Java Code Examples for org.lwjgl.input.Mouse#create()

The following examples show how to use org.lwjgl.input.Mouse#create() . You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example 1
Source File: LwjglMouseInput.java    From jmonkeyengine with BSD 3-Clause "New" or "Revised" License 6 votes vote down vote up
@Override
public void initialize() {
    if (!context.isRenderable())
        return;

    try {
        Mouse.create();
        logger.fine("Mouse created.");
        supportHardwareCursor = (Cursor.getCapabilities() & Cursor.CURSOR_ONE_BIT_TRANSPARENCY) != 0;

        // Recall state that was set before initialization
        Mouse.setGrabbed(!cursorVisible);
    } catch (LWJGLException ex) {
        logger.log(Level.SEVERE, "Error while creating mouse", ex);
    }

    if (listener != null) {
        sendFirstMouseEvent();
    }
}
 
Example 2
Source File: Game.java    From FEMultiplayer with GNU General Public License v3.0 5 votes vote down vote up
public void init(int width, int height, String name) {
	time = System.nanoTime();
	
	windowWidth = width*scaleX;
	windowHeight = height*scaleY;

	try {
		Display.setDisplayMode(new DisplayMode(windowWidth, windowHeight));
		Display.create();
		Display.setTitle(name);
		Keyboard.create();
		Keyboard.enableRepeatEvents(true);
		Mouse.create();
		glContextExists = true;
	} catch (LWJGLException e) {
		e.printStackTrace();
		System.exit(0);
	}
	
	//init OpenGL
	glEnable(GL_DEPTH_TEST);
	glDepthFunc(GL_LEQUAL);
	glEnable(GL_ALPHA_TEST);
	glAlphaFunc(GL_GREATER, 0.01f);
	glEnable(GL_TEXTURE_2D);
	glShadeModel(GL_SMOOTH);
	glClearDepth(1.0f);
	glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
	glEnable(GL_BLEND);
	glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
	glViewport(0, 0, windowWidth, windowHeight);
	glMatrixMode(GL_PROJECTION);
	glLoadIdentity();
	glOrtho(0, windowWidth/scaleX, windowHeight/scaleY, 0, 1, -1);		//It's basically a camera
	glMatrixMode(GL_MODELVIEW);
	
	keys = new ArrayList<KeyboardEvent>();
	mouseEvents = new ArrayList<MouseEvent>();
}
 
Example 3
Source File: Window.java    From 3DGameEngine with Apache License 2.0 5 votes vote down vote up
public static void CreateWindow(int width, int height, String title)
{
	Display.setTitle(title);
	try 
	{
		Display.setDisplayMode(new DisplayMode(width, height));
		Display.create();
		Keyboard.create();
		Mouse.create();
	} 
	catch (LWJGLException e) 
	{
		e.printStackTrace();
	}
}
 
Example 4
Source File: LwjglMouseInput.java    From MikuMikuStudio with BSD 2-Clause "Simplified" License 5 votes vote down vote up
public void initialize() {
    if (!context.isRenderable())
        return;

    try {
        Mouse.create();
        logger.info("Mouse created.");
        supportHardwareCursor = (Cursor.getCapabilities() & Cursor.CURSOR_ONE_BIT_TRANSPARENCY) != 0;
        
        // Recall state that was set before initialization
        Mouse.setGrabbed(!cursorVisible);
    } catch (LWJGLException ex) {
        logger.log(Level.SEVERE, "Error while creating mouse", ex);
    }
}
 
Example 5
Source File: Game.java    From FEMultiPlayer-V2 with GNU General Public License v3.0 4 votes vote down vote up
/**
 * Inits the.
 *
 * @param width the width
 * @param height the height
 * @param name the name
 */
public void init(int width, int height, String name) {
	Game.logicalWidth = width;
	Game.logicalHeight = height;
	Game.scale = FEResources.getWindowScale();
	final int windowWidth = Math.round(logicalWidth * scale);
	final int windowHeight = Math.round(logicalHeight * scale);

	try {
		Display.setDisplayMode(new DisplayMode(windowWidth, windowHeight));
		Display.create();
		Display.setTitle(name);
		Keyboard.create();
		Keyboard.enableRepeatEvents(true);
		Mouse.create();
		glContextExists = true;
	} catch (LWJGLException e) {
		e.printStackTrace();
		System.exit(0);
	}
	
	//init OpenGL
	glEnable(GL_DEPTH_TEST);
	glDepthFunc(GL_LEQUAL);
	glEnable(GL_ALPHA_TEST);
	glAlphaFunc(GL_GREATER, 0.01f);
	glEnable(GL_TEXTURE_2D);
	glShadeModel(GL_SMOOTH);
	glClearDepth(1.0f);
	glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
	glEnable(GL_BLEND);
	glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
	glViewport(0, 0, windowWidth, windowHeight);
	glMatrixMode(GL_PROJECTION);
	glLoadIdentity();
	glOrtho(0, width, height, 0, 1, -1);		//It's basically a camera
	glMatrixMode(GL_MODELVIEW);
	
	keys = new ArrayList<KeyboardEvent>();
	mouseEvents = new ArrayList<MouseEvent>();
}