Java Code Examples for com.badlogic.gdx.utils.ObjectSet#addAll()

The following examples show how to use com.badlogic.gdx.utils.ObjectSet#addAll() . You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example 1
Source File: GameServicesMultiplayer.java    From dice-heroes with GNU General Public License v3.0 6 votes vote down vote up
@SuppressWarnings("unchecked")
public void loadInvitations(InvitationBuffer invitations) {
    ObjectSet<String> tmp = Pools.obtain(ObjectSet.class);
    tmp.addAll(invites);
    invites.clear();
    for (Invitation invitation : invitations) {
        invites.add(invitation.getInvitationId());
        if (!tmp.contains(invitation.getInvitationId())) {
            showInvitation(invitation);
        }
    }
    tmp.clear();
    Pools.free(tmp);
    Gdx.app.postRunnable(new Runnable() {
        @Override public void run() {
            invitesDispatcher.setState(invites.size);
        }
    });
}
 
Example 2
Source File: SpawnController.java    From dice-heroes with GNU General Public License v3.0 5 votes vote down vote up
@SuppressWarnings("unchecked")
private void autoPlace() {
    if (placed.size > 0) {
        ObjectSet<Creature> tmp = Pools.obtain(ObjectSet.class);
        tmp.addAll(placed);
        for (Creature c : tmp) {
            removeFromPlaced(c);
        }
        tmp.clear();
        Pools.free(tmp);
    }
    Array<Grid2D.Coordinate> coordinates = Pools.obtain(Array.class);
    Set<Map.Entry<Grid2D.Coordinate, Fraction>> spawns = world.level.getElements(LevelElementType.spawn);
    for (Map.Entry<Grid2D.Coordinate, Fraction> e : spawns) {
        if (e.getValue() == world.viewer.fraction) {
            coordinates.add(e.getKey());
        }
    }
    coordinates.shuffle();
    int usedCount = Math.min(creatures.size, coordinates.size);
    Array<Creature> toPlace = Pools.obtain(Array.class);
    toPlace.addAll(creatures);
    toPlace.shuffle();
    toPlace.truncate(usedCount);
    for (Creature creature : toPlace) {
        Grid2D.Coordinate coordinate = coordinates.pop();
        place(creature, coordinate.x(), coordinate.y());
    }
    toPlace.clear();
    coordinates.clear();
    Pools.free(toPlace);
    Pools.free(coordinates);
}
 
Example 3
Source File: KeyMapper.java    From riiablo with Apache License 2.0 5 votes vote down vote up
@Override
@NonNull
public Iterator<MappedKey> iterator() {
  IntMap.Values<ObjectSet<MappedKey>> entries = KEYS.values();
  ObjectSet<MappedKey> uniqueEntries = new ObjectSet<>();
  for (ObjectSet<MappedKey> entry : entries) {
    uniqueEntries.addAll(entry);
  }

  return uniqueEntries.iterator();
}