Java Code Examples for net.minecraft.client.renderer.GlStateManager#disableLighting()
The following examples show how to use
net.minecraft.client.renderer.GlStateManager#disableLighting() .
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Example 1
Source File: OverlayRenderer.java From YouTubeModdingTutorial with MIT License | 6 votes |
@SubscribeEvent public void renderGameOverlayEvent(RenderGameOverlayEvent event) { if (event.isCancelable() || event.getType() != RenderGameOverlayEvent.ElementType.EXPERIENCE) { return; } if (Minecraft.getMinecraft().player.getHeldItem(EnumHand.MAIN_HAND).getItem() != ModItems.itemWand) { return; } GlStateManager.disableLighting(); FontRenderer fontRenderer = Minecraft.getMinecraft().fontRenderer; int x = 200; int y = 10; x = fontRenderer.drawString("Mana ", x, y, 0xffffffff); x = fontRenderer.drawString("" + mana, x, y, 0xffff0000); x = fontRenderer.drawString(" Influence ", x, y, 0xffffffff); x = fontRenderer.drawString("" + manaInfluence, x, y, 0xffff0000); y += 10; x = 200; x = fontRenderer.drawString("Player ", x, y, 0xffffffff); x = fontRenderer.drawString("" + (playerMana), x, y, 0xffff0000); }
Example 2
Source File: BloodRenderLayer.java From Wizardry with GNU Lesser General Public License v3.0 | 6 votes |
@Override public void doRenderLayer(@Nonnull AbstractClientPlayer entity, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch, float scale) { if (Minecraft.getMinecraft().player == null || Minecraft.getMinecraft().world == null) return; IManaCapability cap = ManaCapabilityProvider.getCap(entity); if (cap != null) { EnumBloodType type = cap.getBloodType(); if (type != null && type != EnumBloodType.NONE) { render.bindTexture(EnumBloodType.getResourceLocation(type)); ClientUtilMethods.glColor(type.color); setModelVisibilities(entity); GlStateManager.enableBlendProfile(Profile.PLAYER_SKIN); GlStateManager.disableLighting(); ShaderHelper.INSTANCE.useShader(Shaders.rawColor); render.getMainModel().render(entity, limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scale); GlStateManager.enableLighting(); ShaderHelper.INSTANCE.releaseShader(); GlStateManager.disableBlendProfile(Profile.PLAYER_SKIN); GlStateManager.color(1.0F, 1.0F, 1.0F); } } }
Example 3
Source File: GuiComponentItemStackSpinner.java From OpenModsLib with MIT License | 6 votes |
private void renderItem(ItemStack itemStack) { parent.bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE); final RenderItem itemRenderer = parent.getItemRenderer(); final ItemModelMesher itemModelMesher = itemRenderer.getItemModelMesher(); final IBakedModel model = itemModelMesher.getItemModel(stack); GlStateManager.disableLighting(); GlStateManager.enableRescaleNormal(); GlStateManager.alphaFunc(GL11.GL_GREATER, 0.1F); GlStateManager.enableBlend(); GlStateManager.tryBlendFuncSeparate(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA, 1, 0); GlStateManager.pushMatrix(); itemRenderer.renderItem(stack, model); GlStateManager.cullFace(CullFace.BACK); GlStateManager.popMatrix(); GlStateManager.disableRescaleNormal(); GlStateManager.disableBlend(); GlStateManager.enableLighting(); }
Example 4
Source File: LayoutStyleMinecraft.java From NotEnoughItems with MIT License | 5 votes |
@Override public void drawButton(Button b, int mousex, int mousey) { GlStateManager.disableLighting(); GlStateManager.color(1, 1, 1, 1); int tex; if ((b.state & 0x3) == 2) { tex = 0; } else if ((b.state & 0x4) == 0 && b.contains(mousex, mousey) ||//not a state button and mouseover (b.state & 0x3) == 1)//state active { tex = 2; } else { tex = 1; } LayoutManager.drawButtonBackground(b.x, b.y, b.w, b.h, true, tex); Rectangle4i icon = b.getRenderIcon(); if (icon == null) { int colour = tex == 2 ? 0xffffa0 : tex == 0 ? 0x601010 : 0xe0e0e0; drawStringC(b.getRenderLabel(), b.x + b.w / 2, b.y + (b.h - 8) / 2, colour); } else { GlStateManager.color(1, 1, 1, 1); int iconx = b.x + (b.w - icon.w) / 2; int icony = b.y + (b.h - icon.h) / 2; LayoutManager.drawIcon(iconx, icony, icon); } }
Example 5
Source File: SurfaceHelper.java From ForgeHax with MIT License | 5 votes |
private static void renderItemModelIntoGUI( ItemStack stack, double x, double y, IBakedModel bakedmodel, double scale) { GlStateManager.pushMatrix(); MC.getTextureManager().bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE); MC.getTextureManager() .getTexture(TextureMap.LOCATION_BLOCKS_TEXTURE) .setBlurMipmap(false, false); GlStateManager.enableRescaleNormal(); GlStateManager.enableAlpha(); GlStateManager.alphaFunc(516, 0.1F); GlStateManager.enableBlend(); GlStateManager.blendFunc( GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA); GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F); GlStateManager.translate(x, y, 100.0F + MC.getRenderItem().zLevel); GlStateManager.translate(8.0F, 8.0F, 0.0F); GlStateManager.scale(1.0F, -1.0F, 1.0F); GlStateManager.scale(scale, scale, scale); if (bakedmodel.isGui3d()) { GlStateManager.enableLighting(); } else { GlStateManager.disableLighting(); } bakedmodel = net.minecraftforge.client.ForgeHooksClient.handleCameraTransforms( bakedmodel, ItemCameraTransforms.TransformType.GUI, false); MC.getRenderItem().renderItem(stack, bakedmodel); GlStateManager.disableAlpha(); GlStateManager.disableRescaleNormal(); GlStateManager.disableLighting(); GlStateManager.popMatrix(); MC.getTextureManager().bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE); MC.getTextureManager().getTexture(TextureMap.LOCATION_BLOCKS_TEXTURE).restoreLastBlurMipmap(); }
Example 6
Source File: SurfaceBuilder.java From ForgeHax with MIT License | 5 votes |
public static void enableItemRendering() { RenderHelper.enableGUIStandardItemLighting(); GlStateManager.disableLighting(); GlStateManager.enableRescaleNormal(); GlStateManager.enableColorMaterial(); GlStateManager.enableLighting(); }
Example 7
Source File: WorldProviderUnderWorld.java From Wizardry with GNU Lesser General Public License v3.0 | 4 votes |
@Override public void render(float partialTicks, WorldClient world, Minecraft mc) { EntityPlayer p = Minecraft.getMinecraft().player; if (p != null) { if (p.getEntityWorld().provider instanceof WorldProviderUnderWorld) { ResourceLocation sides = new ResourceLocation(Wizardry.MODID, "textures/misc/underworld_sky.png"); ResourceLocation top = new ResourceLocation(Wizardry.MODID, "textures/misc/underworld_sky_top.png"); ResourceLocation bottom = new ResourceLocation(Wizardry.MODID, "textures/misc/underworld_sky_bottom.png"); Minecraft.getMinecraft().renderEngine.bindTexture(sides); GlStateManager.pushMatrix(); GlStateManager.disableCull(); GlStateManager.disableFog(); GlStateManager.disableLighting(); GlStateManager.depthMask(false); Tessellator tessellator = Tessellator.getInstance(); BufferBuilder vertexbuffer = tessellator.getBuffer(); for (int i = 0; i < 6; ++i) { GlStateManager.pushMatrix(); Minecraft.getMinecraft().renderEngine.bindTexture(bottom); if (i == 3) { Minecraft.getMinecraft().renderEngine.bindTexture(top); GlStateManager.rotate(180.0F, 1.0F, 0.0F, 0.0F); } if (i == 1) { Minecraft.getMinecraft().renderEngine.bindTexture(sides); GlStateManager.rotate(90.0F, 1.0F, 0.0F, 0.0F); } if (i == 2) { Minecraft.getMinecraft().renderEngine.bindTexture(sides); GlStateManager.rotate(-90.0F, 1.0F, 0.0F, 0.0F); GlStateManager.rotate(180.0F, 0.0F, 1.0F, 0.0F); } if (i == 4) { Minecraft.getMinecraft().renderEngine.bindTexture(sides); GlStateManager.rotate(90.0F, 0.0F, 0.0F, 1.0F); GlStateManager.rotate(270.0F, 0.0F, 1.0F, 0.0F); } if (i == 5) { Minecraft.getMinecraft().renderEngine.bindTexture(sides); GlStateManager.rotate(-90.0F, 0.0F, 0.0F, 1.0F); GlStateManager.rotate(-270.0F, 0.0F, 1.0F, 0.0F); } vertexbuffer.begin(7, DefaultVertexFormats.POSITION_TEX); vertexbuffer.pos(-100.0D, -100.0D, -100.0D).tex(0.0D, 0.0D).endVertex(); vertexbuffer.pos(-100.0D, -100.0D, 100.0D).tex(0.0D, 1.0D).endVertex(); vertexbuffer.pos(100.0D, -100.0D, 100.0D).tex(1.0D, 1.0D).endVertex(); vertexbuffer.pos(100.0D, -100.0D, -100.0D).tex(1.0D, 0.0D).endVertex(); tessellator.draw(); GlStateManager.popMatrix(); } GlStateManager.depthMask(true); GlStateManager.blendFunc(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA); GlStateManager.enableCull(); GlStateManager.enableLighting(); GlStateManager.disableAlpha(); GlStateManager.enableFog(); GlStateManager.disableBlend(); GlStateManager.popMatrix(); } } }
Example 8
Source File: YeetHandler.java From Hyperium with GNU Lesser General Public License v3.0 | 4 votes |
@InvokeEvent public void render(RenderEntitiesEvent event) { for (Yeet yeet : yeets) { RenderManager renderManager = Minecraft.getMinecraft().getRenderManager(); FontRenderer fontrenderer = renderManager.getFontRenderer(); float f = 1.6F; float f1 = 0.016666668F * f; GlStateManager.pushMatrix(); EntityPlayerSP entity = Minecraft.getMinecraft().thePlayer; float partialTicks = event.getPartialTicks(); double d0 = entity.lastTickPosX + (entity.posX - entity.lastTickPosX) * (double) partialTicks; double d1 = entity.lastTickPosY + (entity.posY - entity.lastTickPosY) * (double) partialTicks; double d2 = entity.lastTickPosZ + (entity.posZ - entity.lastTickPosZ) * (double) partialTicks; EntityPlayer sender = yeet.sender; if (sender == null) continue; double e0 = yeet.sender.lastTickPosX + (yeet.sender.posX - yeet.sender.lastTickPosX) * (double) partialTicks; double e1 = yeet.sender.lastTickPosY + (yeet.sender.posY - yeet.sender.lastTickPosY) * (double) partialTicks; double e2 = yeet.sender.lastTickPosZ + (yeet.sender.posZ - yeet.sender.lastTickPosZ) * (double) partialTicks; GlStateManager.translate(e0 - d0, e1 - d1, e2 - d2); GlStateManager.translate(0, 3, 0); GL11.glNormal3f(0.0F, 1.0F, 0.0F); GlStateManager.rotate(-renderManager.playerViewY, 0.0F, 1.0F, 0.0F); int xMultiplier = 1; // Nametag x rotations should flip in front-facing 3rd person if (Minecraft.getMinecraft() != null && Minecraft.getMinecraft().gameSettings != null && Minecraft.getMinecraft().gameSettings.thirdPersonView == 2) { xMultiplier = -1; } GlStateManager.rotate(renderManager.playerViewX * xMultiplier, 1.0F, 0.0F, 0.0F); GlStateManager.scale(-f1, -f1, f1); GlStateManager.disableLighting(); GlStateManager.depthMask(false); GlStateManager.disableDepth(); GlStateManager.enableBlend(); GlStateManager.tryBlendFuncSeparate(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA, GL11.GL_ONE, GL11.GL_ZERO); Tessellator tessellator = Tessellator.getInstance(); WorldRenderer worldrenderer = tessellator.getWorldRenderer(); int i = 0; String string = "YEET"; int j = fontrenderer.getStringWidth(string) / 2; GlStateManager.disableTexture2D(); GlStateManager.scale(4, 4, 4); worldrenderer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_COLOR); worldrenderer.pos(-j - 1, -1 + i, 0.0D).color(0.0F, 0.0F, 0.0F, 0.25F).endVertex(); worldrenderer.pos(-j - 1, 8 + i, 0.0D).color(0.0F, 0.0F, 0.0F, 0.25F).endVertex(); worldrenderer.pos(j + 1, 8 + i, 0.0D).color(0.0F, 0.0F, 0.0F, 0.25F).endVertex(); worldrenderer.pos(j + 1, -1 + i, 0.0D).color(0.0F, 0.0F, 0.0F, 0.25F).endVertex(); tessellator.draw(); GlStateManager.enableTexture2D(); fontrenderer.drawString(string, -j, 0, 16777215, true); GlStateManager.enableLighting(); GlStateManager.disableBlend(); GlStateManager.depthMask(true); GlStateManager.enableDepth(); GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F); GlStateManager.popMatrix(); } }
Example 9
Source File: BlockInfo.java From litematica with GNU Lesser General Public License v3.0 | 4 votes |
public void render(int x, int y, int zLevel, Minecraft mc) { if (this.state != null) { GlStateManager.pushMatrix(); RenderUtils.drawOutlinedBox(x, y, this.totalWidth, this.totalHeight, 0xFF000000, GuiBase.COLOR_HORIZONTAL_BAR, zLevel); FontRenderer textRenderer = mc.fontRenderer; int x1 = x + 10; y += 4; textRenderer.drawString(this.title, x1, y, 0xFFFFFFFF); y += 12; GlStateManager.disableLighting(); RenderUtils.enableGuiItemLighting(); RenderUtils.drawRect(x1, y, 16, 16, 0x20FFFFFF, zLevel); // light background for the item float origZ = mc.getRenderItem().zLevel; mc.getRenderItem().zLevel = zLevel + 1; mc.getRenderItem().renderItemAndEffectIntoGUI(mc.player, this.stack, x1, y); mc.getRenderItem().renderItemOverlayIntoGUI(textRenderer, this.stack, x1, y, null); mc.getRenderItem().zLevel = origZ; //GlStateManager.disableBlend(); RenderUtils.disableItemLighting(); textRenderer.drawString(this.stackName, x1 + 20, y + 4, 0xFFFFFFFF); y += 20; textRenderer.drawString(this.blockRegistryname, x1, y, 0xFF4060FF); y += textRenderer.FONT_HEIGHT + 4; RenderUtils.renderText(x1, y, 0xFFB0B0B0, this.props); GlStateManager.popMatrix(); } }
Example 10
Source File: SurfaceHelper.java From ForgeHax with MIT License | 4 votes |
protected static void renderItemOverlayIntoGUI( FontRenderer fr, ItemStack stack, double xPosition, double yPosition, @Nullable String text, double scale) { final double SCALE_RATIO = 1.23076923077D; if (!stack.isEmpty()) { if (stack.getCount() != 1 || text != null) { String s = text == null ? String.valueOf(stack.getCount()) : text; GlStateManager.disableLighting(); GlStateManager.disableDepth(); GlStateManager.disableBlend(); fr.drawStringWithShadow( s, (float) (xPosition + 19 - 2 - fr.getStringWidth(s)), (float) (yPosition + 6 + 3), 16777215); GlStateManager.enableLighting(); GlStateManager.enableDepth(); // Fixes opaque cooldown overlay a bit lower // TODO: check if enabled blending still screws things up down the line. GlStateManager.enableBlend(); } if (stack.getItem().showDurabilityBar(stack)) { GlStateManager.disableLighting(); GlStateManager.disableDepth(); GlStateManager.disableTexture2D(); GlStateManager.disableAlpha(); GlStateManager.disableBlend(); double health = stack.getItem().getDurabilityForDisplay(stack); int rgbfordisplay = stack.getItem().getRGBDurabilityForDisplay(stack); int i = Math.round(13.0F - (float) health * 13.0F); int j = rgbfordisplay; draw(xPosition + (scale / 8.D), yPosition + (scale / SCALE_RATIO), 13, 2, 0, 0, 0, 255); draw( xPosition + (scale / 8.D), yPosition + (scale / SCALE_RATIO), i, 1, j >> 16 & 255, j >> 8 & 255, j & 255, 255); GlStateManager.enableBlend(); GlStateManager.enableAlpha(); GlStateManager.enableTexture2D(); GlStateManager.enableLighting(); GlStateManager.enableDepth(); } EntityPlayerSP entityplayersp = Minecraft.getMinecraft().player; float f3 = entityplayersp == null ? 0.0F : entityplayersp .getCooldownTracker() .getCooldown(stack.getItem(), Minecraft.getMinecraft().getRenderPartialTicks()); if (f3 > 0.0F) { GlStateManager.disableLighting(); GlStateManager.disableDepth(); GlStateManager.disableTexture2D(); draw(xPosition, yPosition + scale * (1.0F - f3), 16, scale * f3, 255, 255, 255, 127); GlStateManager.enableTexture2D(); GlStateManager.enableLighting(); GlStateManager.enableDepth(); } } }
Example 11
Source File: GuiContainerLargeStacks.java From enderutilities with GNU Lesser General Public License v3.0 | 4 votes |
public void renderLargeStackItemOverlayIntoGUI(FontRenderer fontRenderer, ItemStack stack, int xPosition, int yPosition) { if (stack.isEmpty()) { return; } if (stack.getCount() != 1) { String str = EUStringUtils.getStackSizeString(stack, 4); if (stack.getCount() < 1) { str = TextFormatting.RED + str; } GlStateManager.disableLighting(); GlStateManager.disableDepth(); GlStateManager.disableBlend(); GlStateManager.pushMatrix(); GlStateManager.translate(xPosition, yPosition, 0.0d); GlStateManager.scale(0.5d, 0.5d, 0.5d); fontRenderer.drawStringWithShadow(str, (31 - fontRenderer.getStringWidth(str)), 23, 0xFFFFFF); GlStateManager.popMatrix(); GlStateManager.enableLighting(); GlStateManager.enableDepth(); } if (stack.getItem().showDurabilityBar(stack)) { double health = stack.getItem().getDurabilityForDisplay(stack); int j = (int)Math.round(13.0D - health * 13.0D); int i = (int)Math.round(255.0D - health * 255.0D); GlStateManager.disableLighting(); GlStateManager.disableDepth(); GlStateManager.disableTexture2D(); GlStateManager.disableAlpha(); GlStateManager.disableBlend(); Tessellator tessellator = Tessellator.getInstance(); BufferBuilder vertexBuffer = tessellator.getBuffer(); this.drawQuad(vertexBuffer, xPosition + 2, yPosition + 13, 13, 2, 0, 0, 0, 255); this.drawQuad(vertexBuffer, xPosition + 2, yPosition + 13, 12, 1, (255 - i) / 4, 64, 0, 255); this.drawQuad(vertexBuffer, xPosition + 2, yPosition + 13, j, 1, 255 - i, i, 0, 255); GlStateManager.enableAlpha(); GlStateManager.enableTexture2D(); GlStateManager.enableLighting(); GlStateManager.enableDepth(); } }
Example 12
Source File: TemplateRecipeHandler.java From NotEnoughItems with MIT License | 4 votes |
public void drawForeground(int recipe) { GlStateManager.color(1, 1, 1, 1); GlStateManager.disableLighting(); changeTexture(getGuiTexture()); drawExtras(recipe); }
Example 13
Source File: RendererBackpack.java From WearableBackpacks with MIT License | 4 votes |
private static void renderEnchanted(IBackpack backpack, BlockModelRenderer renderer, float ticks, boolean renderStraps) { Minecraft mc = Minecraft.getMinecraft(); float glintStrength = WearableBackpacks.CONFIG.cosmetic.enchantEffectOpacity.get().floatValue(); if (glintStrength <= 0) return; float glintScale = 1.5F; float animProgress = ticks / 10; int color = IntermodUtils.getRuneColor(backpack.getStack()); float r = (color >> 16 & 0xFF) / 255.0F * glintStrength; float g = (color >> 8 & 0xFF) / 255.0F * glintStrength; float b = (color & 0xFF) / 255.0F * glintStrength; mc.getTextureManager().bindTexture(ENCHANTED_ITEM_GLINT); mc.entityRenderer.setupFogColor(true); GlStateManager.disableLighting(); GlStateManager.depthMask(false); GlStateManager.depthFunc(GL11.GL_EQUAL); GlStateManager.enableBlend(); GlStateManager.blendFunc(GlStateManager.SourceFactor.SRC_COLOR, GlStateManager.DestFactor.ONE); for (int i = 0; i < 2; ++i) { GlStateManager.matrixMode(GL11.GL_TEXTURE); GlStateManager.loadIdentity(); GlStateManager.scale(glintScale, glintScale, glintScale); GlStateManager.rotate(30.0F - i * 60.0F, 0.0F, 0.0F, 1.0F); GlStateManager.translate(0.0F, animProgress * (0.001F + i * 0.003F) * 20.0F, 0.0F); GlStateManager.matrixMode(GL11.GL_MODELVIEW); renderModel(backpack, renderer, ticks, renderStraps, r, g, b, true); } GlStateManager.matrixMode(GL11.GL_TEXTURE); GlStateManager.loadIdentity(); GlStateManager.matrixMode(GL11.GL_MODELVIEW); GlStateManager.blendFunc(GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ZERO); GlStateManager.disableBlend(); GlStateManager.depthFunc(GL11.GL_LEQUAL); GlStateManager.depthMask(true); GlStateManager.enableLighting(); mc.entityRenderer.setupFogColor(false); }
Example 14
Source File: WorldProviderTorikki.java From Wizardry with GNU Lesser General Public License v3.0 | 4 votes |
@Override public void render(float partialTicks, WorldClient world, Minecraft mc) { EntityPlayer p = Minecraft.getMinecraft().player; if (p != null) { if (p.getEntityWorld().provider instanceof WorldProviderTorikki) { ResourceLocation img = new ResourceLocation(Wizardry.MODID, "textures/misc/torikki_sky.png"); Minecraft.getMinecraft().renderEngine.bindTexture(img); GlStateManager.pushMatrix(); GlStateManager.disableCull(); GlStateManager.disableFog(); GlStateManager.disableLighting(); GlStateManager.depthMask(false); Tessellator tessellator = Tessellator.getInstance(); BufferBuilder vertexbuffer = tessellator.getBuffer(); for (int i = 0; i < 6; ++i) { GlStateManager.pushMatrix(); Minecraft.getMinecraft().renderEngine.bindTexture(img); if (i == 3) { Minecraft.getMinecraft().renderEngine.bindTexture(img); GlStateManager.rotate(180.0F, 1.0F, 0.0F, 0.0F); } if (i == 1) { Minecraft.getMinecraft().renderEngine.bindTexture(img); GlStateManager.rotate(90.0F, 1.0F, 0.0F, 0.0F); } if (i == 2) { Minecraft.getMinecraft().renderEngine.bindTexture(img); GlStateManager.rotate(-90.0F, 1.0F, 0.0F, 0.0F); GlStateManager.rotate(180.0F, 0.0F, 1.0F, 0.0F); } if (i == 4) { Minecraft.getMinecraft().renderEngine.bindTexture(img); GlStateManager.rotate(90.0F, 0.0F, 0.0F, 1.0F); GlStateManager.rotate(270.0F, 0.0F, 1.0F, 0.0F); } if (i == 5) { Minecraft.getMinecraft().renderEngine.bindTexture(img); GlStateManager.rotate(-90.0F, 0.0F, 0.0F, 1.0F); GlStateManager.rotate(-270.0F, 0.0F, 1.0F, 0.0F); } vertexbuffer.begin(7, DefaultVertexFormats.POSITION_TEX); vertexbuffer.pos(-100.0D, -100.0D, -100.0D).tex(0.0D, 0.0D).endVertex(); vertexbuffer.pos(-100.0D, -100.0D, 100.0D).tex(0.0D, 1.0D).endVertex(); vertexbuffer.pos(100.0D, -100.0D, 100.0D).tex(1.0D, 1.0D).endVertex(); vertexbuffer.pos(100.0D, -100.0D, -100.0D).tex(1.0D, 0.0D).endVertex(); tessellator.draw(); GlStateManager.popMatrix(); } GlStateManager.depthMask(true); GlStateManager.blendFunc(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA); GlStateManager.enableCull(); GlStateManager.enableLighting(); GlStateManager.disableAlpha(); GlStateManager.enableFog(); GlStateManager.disableBlend(); GlStateManager.popMatrix(); } } }
Example 15
Source File: RenderUtils.java From enderutilities with GNU Lesser General Public License v3.0 | 4 votes |
public static void renderEntityDebugBoundingBox(Entity entityIn, float partialTicks, boolean renderLook, boolean renderEyeHeight) { Entity renderViewEntity = Minecraft.getMinecraft().getRenderViewEntity(); double x = entityIn.lastTickPosX + (entityIn.posX - entityIn.lastTickPosX) * (double)partialTicks; double y = entityIn.lastTickPosY + (entityIn.posY - entityIn.lastTickPosY) * (double)partialTicks; double z = entityIn.lastTickPosZ + (entityIn.posZ - entityIn.lastTickPosZ) * (double)partialTicks; x -= renderViewEntity.lastTickPosX + (renderViewEntity.posX - renderViewEntity.lastTickPosX) * (double)partialTicks; y -= renderViewEntity.lastTickPosY + (renderViewEntity.posY - renderViewEntity.lastTickPosY) * (double)partialTicks; z -= renderViewEntity.lastTickPosZ + (renderViewEntity.posZ - renderViewEntity.lastTickPosZ) * (double)partialTicks; GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F); GlStateManager.depthMask(false); GlStateManager.disableTexture2D(); GlStateManager.disableLighting(); GlStateManager.disableCull(); GlStateManager.disableBlend(); GlStateManager.glLineWidth(1.0F); double entityRadius = entityIn.width / 2.0D; AxisAlignedBB bb = entityIn.getEntityBoundingBox(); RenderGlobal.drawBoundingBox(bb.minX - entityIn.posX + x, bb.minY - entityIn.posY + y, bb.minZ - entityIn.posZ + z, bb.maxX - entityIn.posX + x, bb.maxY - entityIn.posY + y, bb.maxZ - entityIn.posZ + z, 1.0F, 1.0F, 1.0F, 1.0F); if (renderEyeHeight && entityIn instanceof EntityLivingBase) { RenderGlobal.drawBoundingBox(x - entityRadius, y + entityIn.getEyeHeight() - 0.01D, z - entityRadius, x + entityRadius, y + entityIn.getEyeHeight() + 0.01D, z + entityRadius, 1.0F, 0.0F, 0.0F, 1.0F); } if (renderLook) { Tessellator tessellator = Tessellator.getInstance(); BufferBuilder vertexbuffer = tessellator.getBuffer(); Vec3d look = entityIn.getLook(partialTicks); vertexbuffer.begin(3, DefaultVertexFormats.POSITION_COLOR); vertexbuffer.pos(x, y + entityIn.getEyeHeight(), z).color(0, 0, 255, 255).endVertex(); vertexbuffer.pos(x + look.x * 2.0D, y + entityIn.getEyeHeight() + look.y * 2.0D, z + look.z * 2.0D).color(0, 0, 255, 255).endVertex(); tessellator.draw(); } GlStateManager.enableTexture2D(); GlStateManager.enableLighting(); GlStateManager.enableCull(); GlStateManager.disableBlend(); GlStateManager.depthMask(true); }
Example 16
Source File: FontUtils.java From CodeChickenLib with GNU Lesser General Public License v2.1 | 4 votes |
public static void drawItemQuantity(int x, int y, ItemStack item, String quantity, int mode) { if(item == null || (quantity == null && item.stackSize <= 1)) return; if(quantity == null) { switch(mode) { case 2: int q = item.stackSize; String postfix = ""; for(int p = 0; p < 3 && q > 1000; p++) { q/=1000; postfix = prefixes[p]; } quantity = Integer.toString(q)+postfix; break; case 1: quantity = ""; if(item.stackSize/64 > 0) quantity+=item.stackSize/64 + "s"; if(item.stackSize%64 > 0) quantity+=item.stackSize%64; break; default: quantity = Integer.toString(item.stackSize); break; } } double scale = quantity.length() > 2 ? 0.5 : 1; double sheight = 8*scale; double swidth = fontRenderer.getStringWidth(quantity)*scale; GlStateManager.disableLighting(); GlStateManager.disableDepth(); GlStateManager.pushMatrix(); GlStateManager.translate(x + 16 - swidth, y + 16 - sheight, 0); GlStateManager.scale(scale, scale, 1); fontRenderer.drawStringWithShadow(quantity, 0, 0, 0xFFFFFF); GlStateManager.popMatrix(); GlStateManager.enableLighting(); GlStateManager.enableDepth(); }
Example 17
Source File: TileEntityPhysicsInfuserRenderer.java From Valkyrien-Skies with Apache License 2.0 | 4 votes |
@Override public void render(TileEntityPhysicsInfuser tileentity, double x, double y, double z, float partialTick, int destroyStage, float alpha) { this.bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE); GlStateManager.pushMatrix(); GlStateManager.disableLighting(); GlStateManager.translate(x, y, z); GlStateManager.disableAlpha(); GlStateManager.disableBlend(); GlStateManager.pushMatrix(); int brightness = tileentity.getWorld() .getCombinedLight(tileentity.getPos(), 0); GlStateManager.translate(.5, 0, .5); double keyframe = 1; IBlockState physicsInfuserState = ValkyrienSkiesMod.INSTANCE.physicsInfuser .getStateFromMeta(tileentity.getBlockMetadata()); EnumFacing enumfacing = physicsInfuserState.getValue(BlockPhysicsInfuser.FACING); int coreBrightness = physicsInfuserState.getValue(BlockPhysicsInfuser.INFUSER_LIGHT_ON) ? 15728864 : brightness; float physicsInfuserRotation = -enumfacing.getHorizontalAngle() + 180; GlStateManager.rotate(physicsInfuserRotation, 0, 1, 0); GlStateManager.translate(-.5, 0, -.5); // First translate the model one block to the right GlStateManager.translate(-1, 0, 0); GlStateManager.scale(2, 2, 2); GibsAnimationRegistry.getAnimation("physics_infuser_empty") .renderAnimation(keyframe, brightness); IAtomAnimation cores_animation = GibsAnimationRegistry .getAnimation("physics_infuser_cores"); // Render only the cores that exist within the physics infuser's inventory. IItemHandler handler = tileentity .getCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY, null); for (TileEntityPhysicsInfuser.EnumInfuserCore infuserCore : TileEntityPhysicsInfuser.EnumInfuserCore .values()) { if (!handler.getStackInSlot(infuserCore.coreSlotIndex).isEmpty) { GlStateManager.pushMatrix(); GlStateManager .translate(0, tileentity.getCoreVerticalOffset(infuserCore, partialTick), 0); cores_animation .renderAnimationNode(infuserCore.coreModelName, keyframe, coreBrightness); GlStateManager.popMatrix(); } } GlStateManager.popMatrix(); GlStateManager.popMatrix(); GlStateManager.enableLighting(); GlStateManager.resetColor(); }
Example 18
Source File: PropellerEngineTileEntityRenderer.java From Valkyrien-Skies with Apache License 2.0 | 4 votes |
@Override public void render(TileEntityPropellerEngine tileentity, double x, double y, double z, float partialTick, int destroyStage, float alpha) { IBlockState state = tileentity.getWorld().getBlockState(tileentity.getPos()); if (state.getBlock() instanceof BlockAirshipEngine) { EnumFacing facing = state.getValue(BlockAirshipEngine.FACING); IBlockState engineRenderState = getRenderState(state); IBlockState propellerRenderState = ValkyrienSkiesControl.INSTANCE.vsControlBlocks.shipWheel .getStateFromMeta(14); this.bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE); GlStateManager.pushMatrix(); GlStateManager.disableLighting(); Tessellator tessellator = Tessellator.getInstance(); BufferBuilder BufferBuilder = tessellator.getBuffer(); double oldX = BufferBuilder.xOffset; double oldY = BufferBuilder.yOffset; double oldZ = BufferBuilder.zOffset; BufferBuilder.setTranslation(0, 0, 0); GL11.glTranslated(x, y, z); GlStateManager.disableAlpha(); GlStateManager.disableBlend(); int brightness = tileentity.getWorld().getCombinedLight(tileentity.getPos(), 0); // GL11.glScaled(1.2D, 1.2D, 1.2D); GL11.glTranslated(0.5D, 0.5D, 0.5D); switch (facing) { case UP: GL11.glRotated(-90, 1, 0, 0); break; case DOWN: GL11.glRotated(90, 1, 0, 0); break; case NORTH: GL11.glRotated(180, 0, 1, 0); break; case EAST: GL11.glRotated(90, 0, 1, 0); break; case SOUTH: GL11.glRotated(0, 0, 1, 0); break; case WEST: GL11.glRotated(270, 0, 1, 0); break; } GL11.glTranslated(-0.5D, -0.5D, -0.5D); FastBlockModelRenderer.renderBlockModel(tessellator, tileentity.getWorld(), engineRenderState, brightness); GL11.glPushMatrix(); GL11.glTranslated(0.5D, 0.214D, 0.5D); GL11.glRotated(tileentity.getPropellerAngle(partialTick), 0, 0, 1); GL11.glScaled(1.5D, 1.5D, 1); GL11.glTranslated(-0.5D, -0.214D, -0.5D); FastBlockModelRenderer.renderBlockModel(tessellator, tileentity.getWorld(), propellerRenderState, brightness); GL11.glPopMatrix(); GL11.glPopMatrix(); BufferBuilder.setTranslation(oldX, oldY, oldZ); } }
Example 19
Source File: WorldOverlayRenderer.java From NotEnoughItems with MIT License | 4 votes |
private static void renderChunkBounds(Entity entity) { if (chunkOverlay == 0) { return; } GlStateManager.disableTexture2D(); GlStateManager.enableBlend(); GlStateManager.blendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); GlStateManager.disableLighting(); glLineWidth(1.5F); glBegin(GL_LINES); for (int cx = -4; cx <= 4; cx++) { for (int cz = -4; cz <= 4; cz++) { double x1 = (entity.chunkCoordX + cx) << 4; double z1 = (entity.chunkCoordZ + cz) << 4; double x2 = x1 + 16; double z2 = z1 + 16; double dy = 128; double y1 = Math.floor(entity.posY - dy / 2); double y2 = y1 + dy; if (y1 < 0) { y1 = 0; y2 = dy; } if (y1 > entity.world.getHeight()) { y2 = entity.world.getHeight(); y1 = y2 - dy; } double dist = Math.pow(1.5, -(cx * cx + cz * cz)); GlStateManager.color(0.9F, 0, 0, (float) dist); if (cx >= 0 && cz >= 0) { glVertex3d(x2, y1, z2); glVertex3d(x2, y2, z2); } if (cx >= 0 && cz <= 0) { glVertex3d(x2, y1, z1); glVertex3d(x2, y2, z1); } if (cx <= 0 && cz >= 0) { glVertex3d(x1, y1, z2); glVertex3d(x1, y2, z2); } if (cx <= 0 && cz <= 0) { glVertex3d(x1, y1, z1); glVertex3d(x1, y2, z1); } if (chunkOverlay == 2 && cx == 0 && cz == 0) { dy = 32; y1 = Math.floor(entity.posY - dy / 2); y2 = y1 + dy; if (y1 < 0) { y1 = 0; y2 = dy; } if (y1 > entity.world.getHeight()) { y2 = entity.world.getHeight(); y1 = y2 - dy; } GlStateManager.color(0, 0.9F, 0, 0.4F); for (double y = (int) y1; y <= y2; y++) { glVertex3d(x2, y, z1); glVertex3d(x2, y, z2); glVertex3d(x1, y, z1); glVertex3d(x1, y, z2); glVertex3d(x1, y, z2); glVertex3d(x2, y, z2); glVertex3d(x1, y, z1); glVertex3d(x2, y, z1); } for (double h = 1; h <= 15; h++) { glVertex3d(x1 + h, y1, z1); glVertex3d(x1 + h, y2, z1); glVertex3d(x1 + h, y1, z2); glVertex3d(x1 + h, y2, z2); glVertex3d(x1, y1, z1 + h); glVertex3d(x1, y2, z1 + h); glVertex3d(x2, y1, z1 + h); glVertex3d(x2, y2, z1 + h); } } } } glEnd(); GlStateManager.enableLighting(); GlStateManager.disableBlend(); GlStateManager.enableTexture2D(); }
Example 20
Source File: WorldOverlayRenderer.java From NotEnoughItems with MIT License | 4 votes |
private static void renderMobSpawnOverlay(Entity entity) { if (mobOverlay == 0) { return; } boolean cms = Loader.instance().isModLoaded("customspawner"); GlStateManager.disableTexture2D(); GlStateManager.disableLighting(); glLineWidth(1.5F); glBegin(GL_LINES); GlStateManager.color(1, 0, 0); World world = entity.world; int x1 = (int) entity.posX; int z1 = (int) entity.posZ; int y1 = (int) MathHelper.clip(entity.posY, 16, world.getHeight() - 16); for (int x = x1 - 16; x <= x1 + 16; x++) { for (int z = z1 - 16; z <= z1 + 16; z++) { BlockPos pos = new BlockPos(x, y1, z); Chunk chunk = world.getChunkFromBlockCoords(pos); Biome biome = world.getBiome(pos); if ((!cms && biome.getSpawnableList(EnumCreatureType.MONSTER).isEmpty()) || biome.getSpawningChance() <= 0) { continue; } for (int y = y1 - 16; y < y1 + 16; y++) { int spawnMode = getSpawnMode(chunk, x, y, z); if (spawnMode == 0) { continue; } if (spawnMode == 1) { GlStateManager.color(1, 1, 0); } else { GlStateManager.color(1, 0, 0); } glVertex3d(x, y + 0.004, z); glVertex3d(x + 1, y + 0.004, z + 1); glVertex3d(x + 1, y + 0.004, z); glVertex3d(x, y + 0.004, z + 1); } } } glEnd(); GlStateManager.enableLighting(); GlStateManager.enableTexture2D(); }