Java Code Examples for javax.media.j3d.Transform3D#rotX()
The following examples show how to use
javax.media.j3d.Transform3D#rotX() .
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Example 1
Source File: Java3DWindow.java From GpsPrune with GNU General Public License v2.0 | 5 votes |
/** * Calculate the angles and call them back to the app * @param inFunction function to call for export */ private void callbackRender(Export3dFunction inFunction) { Transform3D trans3d = new Transform3D(); _orbit.getViewingPlatform().getViewPlatformTransform().getTransform(trans3d); Matrix3d matrix = new Matrix3d(); trans3d.get(matrix); Point3d point = new Point3d(0.0, 0.0, 1.0); matrix.transform(point); // Set up initial rotations Transform3D firstTran = new Transform3D(); firstTran.rotY(Math.toRadians(-INITIAL_Y_ROTATION)); Transform3D secondTran = new Transform3D(); secondTran.rotX(Math.toRadians(-INITIAL_X_ROTATION)); // Apply inverse rotations in reverse order to the test point Point3d result = new Point3d(); secondTran.transform(point, result); firstTran.transform(result); // Give the settings to the rendering function inFunction.setCameraCoordinates(result.x, result.y, result.z); inFunction.setAltitudeExaggeration(_altFactor); inFunction.setTerrainDefinition(_terrainDefinition); inFunction.setImageDefinition(_imageDefinition); inFunction.begin(); }
Example 2
Source File: RotatingCube.java From javagame with MIT License | 5 votes |
public BranchGroup createSceneGraph() { BranchGroup bg = new BranchGroup(); // �L���[�u���X���� Transform3D rotate = new Transform3D(); Transform3D tempRotate = new Transform3D(); rotate.rotX(Math.PI / 4.0); tempRotate.rotY(Math.PI / 4.0); rotate.mul(tempRotate); TransformGroup rotateTG = new TransformGroup(rotate); // �L���[�u����]���� TransformGroup spinTG = new TransformGroup(); spinTG.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); // �J���[�L���[�u���쐬����spinTG�ɒlj� ColorCube cube = new ColorCube(0.4); spinTG.addChild(cube); // ��]�^�� Alpha rotationAlpha = new Alpha(-1, 4000); RotationInterpolator rotator = new RotationInterpolator(rotationAlpha, spinTG); // �͈͂��w�� BoundingSphere bounds = new BoundingSphere(); rotator.setSchedulingBounds(bounds); spinTG.addChild(rotator); rotateTG.addChild(spinTG); bg.addChild(rotateTG); return bg; }