Java Code Examples for com.badlogic.gdx.scenes.scene2d.ui.TextField#setMessageText()

The following examples show how to use com.badlogic.gdx.scenes.scene2d.ui.TextField#setMessageText() . You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example 1
Source File: ServerSetupMenu.java    From Cubes with MIT License 6 votes vote down vote up
public ServerSetupMenu(final Save save) {
  super();
  title = new Label(Localization.get("menu.server.title"), skin.get("title", Label.LabelStyle.class));
  saveLabel = new Label(Localization.get("menu.server.save", save.name), skin);
  saveLabel.setAlignment(Align.center);
  port = new TextField("", skin);
  port.setMessageText(Localization.get("menu.server.port", Settings.getIntegerSettingValue(Settings.NETWORKING_PORT)));
  port.setTextFieldFilter(new TextField.TextFieldFilter.DigitsOnlyFilter());
  start = new TextButton(Localization.get("menu.server.start"), skin);
  back = MenuTools.getBackButton(this);

  start.addListener(new ChangeListener() {
    @Override
    public void changed(ChangeEvent event, Actor actor) {
      int p = port.getText().isEmpty() ? Settings.getIntegerSettingValue(Settings.NETWORKING_PORT) : Integer.parseInt(port.getText());
      Adapter.setMenu(new ServerRunningMenu(save, p));
    }
  });

  stage.addActor(title);
  stage.addActor(saveLabel);
  stage.addActor(port);
  stage.addActor(start);
  stage.addActor(back);
}
 
Example 2
Source File: MultiplayerConnectMenu.java    From Cubes with MIT License 6 votes vote down vote up
public MultiplayerConnectMenu() {
  super();
  title = new Label(Localization.get("menu.multiplayer.title"), skin.get("title", Label.LabelStyle.class));
  address = new TextField("", skin);
  address.setMessageText(Localization.get("menu.multiplayer.address"));
  port = new TextField("", skin);
  port.setMessageText(Localization.get("menu.multiplayer.port", 24842)); //Not "Settings.getIntegerSettingValue(Settings.NETWORKING_PORT)" because the port is set on the server
  port.setTextFieldFilter(new TextField.TextFieldFilter.DigitsOnlyFilter());
  connect = new TextButton(Localization.get("menu.multiplayer.connect"), skin);
  back = MenuTools.getBackButton(this);

  connect.addListener(new ChangeListener() {
    @Override
    public void changed(ChangeEvent event, Actor actor) {
      Adapter.setMenu(new MultiplayerLoadingMenu(address.getText().isEmpty() ? "localhost" : address.getText(), port.getText().isEmpty() ? 24842 : Integer.parseInt(port.getText())));
    }
  });

  stage.addActor(title);
  stage.addActor(address);
  stage.addActor(port);
  stage.addActor(connect);
  stage.addActor(back);
}
 
Example 3
Source File: IntegerSetting.java    From Cubes with MIT License 6 votes vote down vote up
private TextField getTextField(VisualSettingManager visualSettingManager) {
  final TextField textField = new TextField(i + "", visualSettingManager.getSkin());
  textField.addListener(new EventListener() {
    @Override
    public boolean handle(Event event) {
      if (!(event instanceof SettingsMenu.SaveEvent)) return false;
      try {
        int n = Integer.parseInt(textField.getText());
        if (hasRange && (n < rangeStart || n > rangeEnd)) {
          throw new NumberFormatException();
        } else {
          set(n);
          return true;
        }
      } catch (Exception e) {
        textField.setText(i + "");
        return false;
      }
    }
  });
  textField.setTextFieldFilter(new TextField.TextFieldFilter.DigitsOnlyFilter());
  if (hasRange) textField.setMessageText("(" + rangeStart + "-" + rangeEnd + ")");
  return textField;
}
 
Example 4
Source File: SingleplayerSaveCreateMenu.java    From Cubes with MIT License 4 votes vote down vote up
public SingleplayerSaveCreateMenu() {
  super();
  title = new Label(Localization.get("menu.singleplayer.create.title"), skin.get("title", Label.LabelStyle.class));
  name = new TextField("", skin);
  name.setMessageText(Localization.get("menu.singleplayer.create.name"));
  name.setTextFieldFilter(new TextField.TextFieldFilter() {
    @Override
    public boolean acceptChar(TextField textField, char c) {
      return c >= 0x20 && c < 0x7F;
    }
  });

  generator = new SelectBox<SaveTypeDisplay>(skin);
  String[] types = GeneratorManager.ids();
  SaveTypeDisplay[] display = new SaveTypeDisplay[types.length];
  for (int i = 0; i < types.length; i++) {
    display[i] = new SaveTypeDisplay(types[i]);
  }
  generator.setItems(display);

  mode = new SelectBox<Gamemode>(skin);
  mode.setItems(Gamemode.values());

  seed = new TextField("", skin);
  seed.setMessageText(Localization.get("menu.singleplayer.create.seed"));

  start = new TextButton(Localization.get("menu.singleplayer.create.start"), skin);
  back = MenuTools.getBackButton(this);

  start.addListener(startListener = new ChangeListener() {
    @Override
    public void changed(ChangeEvent event, Actor actor) {
      Adapter.setMenu(new SingleplayerLoadingMenu(ClientSaveManager.createSave(name.getText(), generator.getSelected().id, mode.getSelected(), seed.getText())));
    }
  });

  stage.addActor(title);
  stage.addActor(name);
  stage.addActor(generator);
  stage.addActor(mode);
  stage.addActor(seed);
  stage.addActor(start);
  stage.addActor(back);
}