Java Code Examples for com.jogamp.opengl.GL2#glFlush()

The following examples show how to use com.jogamp.opengl.GL2#glFlush() . You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example 1
Source File: JRotation.java    From MeteoInfo with GNU Lesser General Public License v3.0 6 votes vote down vote up
@Override
public void display(GLAutoDrawable drawable) {

    final GL2 gl = drawable.getGL().getGL2();
    gl.glClear(GL2.GL_COLOR_BUFFER_BIT | GL2.GL_DEPTH_BUFFER_BIT);

    // Clear The Screen And The Depth Buffer   
    gl.glLoadIdentity();  // Reset The View       

    //triangle rotation        
    gl.glRotatef(rotation, 0.0f, 1.0f, 0.0f);

    gl.glBegin(GL2.GL_TRIANGLES);
    //Green Color  
    gl.glColor3f(0.0f, 1.0f, 0.0f);
    gl.glVertex2d(0, 0.5);
    gl.glVertex2d(-0.5, -0.5);
    gl.glVertex2d(0.5, -0.5);

    gl.glEnd();

    gl.glFlush();
    //Assign the angle  
    rotation += 0.6f;
}
 
Example 2
Source File: CubeTexture.java    From MeteoInfo with GNU Lesser General Public License v3.0 6 votes vote down vote up
@Override
public void display(GLAutoDrawable drawable) {
    final GL2 gl = drawable.getGL().getGL2();
    gl.glClear(GL2.GL_COLOR_BUFFER_BIT | GL2.GL_DEPTH_BUFFER_BIT);
    gl.glLoadIdentity();                       // Reset The View
    gl.glTranslatef(0f, 0f, -5.0f);
    gl.glRotatef(xrot, 1.0f, 1.0f, 1.0f);
    gl.glRotatef(yrot, 0.0f, 1.0f, 0.0f);
    gl.glRotatef(zrot, 0.0f, 0.0f, 1.0f);
    
    //drawImage(gl);
    this.drawBoxGridsTicksLabels(gl);        
    drawImage(gl);
    
    gl.glFlush();
    //change the speeds here  
    xrot += .1f;
    yrot += .1f;
    zrot += .1f;
}
 
Example 3
Source File: Triangle.java    From MeteoInfo with GNU Lesser General Public License v3.0 5 votes vote down vote up
@Override
public void display(GLAutoDrawable drawable) {

    final GL2 gl = drawable.getGL().getGL2();

    //drawing the base
    gl.glBegin(GL2.GL_LINE_STRIP);
    gl.glVertex3f(-0.50f, -0.50f, 0);
    gl.glVertex3f(0.50f, -0.50f, 0);
    gl.glVertex3f(0f, 0.50f, 0);
    gl.glVertex3f(-0.50f, -0.50f, 0);
    gl.glEnd();
    gl.glFlush();
}
 
Example 4
Source File: JLight.java    From MeteoInfo with GNU Lesser General Public License v3.0 5 votes vote down vote up
@Override
public void display(GLAutoDrawable drawable) {

    final GL2 gl = drawable.getGL().getGL2();
    gl.glColor3f(1f, 0f, 0f);
    gl.glClear(GL2.GL_COLOR_BUFFER_BIT | GL2.GL_DEPTH_BUFFER_BIT);
    gl.glLoadIdentity();
    gl.glRotatef(rotation, 1.0f, 1.0f, 0.0f);

    gl.glBegin(GL2.GL_TRIANGLES);

    gl.glVertex2d(0, 0.5);

    gl.glVertex2d(-0.5, -0.5);

    gl.glVertex2d(0.5, -0.5);

    gl.glEnd();

    gl.glFlush();
    //Angle  
    rotation += 0.6f;

    gl.glEnable(GL2.GL_LIGHTING);
    gl.glEnable(GL2.GL_LIGHT0);
    gl.glEnable(GL2.GL_DEPTH_TEST);

    float[] ambientLight = {0f, 0f, 1f, 0f};
    gl.glLightfv(GL2.GL_LIGHT0, GL2.GL_AMBIENT, ambientLight, 0);

    float[] specularLight = {1f, 0f, 0f, 0f};
    gl.glLightfv(GL2.GL_LIGHT0, GL2.GL_SPECULAR, specularLight, 0);

    float[] diffuseLight = {1f, 0f, 0f, 0f};
    gl.glLightfv(GL2.GL_LIGHT0, GL2.GL_DIFFUSE, diffuseLight, 0);
}
 
Example 5
Source File: Tessellation.java    From MeteoInfo with GNU Lesser General Public License v3.0 4 votes vote down vote up
public void display(GLAutoDrawable drawable) {
    GL2 gl = drawable.getGL().getGL2();

    gl.glClear(GL2.GL_COLOR_BUFFER_BIT);
    gl.glColor3f(1.0f, 1.0f, 1.0f);
    
    /*
 * jogl specific addition for tessellation
     */
    tessellCallBack tessCallback = new tessellCallBack(gl, glu);

    double rect[][] = new double[][]{ // [4][3] in C; reverse here
        {50.0, 50.0, 0.0},
        {200.0, 50.0, 0.0},
        {200.0, 200.0, 0.0},
        {50.0, 200.0, 0.0}};
    double tri[][] = new double[][]{// [3][3]
        {75.0, 75.0, 0.0},
        {125.0, 175.0, 0.0},
        {175.0, 75.0, 0.0}};
    double star[][] = new double[][]{// [5][6]; 6x5 in java
        {250.0, 50.0, 0.0, 1.0, 0.0, 1.0},
        {325.0, 200.0, 0.0, 1.0, 1.0, 0.0},
        {400.0, 50.0, 0.0, 0.0, 1.0, 1.0},
        {250.0, 150.0, 0.0, 1.0, 0.0, 0.0},
        {400.0, 150.0, 0.0, 0.0, 1.0, 0.0}};

    gl.glClearColor(0.0f, 0.0f, 0.0f, 0.0f);

    startList = gl.glGenLists(2);

    GLUtessellator tobj = glu.gluNewTess();

    glu.gluTessCallback(tobj, GLU.GLU_TESS_VERTEX, tessCallback);// glVertex3dv);
    glu.gluTessCallback(tobj, GLU.GLU_TESS_BEGIN, tessCallback);// beginCallback);
    glu.gluTessCallback(tobj, GLU.GLU_TESS_END, tessCallback);// endCallback);
    glu.gluTessCallback(tobj, GLU.GLU_TESS_ERROR, tessCallback);// errorCallback);

    /* rectangle with triangular hole inside */
    gl.glNewList(startList, GL2.GL_COMPILE);
    gl.glShadeModel(GL2.GL_FLAT);
    glu.gluTessBeginPolygon(tobj, null);
    glu.gluTessBeginContour(tobj);
    glu.gluTessVertex(tobj, rect[0], 0, rect[0]);
    glu.gluTessVertex(tobj, rect[1], 0, rect[1]);
    glu.gluTessVertex(tobj, rect[2], 0, rect[2]);
    glu.gluTessVertex(tobj, rect[3], 0, rect[3]);
    glu.gluTessEndContour(tobj);
    glu.gluTessBeginContour(tobj);
    glu.gluTessVertex(tobj, tri[0], 0, tri[0]);
    glu.gluTessVertex(tobj, tri[1], 0, tri[1]);
    glu.gluTessVertex(tobj, tri[2], 0, tri[2]);
    glu.gluTessEndContour(tobj);
    glu.gluTessEndPolygon(tobj);
    gl.glEndList();

    glu.gluTessCallback(tobj, GLU.GLU_TESS_VERTEX, tessCallback);// vertexCallback);
    glu.gluTessCallback(tobj, GLU.GLU_TESS_BEGIN, tessCallback);// beginCallback);
    glu.gluTessCallback(tobj, GLU.GLU_TESS_END, tessCallback);// endCallback);
    glu.gluTessCallback(tobj, GLU.GLU_TESS_ERROR, tessCallback);// errorCallback);
    glu.gluTessCallback(tobj, GLU.GLU_TESS_COMBINE, tessCallback);// combineCallback);

    /* smooth shaded, self-intersecting star */
    gl.glNewList(startList + 1, GL2.GL_COMPILE);
    gl.glShadeModel(GL2.GL_SMOOTH);
    glu.gluTessProperty(tobj, //
            GLU.GLU_TESS_WINDING_RULE, //
            GLU.GLU_TESS_WINDING_POSITIVE);
    glu.gluTessBeginPolygon(tobj, null);
    glu.gluTessBeginContour(tobj);
    glu.gluTessVertex(tobj, star[0], 0, star[0]);
    glu.gluTessVertex(tobj, star[1], 0, star[1]);
    glu.gluTessVertex(tobj, star[2], 0, star[2]);
    glu.gluTessVertex(tobj, star[3], 0, star[3]);
    glu.gluTessVertex(tobj, star[4], 0, star[4]);
    glu.gluTessEndContour(tobj);
    glu.gluTessEndPolygon(tobj);
    gl.glEndList();
    glu.gluDeleteTess(tobj);
    
    gl.glCallList(startList);
    gl.glCallList(startList + 1);
    gl.glFlush();
}
 
Example 6
Source File: JCuboid.java    From MeteoInfo with GNU Lesser General Public License v3.0 4 votes vote down vote up
@Override
public void display(GLAutoDrawable drawable) {

    final GL2 gl = drawable.getGL().getGL2();
    gl.glClear(GL2.GL_COLOR_BUFFER_BIT | GL2.GL_DEPTH_BUFFER_BIT);
    gl.glLoadIdentity();
    gl.glTranslatef(0f, 0f, -5.0f);

    gl.glRotatef(rotation, 1.0f, 1.0f, 1.0f);

    gl.glBegin(GL2.GL_QUADS);
    gl.glColor3f(1f, 0f, 0f); //red color  

    //Top  
    gl.glVertex3f(-1f, 0.8f, 0.5f);
    gl.glVertex3f(-0.5f, 0.8f, 0.5f);
    gl.glVertex3f(-1f, 0.5f, 0.5f);
    gl.glVertex3f(-0.5f, 0.5f, 0.5f);

    //Bottom  
    gl.glVertex3f(-1f, 0.8f, 0.9f);
    gl.glVertex3f(-1f, 0.5f, 0.9f);
    gl.glVertex3f(-0.5f, 0.5f, 0.9f);
    gl.glVertex3f(-0.5f, 0.8f, 0.9f);

    //Front  
    gl.glVertex3f(-0.5f, 0.8f, 0.5f);
    gl.glVertex3f(-1f, 0.8f, 0.5f);
    gl.glVertex3f(-1f, 0.8f, 0.9f);
    gl.glVertex3f(-0.5f, 0.8f, 0.9f);
    //Back  

    gl.glVertex3f(-0.5f, 0.5f, 0.5f);
    gl.glVertex3f(-1f, 0.5f, 0.5f);
    gl.glVertex3f(-1f, 0.5f, 0.9f);
    gl.glVertex3f(-0.5f, 0.5f, 0.9f);

    //Left  
    gl.glVertex3f(-0.5f, 0.8f, 0.9f);
    gl.glVertex3f(-0.5f, 0.8f, 0.5f);
    gl.glVertex3f(-0.5f, 0.5f, 0.9f);
    gl.glVertex3f(-0.5f, 0.5f, 0.5f);

    //Right  
    gl.glVertex3f(-1f, 0.8f, 0.9f);
    gl.glVertex3f(-1f, 0.8f, 0.5f);
    gl.glVertex3f(-1f, 0.5f, 0.5f);
    gl.glVertex3f(-1f, 0.5f, 0.9f);
    gl.glEnd();
    gl.glFlush();

    rotation -= 0.15f;
}
 
Example 7
Source File: J3DCube.java    From MeteoInfo with GNU Lesser General Public License v3.0 4 votes vote down vote up
@Override
public void display(GLAutoDrawable drawable) {

    final GL2 gl = drawable.getGL().getGL2();
    gl.glClear(GL2.GL_COLOR_BUFFER_BIT | GL2.GL_DEPTH_BUFFER_BIT);
    gl.glLoadIdentity();
    gl.glTranslatef(0f, 0f, -2.0f);

    gl.glRotatef(rotation, 1.0f, 1.0f, 1.0f);

    gl.glBegin(GL2.GL_QUADS);
    gl.glColor3f(0f, 0f, 1f); //Blue color  
    //Top Quadrilateral  
    gl.glVertex3f(0.5f, 0.5f, -0.5f); //Upper Right  
    gl.glVertex3f(-0.5f, 0.5f, -0.5f); // Upper Left  
    gl.glVertex3f(-0.5f, 0.5f, 0.5f); // Bottom Left  
    gl.glVertex3f(0.5f, 0.5f, 0.5f); // Bottom Right  
    //Below Quadrilateral  
    gl.glColor3f(1f, 0f, 0f); //Red color  
    gl.glVertex3f(0.5f, -0.5f, 0.5f); // Upper Right   
    gl.glVertex3f(-0.5f, -0.5f, 0.5f); // Upper Left   
    gl.glVertex3f(-0.5f, -0.5f, -0.5f); // Bottom Left   
    gl.glVertex3f(0.5f, -0.5f, -0.5f); // Bottom Right   
    //Front Quadrilateral  
    gl.glColor3f(0f, 1f, 0f); //Green color  
    gl.glVertex3f(0.5f, 0.5f, 0.5f); // Upper Right   
    gl.glVertex3f(-0.5f, 0.5f, 0.5f); // Upper Left   
    gl.glVertex3f(-0.5f, -0.5f, 0.5f); // Bottom Left   
    gl.glVertex3f(0.5f, -0.5f, 0.5f); // Bottom Right  
    //Back Quadrilateral  
    gl.glColor3f(1f, 1f, 0f); //Yellow  
    gl.glVertex3f(0.5f, -0.5f, -0.5f); // Bottom Left   
    gl.glVertex3f(-0.5f, -0.5f, -0.5f); // Bottom Right   
    gl.glVertex3f(-0.5f, 0.5f, -0.5f); // Upper Right   
    gl.glVertex3f(0.5f, 0.5f, -0.5f); // Upper Left   
    //Left Quadrilateral  
    gl.glColor3f(1f, 0f, 1f); //Purple  
    gl.glVertex3f(-0.5f, 0.5f, 0.5f); // Upper Right  
    gl.glVertex3f(-0.5f, 0.5f, -0.5f); // Upper Left   
    gl.glVertex3f(-0.5f, -0.5f, -0.5f); // Bottom Left   
    gl.glVertex3f(-0.5f, -0.5f, 0.5f); // Bottom Right   
    //Right Quadrilateral  
    gl.glColor3f(0f, 1f, 1f); //Cyan  
    gl.glVertex3f(0.5f, 0.5f, -0.5f); // Upper Right   
    gl.glVertex3f(0.5f, 0.5f, 0.5f); // Upper Left   
    gl.glVertex3f(0.5f, -0.5f, 0.5f); // Bottom Left   
    gl.glVertex3f(0.5f, -0.5f, -0.5f); // Bottom Right   
    gl.glEnd();
    gl.glFlush();

    rotation += 0.6f;
}
 
Example 8
Source File: J3DTriangle.java    From MeteoInfo with GNU Lesser General Public License v3.0 4 votes vote down vote up
@Override
public void display(GLAutoDrawable drawable) {
    final GL2 gl = drawable.getGL().getGL2();

    gl.glClear(GL2.GL_COLOR_BUFFER_BIT | GL2.GL_DEPTH_BUFFER_BIT);
    gl.glLoadIdentity();
    // Move triangle  
    gl.glTranslatef(-0.5f, 0.0f, -6.0f);
    gl.glRotatef(rotation, 0.0f, 1.0f, 0.0f);
    gl.glBegin(GL2.GL_TRIANGLES);

    // Front  
    gl.glColor3f(1.0f, 1.0f, 0.0f); // Yellow  
    gl.glVertex3f(1.5f, 2f, 0.0f); // Top Of Triangle   

    gl.glColor3f(0.0f, 1.5f, 0.0f); // Green  
    gl.glVertex3f(-1.5f, -1.5f, 1.5f); // Left Of Triangle   

    gl.glColor3f(1.0f, 0.0f, 1.0f); // Purple  
    gl.glVertex3f(1.5f, -1.5f, 1.5f); // Right Of Triangle   

    // Right  
    gl.glColor3f(1.0f, 1.0f, 0.0f); // Yellow  
    gl.glVertex3f(1.5f, 2.0f, 0.0f); // Top Of Triangle   

    gl.glColor3f(1.0f, 0.0f, 1.0f); // Purple  
    gl.glVertex3f(1.5f, -1.5f, 1.5f); // Left Of Triangle   

    gl.glColor3f(0.0f, 1.0f, 0.0f); // Green  
    gl.glVertex3f(1.5f, -1.5f, -1.5f); // Right Of Triangle   

    // Back  
    gl.glColor3f(1.0f, 1.0f, 0.0f); // Yellow  
    gl.glVertex3f(1.5f, 2.0f, 0.0f); // Top Of Triangle   

    gl.glColor3f(0.0f, 1.0f, 0.0f); // Green  
    gl.glVertex3f(1.5f, -1.5f, -1.5f); // Left Of Triangle   

    gl.glColor3f(1.0f, 0.0f, 1.0f); // Purple  
    gl.glVertex3f(-1.5f, -1.5f, -1.5f); // Right Of Triangle   

    //left  
    gl.glColor3f(1.0f, 1.0f, 0.0f); // Yellow  
    gl.glVertex3f(1.5f, 2.0f, 0.0f); // Top Of Triangle   

    gl.glColor3f(1.0f, 0.0f, 1.0f); // Purple  
    gl.glVertex3f(-1.5f, -1.5f, -1.5f); // Left Of Triangle   

    gl.glColor3f(0.0f, 1.0f, 0.0f); // Green  
    gl.glVertex3f(-1.5f, -1.5f, 1.5f); // Right Of Triangle   

    gl.glEnd();
    gl.glFlush();
    rotation += 0.6f;
}
 
Example 9
Source File: OpenGLVideoRenderer.java    From sagetv with Apache License 2.0 4 votes vote down vote up
private void updateVideo(int frametype)
{
  if(owner.isInFrame() || (owner.getPbuffer().getContext().makeCurrent()==GLContext.CONTEXT_NOT_CURRENT))
  {
    if(!owner.isInFrame())
    {
      System.out.println("Couldn't make pbuffer current?");
      return;
    }
    else
    {
      System.out.println("update video while already in frame");
    }
  }
  GL2 gl = owner.getPbuffer().getGL().getGL2();

  if(pureNativeMode) {
    try {
      updateVideo0();
    } catch(Throwable t) {}
  } else {
    //System.out.println("20,20 pixel: "+videobuffer.get(20*720+20));
    //System.out.println(" width: "+videowidth+" height: "+videoheight);
    gl.glEnable(gl.GL_TEXTURE_RECTANGLE);
    gl.glBindTexture(gl.GL_TEXTURE_RECTANGLE, videot[0]);
    gl.glPixelStorei(gl.GL_UNPACK_SKIP_PIXELS, videoy);
    gl.glTexSubImage2D(gl.GL_TEXTURE_RECTANGLE, 0, 0, 0, videowidth, videoheight,
        gl.GL_LUMINANCE, gl.GL_UNSIGNED_BYTE, videobuffer);

    gl.glBindTexture(gl.GL_TEXTURE_RECTANGLE, videot[1]);
    gl.glPixelStorei(gl.GL_UNPACK_SKIP_PIXELS, videou);
    gl.glTexSubImage2D(gl.GL_TEXTURE_RECTANGLE, 0, 0, 0, videowidth/2, videoheight/2,
        gl.GL_LUMINANCE, gl.GL_UNSIGNED_BYTE, videobuffer);

    gl.glBindTexture(gl.GL_TEXTURE_RECTANGLE, videot[2]);
    gl.glPixelStorei(gl.GL_UNPACK_SKIP_PIXELS, videov);
    gl.glTexSubImage2D(gl.GL_TEXTURE_RECTANGLE, 0, 0, 0, videowidth/2, videoheight/2,
        gl.GL_LUMINANCE, gl.GL_UNSIGNED_BYTE, videobuffer);
    gl.glPixelStorei(gl.GL_UNPACK_SKIP_PIXELS, 0);
    gl.glDisable(gl.GL_TEXTURE_RECTANGLE);
    gl.glFlush();
  }
  if(!owner.isInFrame()) owner.getPbuffer().getContext().release();
}
 
Example 10
Source File: RobotOverlord.java    From Robot-Overlord-App with GNU General Public License v2.0 4 votes vote down vote up
/**
   * Use glRenderMode(GL_SELECT) to ray pick the item under the cursor.
   * https://github.com/sgothel/jogl-demos/blob/master/src/demos/misc/Picking.java
   * http://web.engr.oregonstate.edu/~mjb/cs553/Handouts/Picking/picking.pdf
   * @param gl2 the openGL render context
   */
  protected int findItemUnderCursor(GL2 gl2) {
  	// select buffer
  	IntBuffer pickBuffer = Buffers.newDirectIntBuffer(SELECT_BUFFER_SIZE);
  	// set up the buffer that will hold the names found under the cursor in furthest to closest.
      gl2.glSelectBuffer(SELECT_BUFFER_SIZE, pickBuffer);

      // change the render mode
gl2.glRenderMode( GL2.GL_SELECT );
// wipe the select buffer
gl2.glInitNames();

viewport.renderPick(gl2,pickX,pickY);

      gl2.glPushName(0);

      // render in selection mode, without advancing time in the simulation.
      scene.render(gl2);

      gl2.glPopName();

      gl2.glFlush();
      
      // get the picking results and return the render mode to the default 
      int hits = gl2.glRenderMode( GL2.GL_RENDER );

      boolean verbose=false;
      
if(verbose) Log.message("\n"+hits+" PICKS @ "+pickX+","+pickY);
      float z1,z2;

      float zMinBest = Float.MAX_VALUE;
  	int i, j, index=0, nameCount, pickName=0, bestPickName=0;
  	
  	for(i=0;i<hits;++i) {
  		nameCount=pickBuffer.get(index++);
  		z1 = (float) (pickBuffer.get(index++) & 0xffffffffL) / (float)0x7fffffff;
  		z2 = (float) (pickBuffer.get(index++) & 0xffffffffL) / (float)0x7fffffff;
  		
  		if(verbose) {
  			Log.message("  names="+nameCount+" zMin="+z1+" zMax="+z2);
  		}
  		String add=": ";
  		
	for(j=0;j<nameCount;++j) {
  			pickName = pickBuffer.get(index++);
      		if(verbose) {
      			Log.message(add+pickName);
          		add=", ";
      		}
	}
	if(nameCount>0) {
		//pickName = pickBuffer.get(index++);
		if(verbose) Log.message(add+" BEST="+pickName);
      		if(zMinBest > z1) {
      			zMinBest = z1;
      			bestPickName = pickName;
      		}
  		}
  	}
  	return bestPickName;
  }