Java Code Examples for com.badlogic.gdx.utils.Align#left()
The following examples show how to use
com.badlogic.gdx.utils.Align#left() .
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Example 1
Source File: RadialBlurEffect.java From gdx-vfx with Apache License 2.0 | 6 votes |
/** * Specify the zoom origin in {@link Align} bits. * @see Align */ public void setOrigin(int align) { final float originX; final float originY; if ((align & Align.left) != 0) { originX = 0f; } else if ((align & Align.right) != 0) { originX = 1f; } else { originX = 0.5f; } if ((align & Align.bottom) != 0) { originY = 0f; } else if ((align & Align.top) != 0) { originY = 1f; } else { originY = 0.5f; } setOrigin(originX, originY); }
Example 2
Source File: ZoomEffect.java From gdx-vfx with Apache License 2.0 | 6 votes |
/** * Specify the zoom origin in {@link Align} bits. * @see Align */ public void setOrigin(int align) { final float originX; final float originY; if ((align & Align.left) != 0) { originX = 0f; } else if ((align & Align.right) != 0) { originX = 1f; } else { originX = 0.5f; } if ((align & Align.bottom) != 0) { originY = 0f; } else if ((align & Align.top) != 0) { originY = 1f; } else { originY = 0.5f; } setOrigin(originX, originY); }
Example 3
Source File: MenuScreen.java From bladecoder-adventure-engine with Apache License 2.0 | 6 votes |
private int getAlign() { if (getStyle().align == null || "center".equals(getStyle().align)) return Align.center; if ("top".equals(getStyle().align)) return Align.top; if ("bottom".equals(getStyle().align)) return Align.bottom; if ("left".equals(getStyle().align)) return Align.left; if ("right".equals(getStyle().align)) return Align.right; return Align.center; }
Example 4
Source File: AlignUtils.java From bladecoder-adventure-engine with Apache License 2.0 | 6 votes |
public static String getAlign(int align) { switch (align) { case Align.bottomRight: return "bottom-right"; case Align.bottomLeft: return "bottom-left"; case Align.topRight: return "top-right"; case Align.topLeft: return "top-left"; case Align.right: return "right"; case Align.left: return "left"; case Align.bottom: return "bottom"; case Align.top: return "top"; case Align.center: return "center"; } return ""; }
Example 5
Source File: AlignUtils.java From bladecoder-adventure-engine with Apache License 2.0 | 6 votes |
public static int getAlign(String s) { if ("bottom-right".equals(s)) return Align.bottomRight; else if ("bottom-left".equals(s)) return Align.bottomLeft; else if ("top-right".equals(s)) return Align.topRight; else if ("top-left".equals(s)) return Align.topLeft; else if ("right".equals(s)) return Align.right; else if ("left".equals(s)) return Align.left; else if ("bottom".equals(s)) return Align.bottom; else if ("top".equals(s)) return Align.top; else if ("center".equals(s)) return Align.center; return 0; }
Example 6
Source File: CCLabel.java From cocos-ui-libgdx with Apache License 2.0 | 5 votes |
@Override public Actor parse(CocoStudioUIEditor editor, ObjectData widget) { final TTFLabelStyle labelStyle = editor.createLabelStyle(widget, widget.getLabelText(), editor.getColor(widget.getCColor(), 0)); TTFLabel label = new TTFLabel(widget.getLabelText(), labelStyle); // 水平 int h = Integer.MAX_VALUE; if ("HT_Center".equals(widget.getHorizontalAlignmentType())) { h = Align.center; } else if ("HT_Left".equals(widget.getHorizontalAlignmentType())) { h = Align.left; } else if ("HT_Right".equals(widget.getHorizontalAlignmentType())) { h = Align.right; } // 垂直 int v = Integer.MAX_VALUE; if ("HT_Center".equals(widget.getVerticalAlignmentType())) { v = Align.center; } else if ("HT_Top".equals(widget.getVerticalAlignmentType())) { v = Align.top; } else if ("HT_Bottom".equals(widget.getVerticalAlignmentType())) { v = Align.bottom; } if (v != Integer.MAX_VALUE) { label.setAlignment(h, v); } return label; }
Example 7
Source File: ToastManager.java From gdx-texture-packer-gui with Apache License 2.0 | 5 votes |
private void updateToastsPositions () { boolean bottom = (alignment & Align.bottom) != 0; boolean left = (alignment & Align.left) != 0; float y = bottom ? screenPadding : root.getHeight() - screenPadding; for (Toast toast : toasts) { Table table = toast.getMainTable(); table.setPosition( left ? screenPadding : root.getWidth() - table.getWidth() - screenPadding, bottom ? y : y - table.getHeight()); y += (table.getHeight() + messagePadding) * (bottom ? 1 : -1); } }
Example 8
Source File: ToastManager.java From vis-ui with Apache License 2.0 | 5 votes |
private void updateToastsPositions () { boolean bottom = (alignment & Align.bottom) != 0; boolean left = (alignment & Align.left) != 0; float y = bottom ? screenPaddingY : root.getHeight() - screenPaddingY; for (Toast toast : toasts) { Table table = toast.getMainTable(); table.setPosition( left ? screenPaddingX : root.getWidth() - table.getWidth() - screenPaddingX, bottom ? y : y - table.getHeight()); y += (table.getHeight() + messagePadding) * (bottom ? 1 : -1); } }
Example 9
Source File: TextRenderer.java From bladecoder-adventure-engine with Apache License 2.0 | 5 votes |
public static float getAlignDx(float width, int align) { if ((align & Align.left) != 0) return 0; else if ((align & Align.right) != 0) return -width; else if ((align & Align.center) != 0) return -width / 2.0f; return -width / 2.0f; }
Example 10
Source File: AnimationRenderer.java From bladecoder-adventure-engine with Apache License 2.0 | 5 votes |
public static float getAlignDx(float width, int align) { if ((align & Align.left) != 0) return 0; else if ((align & Align.right) != 0) return -width; else if ((align & Align.center) != 0) return -width / 2.0f; return -width / 2.0f; }
Example 11
Source File: TabbedPane.java From gdx-ai with Apache License 2.0 | 5 votes |
private void initialize () { setTouchable(Touchable.enabled); tabTitleTable = new Table(); tabBodyStack = new Stack(); selectedIndex = -1; // Create 1st row Cell<?> leftCell = add(new Image(style.titleBegin)); Cell<?> midCell = add(tabTitleTable); Cell<?> rightCell = add(new Image(style.titleEnd)); switch (tabTitleAlign) { case Align.left: leftCell.width(((Image)leftCell.getActor()).getWidth()).bottom(); midCell.left(); rightCell.expandX().fillX().bottom(); break; case Align.right: leftCell.expandX().fillX().bottom(); midCell.right(); rightCell.width(((Image)rightCell.getActor()).getWidth()).bottom(); break; case Align.center: leftCell.expandX().fillX().bottom(); midCell.center(); rightCell.expandX().fillX().bottom(); break; default: throw new IllegalArgumentException("TabbedPane align must be one of left, center, right"); } // Create 2nd row row(); Table t = new Table(); t.setBackground(style.bodyBackground); t.add(tabBodyStack); add(t).colspan(3).expand().fill(); }
Example 12
Source File: GameOverScreen.java From libgdx-2d-tutorial with MIT License | 4 votes |
@Override public void render (float delta) { Gdx.gl.glClearColor(0, 0, 0, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); game.batch.begin(); game.scrollingBackground.updateAndRender(delta, game.batch); game.batch.draw(gameOverBanner, SpaceGame.WIDTH / 2 - BANNER_WIDTH / 2, SpaceGame.HEIGHT - BANNER_HEIGHT - 15, BANNER_WIDTH, BANNER_HEIGHT); GlyphLayout scoreLayout = new GlyphLayout(scoreFont, "Score: \n" + score, Color.WHITE, 0, Align.left, false); GlyphLayout highscoreLayout = new GlyphLayout(scoreFont, "Highscore: \n" + highscore, Color.WHITE, 0, Align.left, false); scoreFont.draw(game.batch, scoreLayout, SpaceGame.WIDTH / 2 - scoreLayout.width / 2, SpaceGame.HEIGHT - BANNER_HEIGHT - 15 * 2); scoreFont.draw(game.batch, highscoreLayout, SpaceGame.WIDTH / 2 - highscoreLayout.width / 2, SpaceGame.HEIGHT - BANNER_HEIGHT - scoreLayout.height - 15 * 3); float touchX = game.cam.getInputInGameWorld().x, touchY = SpaceGame.HEIGHT - game.cam.getInputInGameWorld().y; GlyphLayout tryAgainLayout = new GlyphLayout(scoreFont, "Try Again"); GlyphLayout mainMenuLayout = new GlyphLayout(scoreFont, "Main Menu"); float tryAgainX = SpaceGame.WIDTH / 2 - tryAgainLayout.width /2; float tryAgainY = SpaceGame.HEIGHT / 2 - tryAgainLayout.height / 2; float mainMenuX = SpaceGame.WIDTH / 2 - mainMenuLayout.width /2; float mainMenuY = SpaceGame.HEIGHT / 2 - mainMenuLayout.height / 2 - tryAgainLayout.height - 15; //Checks if hovering over try again button if (touchX >= tryAgainX && touchX < tryAgainX + tryAgainLayout.width && touchY >= tryAgainY - tryAgainLayout.height && touchY < tryAgainY) tryAgainLayout.setText(scoreFont, "Try Again", Color.YELLOW, 0, Align.left, false); //Checks if hovering over main menu button if (touchX >= mainMenuX && touchX < mainMenuX + mainMenuLayout.width && touchY >= mainMenuY - mainMenuLayout.height && touchY < mainMenuY) mainMenuLayout.setText(scoreFont, "Main Menu", Color.YELLOW, 0, Align.left, false); //If try again and main menu is being pressed if (Gdx.input.isTouched()) { //Try again if (touchX > tryAgainX && touchX < tryAgainX + tryAgainLayout.width && touchY > tryAgainY - tryAgainLayout.height && touchY < tryAgainY) { this.dispose(); game.batch.end(); game.setScreen(new MainGameScreen(game)); return; } //main menu if (touchX > mainMenuX && touchX < mainMenuX + mainMenuLayout.width && touchY > mainMenuY - mainMenuLayout.height && touchY < mainMenuY) { this.dispose(); game.batch.end(); game.setScreen(new MainMenuScreen(game)); return; } } //Draw buttons scoreFont.draw(game.batch, tryAgainLayout, tryAgainX, tryAgainY); scoreFont.draw(game.batch, mainMenuLayout, mainMenuX, mainMenuY); game.batch.end(); }
Example 13
Source File: EditWidget.java From skin-composer with MIT License | 4 votes |
@Override public void layout() { super.layout(); temp.set(0, 0); if (followActor != null) { followActor.localToStageCoordinates(temp); stageToLocalCoordinates(temp); setBounds(temp.x, temp.y, followActor.getWidth(), followActor.getHeight()); } else if (cell != null) { var table = cell.getTable(); temp.set(table.getPadLeft(), table.getPadBottom()); var contentWidth = 0f; var contentHeight = 0f; for (int i = 0; i < table.getColumns(); i++) { contentWidth += table.getColumnWidth(i); } for (int i = 0; i < table.getRows(); i++) { contentHeight += table.getRowHeight(i); } if ((table.getAlign() & Align.right) != 0) { temp.add(table.getWidth() - contentWidth - table.getPadLeft() - table.getPadRight(), 0); } else if ((table.getAlign() & Align.left) == 0) { temp.add((table.getWidth() - contentWidth - table.getPadLeft() - table.getPadRight()) / 2, 0); } if ((table.getAlign() & Align.top) != 0) { temp.add(0, table.getHeight() - contentHeight - table.getPadBottom() - table.getPadTop()); } else if ((table.getAlign() & Align.bottom) == 0) { temp.add(0, (table.getHeight() - contentHeight - table.getPadBottom() - table.getPadTop()) / 2); } table.localToStageCoordinates(temp); stageToLocalCoordinates(temp); var xpos = 0f; var ypos = 0f; for (int i = 0; i < cell.getColumn(); i++) { xpos += table.getColumnWidth(i); } for (int i = table.getRows() - 1; i > cell.getRow(); i--) { ypos += table.getRowHeight(i); } var cellWidth = 0; for (int i = cell.getColumn(); i < cell.getColumn() + cell.getColspan(); i++) { cellWidth += table.getColumnWidth(i); } setBounds(temp.x + xpos, temp.y + ypos, cellWidth, table.getRowHeight(cell.getRow())); } }
Example 14
Source File: SpellsQuickPanel.java From riiablo with Apache License 2.0 | 4 votes |
public SpellsQuickPanel(final HotkeyButton o, final boolean leftSkills) { this.observer = o; this.leftSkills = leftSkills; Riiablo.assets.load(SkilliconDescriptor); Riiablo.assets.finishLoadingAsset(SkilliconDescriptor); Skillicon = Riiablo.assets.get(SkilliconDescriptor); CharSkilliconDescriptor = new AssetDescriptor[7]; CharSkillicon = new DC6[CharSkilliconDescriptor.length]; for (int i = 0; i < CharSkilliconDescriptor.length; i++) { CharSkilliconDescriptor[i] = new AssetDescriptor<>(SPELLS_PATH + CharacterClass.get(i).spellIcons + ".DC6", DC6.class, DC6Loader.DC6Parameters.COMBINE); Riiablo.assets.load(CharSkilliconDescriptor[i]); Riiablo.assets.finishLoadingAsset(CharSkilliconDescriptor[i]); CharSkillicon[i] = Riiablo.assets.get(CharSkilliconDescriptor[i]); } SIZE = Gdx.app.getType() == Application.ApplicationType.Android ? 64 : 48; ALIGN = leftSkills ? Align.left : Align.right; keyMappings = new ObjectMap<>(31); tables = new Table[5]; for (int i = tables.length - 1; i >= 0; i--) { Table table = tables[i] = new Table(); add(table).align(ALIGN).row(); } pack(); //setDebug(true, true); mappedKeyListener = new MappedKeyStateAdapter() { @Override public void onPressed(MappedKey key, int keycode) { HotkeyButton button = keyMappings.get(key); if (button == null) return; // TODO: Assign ControlPanel controlPanel = Riiablo.game.controlPanel; if (leftSkills) { controlPanel.getLeftSkill().copy(button); } else { controlPanel.getRightSkill().copy(button); } } }; for (MappedKey Skill : Keys.Skill) Skill.addStateListener(mappedKeyListener); Riiablo.charData.addSkillListener(this); }