Java Code Examples for javafx.scene.image.ImageView#setOnKeyPressed()

The following examples show how to use javafx.scene.image.ImageView#setOnKeyPressed() . You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example 1
Source File: Splash.java    From marathonv5 with Apache License 2.0 4 votes vote down vote up
Splash() {
    state = STATE_SHOW_TITLE;
    stateArg = 0;
    initTimeline();
    background = new ImageView();
    background.setFocusTraversable(true);
    background.setImage(Config.getImages().get(Config.IMAGE_BACKGROUND));
    background.setFitWidth(Config.SCREEN_WIDTH);
    background.setFitHeight(Config.SCREEN_HEIGHT);
    background.setOnMousePressed(new EventHandler<MouseEvent>() {
        public void handle(MouseEvent me) {
            Main.getMainFrame().startGame();
        }
    });
    background.setOnKeyPressed(new EventHandler<KeyEvent>() {
        public void handle(KeyEvent ke) {
            Main.getMainFrame().startGame();
        }
    });
    brick = new ImageView();
    brick.setImage(Config.getImages().get(Config.IMAGE_SPLASH_BRICK));
    brick.setTranslateX(-1000);
    brick.setTranslateY(brick.getImage().getHeight());
    brickShadow = new ImageView();
    brickShadow.setImage(Config.getImages().get(Config.IMAGE_SPLASH_BRICKSHADOW));
    brickShadow.setTranslateX(-1000);
    breaker = new ImageView();
    breaker.setImage(Config.getImages().get(Config.IMAGE_SPLASH_BREAKER));
    breaker.setTranslateX(-1000);
    breaker.setTranslateY(brick.getTranslateY() + brick.getImage().getHeight() * 5 / 4);
    breakerShadow = new ImageView();
    breakerShadow.setImage(Config.getImages().get(Config.IMAGE_SPLASH_BREAKERSHADOW));
    breakerShadow.setTranslateX(-1000);
    strike = new ImageView();
    strike.setImage(Config.getImages().get(Config.IMAGE_SPLASH_STRIKE));
    strike.setTranslateY(brick.getTranslateY() -
        (strike.getImage().getHeight() - brick.getImage().getHeight()) / 2);
    strike.setVisible(false);
    pressanykey = new ImageView();
    pressanykey.setImage(Config.getImages().get(Config.IMAGE_SPLASH_PRESSANYKEY));
    pressanykey.setTranslateX((Config.SCREEN_WIDTH - pressanykey.getImage().getWidth()) / 2);
    double y = breaker.getTranslateY() + breaker.getImage().getHeight();
    pressanykey.setTranslateY(y + (Config.SCREEN_HEIGHT - y) / 2);
    pressanykey.setOpacity(0);
    strikeShadow = new ImageView();
    strikeShadow.setImage(Config.getImages().get(Config.IMAGE_SPLASH_STRIKESHADOW));
    strikeShadow.setTranslateX(-1000);
    pressanykeyShadow = new ImageView();
    pressanykeyShadow.setImage(Config.getImages().get(Config.IMAGE_SPLASH_PRESSANYKEYSHADOW));
    pressanykeyShadow.setTranslateX(-1000);
    sun = new ImageView();
    sun.setImage(Config.getImages().get(Config.IMAGE_SPLASH_SUN));
    sun.setTranslateX(-1000);
    NODES = new ImageView[] {brick, breaker, strike, pressanykey};
    NODES_SHADOWS = new ImageView[] {brickShadow, breakerShadow, strikeShadow, pressanykeyShadow};
    Group group = new Group();
    group.getChildren().add(background);
    group.getChildren().addAll(NODES_SHADOWS);
    group.getChildren().addAll(NODES);
    group.getChildren().add(sun);
    getChildren().add(group);
}
 
Example 2
Source File: Splash.java    From marathonv5 with Apache License 2.0 4 votes vote down vote up
Splash() {
    state = STATE_SHOW_TITLE;
    stateArg = 0;
    initTimeline();
    background = new ImageView();
    background.setFocusTraversable(true);
    background.setImage(Config.getImages().get(Config.IMAGE_BACKGROUND));
    background.setFitWidth(Config.SCREEN_WIDTH);
    background.setFitHeight(Config.SCREEN_HEIGHT);
    background.setOnMousePressed(new EventHandler<MouseEvent>() {
        public void handle(MouseEvent me) {
            Main.getMainFrame().startGame();
        }
    });
    background.setOnKeyPressed(new EventHandler<KeyEvent>() {
        public void handle(KeyEvent ke) {
            Main.getMainFrame().startGame();
        }
    });
    brick = new ImageView();
    brick.setImage(Config.getImages().get(Config.IMAGE_SPLASH_BRICK));
    brick.setTranslateX(-1000);
    brick.setTranslateY(brick.getImage().getHeight());
    brickShadow = new ImageView();
    brickShadow.setImage(Config.getImages().get(Config.IMAGE_SPLASH_BRICKSHADOW));
    brickShadow.setTranslateX(-1000);
    breaker = new ImageView();
    breaker.setImage(Config.getImages().get(Config.IMAGE_SPLASH_BREAKER));
    breaker.setTranslateX(-1000);
    breaker.setTranslateY(brick.getTranslateY() + brick.getImage().getHeight() * 5 / 4);
    breakerShadow = new ImageView();
    breakerShadow.setImage(Config.getImages().get(Config.IMAGE_SPLASH_BREAKERSHADOW));
    breakerShadow.setTranslateX(-1000);
    strike = new ImageView();
    strike.setImage(Config.getImages().get(Config.IMAGE_SPLASH_STRIKE));
    strike.setTranslateY(brick.getTranslateY() -
        (strike.getImage().getHeight() - brick.getImage().getHeight()) / 2);
    strike.setVisible(false);
    pressanykey = new ImageView();
    pressanykey.setImage(Config.getImages().get(Config.IMAGE_SPLASH_PRESSANYKEY));
    pressanykey.setTranslateX((Config.SCREEN_WIDTH - pressanykey.getImage().getWidth()) / 2);
    double y = breaker.getTranslateY() + breaker.getImage().getHeight();
    pressanykey.setTranslateY(y + (Config.SCREEN_HEIGHT - y) / 2);
    pressanykey.setOpacity(0);
    strikeShadow = new ImageView();
    strikeShadow.setImage(Config.getImages().get(Config.IMAGE_SPLASH_STRIKESHADOW));
    strikeShadow.setTranslateX(-1000);
    pressanykeyShadow = new ImageView();
    pressanykeyShadow.setImage(Config.getImages().get(Config.IMAGE_SPLASH_PRESSANYKEYSHADOW));
    pressanykeyShadow.setTranslateX(-1000);
    sun = new ImageView();
    sun.setImage(Config.getImages().get(Config.IMAGE_SPLASH_SUN));
    sun.setTranslateX(-1000);
    NODES = new ImageView[] {brick, breaker, strike, pressanykey};
    NODES_SHADOWS = new ImageView[] {brickShadow, breakerShadow, strikeShadow, pressanykeyShadow};
    Group group = new Group();
    group.getChildren().add(background);
    group.getChildren().addAll(NODES_SHADOWS);
    group.getChildren().addAll(NODES);
    group.getChildren().add(sun);
    getChildren().add(group);
}
 
Example 3
Source File: Splash.java    From netbeans with Apache License 2.0 4 votes vote down vote up
Splash() {
    state = STATE_SHOW_TITLE;
    stateArg = 0;
    initTimeline();
    background = new ImageView();
    background.setFocusTraversable(true);
    background.setImage(Config.getImages().get(Config.IMAGE_BACKGROUND));
    background.setFitWidth(Config.SCREEN_WIDTH);
    background.setFitHeight(Config.SCREEN_HEIGHT);
    background.setOnMousePressed(new EventHandler<MouseEvent>() {
        public void handle(MouseEvent me) {
            Main.getMainFrame().startGame();
        }
    });
    background.setOnKeyPressed(new EventHandler<KeyEvent>() {
        public void handle(KeyEvent ke) {
            Main.getMainFrame().startGame();
        }
    });
    brick = new ImageView();
    brick.setImage(Config.getImages().get(Config.IMAGE_SPLASH_BRICK));
    brick.setTranslateX(-1000);
    brick.setTranslateY(brick.getImage().getHeight());
    brickShadow = new ImageView();
    brickShadow.setImage(Config.getImages().get(Config.IMAGE_SPLASH_BRICKSHADOW));
    brickShadow.setTranslateX(-1000);
    breaker = new ImageView();
    breaker.setImage(Config.getImages().get(Config.IMAGE_SPLASH_BREAKER));
    breaker.setTranslateX(-1000);
    breaker.setTranslateY(brick.getTranslateY() + brick.getImage().getHeight() * 5 / 4);
    breakerShadow = new ImageView();
    breakerShadow.setImage(Config.getImages().get(Config.IMAGE_SPLASH_BREAKERSHADOW));
    breakerShadow.setTranslateX(-1000);
    strike = new ImageView();
    strike.setImage(Config.getImages().get(Config.IMAGE_SPLASH_STRIKE));
    strike.setTranslateY(brick.getTranslateY() -
        (strike.getImage().getHeight() - brick.getImage().getHeight()) / 2);
    strike.setVisible(false);
    pressanykey = new ImageView();
    pressanykey.setImage(Config.getImages().get(Config.IMAGE_SPLASH_PRESSANYKEY));
    pressanykey.setTranslateX((Config.SCREEN_WIDTH - pressanykey.getImage().getWidth()) / 2);
    double y = breaker.getTranslateY() + breaker.getImage().getHeight();
    pressanykey.setTranslateY(y + (Config.SCREEN_HEIGHT - y) / 2);
    pressanykey.setOpacity(0);
    strikeShadow = new ImageView();
    strikeShadow.setImage(Config.getImages().get(Config.IMAGE_SPLASH_STRIKESHADOW));
    strikeShadow.setTranslateX(-1000);
    pressanykeyShadow = new ImageView();
    pressanykeyShadow.setImage(Config.getImages().get(Config.IMAGE_SPLASH_PRESSANYKEYSHADOW));
    pressanykeyShadow.setTranslateX(-1000);
    sun = new ImageView();
    sun.setImage(Config.getImages().get(Config.IMAGE_SPLASH_SUN));
    sun.setTranslateX(-1000);
    NODES = new ImageView[] {brick, breaker, strike, pressanykey};
    NODES_SHADOWS = new ImageView[] {brickShadow, breakerShadow, strikeShadow, pressanykeyShadow};
    Group group = new Group();
    group.getChildren().add(background);
    group.getChildren().addAll(NODES_SHADOWS);
    group.getChildren().addAll(NODES);
    group.getChildren().add(sun);
    getChildren().add(group);
}