Java Code Examples for com.badlogic.gdx.graphics.Camera#update()

The following examples show how to use com.badlogic.gdx.graphics.Camera#update() . You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example 1
Source File: Scene.java    From gdx-gltf with Apache License 2.0 5 votes vote down vote up
private void syncCameras(){
	for(Entry<Node, Camera> e : cameras){
		Node node = e.key;
		Camera camera = e.value;
		transform.set(node.globalTransform).mul(modelInstance.transform);
		camera.position.setZero().mul(transform);
		camera.direction.set(0,0,-1).rot(transform);
		camera.up.set(Vector3.Y).rot(transform);
		camera.update();
	}
}
 
Example 2
Source File: VirtualScreenViewport.java    From libgdx-snippets with MIT License 5 votes vote down vote up
/**
 * Does not call {@link com.badlogic.gdx.graphics.glutils.HdpiUtils#glViewport(int, int, int, int)}.
 */
@Override
public void apply(boolean centerCamera) {
	Camera camera = getCamera();
	camera.viewportWidth = getWorldWidth();
	camera.viewportHeight = getWorldHeight();
	if (centerCamera) {
		camera.position.set(getWorldWidth() / 2, getWorldHeight() / 2, 0);
	}
	camera.update();
}
 
Example 3
Source File: VirtualRealityRenderer.java    From gdx-vr with Apache License 2.0 5 votes vote down vote up
private void renderEye(Viewport eye, Vector3 eyeOffset) {
	Camera camera = eye.getCamera();

	Vector3 eyePosition = camera.position;
	eyePosition.set(VirtualReality.body.position);

	Vector3 headOffset = new Vector3(0, VirtualReality.head.getEyeHeight() / 2f, 0);
	headOffset.mul(VirtualReality.body.orientation);
	eyePosition.add(headOffset);

	Quaternion eyeOrientation = new Quaternion();
	eyeOrientation.set(VirtualReality.head.getOrientation());
	eyeOrientation.mul(VirtualReality.body.orientation);

	eyeOffset.mul(eyeOrientation);
	eyePosition.add(eyeOffset);

	Vector3 eyeDirection = new Vector3(0, 0, -1);
	eyeDirection.mul(eyeOrientation);
	Vector3 eyeUp = new Vector3(0, 1, 0);
	eyeUp.mul(eyeOrientation);

	camera.position.set(eyePosition);
	camera.direction.set(eyeDirection);
	camera.up.set(eyeUp);

	camera.update(true);

	for (VirtualRealityRenderListener listener : listeners) {
		listener.render(camera);
	}
}
 
Example 4
Source File: Client.java    From riiablo with Apache License 2.0 4 votes vote down vote up
@Override
public void render() {
  Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);

  audio.update();

  Camera camera = viewport.getCamera();
  camera.update();
  batch.setProjectionMatrix(camera.combined);
  shapes.setProjectionMatrix(camera.combined);

  if (DEBUG_VIEWPORTS) {
    shapes.begin(ShapeRenderer.ShapeType.Filled);
    shapes.setColor(Color.DARK_GRAY);
    shapes.rect(0, 0, 854, 480);
    shapes.setColor(Color.GRAY);
    shapes.rect(0, 0, 640, 480);
    shapes.setColor(Color.BLUE);
    shapes.rect(0, 0, 840, 360);
    shapes.setColor(Color.RED);
    shapes.rect(0, 0, 720, 360);
    shapes.setColor(Color.LIGHT_GRAY);
    shapes.rect(0, 0, 640, 360);
    shapes.setColor(Color.WHITE);
    shapes.rect(0, 0, 100, 100);
    shapes.setColor(Color.GREEN);
    shapes.rect(0, 0, 2, viewport.getWorldHeight());
    shapes.rect(0, viewport.getWorldHeight() - 2, viewport.getWorldWidth(), viewport.getWorldHeight());
    shapes.rect(viewport.getWorldWidth() - 2, 0, 2, viewport.getWorldHeight());
    shapes.rect(0, 0, viewport.getWorldWidth(), 2);
    shapes.end();
  }

  super.render();
  cursor.act(Gdx.graphics.getDeltaTime());
  cursor.render(batch);

  Batch b = batch;
  b.setProjectionMatrix(BATCH_RESET);
  b.begin(); {
    batch.setShader(null);
    if (!Riiablo.assets.update(8)) { // TODO: (1 / 60f) - delta  --  remainder of frame time
      drawLoading(b);
    }

    if (drawFpsMethod > 0 || forceDrawFps) {
      drawFps(b);
    }

    console.render(b);
  } b.end();
}
 
Example 5
Source File: CameraController.java    From Cubes with MIT License 4 votes vote down vote up
public CameraController(Camera camera) {
  this.camera = camera;
  camera.position.set(0, 6.5f, 0);
  camera.direction.set(1, 0, 0);
  camera.update();
}