Java Code Examples for org.lwjgl.input.Keyboard#KEY_G

The following examples show how to use org.lwjgl.input.Keyboard#KEY_G . You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example 1
Source File: Example13_2.java    From LWJGL-OpenGL-Tutorials with BSD 3-Clause "New" or "Revised" License 6 votes vote down vote up
@Override
public void keyPressed(int key, char c) {
	switch(key) {
		case Keyboard.KEY_P:
			sphereTimer.togglePause();
			break;
		case Keyboard.KEY_MINUS:
			sphereTimer.rewind(0.5f);
			break;
		case Keyboard.KEY_EQUALS:
			sphereTimer.fastForward(0.5f);
			break;
		case Keyboard.KEY_T:
			drawCameraPos = !drawCameraPos;
			break;
		case Keyboard.KEY_G:
			drawLights = !drawLights;
			break;
	}
}
 
Example 2
Source File: Example17_3.java    From LWJGL-OpenGL-Tutorials with BSD 3-Clause "New" or "Revised" License 5 votes vote down vote up
@Override
public void keyPressed(int key, char c) {
	switch(key) {
		case Keyboard.KEY_SPACE:
			lightPole.reset();
			break;
		case Keyboard.KEY_T:
			drawCameraPos = !drawCameraPos;
			break;
		case Keyboard.KEY_G:
			showOtherLights = !showOtherLights;
			break;
		case Keyboard.KEY_P:
			timer.togglePause();
			break;
		case Keyboard.KEY_RETURN:
			try {
				loadAndSetupScene();
			} catch(Exception exc) {
				exc.printStackTrace();
				destroy();
			}
			break;
	}
	
	int possibleIndex = c - '1';
	if(possibleIndex >= 0 && possibleIndex < NUM_LIGHT_TEXTURES) {
		currTextureIndex = possibleIndex;
		System.out.println(texDefs[currTextureIndex][1]);
	}
}
 
Example 3
Source File: Example16_2.java    From LWJGL-OpenGL-Tutorials with BSD 3-Clause "New" or "Revised" License 5 votes vote down vote up
@Override
public void keyPressed(int key, char c) {
	switch(key) {
		case Keyboard.KEY_SPACE:
			drawGammaProgram = !drawGammaProgram;
			drawGammaTexture = !drawGammaTexture;
			break;
		case Keyboard.KEY_A:
			drawGammaProgram = !drawGammaProgram;
			break;
		case Keyboard.KEY_G:
			drawGammaTexture = !drawGammaTexture;
			break;
		case Keyboard.KEY_Y:
			drawCorridor = !drawCorridor;
			break;
		case Keyboard.KEY_P:
			camTimer.togglePause();
			break;
	}
	
	System.out.println("----");
	System.out.printf("Rendering:\t\t%s\n", drawGammaProgram ? "Gamma" : "Linear");
	System.out.printf("Mipmap Generation:\t%s\n", drawGammaTexture ? "Gamma" : "Linear");
	
	if(c >= '1' && c <= '9') {
		int number = c - '1';
		if(number < NUM_SAMPLERS)
			currSampler = number;
	}
}
 
Example 4
Source File: Example14_1.java    From LWJGL-OpenGL-Tutorials with BSD 3-Clause "New" or "Revised" License 5 votes vote down vote up
@Override
public void keyPressed(int key, char c) {
	switch(key) {
		case Keyboard.KEY_SPACE:
			useTexture = !useTexture;
			if(useTexture)
				System.out.println("Texture");
			else
				System.out.println("Shader");
			break;
		case Keyboard.KEY_P:
			lightTimer.togglePause();
			break;
		case Keyboard.KEY_MINUS:
			lightTimer.rewind(0.5f);
			break;
		case Keyboard.KEY_EQUALS:
			lightTimer.fastForward(0.5f);
			break;
		case Keyboard.KEY_T:
			drawCameraPos = !drawCameraPos;
			break;
		case Keyboard.KEY_G:
			drawLights = !drawLights;
			break;
	}
	
	if(c >= '1' && c <= '9') {
		int number = c - '1';
		if(number < NUM_GAUSS_TEXTURES) {
			System.out.println("Angle resolution: " + calcCosAngResolution(number));
			currTexture = number;
		}
	}
}
 
Example 5
Source File: ActionButtonPanel.java    From tribaltrouble with GNU General Public License v2.0 4 votes vote down vote up
public final boolean doKeyPressed(KeyboardEvent event) {
	switch (event.getKeyCode()) {
		case Keyboard.KEY_M:
		case Keyboard.KEY_Q:
			if (current_unit)
				return true;
			break;
		case Keyboard.KEY_A:
			if ((current_unit || current_armory || current_tower) && !event.isControlDown())
				return true;
			break;
		case Keyboard.KEY_P:
			if (current_quarters)
				return true;
			if (current_unit)
				break;
		case Keyboard.KEY_G:
		case Keyboard.KEY_T:
			if (current_unit || current_armory)
				return true;
		case Keyboard.KEY_C:
		case Keyboard.KEY_I:
		case Keyboard.KEY_W:
		case Keyboard.KEY_ESCAPE:
			if (current_armory)
				if (current_submenu == harvest_group ||
						current_submenu == build_group ||
						current_submenu == army_group ||
						current_submenu == transport_group)
					return true;
			break;
		case Keyboard.KEY_R:
			if (current_armory || current_quarters)
				return true;
			break;
		case Keyboard.KEY_X:
			if (current_tower)
				return true;
			break;
		default:
			break;
	}
	return false;
}
 
Example 6
Source File: Example17_2.java    From LWJGL-OpenGL-Tutorials with BSD 3-Clause "New" or "Revised" License 4 votes vote down vote up
@Override
public void keyPressed(int key, char c) {
	switch(key) {
		case Keyboard.KEY_SPACE:
			lightViewPole.reset();
			break;
		case Keyboard.KEY_T:
			drawCameraPos = !drawCameraPos;
			break;
		case Keyboard.KEY_G:
			showOtherLights = !showOtherLights;
			break;
		case Keyboard.KEY_H:
			currSampler = (currSampler + 1) % NUM_SAMPLERS;
			break;
		case Keyboard.KEY_P:
			timer.togglePause();
			break;
		case Keyboard.KEY_Y:
			currFOVIndex = Math.min(currFOVIndex + 1, lightFOVS.length - 1);
			System.out.println("Curr FOV: " + lightFOVS[currFOVIndex]);
			break;
		case Keyboard.KEY_N:
			currFOVIndex = Math.max(currFOVIndex - 1, 0);
			System.out.println("Curr FOV: " + lightFOVS[currFOVIndex]);
			break;
		case Keyboard.KEY_RETURN:
			try {
				loadAndSetupScene();
			} catch(Exception exc) {
				exc.printStackTrace();
				destroy();
			}
			break;
	}
	
	int posibleIndex = c - '1';
	if(posibleIndex >= 0 && posibleIndex < NUM_LIGHT_TEXTURES) {
		currTextureIndex = posibleIndex;
		System.out.println(texDefs[currTextureIndex][1]);
	}
}
 
Example 7
Source File: Example13_1.java    From LWJGL-OpenGL-Tutorials with BSD 3-Clause "New" or "Revised" License 4 votes vote down vote up
@Override
public void keyPressed(int key, char c) {
	switch(key) {
		case Keyboard.KEY_P:
			sphereTimer.togglePause();
			break;
		case Keyboard.KEY_MINUS:
			sphereTimer.rewind(0.5f);
			break;
		case Keyboard.KEY_EQUALS:
			sphereTimer.fastForward(0.5f);
			break;
		case Keyboard.KEY_T:
			drawCameraPos = !drawCameraPos;
			break;
		case Keyboard.KEY_G:
			drawLights = !drawLights;
			break;
		case Keyboard.KEY_1:
			drawImpostor[0] = !drawImpostor[0];
			break;
		case Keyboard.KEY_2:
			drawImpostor[1] = !drawImpostor[1];
			break;
		case Keyboard.KEY_3:
			drawImpostor[2] = !drawImpostor[2];
			break;
		case Keyboard.KEY_4:
			drawImpostor[3] = !drawImpostor[3];
			break;
		case Keyboard.KEY_L:
			currentImpostor = Impostors.BASIC;
			break;
		case Keyboard.KEY_J:
			currentImpostor = Impostors.PERSPECTIVE;
			break;
		case Keyboard.KEY_H:
			currentImpostor = Impostors.DEPTH;
			break;
	}
}
 
Example 8
Source File: Example14_3.java    From LWJGL-OpenGL-Tutorials with BSD 3-Clause "New" or "Revised" License 4 votes vote down vote up
@Override
public void keyPressed(int key, char c) {
	final String[] shaderModeNames = {
			"Fixed Shininess with Gaussian Texture",
			"Texture shininess with Gaussian Texture",
			"Texture Shininess with computed Gaussian"
	};
	
	switch(key) {
		case Keyboard.KEY_SPACE:
			mode = ShaderMode.values()[(mode.ordinal() + 1) % ShaderMode.length];
			System.out.println(shaderModeNames[mode.ordinal()]);
			break;
		case Keyboard.KEY_P:
			lightTimer.togglePause();
			break;
		case Keyboard.KEY_MINUS:
			lightTimer.rewind(0.5f);
			break;
		case Keyboard.KEY_EQUALS:
			lightTimer.fastForward(0.5f);
			break;
		case Keyboard.KEY_T:
			drawCameraPos = !drawCameraPos;
			break;
		case Keyboard.KEY_G:
			drawLights = !drawLights;
			break;
		case Keyboard.KEY_Y:
			useInfinity = !useInfinity;
			break;
	}
	
	if(c >= '1' && c <= '9') {
		int number = c - '1';
		if(number < NUM_GAUSS_TEXTURES) {
			System.out.println("Angle resolution: " + calcCosAngResolution(number));
			currentTexture = number;
		}
		
		if(number >= 9 - NUMBER_OF_MATERIALS) {
			number -= 9 - NUMBER_OF_MATERIALS;
			System.out.println("Material Number: " + number);
			currentMaterial = number;
		}
	}
}
 
Example 9
Source File: Example11_3.java    From LWJGL-OpenGL-Tutorials with BSD 3-Clause "New" or "Revised" License 4 votes vote down vote up
@Override
public void keyPressed(int key, char c) {
	boolean changedShininess = false;
	boolean changedLightModel = false;
	
	switch(key) {
		case Keyboard.KEY_SPACE:
			drawColoredCyl = !drawColoredCyl;
			break;
		case Keyboard.KEY_O:
			materialParams.increment(!(Keyboard.isKeyDown(Keyboard.KEY_RSHIFT) || Keyboard.isKeyDown(Keyboard.KEY_LSHIFT)));
			changedShininess = true;
			break;
		case Keyboard.KEY_U:
			materialParams.decrement(!(Keyboard.isKeyDown(Keyboard.KEY_RSHIFT) || Keyboard.isKeyDown(Keyboard.KEY_LSHIFT)));
			changedShininess = true;
			break;
		case Keyboard.KEY_Y:
			drawLightSource = !drawLightSource;
			break;
		case Keyboard.KEY_T:
			scaleCyl = !scaleCyl;
			break;
		case Keyboard.KEY_B:
			lightTimer.togglePause();
			break;
		case Keyboard.KEY_G:
			drawDark = !drawDark;
			break;
		case Keyboard.KEY_H:
			if(Keyboard.isKeyDown(Keyboard.KEY_RSHIFT) || Keyboard.isKeyDown(Keyboard.KEY_LSHIFT)) {
				if(lightModel.ordinal() % 2 != 0)
					lightModel = LightingModel.values()[(lightModel.ordinal() - 1) % LightingModel.values().length];
				else
					lightModel = LightingModel.values()[(lightModel.ordinal() + 1) % LightingModel.values().length];
			} else
				lightModel = LightingModel.values()[(lightModel.ordinal() + 2) % LightingModel.values().length];
			
			changedLightModel = true;
			break;
	}
	
	if(changedShininess)
		System.out.printf("Shiny: %f\n", materialParams.getSpecularValue());
	
	if(changedLightModel)
		System.out.printf("%s\n", lightModel);
}
 
Example 10
Source File: Example11_1.java    From LWJGL-OpenGL-Tutorials with BSD 3-Clause "New" or "Revised" License 4 votes vote down vote up
@Override
public void keyPressed(int key, char c) {
	boolean changedShininess = false;
	boolean changedLightModel = false;
	
	switch(key) {
		case Keyboard.KEY_SPACE:
			drawColoredCyl = !drawColoredCyl;
			break;
		case Keyboard.KEY_O:
			shininessFactor += 0.5f;
			changedShininess = true;
			break;
		case Keyboard.KEY_U:
			shininessFactor -= 0.5f;
			changedShininess = true;
			break;
		case Keyboard.KEY_Y:
			drawLightSource = !drawLightSource;
			break;
		case Keyboard.KEY_T:
			scaleCyl = !scaleCyl;
			break;
		case Keyboard.KEY_B:
			lightTimer.togglePause();
			break;
		case Keyboard.KEY_G:
			drawDark = !drawDark;
			break;
		case Keyboard.KEY_H:
			if(Keyboard.isKeyDown(Keyboard.KEY_LSHIFT) || Keyboard.isKeyDown(Keyboard.KEY_RSHIFT))
				switch(lightModel) {
					case DIFFUSE_AND_SPECULAR:
						lightModel = LightingModel.PURE_DIFFUSE;
						break;
					case PURE_DIFFUSE:
						lightModel = LightingModel.DIFFUSE_AND_SPECULAR;
						break;
					case SPECULAR_ONLY:
						lightModel = LightingModel.PURE_DIFFUSE;
						break;
				}
			else
				lightModel = LightingModel.values()[(lightModel.ordinal() + 1) % LightingModel.values().length];
			
			changedLightModel = true;
			break;
	}
	
	if(shininessFactor <= 0)
		shininessFactor = 0.0001f;
	
	if(changedShininess)
		System.out.printf("Shiny: %f\n", shininessFactor);
	
	if(changedLightModel)
		System.out.printf("%s\n", lightModel.name());
}
 
Example 11
Source File: Example11_2.java    From LWJGL-OpenGL-Tutorials with BSD 3-Clause "New" or "Revised" License 4 votes vote down vote up
@Override
public void keyPressed(int key, char c) {
	boolean changedShininess = false;
	boolean changedLightModel = false;
	
	switch(key) {
		case Keyboard.KEY_SPACE:
			drawColoredCyl = !drawColoredCyl;
			break;
		case Keyboard.KEY_O:
			materialParams.increment(!(Keyboard.isKeyDown(Keyboard.KEY_RSHIFT) || Keyboard.isKeyDown(Keyboard.KEY_LSHIFT)));
			changedShininess = true;
			break;
		case Keyboard.KEY_U:
			materialParams.decrement(!(Keyboard.isKeyDown(Keyboard.KEY_RSHIFT) || Keyboard.isKeyDown(Keyboard.KEY_LSHIFT)));
			changedShininess = true;
			break;
		case Keyboard.KEY_Y:
			drawLightSource = !drawLightSource;
			break;
		case Keyboard.KEY_T:
			scaleCyl = !scaleCyl;
			break;
		case Keyboard.KEY_B:
			lightTimer.togglePause();
			break;
		case Keyboard.KEY_G:
			drawDark = !drawDark;
			break;
		case Keyboard.KEY_H:
			if(Keyboard.isKeyDown(Keyboard.KEY_RSHIFT) || Keyboard.isKeyDown(Keyboard.KEY_LSHIFT)) {
				if(lightModel.ordinal() % 2 != 0)
					lightModel = LightingModel.values()[(lightModel.ordinal() - 1) % LightingModel.values().length];
				else
					lightModel = LightingModel.values()[(lightModel.ordinal() + 1) % LightingModel.values().length];
			} else
				lightModel = LightingModel.values()[(lightModel.ordinal() + 2) % LightingModel.values().length];
			
			changedLightModel = true;
			break;
	}
	
	if(changedShininess)
		System.out.printf("Shiny: %f\n", materialParams.getSpecularValue());
	
	if(changedLightModel)
		System.out.printf("%s\n", lightModel);
}