Java Code Examples for org.bukkit.inventory.PlayerInventory#remove()

The following examples show how to use org.bukkit.inventory.PlayerInventory#remove() . You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example 1
Source File: ShopMenuItem.java    From AnnihilationPro with MIT License 9 votes vote down vote up
@Override
public void onItemClick(ItemClickEvent event)
{
	Player player = event.getPlayer();
	PlayerInventory p = player.getInventory();
	if(p.containsAtLeast(new ItemStack(Material.GOLD_INGOT), cost))
	{
		int total = 0;
		for(ItemStack s : p.all(Material.GOLD_INGOT).values())
		{
			total += s.getAmount();
		}
		p.remove(Material.GOLD_INGOT);
		if(total-cost > 0)
			p.addItem(new ItemStack(Material.GOLD_INGOT,total-cost));
		p.addItem(product);
		player.sendMessage(Lang.PURCHASEDITEM.toString());
	}
	else player.sendMessage(Lang.COULDNOTPURCHASE.toString());
}
 
Example 2
Source File: BukkitPlayer.java    From FastAsyncWorldedit with GNU General Public License v3.0 5 votes vote down vote up
@Override
public void giveItem(int type, int amt) {
    final PlayerInventory inv = player.getInventory();
    final ItemStack newItem = new ItemStack(type, amt);
    if (type == WorldEdit.getInstance().getConfiguration().wandItem) {
        inv.remove(newItem);
    }
    final ItemStack item = player.getItemInHand();
    player.setItemInHand(newItem);
    if (item != null) {
        HashMap<Integer, ItemStack> overflow = inv.addItem(item);
        if (overflow != null && !overflow.isEmpty()) {
            TaskManager.IMP.sync(new RunnableVal<Object>() {
                @Override
                public void run(Object value) {
                    for (Map.Entry<Integer, ItemStack> entry : overflow.entrySet()) {
                        ItemStack stack = entry.getValue();
                        if (stack.getType() != Material.AIR && stack.getAmount() > 0) {
                            Item dropped = player.getWorld().dropItem(player.getLocation(), stack);
                            PlayerDropItemEvent event = new PlayerDropItemEvent(player, dropped);
                            if (event.isCancelled()) {
                                dropped.remove();
                            }
                        }
                    }
                }
            });
        }
    }
    player.updateInventory();
}
 
Example 3
Source File: Main.java    From ArmorStandTools with MIT License 4 votes vote down vote up
private void removeAllTools(Player p) {
    PlayerInventory i = p.getInventory();
    for(ArmorStandTool t : ArmorStandTool.values()) {
        i.remove(t.getItem());
    }
}