Java Code Examples for com.jme3.bullet.PhysicsSpace#AXIS_Y

The following examples show how to use com.jme3.bullet.PhysicsSpace#AXIS_Y . You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example 1
Source File: RangeOfMotion.java    From jmonkeyengine with BSD 3-Clause "New" or "Revised" License 6 votes vote down vote up
/**
 * Instantiate a preset for rotation on a single axis.
 *
 * @param axisIndex which axis: 0→X, 1→Y, 2→Z
 */
public RangeOfMotion(int axisIndex) {
    switch (axisIndex) {
        case PhysicsSpace.AXIS_X:
            maxX = 1f;
            minX = -1f;
            break;
        case PhysicsSpace.AXIS_Y:
            maxY = 1f;
            minY = -1f;
            break;
        case PhysicsSpace.AXIS_Z:
            maxZ = 1f;
            minZ = -1f;
            break;
        default:
            String msg = String.format("axisIndex=%d", axisIndex);
            throw new IllegalArgumentException(msg);
    }
}
 
Example 2
Source File: RangeOfMotion.java    From jmonkeyengine with BSD 3-Clause "New" or "Revised" License 6 votes vote down vote up
/**
 * Read the maximum rotation around the indexed axis.
 *
 * @param axisIndex which axis: 0→X, 1→Y, 2→Z
 *
 * @return the rotation angle (in radians)
 */
public float getMaxRotation(int axisIndex) {
    float result;
    switch (axisIndex) {
        case PhysicsSpace.AXIS_X:
            result = maxX;
            break;
        case PhysicsSpace.AXIS_Y:
            result = maxY;
            break;
        case PhysicsSpace.AXIS_Z:
            result = maxZ;
            break;
        default:
            String msg = String.format("axisIndex=%d", axisIndex);
            throw new IllegalArgumentException(msg);
    }

    return result;
}
 
Example 3
Source File: RangeOfMotion.java    From jmonkeyengine with BSD 3-Clause "New" or "Revised" License 6 votes vote down vote up
/**
 * Read the minimum rotation around the indexed axis.
 *
 * @param axisIndex which axis: 0→X, 1→Y, 2→Z
 *
 * @return the rotation angle (in radians)
 */
public float getMinRotation(int axisIndex) {
    float result;
    switch (axisIndex) {
        case PhysicsSpace.AXIS_X:
            result = minX;
            break;
        case PhysicsSpace.AXIS_Y:
            result = minY;
            break;
        case PhysicsSpace.AXIS_Z:
            result = minZ;
            break;
        default:
            String msg = String.format("axisIndex=%d", axisIndex);
            throw new IllegalArgumentException(msg);
    }

    return result;
}
 
Example 4
Source File: TestRagDoll.java    From jmonkeyengine with BSD 3-Clause "New" or "Revised" License 5 votes vote down vote up
private Node createLimb(float width, float height, Vector3f location, boolean rotate) {
    int axis = rotate ? PhysicsSpace.AXIS_X : PhysicsSpace.AXIS_Y;
    CapsuleCollisionShape shape = new CapsuleCollisionShape(width, height, axis);
    Node node = new Node("Limb");
    RigidBodyControl rigidBodyControl = new RigidBodyControl(shape, 1);
    node.setLocalTranslation(location);
    node.addControl(rigidBodyControl);
    return node;
}
 
Example 5
Source File: ConeCollisionShape.java    From jmonkeyengine with BSD 3-Clause "New" or "Revised" License 5 votes vote down vote up
/**
 * Instantiate a cone shape oriented along the Y axis.
 *
 * @param radius the desired radius (≥0)
 * @param height the desired height (≥0)
 */
public ConeCollisionShape(float radius, float height) {
    this.radius = radius;
    this.height = height;
    this.axis = PhysicsSpace.AXIS_Y;
    createShape();
}
 
Example 6
Source File: ConeCollisionShape.java    From jmonkeyengine with BSD 3-Clause "New" or "Revised" License 5 votes vote down vote up
/**
 * Creates a new cone collision shape with the given height, radius and default Y axis.
 *
 * @param radius The radius of the cone in world units.
 * @param height The height of the cone in world units.
 */
public ConeCollisionShape(float radius, float height) {
    this.radius = radius;
    this.height = height;
    this.axis = PhysicsSpace.AXIS_Y;
    createShape();
}
 
Example 7
Source File: ConeCollisionShape.java    From jmonkeyengine with BSD 3-Clause "New" or "Revised" License 5 votes vote down vote up
protected void createShape() {
    if (axis == PhysicsSpace.AXIS_X) {
        cShape = new ConeShapeX(radius, height);
    } else if (axis == PhysicsSpace.AXIS_Y) {
        cShape = new ConeShape(radius, height);
    } else if (axis == PhysicsSpace.AXIS_Z) {
        cShape = new ConeShapeZ(radius, height);
    } else {
        throw new UnsupportedOperationException("Unexpected axis: " + axis);
    }
    cShape.setLocalScaling(Converter.convert(getScale()));
    cShape.setMargin(margin);
}
 
Example 8
Source File: ConeCollisionShape.java    From MikuMikuStudio with BSD 2-Clause "Simplified" License 5 votes vote down vote up
protected void createShape() {
    if (axis == PhysicsSpace.AXIS_X) {
        cShape = new ConeShapeX(radius, height);
    } else if (axis == PhysicsSpace.AXIS_Y) {
        cShape = new ConeShape(radius, height);
    } else if (axis == PhysicsSpace.AXIS_Z) {
        cShape = new ConeShapeZ(radius, height);
    }
    cShape.setLocalScaling(Converter.convert(getScale()));
    cShape.setMargin(margin);
}
 
Example 9
Source File: TestRagDoll.java    From MikuMikuStudio with BSD 2-Clause "Simplified" License 5 votes vote down vote up
private Node createLimb(float width, float height, Vector3f location, boolean rotate) {
    int axis = rotate ? PhysicsSpace.AXIS_X : PhysicsSpace.AXIS_Y;
    CapsuleCollisionShape shape = new CapsuleCollisionShape(width, height, axis);
    Node node = new Node("Limb");
    RigidBodyControl rigidBodyControl = new RigidBodyControl(shape, 1);
    node.setLocalTranslation(location);
    node.addControl(rigidBodyControl);
    return node;
}
 
Example 10
Source File: ConeCollisionShape.java    From MikuMikuStudio with BSD 2-Clause "Simplified" License 4 votes vote down vote up
public ConeCollisionShape(float radius, float height) {
    this.radius = radius;
    this.height = radius;
    this.axis = PhysicsSpace.AXIS_Y;
    createShape();
}
 
Example 11
Source File: ConeCollisionShape.java    From MikuMikuStudio with BSD 2-Clause "Simplified" License 4 votes vote down vote up
public ConeCollisionShape(float radius, float height) {
    this.radius = radius;
    this.height = radius;
    this.axis = PhysicsSpace.AXIS_Y;
    createShape();
}