Java Code Examples for com.badlogic.gdx.graphics.g3d.utils.MeshBuilder#setColor()
The following examples show how to use
com.badlogic.gdx.graphics.g3d.utils.MeshBuilder#setColor() .
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Example 1
Source File: NormalBlockRenderer.java From Radix with MIT License | 6 votes |
@Override public void renderNorth(int atlasIndex, float x1, float y1, float x2, float y2, float z, float lightLevel, PerCornerLightData pcld, MeshBuilder builder) { // POSITIVE Z float u = getU(atlasIndex); float v = getV(atlasIndex); builder.setUVRange(u, v, u, v); c00.setPos(x1, y1, z).setNor(0, 0, 1); c01.setPos(x1, y2, z).setNor(0, 0, 1); c10.setPos(x2, y1, z).setNor(0, 0, 1); c11.setPos(x2, y2, z).setNor(0, 0, 1); Color c = getColor((int) x1, (int) y1, (int) z - 1); if(pcld == null) { builder.setColor(c.r*lightLevel, c.g*lightLevel, c.b*lightLevel, c.a); } else { c00.setCol(c.r*pcld.l00, c.g*pcld.l00, c.b*pcld.l00, c.a); c01.setCol(c.r*pcld.l01, c.g*pcld.l01, c.b*pcld.l01, c.a); c10.setCol(c.r*pcld.l10, c.g*pcld.l10, c.b*pcld.l10, c.a); c11.setCol(c.r*pcld.l11, c.g*pcld.l11, c.b*pcld.l11, c.a); } builder.rect(c00, c10, c11, c01); }
Example 2
Source File: NormalBlockRenderer.java From Radix with MIT License | 6 votes |
@Override public void renderSouth(int atlasIndex, float x1, float y1, float x2, float y2, float z, float lightLevel, PerCornerLightData pcld, MeshBuilder builder) { // NEGATIVE Z float u = getU(atlasIndex); float v = getV(atlasIndex); builder.setUVRange(u, v, u, v); c00.setPos(x1, y1, z).setNor(0, 0, -1); c01.setPos(x1, y2, z).setNor(0, 0, -1); c10.setPos(x2, y1, z).setNor(0, 0, -1); c11.setPos(x2, y2, z).setNor(0, 0, -1); Color c = getColor((int) x1, (int) y1, (int) z); if(pcld == null) { builder.setColor(c.r*lightLevel, c.g*lightLevel, c.b*lightLevel, c.a); } else { c00.setCol(c.r*pcld.l00, c.g*pcld.l00, c.b*pcld.l00, c.a); c01.setCol(c.r*pcld.l01, c.g*pcld.l01, c.b*pcld.l01, c.a); c10.setCol(c.r*pcld.l10, c.g*pcld.l10, c.b*pcld.l10, c.a); c11.setCol(c.r*pcld.l11, c.g*pcld.l11, c.b*pcld.l11, c.a); } builder.rect(c01, c11, c10, c00); }
Example 3
Source File: NormalBlockRenderer.java From Radix with MIT License | 6 votes |
@Override public void renderWest(int atlasIndex, float z1, float y1, float z2, float y2, float x, float lightLevel, PerCornerLightData pcld, MeshBuilder builder) { // NEGATIVE X float u = getU(atlasIndex); float v = getV(atlasIndex); builder.setUVRange(u, v, u, v); c00.setPos(x, y1, z1).setNor(-1, 0, 0); c01.setPos(x, y1, z2).setNor(-1, 0, 0); c10.setPos(x, y2, z1).setNor(-1, 0, 0); c11.setPos(x, y2, z2).setNor(-1, 0, 0); Color c = getColor((int) x, (int) y1, (int) z1); if(pcld == null) { builder.setColor(c.r*lightLevel, c.g*lightLevel, c.b*lightLevel, c.a); } else { c00.setCol(c.r*pcld.l00, c.g*pcld.l00, c.b*pcld.l00, c.a); c01.setCol(c.r*pcld.l01, c.g*pcld.l01, c.b*pcld.l01, c.a); c10.setCol(c.r*pcld.l10, c.g*pcld.l10, c.b*pcld.l10, c.a); c11.setCol(c.r*pcld.l11, c.g*pcld.l11, c.b*pcld.l11, c.a); } builder.rect(c01, c11, c10, c00); }
Example 4
Source File: NormalBlockRenderer.java From Radix with MIT License | 6 votes |
@Override public void renderEast(int atlasIndex, float z1, float y1, float z2, float y2, float x, float lightLevel, PerCornerLightData pcld, MeshBuilder builder) { // POSITIVE X float u = getU(atlasIndex); float v = getV(atlasIndex); builder.setUVRange(u, v, u, v); c00.setPos(x, y1, z1).setNor(1, 0, 0); c01.setPos(x, y1, z2).setNor(1, 0, 0); c10.setPos(x, y2, z1).setNor(1, 0, 0); c11.setPos(x, y2, z2).setNor(1, 0, 0); Color c = getColor((int) x - 1, (int) y1, (int) z1); if(pcld == null) { builder.setColor(c.r*lightLevel, c.g*lightLevel, c.b*lightLevel, c.a); } else { c00.setCol(c.r*pcld.l00, c.g*pcld.l00, c.b*pcld.l00, c.a); c01.setCol(c.r*pcld.l01, c.g*pcld.l01, c.b*pcld.l01, c.a); c10.setCol(c.r*pcld.l10, c.g*pcld.l10, c.b*pcld.l10, c.a); c11.setCol(c.r*pcld.l11, c.g*pcld.l11, c.b*pcld.l11, c.a); } builder.rect(c00, c10, c11, c01); }
Example 5
Source File: NormalBlockRenderer.java From Radix with MIT License | 6 votes |
@Override public void renderTop(int atlasIndex, float x1, float z1, float x2, float z2, float y, float lightLevel, PerCornerLightData pcld, MeshBuilder builder) { // POSITIVE Y float u = getU(atlasIndex); float v = getV(atlasIndex); builder.setUVRange(u, v, u, v); c00.setPos(x1, y, z1).setNor(0, 1, 0); c01.setPos(x1, y, z2).setNor(0, 1, 0); c10.setPos(x2, y, z1).setNor(0, 1, 0); c11.setPos(x2, y, z2).setNor(0, 1, 0); Color c = getColor((int) x1, (int) y - 1, (int) z1); if(pcld == null) { builder.setColor(c.r*lightLevel, c.g*lightLevel, c.b*lightLevel, c.a); } else { c00.setCol(c.r*pcld.l00, c.g*pcld.l00, c.b*pcld.l00, c.a); c01.setCol(c.r*pcld.l01, c.g*pcld.l01, c.b*pcld.l01, c.a); c10.setCol(c.r*pcld.l10, c.g*pcld.l10, c.b*pcld.l10, c.a); c11.setCol(c.r*pcld.l11, c.g*pcld.l11, c.b*pcld.l11, c.a); } builder.rect(c01, c11, c10, c00); }
Example 6
Source File: NormalBlockRenderer.java From Radix with MIT License | 6 votes |
@Override public void renderBottom(int atlasIndex, float x1, float z1, float x2, float z2, float y, float lightLevel, PerCornerLightData pcld, MeshBuilder builder) { // NEGATIVE Y float u = getU(atlasIndex); float v = getV(atlasIndex); builder.setUVRange(u, v, u, v); c00.setPos(x1, y, z1).setNor(0, -1, 0); c01.setPos(x1, y, z2).setNor(0, -1, 0); c10.setPos(x2, y, z1).setNor(0, -1, 0); c11.setPos(x2, y, z2).setNor(0, -1, 0); Color c = getColor((int) x1, (int) y, (int) z1); if(pcld == null) { builder.setColor(c.r*lightLevel, c.g*lightLevel, c.b*lightLevel, c.a); } else { c00.setCol(c.r*pcld.l00, c.g*pcld.l00, c.b*pcld.l00, c.a); c01.setCol(c.r*pcld.l01, c.g*pcld.l01, c.b*pcld.l01, c.a); c10.setCol(c.r*pcld.l10, c.g*pcld.l10, c.b*pcld.l10, c.a); c11.setCol(c.r*pcld.l11, c.g*pcld.l11, c.b*pcld.l11, c.a); } builder.rect(c00, c10, c11, c01); }
Example 7
Source File: GrassRenderer.java From Radix with MIT License | 5 votes |
@Override public void renderTop(int atlasIndex, float x1, float z1, float x2, float z2, float y, float lightLevel, PerCornerLightData pcld, MeshBuilder builder) { float u = getU(atlasIndex); float v = getV(atlasIndex); builder.setUVRange(u, v, u, v); MeshPartBuilder.VertexInfo c00 = new MeshPartBuilder.VertexInfo().setPos(x1, y, z1).setNor(0, 1, 0); MeshPartBuilder.VertexInfo c01 = new MeshPartBuilder.VertexInfo().setPos(x1, y, z2).setNor(0, 1, 0); MeshPartBuilder.VertexInfo c10 = new MeshPartBuilder.VertexInfo().setPos(x2, y, z1).setNor(0, 1, 0); MeshPartBuilder.VertexInfo c11 = new MeshPartBuilder.VertexInfo().setPos(x2, y, z2).setNor(0, 1, 0); IChunk chunk = RadixClient.getInstance().getWorld().getChunk((int) x1, (int) z1); Biome biome; if(chunk != null) { biome = chunk.getBiome(); } else { biome = RadixAPI.instance.getBiomeByID(0); } int[] color = biome.getGrassColor((int) y - 1); float r = color[0]/255f; float g = color[1]/255f; float b = color[2]/255f; if(pcld == null) { builder.setColor(r*lightLevel, g*lightLevel, b*lightLevel, 1); } else { c00.setCol(r*pcld.l00, g*pcld.l00, b*pcld.l00, 1); c01.setCol(r*pcld.l01, g*pcld.l01, b*pcld.l01, 1); c10.setCol(r*pcld.l10, g*pcld.l10, b*pcld.l10, 1); c11.setCol(r*pcld.l11, g*pcld.l11, b*pcld.l11, 1); } builder.rect(c01, c11, c10, c00); }