Java Code Examples for cn.nukkit.level.ChunkManager#getChunk()

The following examples show how to use cn.nukkit.level.ChunkManager#getChunk() . You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example 1
Source File: PopulatorGlowStone.java    From Jupiter with GNU General Public License v3.0 6 votes vote down vote up
@Override
public void populate(ChunkManager level, int chunkX, int chunkZ, NukkitRandom random) {
    this.level = level;
    BaseFullChunk chunk = level.getChunk(chunkX, chunkZ);
    int bx = chunkX << 4;
    int bz = chunkZ << 4;
    int tx = bx + 15;
    int tz = bz + 15;
    ObjectOre ore = new ObjectOre(random, type, Block.AIR);
    for (int i = 0; i < ore.type.clusterCount; ++i) {
        int x = random.nextRange(0, 15);
        int z = random.nextRange(0, 15);
        int y = this.getHighestWorkableBlock(chunk, x, z);
        if (y != -1) {
            ore.placeObject(level, bx + x, y, bz + z);
        }
    }
}
 
Example 2
Source File: PopulatorLava.java    From Jupiter with GNU General Public License v3.0 6 votes vote down vote up
@Override
public void populate(ChunkManager level, int chunkX, int chunkZ, NukkitRandom random) {
    this.random = random;
    if (random.nextRange(0, 100) < 5) {
        this.level = level;
        int amount = random.nextRange(0, this.randomAmount + 1) + this.baseAmount;
        BaseFullChunk chunk = level.getChunk(chunkX, chunkZ);
        int bx = chunkX << 4;
        int bz = chunkZ << 4;
        int tx = bx + 15;
        int tz = bz + 15;
        for (int i = 0; i < amount; ++i) {
            int x = random.nextRange(0, 15);
            int z = random.nextRange(0, 15);
            int y = this.getHighestWorkableBlock(chunk, x, z);
            if (y != -1 && chunk.getBlockId(x, y, z) == Block.AIR) {
                chunk.setBlock(x, y, z, Block.LAVA);
                chunk.setBlockLight(x, y, z, Block.light[Block.LAVA]);
                this.lavaSpread(bx + x, y, bz + z);
            }
        }
    }
}
 
Example 3
Source File: PopulatorGroundFire.java    From Jupiter with GNU General Public License v3.0 6 votes vote down vote up
@Override
public void populate(ChunkManager level, int chunkX, int chunkZ, NukkitRandom random) {
    this.level = level;
    BaseFullChunk chunk = level.getChunk(chunkX, chunkZ);
    int bx = chunkX << 4;
    int bz = chunkZ << 4;
    int tx = bx + 15;
    int tz = bz + 15;
    int amount = random.nextRange(0, this.randomAmount + 1) + this.baseAmount;
    for (int i = 0; i < amount; ++i) {
        int x = random.nextRange(0, 15);
        int z = random.nextRange(0, 15);
        int y = this.getHighestWorkableBlock(chunk, x, z);
        if (y != -1 && this.canGroundFireStay(chunk, x, y, z)) {
            chunk.setBlock(x, y, z, Block.FIRE);
            chunk.setBlockLight(x, y, z, Block.light[Block.FIRE]);
        }
    }
}
 
Example 4
Source File: PopulatorGlowStone.java    From Nukkit with GNU General Public License v3.0 6 votes vote down vote up
@Override
public void populate(ChunkManager level, int chunkX, int chunkZ, NukkitRandom random) {
    this.level = level;
    BaseFullChunk chunk = level.getChunk(chunkX, chunkZ);
    int bx = chunkX << 4;
    int bz = chunkZ << 4;
    int tx = bx + 15;
    int tz = bz + 15;
    ObjectOre ore = new ObjectOre(random, type, Block.AIR);
    for (int i = 0; i < ore.type.clusterCount; ++i) {
        int x = random.nextRange(0, 15);
        int z = random.nextRange(0, 15);
        int y = this.getHighestWorkableBlock(chunk, x, z);
        if (y != -1) {
            ore.placeObject(level, bx + x, y, bz + z);
        }
    }
}
 
Example 5
Source File: PopulatorLava.java    From Nukkit with GNU General Public License v3.0 6 votes vote down vote up
@Override
public void populate(ChunkManager level, int chunkX, int chunkZ, NukkitRandom random) {
    this.random = random;
    if (random.nextRange(0, 100) < 5) {
        this.level = level;
        int amount = random.nextRange(0, this.randomAmount + 1) + this.baseAmount;
        BaseFullChunk chunk = level.getChunk(chunkX, chunkZ);
        int bx = chunkX << 4;
        int bz = chunkZ << 4;
        int tx = bx + 15;
        int tz = bz + 15;
        for (int i = 0; i < amount; ++i) {
            int x = random.nextRange(0, 15);
            int z = random.nextRange(0, 15);
            int y = this.getHighestWorkableBlock(chunk, x, z);
            if (y != -1 && chunk.getBlockId(x, y, z) == Block.AIR) {
                chunk.setBlock(x, y, z, Block.LAVA);
                chunk.setBlockLight(x, y, z, Block.light[Block.LAVA]);
                this.lavaSpread(bx + x, y, bz + z);
            }
        }
    }
}
 
Example 6
Source File: PopulatorGroundFire.java    From Nukkit with GNU General Public License v3.0 6 votes vote down vote up
@Override
public void populate(ChunkManager level, int chunkX, int chunkZ, NukkitRandom random) {
    this.level = level;
    BaseFullChunk chunk = level.getChunk(chunkX, chunkZ);
    int bx = chunkX << 4;
    int bz = chunkZ << 4;
    int tx = bx + 15;
    int tz = bz + 15;
    int amount = random.nextRange(0, this.randomAmount + 1) + this.baseAmount;
    for (int i = 0; i < amount; ++i) {
        int x = random.nextRange(0, 15);
        int z = random.nextRange(0, 15);
        int y = this.getHighestWorkableBlock(chunk, x, z);
        if (y != -1 && this.canGroundFireStay(chunk, x, y, z)) {
            chunk.setBlock(x, y, z, Block.FIRE);
            chunk.setBlockLight(x, y, z, Block.light[Block.FIRE]);
        }
    }
}
 
Example 7
Source File: PopulatorGroundCover.java    From Jupiter with GNU General Public License v3.0 5 votes vote down vote up
@Override
public void populate(ChunkManager level, int chunkX, int chunkZ, NukkitRandom random) {
    FullChunk chunk = level.getChunk(chunkX, chunkZ);
    for (int x = 0; x < 16; ++x) {
        for (int z = 0; z < 16; ++z) {
            Biome biome = Biome.getBiome(chunk.getBiomeId(x, z));
            Block[] cover = biome.getGroundCover();
            if (cover != null && cover.length > 0) {
                int diffY = 0;
                if (!cover[0].isSolid()) {
                    diffY = 1;
                }

                byte[] column = chunk.getBlockIdColumn(x, z);
                int y;
                for (y = 127; y > 0; --y) {
                    if (column[y] != 0x00 && !Block.get(column[y] & 0xff).isTransparent()) {
                        break;
                    }
                }
                int startY = Math.min(127, y + diffY);
                int endY = startY - cover.length;
                for (y = startY; y > endY && y >= 0; --y) {
                    Block b = cover[startY - y];
                    if (column[y] == 0x00 && b.isSolid()) {
                        break;
                    }
                    if (b.getDamage() == 0) {
                        chunk.setBlockId(x, y, z, b.getId());
                    } else {
                        chunk.setBlock(x, y, z, b.getId(), b.getDamage());
                    }
                }
            }
        }
    }
}
 
Example 8
Source File: Biome.java    From Nukkit with GNU General Public License v3.0 4 votes vote down vote up
public void populateChunk(ChunkManager level, int chunkX, int chunkZ, NukkitRandom random) {
    FullChunk chunk = level.getChunk(chunkX, chunkZ);
    for (Populator populator : populators) {
        populator.populate(level, chunkX, chunkZ, random, chunk);
    }
}
 
Example 9
Source File: PopulatorGroundCover.java    From Nukkit with GNU General Public License v3.0 4 votes vote down vote up
@Override
public void populate(ChunkManager level, int chunkX, int chunkZ, NukkitRandom random) {
    FullChunk chunk = level.getChunk(chunkX, chunkZ);
    for (int x = 0; x < 16; ++x) {
        for (int z = 0; z < 16; ++z) {
            Biome biome = Biome.getBiome(chunk.getBiomeId(x, z));
            Block[] cover = biome.getGroundCover();
            if (cover != null && cover.length > 0) {
                int diffY = 0;
                if (!cover[0].isSolid()) {
                    diffY = 1;
                }

                int height = chunk.getHeightMap(x, z);
                if (height == 0 || height == 255) height = 126;

                int y;
                for (y = height + 1; y > 0; --y) {
                    int fullId = chunk.getFullBlock(x, y, z);
                    if (fullId != 0 && !Block.get(fullId >> 4).isTransparent()) {
                        break;
                    }
                }
                int startY = Math.min(127, y + diffY);
                int endY = startY - cover.length;
                for (y = startY; y > endY && y >= 0; --y) {
                    Block b = cover[startY - y];
                    int blockId = chunk.getBlockId(x, y, z);
                    if (blockId == 0 && b.isSolid()) {
                        break;
                    }
                    if (b.getDamage() == 0) {
                        chunk.setBlockId(x, y, z, b.getId());
                    } else {
                        chunk.setBlock(x, y, z, b.getId(), b.getDamage());
                    }
                }
            }
        }
    }
}