Java Code Examples for cn.nukkit.level.format.generic.BaseFullChunk#setBlockLight()

The following examples show how to use cn.nukkit.level.format.generic.BaseFullChunk#setBlockLight() . You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example 1
Source File: PopulatorLava.java    From Jupiter with GNU General Public License v3.0 6 votes vote down vote up
@Override
public void populate(ChunkManager level, int chunkX, int chunkZ, NukkitRandom random) {
    this.random = random;
    if (random.nextRange(0, 100) < 5) {
        this.level = level;
        int amount = random.nextRange(0, this.randomAmount + 1) + this.baseAmount;
        BaseFullChunk chunk = level.getChunk(chunkX, chunkZ);
        int bx = chunkX << 4;
        int bz = chunkZ << 4;
        int tx = bx + 15;
        int tz = bz + 15;
        for (int i = 0; i < amount; ++i) {
            int x = random.nextRange(0, 15);
            int z = random.nextRange(0, 15);
            int y = this.getHighestWorkableBlock(chunk, x, z);
            if (y != -1 && chunk.getBlockId(x, y, z) == Block.AIR) {
                chunk.setBlock(x, y, z, Block.LAVA);
                chunk.setBlockLight(x, y, z, Block.light[Block.LAVA]);
                this.lavaSpread(bx + x, y, bz + z);
            }
        }
    }
}
 
Example 2
Source File: PopulatorGroundFire.java    From Jupiter with GNU General Public License v3.0 6 votes vote down vote up
@Override
public void populate(ChunkManager level, int chunkX, int chunkZ, NukkitRandom random) {
    this.level = level;
    BaseFullChunk chunk = level.getChunk(chunkX, chunkZ);
    int bx = chunkX << 4;
    int bz = chunkZ << 4;
    int tx = bx + 15;
    int tz = bz + 15;
    int amount = random.nextRange(0, this.randomAmount + 1) + this.baseAmount;
    for (int i = 0; i < amount; ++i) {
        int x = random.nextRange(0, 15);
        int z = random.nextRange(0, 15);
        int y = this.getHighestWorkableBlock(chunk, x, z);
        if (y != -1 && this.canGroundFireStay(chunk, x, y, z)) {
            chunk.setBlock(x, y, z, Block.FIRE);
            chunk.setBlockLight(x, y, z, Block.light[Block.FIRE]);
        }
    }
}
 
Example 3
Source File: PopulatorLava.java    From Nukkit with GNU General Public License v3.0 6 votes vote down vote up
@Override
public void populate(ChunkManager level, int chunkX, int chunkZ, NukkitRandom random) {
    this.random = random;
    if (random.nextRange(0, 100) < 5) {
        this.level = level;
        int amount = random.nextRange(0, this.randomAmount + 1) + this.baseAmount;
        BaseFullChunk chunk = level.getChunk(chunkX, chunkZ);
        int bx = chunkX << 4;
        int bz = chunkZ << 4;
        int tx = bx + 15;
        int tz = bz + 15;
        for (int i = 0; i < amount; ++i) {
            int x = random.nextRange(0, 15);
            int z = random.nextRange(0, 15);
            int y = this.getHighestWorkableBlock(chunk, x, z);
            if (y != -1 && chunk.getBlockId(x, y, z) == Block.AIR) {
                chunk.setBlock(x, y, z, Block.LAVA);
                chunk.setBlockLight(x, y, z, Block.light[Block.LAVA]);
                this.lavaSpread(bx + x, y, bz + z);
            }
        }
    }
}
 
Example 4
Source File: PopulatorGroundFire.java    From Nukkit with GNU General Public License v3.0 6 votes vote down vote up
@Override
public void populate(ChunkManager level, int chunkX, int chunkZ, NukkitRandom random) {
    this.level = level;
    BaseFullChunk chunk = level.getChunk(chunkX, chunkZ);
    int bx = chunkX << 4;
    int bz = chunkZ << 4;
    int tx = bx + 15;
    int tz = bz + 15;
    int amount = random.nextRange(0, this.randomAmount + 1) + this.baseAmount;
    for (int i = 0; i < amount; ++i) {
        int x = random.nextRange(0, 15);
        int z = random.nextRange(0, 15);
        int y = this.getHighestWorkableBlock(chunk, x, z);
        if (y != -1 && this.canGroundFireStay(chunk, x, y, z)) {
            chunk.setBlock(x, y, z, Block.FIRE);
            chunk.setBlockLight(x, y, z, Block.light[Block.FIRE]);
        }
    }
}
 
Example 5
Source File: Nether.java    From Nukkit with GNU General Public License v3.0 5 votes vote down vote up
@Override
public void generateChunk(int chunkX, int chunkZ) {
    int baseX = chunkX << 4;
    int baseZ = chunkZ << 4;
    this.nukkitRandom.setSeed(chunkX * localSeed1 ^ chunkZ * localSeed2 ^ this.level.getSeed());

    BaseFullChunk chunk = level.getChunk(chunkX, chunkZ);

    for (int x = 0; x < 16; ++x) {
        for (int z = 0; z < 16; ++z) {
            Biome biome = EnumBiome.HELL.biome;
            chunk.setBiomeId(x, z, biome.getId());

            chunk.setBlockId(x, 0, z, Block.BEDROCK);
            for (int y = 115; y < 127; ++y) {
                chunk.setBlockId(x, y, z, Block.NETHERRACK);
            }
            chunk.setBlockId(x, 127, z, Block.BEDROCK);
            for (int y = 1; y < 127; ++y) {
                if (getNoise(baseX | x, y, baseZ | z) > 0) {
                    chunk.setBlockId(x, y, z, Block.NETHERRACK);
                } else if (y <= this.lavaHeight) {
                    chunk.setBlockId(x, y, z, Block.STILL_LAVA);
                    chunk.setBlockLight(x, y + 1, z, 15);
                }
            }
        }
    }
    for (Populator populator : this.generationPopulators) {
        populator.populate(this.level, chunkX, chunkZ, this.nukkitRandom, chunk);
    }
}
 
Example 6
Source File: NukkitQueue.java    From FastAsyncWorldedit with GNU General Public License v3.0 5 votes vote down vote up
@Override
public boolean removeSectionLighting(BaseFullChunk section, int layer, boolean hasSky) {
    int minY = layer << 4;
    int maxY = minY + 15;
    for (int y = minY; y < maxY; y++) {
        for (int z = 0; z < 16; z++) {
            for (int x = 0; x < 16; x++) {
                section.setBlockSkyLight(x, y, z, 0);
                section.setBlockLight(x, y, z, 0);
            }
        }
    }
    return true;
}
 
Example 7
Source File: NukkitQueue.java    From FastAsyncWorldedit with GNU General Public License v3.0 5 votes vote down vote up
@Override
public boolean removeLighting(BaseFullChunk sections, RelightMode mode, boolean hasSky) {
    for (int y = 0; y < 256; y++) {
        for (int z = 0; z < 16; z++) {
            for (int x = 0; x < 16; x++) {
                sections.setBlockSkyLight(x, y, z, 0);
                sections.setBlockLight(x, y, z, 0);
            }
        }
    }
    return true;
}
 
Example 8
Source File: NukkitQueue.java    From FastAsyncWorldedit with GNU General Public License v3.0 4 votes vote down vote up
@Override
public void setBlockLight(BaseFullChunk chunkSection, int x, int y, int z, int value) {
    chunkSection.setBlockLight(x & 15, y, z & 15, value);
}