Java Code Examples for javax.microedition.khronos.opengles.GL10#glLoadIdentity()

The following examples show how to use javax.microedition.khronos.opengles.GL10#glLoadIdentity() . You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example 1
Source File: MyGLRenderer.java    From TikTok with Apache License 2.0 6 votes vote down vote up
@Override
public void onSurfaceChanged(GL10 gl, int width, int height) {
    if (height == 0) { // Prevent A Divide By Zero By
        height = 1; // Making Height Equal One
    }
    this.width = width;
    this.height = height;
    gl.glViewport(0, 0, width, height); // Reset The
    // Current
    // Viewport
    gl.glMatrixMode(GL10.GL_PROJECTION); // Select The Projection Matrix
    gl.glLoadIdentity(); // Reset The Projection Matrix

    // Calculate The Aspect Ratio Of The Window
    GLU.gluPerspective(gl, 45.0f, (float) width / (float) height, 0.1f,
            100.0f);

    gl.glMatrixMode(GL10.GL_MODELVIEW); // Select The Modelview Matrix
    gl.glLoadIdentity();
}
 
Example 2
Source File: Room.java    From BobEngine with GNU Lesser General Public License v2.1 6 votes vote down vote up
/**
 * Gathers the vertex, texture, and index data for each GameObject in this
 * room and passes that information to openGL. Can be called from another
 * room's draw method to draw both rooms at once. If overridden, call
 * super.draw(gl).
 *
 * @param gl OpenGL ES 1.0 object to do pass drawing information to.
 */
public void draw(GL10 gl) {
	// Update camera
	gl.glMatrixMode(GLES10.GL_PROJECTION);
	gl.glLoadIdentity();
	gl.glOrthof(camLeft, camRight, camBottom, camTop, -1, 1);

	// Draw graphics
	gl.glMatrixMode(GLES10.GL_MODELVIEW);
	gl.glLoadIdentity();

	for (int l = 0; l < layers; l++) {
		for (int i = 0; i < renderables.size(); i++) {
			Renderable r = renderables.get(i);

			if (r.getGraphic() != null && r.getGraphic().shouldLoad()) {     // Load the graphic if needed
				getView().getGraphicsHelper().addGraphic(r.getGraphic());
			}

			r.render(gl, l);
		}
	}
}
 
Example 3
Source File: CurlRenderer.java    From Android-Example with Apache License 2.0 6 votes vote down vote up
@Override
public synchronized void onDrawFrame(GL10 gl) {

	mObserver.onDrawFrame();

	gl.glClearColor(Color.red(mBackgroundColor) / 255f,
			Color.green(mBackgroundColor) / 255f,
			Color.blue(mBackgroundColor) / 255f,
			Color.alpha(mBackgroundColor) / 255f);
	gl.glClear(GL10.GL_COLOR_BUFFER_BIT);
	gl.glLoadIdentity();

	if (USE_PERSPECTIVE_PROJECTION) {
		gl.glTranslatef(0, 0, -6f);
	}

	for (int i = 0; i < mCurlMeshes.size(); ++i) {
		mCurlMeshes.get(i).onDrawFrame(gl);
	}
}
 
Example 4
Source File: CurlRenderer.java    From Android-Example with Apache License 2.0 6 votes vote down vote up
@Override
public void onSurfaceChanged(GL10 gl, int width, int height) {
	gl.glViewport(0, 0, width, height);
	mViewportWidth = width;
	mViewportHeight = height;

	float ratio = (float) width / height;
	mViewRect.top = 1.0f;
	mViewRect.bottom = -1.0f;
	mViewRect.left = -ratio;
	mViewRect.right = ratio;
	updatePageRects();

	gl.glMatrixMode(GL10.GL_PROJECTION);
	gl.glLoadIdentity();
	if (USE_PERSPECTIVE_PROJECTION) {
		GLU.gluPerspective(gl, 20f, (float) width / height, .1f, 100f);
	} else {
		GLU.gluOrtho2D(gl, mViewRect.left, mViewRect.right,
				mViewRect.bottom, mViewRect.top);
	}

	gl.glMatrixMode(GL10.GL_MODELVIEW);
	gl.glLoadIdentity();
}
 
Example 5
Source File: LabelMaker.java    From codeexamples-android with Eclipse Public License 1.0 6 votes vote down vote up
/**
 * Begin drawing labels. Sets the OpenGL state for rapid drawing.
 *
 * @param gl
 * @param viewWidth
 * @param viewHeight
 */
public void beginDrawing(GL10 gl, float viewWidth, float viewHeight) {
    checkState(STATE_INITIALIZED, STATE_DRAWING);
    gl.glBindTexture(GL10.GL_TEXTURE_2D, mTextureID);
    gl.glShadeModel(GL10.GL_FLAT);
    gl.glEnable(GL10.GL_BLEND);
    gl.glBlendFunc(GL10.GL_SRC_ALPHA, GL10.GL_ONE_MINUS_SRC_ALPHA);
    gl.glColor4x(0x10000, 0x10000, 0x10000, 0x10000);
    gl.glMatrixMode(GL10.GL_PROJECTION);
    gl.glPushMatrix();
    gl.glLoadIdentity();
    gl.glOrthof(0.0f, viewWidth, 0.0f, viewHeight, 0.0f, 1.0f);
    gl.glMatrixMode(GL10.GL_MODELVIEW);
    gl.glPushMatrix();
    gl.glLoadIdentity();
    // Magic offsets to promote consistent rasterization.
    gl.glTranslatef(0.375f, 0.375f, 0.0f);
}
 
Example 6
Source File: TouchSurfaceView.java    From retrobreaker with MIT License 6 votes vote down vote up
@Override
public void onSurfaceChanged(GL10 gl, int width, int height) {
	mScreenWidth = width;
	mScreenHeight = height;
	
	float ratio = (float) width / height;
	State.setScreenMeasures((2.0f * Config.SCREEN_RATIO) - Config.WALL, 2.0f - Config.WALL);

	// Define a fixed game screen ratio independently of the screen resolution
	if(ratio >= Config.SCREEN_RATIO) {
		int newWidth = Math.round(height * Config.SCREEN_RATIO);
		gl.glViewport((width - newWidth)/2, 0, newWidth, height);
	} else {
		int newHeight = Math.round(width/Config.SCREEN_RATIO);
		gl.glViewport(0, (height - newHeight)/2, width, newHeight);
	}
	gl.glMatrixMode(GL10.GL_PROJECTION);
	gl.glLoadIdentity();
	gl.glOrthof(-Config.SCREEN_RATIO, Config.SCREEN_RATIO, -1.0f, 1.0f, -1.0f, 1.0f);

	Matrix.orthoM(mUnprojectProjMatrix, 0, -Config.SCREEN_RATIO, Config.SCREEN_RATIO, -1.0f, 1.0f, -1.0f, 1.0f);
	Matrix.setIdentityM(mUnprojectViewMatrix, 0);
}
 
Example 7
Source File: RotationVectorDemo.java    From codeexamples-android with Eclipse Public License 1.0 6 votes vote down vote up
public void onDrawFrame(GL10 gl) {
    // clear screen
    gl.glClear(GL10.GL_COLOR_BUFFER_BIT);

    // set-up modelview matrix
    gl.glMatrixMode(GL10.GL_MODELVIEW);
    gl.glLoadIdentity();
    gl.glTranslatef(0, 0, -3.0f);
    gl.glMultMatrixf(mRotationMatrix, 0);

    // draw our object
    gl.glEnableClientState(GL10.GL_VERTEX_ARRAY);
    gl.glEnableClientState(GL10.GL_COLOR_ARRAY);

    mCube.draw(gl);
}
 
Example 8
Source File: BouncyCubeRenderer.java    From opengl with Apache License 2.0 6 votes vote down vote up
public void onDrawFrame(GL10 gl) 
{
	gl.glClearColor(0.0f,0.5f,0.5f,1.0f);
    gl.glClear(GL11.GL_COLOR_BUFFER_BIT | GL11.GL_DEPTH_BUFFER_BIT);

    gl.glMatrixMode(GL11.GL_MODELVIEW);
    gl.glLoadIdentity();
    gl.glTranslatef(0.0f,(float)Math.sin(mTransY), -7.0f);

    gl.glRotatef(mAngle, 0.0f, 1.0f, 0.0f);
    gl.glRotatef(mAngle, 1.0f, 0.0f, 0.0f);

    gl.glEnableClientState(GL11.GL_VERTEX_ARRAY);
    gl.glEnableClientState(GL11.GL_COLOR_ARRAY);

    mCube.draw(gl);

    mTransY += .075f;
    mAngle+=.4;
}
 
Example 9
Source File: RotationVectorDemo.java    From codeexamples-android with Eclipse Public License 1.0 5 votes vote down vote up
public void onSurfaceChanged(GL10 gl, int width, int height) {
    // set view-port
    gl.glViewport(0, 0, width, height);
    // set projection matrix
    float ratio = (float) width / height;
    gl.glMatrixMode(GL10.GL_PROJECTION);
    gl.glLoadIdentity();
    gl.glFrustumf(-ratio, ratio, -1, 1, 1, 10);
}
 
Example 10
Source File: OpenGLRenderer.java    From opengl with Apache License 2.0 5 votes vote down vote up
public void onSurfaceChanged(GL10 gl, int width, int height) {
	// Sets the current view port to the new size.
	gl.glViewport(0, 0, width, height);// OpenGL docs.
	// Select the projection matrix
	gl.glMatrixMode(GL10.GL_PROJECTION);// OpenGL docs.
	// Reset the projection matrix
	gl.glLoadIdentity();// OpenGL docs.
	// Calculate the aspect ratio of the window
	GLU.gluPerspective(gl, 45.0f, (float) width / (float) height,
       0.1f, 100.0f);
	// Select the modelview matrix
	gl.glMatrixMode(GL10.GL_MODELVIEW);// OpenGL docs.
	// Reset the modelview matrix
	gl.glLoadIdentity();// OpenGL docs.
}
 
Example 11
Source File: OpenGLRenderer.java    From opengl with Apache License 2.0 5 votes vote down vote up
public void onDrawFrame(GL10 gl) {
	// Clears the screen and depth buffer.
	gl.glClear(GL10.GL_COLOR_BUFFER_BIT | // OpenGL docs.
                          GL10.GL_DEPTH_BUFFER_BIT);
	// Replace the current matrix with the identity matrix
	gl.glLoadIdentity(); // OpenGL docs

	// Translates 4 units into the screen.
	gl.glTranslatef(0, 0, -4); // OpenGL docs

	// Draw our square.
	square.draw(gl); // ( NEW )
	

}
 
Example 12
Source File: Renderer.java    From augmentedreality with Apache License 2.0 5 votes vote down vote up
public void onSurfaceChanged(GL10 gl, int width, int height) {
	gl.glViewport(0,0,width,height);
	gl.glMatrixMode(GL10.GL_PROJECTION);
       gl.glLoadIdentity();  
       GLU.gluPerspective(gl, 45.0f, ((float)width)/height, 0.11f, 100f);
       gl.glMatrixMode(GL10.GL_MODELVIEW);
       gl.glLoadIdentity();        
}
 
Example 13
Source File: PLRenderer.java    From panoramagl with Apache License 2.0 5 votes vote down vote up
/**
 * render methods
 */

protected void renderScene(GL10 gl, PLIScene scene, PLICamera camera) {
    if (scene != null && camera != null) {
        gl.glMatrixMode(GL10.GL_PROJECTION);
        gl.glLoadIdentity();
        GLU.gluPerspective(gl, camera.getFov(), PLConstants.kPerspectiveAspect, PLConstants.kPerspectiveZNear, PLConstants.kPerspectiveZFar);
        gl.glMatrixMode(GL10.GL_MODELVIEW);
        scene.render(gl, this);
    }
}
 
Example 14
Source File: CubeRenderer.java    From tilt-game-android with MIT License 5 votes vote down vote up
/**
 * Update view-port with the new surface
 * 
 * @param gl the surface
 * @param width new width
 * @param height new height
 */
public void onSurfaceChanged(GL10 gl, int width, int height) {
    // set view-port
    gl.glViewport(0, 0, width, height);
    // set projection matrix
    float ratio = (float) width / height;
    gl.glMatrixMode(GL10.GL_PROJECTION);
    gl.glLoadIdentity();
    gl.glFrustumf(-ratio, ratio, -1, 1, 1, 10);
}
 
Example 15
Source File: TGAGLSurfaceView.java    From TGAReader with MIT License 5 votes vote down vote up
@Override
public void onDrawFrame(GL10 gl) {
	gl.glClearColor(0.5f, 0.5f, 0.5f, 1);
	gl.glClear(GL_DEPTH_BUFFER_BIT|GL_COLOR_BUFFER_BIT);
	
	gl.glEnableClientState(GL10.GL_VERTEX_ARRAY);
	gl.glVertexPointer(3, GL10.GL_FLOAT, 0, positionBuffer);

	gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY);
	gl.glTexCoordPointer(2, GL10.GL_FLOAT, 0, texcoordBuffer);
	
	gl.glEnable(GL_CULL_FACE);
	gl.glCullFace(GL_BACK);
	
	gl.glMatrixMode(GL10.GL_MODELVIEW);
	gl.glLoadIdentity();
	GLU.gluLookAt(gl, 3, 3, 3, 0, 0, 0, 0, 1, 0);
	
	// draw front and back
	draw(gl, tgaTextures[0]);
	
	// draw left and right
	gl.glPushMatrix();
	gl.glRotatef(90, 0, 1, 0);
	draw(gl, tgaTextures[1]);
	gl.glPopMatrix();
	
	// draw top and bottom
	gl.glPushMatrix();
	gl.glRotatef(-90, 1, 0, 0);
	draw(gl, tgaTextures[2]);
	gl.glPopMatrix();
}
 
Example 16
Source File: OpenGLRenderer.java    From opengl with Apache License 2.0 5 votes vote down vote up
public void onSurfaceChanged(GL10 gl, int width, int height) {
	// Sets the current view port to the new size.
	gl.glViewport(0, 0, width, height);// OpenGL docs.
	// Select the projection matrix
	gl.glMatrixMode(GL10.GL_PROJECTION);// OpenGL docs.
	// Reset the projection matrix
	gl.glLoadIdentity();// OpenGL docs.
	// Calculate the aspect ratio of the window
	GLU.gluPerspective(gl, 45.0f, (float) width / (float) height,
       0.1f, 100.0f);
	// Select the modelview matrix
	gl.glMatrixMode(GL10.GL_MODELVIEW);// OpenGL docs.
	// Reset the modelview matrix
	gl.glLoadIdentity();// OpenGL docs.
}
 
Example 17
Source File: TGAGLSurfaceView.java    From TGAReader with MIT License 5 votes vote down vote up
@Override
public void onSurfaceChanged(GL10 gl, int width, int height) {
	gl.glViewport(0, 0, width, height);
	
	gl.glMatrixMode(GL_PROJECTION);
	gl.glLoadIdentity();
	GLU.gluPerspective(gl, 45, (float)width/height, 1, 10);
}
 
Example 18
Source File: OpenGLRenderer.java    From opengl with Apache License 2.0 5 votes vote down vote up
public void onDrawFrame(GL10 gl) {
	// Clears the screen and depth buffer.
	gl.glClear(GL10.GL_COLOR_BUFFER_BIT | // OpenGL docs.
                          GL10.GL_DEPTH_BUFFER_BIT);
	// Replace the current matrix with the identity matrix
	gl.glLoadIdentity(); // OpenGL docs

	// Translates 4 units into the screen.
	gl.glTranslatef(0, 0, -4); // OpenGL docs

	// Draw our square.
	square.draw(gl); // ( NEW )
	

}
 
Example 19
Source File: GLFieldView.java    From homescreenarcade with GNU General Public License v3.0 5 votes vote down vote up
void endGLElements(GL10 gl) {
    vertexListManager.end();

    gl.glEnable(GL10.GL_DITHER);
    gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
    gl.glMatrixMode(GL10.GL_MODELVIEW);
    gl.glLoadIdentity();

    gl.glLineWidth(2);

    vertexListManager.render(gl);
}
 
Example 20
Source File: AndroidOpenGL.java    From opengl with Apache License 2.0 5 votes vote down vote up
public void onSurfaceCreated(GL10 gl, EGLConfig config) {
    gl.glEnableClientState(GL10.GL_VERTEX_ARRAY);

    // configure model space
    gl.glMatrixMode(GL10.GL_MODELVIEW);
    gl.glLoadIdentity();
    GLU.gluLookAt(gl, 0, 0, 10f, 0, 0, 0, 0, 1, 0f);
    gl.glColor4f(1f, 0f, 0f, 1f);
}