffset();

	if (!model.isArmed() && !model.isPressed()) {
		paintButtonBackground(g, b);
	}

	if (model.isArmed() && model.isPressed()) {
		paintButtonPressed(g, b);
	} else if (b.isRolloverEnabled() && model.isRollover()) {
		paintButtonPressed(g, b);
	}

	if (b.getIcon() != null) {
		paintIcon(g, c, iconRect);
	}

	if (b.isFocusPainted() && b.isFocusOwner()) {
		paintFocus(g, b, viewRect, textRect, iconRect);
		if (iconRect != null && iconRect.width > 0 && iconRect.height > 0) {
			if (b.getIcon() != null) {
				paintIcon(g, c, iconRect);
			}
		}
	}

	if (text != null && !text.equals("")) {
		Graphics2D g2 = (Graphics2D) g.create();
		g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
		g2.setRenderingHint(RenderingHints.KEY_TEXT_ANTIALIASING, RenderingHints.VALUE_TEXT_ANTIALIAS_LCD_HRGB);

		View v = (View) c.getClientProperty(BasicHTML.propertyKey);
		if (v != null) {
			v.paint(g2, textRect);
		} else {
			paintText(g2, b, textRect, text);
		}
	}

}
 
Example 19
Source File: ButtonDemoTest.java    From openjdk-jdk9 with GNU General Public License v2.0 4 votes vote down vote up
private static String toString(ButtonModel model) {
    return "isArmed = " + model.isArmed()
            + ", isEnabled = " + model.isEnabled()
            + ", isPressed = " + model.isPressed()
            + ", isSelected = " + model.isSelected();
}
 
Example 20
Source File: BEMenuUI.java    From beautyeye with Apache License 2.0 4 votes vote down vote up
/**
     * Method which renders the text of the current menu item.
     * <p>
     * @param g Graphics context
     * @param menuItem Current menu item to render
     * @param textRect Bounding rectangle to render the text.
     * @param text String to render
     * @since 1.4
     */
    protected void paintText(Graphics g, JMenuItem menuItem,
    		Rectangle textRect, String text) 
    {
    	//================= commet by Jack Jiang START
//    	if (WindowsMenuItemUI.isVistaPainting()) {
//    		WindowsMenuItemUI.paintText(accessor, g, menuItem, textRect, text);
//    		return;
//    	}
    	//================= commet by Jack Jiang END
    	JMenu menu = (JMenu)menuItem;
    	ButtonModel model = menuItem.getModel();
    	Color oldColor = g.getColor();

    	// Only paint rollover if no other menu on menubar is selected
    	boolean paintRollover = model.isRollover();
    	if (paintRollover && menu.isTopLevelMenu()) {
    		MenuElement[] menus = ((JMenuBar)menu.getParent()).getSubElements();
    		for (int i = 0; i < menus.length; i++) {
    			if (((JMenuItem)menus[i]).isSelected()) {
    				paintRollover = false;
    				break;
    			}
    		}
    	}

    	if ((model.isSelected() && 
    							(
//    							WindowsLookAndFeel.isClassicWindows() ||
    							!menu.isTopLevelMenu())) 
    			||
    			(
//    					BEXPStyle.getXP() != null && 
    					(paintRollover ||model.isArmed() ||model.isSelected())
    			)
    	) 
    	{
    		g.setColor(selectionForeground); // Uses protected field.
    	}

    	//================= add by Jack Jiang START
    	//特殊处理顶级菜单项(就是直接放在JMenuBar上的那一层),使之在被选中或rover等状态时保持黑色(或其它颜色)
    	//,目的是为了配合整个菜单项的L&F效果,并没有过多的用途,此颜色可提取作为UIManager的自定义属性哦
    	if(menu.isTopLevelMenu())
    		g.setColor(new Color(35,35,35));//用MaxOS X的经典黑
    	//================= add by Jack Jiang END
    	
//    	WindowsGraphicsUtils.paintText(g, menuItem, textRect, text, 0);
    	WinUtils.paintText(g, menuItem, textRect, text, 0);
    	
    	g.setColor(oldColor);
    }