Java Code Examples for com.mojang.blaze3d.systems.RenderSystem#color4f()

The following examples show how to use com.mojang.blaze3d.systems.RenderSystem#color4f() . You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example 1
Source File: HallowedLoadingScreen.java    From the-hallow with MIT License 6 votes vote down vote up
@Override
public void renderDirtBackground(int i) {
	// Copied mostly from renderDirtBackground()
	RenderSystem.disableLighting();
	RenderSystem.disableFog();
	Tessellator tessellator = Tessellator.getInstance();
	BufferBuilder builder = tessellator.getBuffer();
	minecraft.getTextureManager().bindTexture(backgroundTexture);
	int brightness = 130;
	RenderSystem.color4f(1.0F, 1.0F, 1.0F, 1.0F);
	builder.begin(7, VertexFormats.POSITION_TEXTURE_COLOR);
	builder.vertex(0, height, 0).texture(0, height / 32.0F + i).color(brightness, brightness, brightness, 255).next();
	builder.vertex(width, height, 0).texture(width / 32.0F, height / 32.0F + i).color(brightness, brightness, brightness, 255).next();
	builder.vertex(width, 0, 0).texture(width / 32.0F, i).color(brightness, brightness, brightness, 255).next();
	builder.vertex(0, 0, 0).texture(0, i).color(brightness, brightness, brightness, 255).next();
	tessellator.draw();
}
 
Example 2
Source File: ListWidget.java    From Wurst7 with GNU General Public License v3.0 6 votes vote down vote up
protected void renderHoleBackground(int top, int bottom, int topAlpha,
	int bottomAlpha)
{
	Tessellator tessellator = Tessellator.getInstance();
	BufferBuilder bufferBuilder = tessellator.getBuffer();
	client.getTextureManager()
		.bindTexture(DrawableHelper.BACKGROUND_TEXTURE);
	RenderSystem.color4f(1.0F, 1.0F, 1.0F, 1.0F);
	bufferBuilder.begin(7, VertexFormats.POSITION_TEXTURE_COLOR);
	bufferBuilder.vertex(left, bottom, 0.0D).texture(0.0F, bottom / 32.0F)
		.color(64, 64, 64, bottomAlpha).next();
	bufferBuilder.vertex(left + width, bottom, 0.0D)
		.texture(width / 32.0F, bottom / 32.0F)
		.color(64, 64, 64, bottomAlpha).next();
	bufferBuilder.vertex(left + width, top, 0.0D)
		.texture(width / 32.0F, top / 32.0F).color(64, 64, 64, topAlpha)
		.next();
	bufferBuilder.vertex(left, top, 0.0D).texture(0.0F, top / 32.0F)
		.color(64, 64, 64, topAlpha).next();
	tessellator.draw();
}
 
Example 3
Source File: WTextField.java    From LibGui with MIT License 6 votes vote down vote up
@Environment(EnvType.CLIENT)
private void invertedRect(int x, int y, int width, int height) {
	Tessellator tessellator_1 = Tessellator.getInstance();
	BufferBuilder bufferBuilder_1 = tessellator_1.getBuffer();
	RenderSystem.color4f(0.0F, 0.0F, 255.0F, 255.0F);
	RenderSystem.disableTexture();
	RenderSystem.enableColorLogicOp();
	RenderSystem.logicOp(GlStateManager.LogicOp.OR_REVERSE);
	bufferBuilder_1.begin(GL11.GL_QUADS, VertexFormats.POSITION);
	bufferBuilder_1.vertex(x,       y+height, 0.0D).next();
	bufferBuilder_1.vertex(x+width, y+height, 0.0D).next();
	bufferBuilder_1.vertex(x+width, y,        0.0D).next();
	bufferBuilder_1.vertex(x,       y,        0.0D).next();
	tessellator_1.draw();
	RenderSystem.disableColorLogicOp();
	RenderSystem.enableTexture();
}
 
Example 4
Source File: ToggleButton.java    From MiningGadgets with MIT License 6 votes vote down vote up
@Override
public void renderButton(int p_renderButton_1_, int p_renderButton_2_, float p_renderButton_3_) {
    Color activeColor = this.enabled ? Color.GREEN : Color.RED;

    RenderSystem.enableBlend();
    RenderSystem.blendFuncSeparate(GlStateManager.SourceFactor.SRC_ALPHA.param, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA.param, GlStateManager.SourceFactor.ONE.param, GlStateManager.DestFactor.ZERO.param);
    RenderSystem.blendFunc(GlStateManager.SourceFactor.SRC_ALPHA.param, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA.param);

    RenderSystem.disableTexture();
    RenderSystem.color4f(activeColor.getRed() / 255f, activeColor.getGreen() / 255f, activeColor.getBlue() / 255f, this.enabled ? .4f : .6f);
    blit(this.x, this.y, 0, 0, this.width, this.height);
    RenderSystem.enableTexture();

    RenderSystem.color4f(1f, 1f, 1f, 1f);
    Minecraft.getInstance().getTextureManager().bindTexture(texture);
    blit(this.x +2, this.y + 5, 0, 0, 16, 16, 16, 16);
}
 
Example 5
Source File: SawmillScreen.java    From Survivalist with BSD 3-Clause "New" or "Revised" License 6 votes vote down vote up
@Override
protected void func_230450_a_(MatrixStack matrixStack, float partialTicks, int mouseX, int mouseY)
{
    RenderSystem.color4f(1.0F, 1.0F, 1.0F, 1.0F);
    this.field_230706_i_.getTextureManager().bindTexture(GUI_TEXTURE_LOCATION);
    int x = this.guiLeft;
    int y = this.guiTop;
    this.func_238474_b_(matrixStack, x, y, 0, 0, xSize, ySize);

    if (container.isBurning())
    {
        int k = this.getBurnLeftScaled(13);
        this.func_238474_b_(matrixStack, x + 56, y + 36 + 12 - k, 176, 12 - k, 14, k + 1);
    }

    int l = this.getCookProgressScaled(24);
    this.func_238474_b_(matrixStack, x + 79, y + 34, 176, 14, l + 1, 16);
}
 
Example 6
Source File: GuiBase.java    From XRay-Mod with GNU General Public License v3.0 6 votes vote down vote up
public static void drawTexturedQuadFit(double x, double y, double width, double height, int[] color, float alpha)
{
    Tessellator tessellator = Tessellator.getInstance();
    BufferBuilder tessellate = tessellator.getBuffer();

    RenderSystem.pushMatrix();
    tessellate.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);

    if ( color != null )
        RenderSystem.color4f((float) color[0] / 255, (float) color[1] / 255, (float) color[2] / 255, alpha / 255);

    tessellate.pos(x + 0, y + height, (double) 0).tex( 0,1).endVertex();
    tessellate.pos(x + width, y + height, (double) 0).tex( 1, 1).endVertex();
    tessellate.pos(x + width, y + 0, (double) 0).tex( 1,0).endVertex();
    tessellate.pos(x + 0, y + 0, (double) 0).tex( 0, 0).endVertex();
    tessellator.draw();

    RenderSystem.popMatrix();
}
 
Example 7
Source File: GuiAddBlock.java    From XRay-Mod with GNU General Public License v3.0 6 votes vote down vote up
static void renderPreview(int x, int y, float r, float g, float b) {
    Tessellator tessellator = Tessellator.getInstance();
    BufferBuilder tessellate = tessellator.getBuffer();
    RenderSystem.enableBlend();
    RenderSystem.disableTexture();
    RenderSystem.blendFuncSeparate(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA, GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ZERO);
    RenderSystem.color4f(r/255, g/255, b/255, 1);
    tessellate.begin(7, DefaultVertexFormats.POSITION);
    tessellate.pos(x, y, 0.0D).endVertex();
    tessellate.pos(x, y + 45, 0.0D).endVertex();
    tessellate.pos(x + 202, y + 45, 0.0D).endVertex();
    tessellate.pos(x + 202, y, 0.0D).endVertex();
    tessellator.draw();
    RenderSystem.enableTexture();
    RenderSystem.disableBlend();
}
 
Example 8
Source File: MiningSettingScreen.java    From MiningGadgets with MIT License 5 votes vote down vote up
@Override
public void renderButton(int p_renderButton_1_, int p_renderButton_2_, float p_renderButton_3_) {
    RenderSystem.disableTexture();
    RenderSystem.color4f(.4f, .4f, .4f, 1f);
    this.blit(this.x, this.y, 0, 0, this.width, this.height);

    if( this.isWhitelist )
        RenderSystem.color4f(1f, 1f, 1f, 1f);
    else
        RenderSystem.color4f(0f, 0f, 0f, 1f);

    this.blit(this.x + 2, this.y + 2, 0, 0, this.width-4, this.height-4);
    RenderSystem.enableTexture();
}
 
Example 9
Source File: FilterScreen.java    From MiningGadgets with MIT License 5 votes vote down vote up
@Override
protected void drawGuiContainerBackgroundLayer(float partialTicks, int mouseX, int mouseY) {
    RenderSystem.color4f(1.0F, 1.0F, 1.0F, 1.0F);
    getMinecraft().getTextureManager().bindTexture(TEXTURE);
    int x = (this.width - this.xSize) / 2;
    int y = (this.height - this.ySize) / 2;

    // Stolen from minecraft chests :D
    this.blit(x, y, 0, 0, this.xSize, 71);
    this.blit(x, y + 71, 0, 126, this.xSize, 96);
}
 
Example 10
Source File: DireButton.java    From MiningGadgets with MIT License 5 votes vote down vote up
@Override
public void render(int mouseX, int mouseY, float partialTicks) {
    if (this.visible) {
        FontRenderer fontrenderer = Minecraft.getInstance().fontRenderer;
        Minecraft.getInstance().getTextureManager().bindTexture(WIDGETS_LOCATION);
        RenderSystem.color4f(1.0F, 1.0F, 1.0F, 1.0F);
        this.isHovered = isMouseOver(mouseX, mouseY);
        RenderSystem.enableBlend();
        RenderSystem.blendFuncSeparate(GlStateManager.SourceFactor.SRC_ALPHA.param, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA.param, GlStateManager.SourceFactor.ONE.param, GlStateManager.DestFactor.ZERO.param);
        RenderSystem.blendFunc(GlStateManager.SourceFactor.SRC_ALPHA.param, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA.param);
        this.blit(this.x, this.y, 0, 46, this.width / 2, this.height);
        this.blit(this.x + this.width / 2, this.y, 200 - this.width / 2, 46, this.width / 2, this.height);


        int bottomToDraw = 2;
        this.blit(this.x, this.y + this.height - bottomToDraw, 0, 66 - bottomToDraw, this.width / 2, bottomToDraw);
        this.blit(this.x + this.width / 2, this.y + this.height - bottomToDraw, 200 - this.width / 2, 66 - bottomToDraw, this.width / 2, bottomToDraw);

        int j = 14737632;

        if (this.packedFGColor != 0) {
            j = this.packedFGColor;
        } else if (!this.active) {
            j = 10526880;
        } else if (this.isHovered) {
            j = 16777120;
        }

        this.drawCenteredString(fontrenderer, this.getMessage(), this.x + this.width / 2, this.y + (this.height - 7) / 2, j);
    }
}
 
Example 11
Source File: ModificationTableScreen.java    From MiningGadgets with MIT License 5 votes vote down vote up
@Override
protected void drawGuiContainerBackgroundLayer(float partialTicks, int mouseX, int mouseY) {
    RenderSystem.color4f(1.0F, 1.0F, 1.0F, 1.0F);
    getMinecraft().getTextureManager().bindTexture(GUI);
    int relX = (this.width - this.xSize) / 2;
    int relY = (this.height - this.ySize) / 2;
    this.blit(relX - 23, relY, 0, 0, this.xSize + 23, this.ySize);
}
 
Example 12
Source File: DryingRackScreen.java    From Survivalist with BSD 3-Clause "New" or "Revised" License 5 votes vote down vote up
@Override
protected void func_230450_a_(MatrixStack matrixStack, float p_230450_2_, int p_230450_3_, int p_230450_4_)
{
    RenderSystem.color4f(1.0f, 1.0f, 1.0f, 1.0f);

    int x = (field_230708_k_ - xSize) / 2;
    int y = (field_230709_l_ - ySize) / 2;

    field_230706_i_.textureManager.bindTexture(guiTextureLocation);
    this.func_238474_b_(matrixStack, x, y, 0, 0, xSize, ySize);


    for (int s = 0; s < container.dryTimeRemainingArray.size(); s++)
    {
        int mt = DryingRecipe.getDryingTime(field_230706_i_.world, container.getSlot(s).getStack());
        int ct = container.dryTimeRemainingArray.get(s);

        if (ct > 0 && mt > 0)
        {
            int sx = x + 44 + 36 * s;
            int ny = (int) Math.ceil(ct * 20.0 / mt);
            int sy = 20 - ny;

            this.func_238474_b_(matrixStack, sx, y + 32 + sy, 176, sy, 9, ny);
        }
    }
}
 
Example 13
Source File: ListWidget.java    From Wurst7 with GNU General Public License v3.0 4 votes vote down vote up
protected void renderList(MatrixStack matrixStack, int i, int j, int k,
	int l, float f)
{
	int m = getItemCount();
	Tessellator tessellator = Tessellator.getInstance();
	BufferBuilder bufferBuilder = tessellator.getBuffer();
	
	for(int n = 0; n < m; ++n)
	{
		int o = j + n * itemHeight + headerHeight;
		int p = itemHeight - 4;
		if(o > bottom || o + p < top)
			updateItemPosition(n, i, o, f);
		
		if(renderSelection && isSelectedItem(n))
		{
			int q = left + width / 2 - getRowWidth() / 2;
			int r = left + width / 2 + getRowWidth() / 2;
			RenderSystem.disableTexture();
			float g = isFocused() ? 1.0F : 0.5F;
			RenderSystem.color4f(g, g, g, 1.0F);
			bufferBuilder.begin(7, VertexFormats.POSITION);
			bufferBuilder.vertex(q, o + p + 2, 0.0D).next();
			bufferBuilder.vertex(r, o + p + 2, 0.0D).next();
			bufferBuilder.vertex(r, o - 2, 0.0D).next();
			bufferBuilder.vertex(q, o - 2, 0.0D).next();
			tessellator.draw();
			RenderSystem.color4f(0.0F, 0.0F, 0.0F, 1.0F);
			bufferBuilder.begin(7, VertexFormats.POSITION);
			bufferBuilder.vertex(q + 1, o + p + 1, 0.0D).next();
			bufferBuilder.vertex(r - 1, o + p + 1, 0.0D).next();
			bufferBuilder.vertex(r - 1, o - 1, 0.0D).next();
			bufferBuilder.vertex(q + 1, o - 1, 0.0D).next();
			tessellator.draw();
			RenderSystem.enableTexture();
		}
		
		renderItem(matrixStack, n, i, o, p, k, l, f);
	}
	
}
 
Example 14
Source File: RenderMiningLaser.java    From MiningGadgets with MIT License 4 votes vote down vote up
private static void drawLasers(RenderWorldLastEvent event, Vec3d from, RayTraceResult trace, double xOffset, double yOffset, double zOffset, float r, float g, float b, float thickness, PlayerEntity player, float ticks, float speedModifier) {
    Hand activeHand;
    if (player.getHeldItemMainhand().getItem() instanceof MiningGadget) {
        activeHand = Hand.MAIN_HAND;
    } else if (player.getHeldItemOffhand().getItem() instanceof MiningGadget) {
        activeHand = Hand.OFF_HAND;
    } else {
        return;
    }

    ItemStack stack = player.getHeldItem(activeHand);

    double distance = from.subtract(trace.getHitVec()).length();
    long gameTime = player.world.getGameTime();
    double v = gameTime * speedModifier;
    float additiveThickness = (thickness * 3.5f) * calculateLaserFlickerModifier(gameTime);
    BufferBuilder wr = Tessellator.getInstance().getBuffer();

    Vec3d view = Minecraft.getInstance().gameRenderer.getActiveRenderInfo().getProjectedView();

    MatrixStack matrix = event.getMatrixStack();
    matrix.translate(view.getX(), view.getY(), view.getZ());
    if( trace.getType() == RayTraceResult.Type.MISS )
        matrix.translate(-from.x, -from.y, -from.z);

    RenderSystem.pushMatrix();
    RenderSystem.multMatrix(matrix.getLast().getMatrix());

    RenderSystem.enableColorMaterial();
    // This makes it so we don't clip into the world, we're effectively drawing on it
    RenderSystem.disableDepthTest();
    RenderSystem.enableBlend();
    //This makes it so multiplayer doesn't matter which side the player is standing on to see someone elses laser
    RenderSystem.disableCull();
    RenderSystem.enableTexture();

    RenderSystem.rotatef(MathHelper.lerp(ticks, -player.rotationYaw, -player.prevRotationYaw), 0, 1, 0);
    RenderSystem.rotatef(MathHelper.lerp(ticks, player.rotationPitch, player.prevRotationPitch), 1, 0, 0);

    // additive laser beam
    RenderSystem.blendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
    RenderSystem.color4f(r, g, b, 0.7f);
    Minecraft.getInstance().getTextureManager().bindTexture(laserBeamGlow);
    drawBeam(xOffset, yOffset, zOffset, additiveThickness, activeHand, distance, wr, 0.5, 1, ticks);

    // main laser, colored part
    RenderSystem.blendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
    RenderSystem.color4f(r, g, b, 1.0f);
    Minecraft.getInstance().getTextureManager().bindTexture(laserBeam2);
    drawBeam(xOffset, yOffset, zOffset, thickness, activeHand, distance, wr, v, v + distance * 1.5, ticks);
    // white core
    RenderSystem.color4f(MiningProperties.getColor(stack, MiningProperties.COLOR_RED_INNER) / 255f, MiningProperties.getColor(stack, MiningProperties.COLOR_GREEN_INNER) / 255f, MiningProperties.getColor(stack, MiningProperties.COLOR_BLUE_INNER) / 255f, 1.0f);
    Minecraft.getInstance().getTextureManager().bindTexture(laserBeam);
    drawBeam(xOffset, yOffset, zOffset, thickness / 2, activeHand, distance, wr, v, v + distance * 1.5, ticks);

    RenderSystem.enableDepthTest();
    RenderSystem.enableCull();
    RenderSystem.popMatrix();
}
 
Example 15
Source File: Colour.java    From CodeChickenLib with GNU Lesser General Public License v2.1 4 votes vote down vote up
@OnlyIn (Dist.CLIENT)
public void glColour() {
    RenderSystem.color4f((r & 0xFF) / 255F, (g & 0xFF) / 255F, (b & 0xFF) / 255F, (a & 0xFF) / 255F);
}
 
Example 16
Source File: Colour.java    From CodeChickenLib with GNU Lesser General Public License v2.1 4 votes vote down vote up
@OnlyIn (Dist.CLIENT)
public void glColour(int a) {
    RenderSystem.color4f((r & 0xFF) / 255F, (g & 0xFF) / 255F, (b & 0xFF) / 255F, a / 255F);
}