Java Code Examples for com.badlogic.gdx.utils.Array#first()
The following examples show how to use
com.badlogic.gdx.utils.Array#first() .
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Example 1
Source File: AiWarriorTurnProcessor.java From dice-heroes with GNU General Public License v3.0 | 6 votes |
public static float getWarriorValue(Creature creature, int x, int y) { float value = Attack.findTargets(creature, creature.world).size * 1000; if (creature.getX() == x && creature.getY() == y) value += 100; for (WorldObject o : creature.world) { if (o instanceof Creature) { Creature c = (Creature) o; if (!creature.inRelation(Creature.CreatureRelation.enemy, c)) continue; Array<Coordinate> result = AStar.search(creature.world, creature, c, true); if (result == null || result.size == 0) continue; if (result.first().x == x && result.first().y == y) { float pathValue = 30 - result.size; pathValue = pathValue < 0 ? 0 : pathValue; pathValue *= 200; value += pathValue; } Coordinate.freeAll(result); } } return value; }
Example 2
Source File: TerrainShader.java From Mundus with Apache License 2.0 | 6 votes |
protected void setLights(MundusEnvironment env) { // ambient set(UNIFORM_AMBIENT_LIGHT_COLOR, env.getAmbientLight().color); set(UNIFORM_AMBIENT_LIGHT_INTENSITY, env.getAmbientLight().intensity); // TODO light array for each light type // directional lights final DirectionalLightsAttribute dirLightAttribs = env.get(DirectionalLightsAttribute.class, DirectionalLightsAttribute.Type); final Array<DirectionalLight> dirLights = dirLightAttribs == null ? null : dirLightAttribs.lights; if (dirLights != null && dirLights.size > 0) { final DirectionalLight light = dirLights.first(); set(UNIFORM_DIRECTIONAL_LIGHT_COLOR, light.color); set(UNIFORM_DIRECTIONAL_LIGHT_DIR, light.direction); set(UNIFORM_DIRECTIONAL_LIGHT_INTENSITY, light.intensity); } // TODO point lights, spot lights }
Example 3
Source File: ModelShader.java From Mundus with Apache License 2.0 | 6 votes |
private void setLights(MundusEnvironment env) { // ambient set(UNIFORM_AMBIENT_LIGHT_COLOR, env.getAmbientLight().color); set(UNIFORM_AMBIENT_LIGHT_INTENSITY, env.getAmbientLight().intensity); // TODO light array for each light type // directional lights final DirectionalLightsAttribute dirLightAttribs = env.get(DirectionalLightsAttribute.class, DirectionalLightsAttribute.Type); final Array<DirectionalLight> dirLights = dirLightAttribs == null ? null : dirLightAttribs.lights; if (dirLights != null && dirLights.size > 0) { final DirectionalLight light = dirLights.first(); set(UNIFORM_DIRECTIONAL_LIGHT_COLOR, light.color); set(UNIFORM_DIRECTIONAL_LIGHT_DIR, light.direction); set(UNIFORM_DIRECTIONAL_LIGHT_INTENSITY, light.intensity); } // TODO point lights, spot lights }
Example 4
Source File: LinePath.java From gdx-ai with Apache License 2.0 | 6 votes |
/** Sets up this {@link Path} using the given way points. * @param waypoints The way points of this path. * @throws IllegalArgumentException if {@code waypoints} is {@code null} or empty. */ public void createPath (Array<T> waypoints) { if (waypoints == null || waypoints.size < 2) throw new IllegalArgumentException("waypoints cannot be null and must contain at least two (2) waypoints"); segments = new Array<Segment<T>>(waypoints.size); pathLength = 0; T curr = waypoints.first(); T prev = null; for (int i = 1; i <= waypoints.size; i++) { prev = curr; if (i < waypoints.size) curr = waypoints.get(i); else if (isOpen) break; // keep the path open else curr = waypoints.first(); // close the path Segment<T> segment = new Segment<T>(prev, curr); pathLength += segment.length; segment.cumulativeLength = pathLength; segments.add(segment); } }
Example 5
Source File: Invaders.java From buffer_bci with GNU General Public License v3.0 | 6 votes |
@Override public void create () { Array<Controller> controllers = Controllers.getControllers(); if (controllers.size > 0) { controller = controllers.first(); } Controllers.addListener(controllerListener); setScreen(new MainMenu(this)); music = Gdx.audio.newMusic(Gdx.files.getFileHandle("data/8.12.mp3", FileType.Internal)); music.setLooping(true); music.play(); Gdx.input.setInputProcessor(new InputAdapter() { @Override public boolean keyUp (int keycode) { if (keycode == Keys.ENTER && Gdx.app.getType() == ApplicationType.WebGL) { if (!Gdx.graphics.isFullscreen()) Gdx.graphics.setFullscreenMode(Gdx.graphics.getDisplayModes()[0]); } return true; } }); fps = new FPSLogger(); }
Example 6
Source File: LmlUtils.java From gdx-vfx with Apache License 2.0 | 5 votes |
public static <T extends Actor> T parseLmlTemplate(LmlParser lmlParser, LmlView viewController, FileHandle fileHandle) { // Check if the view controller was added as an action container already. final ActionContainerWrapper acw = lmlParser.getData().getActionContainer(viewController.getViewId()); final ActionContainer actionContainer; if (acw != null) { actionContainer = acw.getActionContainer(); } else { actionContainer = null; } Array<Actor> actors = lmlParser.createView(viewController, fileHandle); if (actionContainer != null) { // LmlParser removes action container after layout parsing. Let's add it back. lmlParser.getData().addActionContainer(viewController.getViewId(), actionContainer); } if (viewController.getStage() != null) { // LmlParser adds created actors directly to the stage after layout parsing. // Now we should remove them manually... for (Actor actor : actors) { actor.remove(); } } return (T) actors.first(); }
Example 7
Source File: Messager.java From uracer-kotd with Apache License 2.0 | 5 votes |
private void update (Position group) { Array<Message> msgs = messages.get(group.ordinal()); for (Message msg : msgs) { // any message? if (msg == null && (msgs.size > 0 && msgs.first() != null)) { // schedule next message to process msg = msgs.first(); msgs.removeValue(msg, true); } // busy or became busy? if (msg != null && !msg.isCompleted()) { // start message if needed if (!msg.started) { msg.started = true; msg.startMs = System.currentTimeMillis(); msg.show(); } // check if finished long much = (long)((System.currentTimeMillis() - msg.startMs) /* URacer.timeMultiplier */); if (msg.isShowComplete() && much >= msg.durationMs) { // message should end msg.hide(); } } } }
Example 8
Source File: AnimationSubView.java From dice-heroes with GNU General Public License v3.0 | 5 votes |
public AnimationSubView(float frameDuration, Array<? extends TextureRegion> regions, Animation.PlayMode playType) { this.animation = new Animation(frameDuration, regions, playType); this.regions = regions; if (regions.size > 0) { TextureRegion region = regions.first(); actor.setSize(region.getRegionWidth(), region.getRegionHeight()); } }
Example 9
Source File: AiDefaultTurnProcessor.java From dice-heroes with GNU General Public License v3.0 | 5 votes |
public static <T> T selectBest(Array<T> elements, Function<T, Float> calc) { BinaryHeap<TypedNode<T>> heap = new BinaryHeap<TypedNode<T>>(9, true); for (T t : elements) { float value = calc.apply(t); heap.add(new TypedNode<T>(t, value)); } if (heap.size == 0) return elements.first(); return heap.peek().t; }
Example 10
Source File: PvpMessageListener.java From dice-heroes with GNU General Public License v3.0 | 5 votes |
private void checkQueue(IParticipant from) { Array<IPvpMessage> messages = queue.get(from); if (messages == null || messages.size == 0) return; int neededIndex = receivedMessagesIndexes.get(from, 0); if (messages.first().packetIdx == neededIndex) { IPvpMessage m = messages.removeIndex(0); receiveMessage(from, m); checkQueue(from); } }
Example 11
Source File: CreatureQueueWindow.java From dice-heroes with GNU General Public License v3.0 | 5 votes |
@Override protected void doShow(Array<Creature> array) { this.array = array; Creature curr = array.first(); creaturesList.clearChildren(); for (int i = 0, n = array.size; i < n; i++) { Creature creature = array.get(i); WorldObjectView view = ViewController.createView(curr.world.viewer, curr.world.playerColors, creature); view.addListener(createListener(creature)); creaturesList.add(view); if (i != n - 1) { creaturesList.add(">>").padTop(-2); } } }
Example 12
Source File: Messager.java From uracer-kotd with Apache License 2.0 | 4 votes |
public boolean isBusy (Position group) { Array<Message> msgs = messages.get(group.ordinal()); return (msgs.size > 0 && msgs.first() != null); }
Example 13
Source File: PackListAdapter.java From gdx-texture-packer-gui with Apache License 2.0 | 4 votes |
public PackModel getSelected() { Array<PackModel> selection = getSelectionManager().getSelection(); if (selection.size == 0) return null; return selection.first(); }
Example 14
Source File: InputFileListAdapter.java From gdx-texture-packer-gui with Apache License 2.0 | 4 votes |
public InputFile getSelected() { Array<InputFile> selection = getSelectionManager().getSelection(); if (selection.size == 0) return null; return selection.first(); }