Java Code Examples for com.jme3.texture.Image#setHeight()

The following examples show how to use com.jme3.texture.Image#setHeight() . You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example 1
Source File: MipMapGenerator.java    From jmonkeyengine with BSD 3-Clause "New" or "Revised" License 6 votes vote down vote up
public static void resizeToPowerOf2(Image image){
    BufferedImage original = ImageToAwt.convert(image, false, true, 0);
    int potWidth = FastMath.nearestPowerOfTwo(image.getWidth());
    int potHeight = FastMath.nearestPowerOfTwo(image.getHeight());
    int potSize = Math.max(potWidth, potHeight);

    BufferedImage scaled = scaleDown(original, potSize, potSize);

    AWTLoader loader = new AWTLoader();
    Image output = loader.load(scaled, false);

    image.setWidth(potSize);
    image.setHeight(potSize);
    image.setDepth(0);
    image.setData(output.getData(0));
    image.setFormat(output.getFormat());
    image.setMipMapSizes(null);
}
 
Example 2
Source File: MipMapGenerator.java    From MikuMikuStudio with BSD 2-Clause "Simplified" License 6 votes vote down vote up
public static void resizeToPowerOf2(Image image){
    BufferedImage original = ImageToAwt.convert(image, false, true, 0);
    int potWidth = FastMath.nearestPowerOfTwo(image.getWidth());
    int potHeight = FastMath.nearestPowerOfTwo(image.getHeight());
    int potSize = Math.max(potWidth, potHeight);

    BufferedImage scaled = scaleDown(original, potSize, potSize);

    AWTLoader loader = new AWTLoader();
    Image output = loader.load(scaled, false);

    image.setWidth(potSize);
    image.setHeight(potSize);
    image.setDepth(0);
    image.setData(output.getData(0));
    image.setFormat(output.getFormat());
    image.setMipMapSizes(null);
}
 
Example 3
Source File: CombinedTexture.java    From MikuMikuStudio with BSD 2-Clause "Simplified" License 6 votes vote down vote up
/**
 * This method scales the given texture to the given size.
 * 
 * @param texture
 *            the texture to be scaled
 * @param width
 *            new width of the texture
 * @param height
 *            new height of the texture
 */
private void scale(Texture2D texture, int width, int height) {
    // first determine if scaling is required
    boolean scaleRequired = texture.getImage().getWidth() != width || texture.getImage().getHeight() != height;

    if (scaleRequired) {
        Image image = texture.getImage();
        BufferedImage sourceImage = ImageToAwt.convert(image, false, true, 0);

        int sourceWidth = sourceImage.getWidth();
        int sourceHeight = sourceImage.getHeight();

        BufferedImage targetImage = new BufferedImage(width, height, sourceImage.getType());

        Graphics2D g = targetImage.createGraphics();
        g.setRenderingHint(RenderingHints.KEY_INTERPOLATION, RenderingHints.VALUE_INTERPOLATION_BILINEAR);
        g.drawImage(sourceImage, 0, 0, width, height, 0, 0, sourceWidth, sourceHeight, null);
        g.dispose();

        Image output = new ImageLoader().load(targetImage, false);
        image.setWidth(width);
        image.setHeight(height);
        image.setData(output.getData(0));
        image.setFormat(output.getFormat());
    }
}