Java Code Examples for android.graphics.Camera#rotateY()

The following examples show how to use android.graphics.Camera#rotateY() . You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example 1
Source File: EBrowserAnimation.java    From appcan-android with GNU Lesser General Public License v3.0 6 votes vote down vote up
@Override
protected void applyTransformation(float interpolatedTime, Transformation t) {
    final float fromDegrees = m_fromDegree;
    float degrees = fromDegrees + ((m_toDegree - fromDegrees) * interpolatedTime);
    final float centerX = m_centerX;
    final float centerY = m_centerY;
    final Camera camera = m_camera;
    final Matrix matrix = t.getMatrix();
    camera.save();
    if (m_reverse) {
        camera.translate(0.0f, 0.0f, m_depthZ * interpolatedTime);
    } else {
        camera.translate(0.0f, 0.0f, m_depthZ * (1.0f - interpolatedTime));
    }
    camera.rotateY(degrees);
    camera.getMatrix(matrix);
    camera.restore();
    matrix.preTranslate(-centerX, -centerY);
    matrix.postTranslate(centerX, centerY);
}
 
Example 2
Source File: Rotate3DAnimation.java    From Jreader with GNU General Public License v2.0 6 votes vote down vote up
/**
 * 执行顺序 matrix.preTranslate() -->  camera.rotateY(degrees) -->   matrix.postTranslate() -->   matrix.postScale()
 * @param interpolatedTime
 * @param t
 */
@Override
protected void applyTransformation(float interpolatedTime, Transformation t) {
    float degrees = mReverse ? mToDegrees + (mFromDegrees - mToDegrees) * interpolatedTime : mFromDegrees + (mToDegrees - mFromDegrees) * interpolatedTime;
    final Matrix matrix = t.getMatrix();

    final Camera camera = mCamera;

    camera.save();

    camera.rotateY(degrees);

    camera.getMatrix(matrix);
    camera.restore();

          //  matrix.preTranslate(-mPivotXValue, 0);      //在进行rotateY之前需要移动物体,让物体左边与Y轴对齐
          //  matrix.postTranslate(mPivotXValue, 0);      //还原物体位置

    if (mReverse) {
        matrix.postScale(1 + (scaleTimes - 1) * (1.0f - interpolatedTime), 1 + (scaleTimes - 1) * (1.0f - interpolatedTime), mPivotX - mPivotXValue , mPivotY - mPivotYValue);
    } else {
       // matrix.postScale(1 + (scaleTimes - 1) * interpolatedTime, 1 + (scaleTimes - 1) * interpolatedTime, mPivotX, mPivotY);
        matrix.postScale(1 + (scaleTimes - 1) * interpolatedTime, 1 + (scaleTimes - 1) * interpolatedTime, mPivotX - mPivotXValue , mPivotY - mPivotYValue );
    }
}
 
Example 3
Source File: Rotate3dAnimation.java    From BookLoadingView with Apache License 2.0 6 votes vote down vote up
@Override
protected void applyTransformation(float interpolatedTime, Transformation t) {
    final float fromDegrees = mFromDegrees;
    float degrees = fromDegrees + ((mToDegrees - fromDegrees) * interpolatedTime);

    final float centerX = mCenterX;
    final float centerY = mCenterY;
    final Camera camera = mCamera;

    final Matrix matrix = t.getMatrix();

    camera.save();
    if (mReverse) {
        camera.translate(0.0f, 0.0f, mDepthZ * interpolatedTime);
    } else {
        camera.translate(0.0f, 0.0f, mDepthZ * (1.0f - interpolatedTime));
    }
    camera.rotateY(degrees);
    camera.getMatrix(matrix);
    camera.restore();

    matrix.preTranslate(-centerX, -centerY);
    matrix.postTranslate(centerX, centerY);
}
 
Example 4
Source File: Rotate3dAnimation.java    From FragmentRigger with MIT License 6 votes vote down vote up
@Override
protected void applyTransformation(float interpolatedTime, Transformation t) {
  final float fromDegrees = mFromDegrees;
  float degrees = fromDegrees + ((mToDegrees - fromDegrees) * interpolatedTime);

  final float centerX = mCenterX;
  final float centerY = mCenterY;
  final Camera camera = mCamera;
  final Matrix matrix = t.getMatrix();
  camera.save();
  if (mReverse) {
    camera.translate(0.0f, 0.0f, mDepthZ * interpolatedTime);
  } else {
    camera.translate(0.0f, 0.0f, mDepthZ * (1.0f - interpolatedTime));
  }
  camera.rotateY(degrees);
  camera.getMatrix(matrix);
  camera.restore();

  matrix.preTranslate(-centerX, -centerY);
  matrix.postTranslate(centerX, centerY);
}
 
Example 5
Source File: RotationDrawStrategy.java    From FancyView with Apache License 2.0 6 votes vote down vote up
/**
 * 根据角度绘制图标的类
 * @param canvas 画布
 * @param fraction 完成时间百分比
 * @param icon 图标
 * @param width view宽度
 * @param height view高度
 */
private void drawIconOne(Canvas canvas, float fraction, Bitmap icon, int width, int height) {
    Camera camera = new Camera();
    Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG);
    canvas.save();
    int centerX = width / 2;
    int centerY = height / 2 - 200;
    int x = centerX - icon.getWidth()/2;
    int y = centerY - icon.getHeight()/2;
    Matrix matrix = new Matrix();
    matrix.postScale(1.7f, 1.7f, centerX, centerY);
    canvas.concat(matrix);
    canvas.clipRect(x, y, x + icon.getWidth() * fraction * 0.5f, y + icon.getHeight() * fraction * 0.5f);
    canvas.translate(centerX, centerY);
    camera.save();
    camera.rotateX(180);
    camera.rotateY(-180);
    camera.applyToCanvas(canvas);
    camera.restore();
    canvas.translate(-centerX, -centerY);
    canvas.drawBitmap(icon, x, y, paint);
    canvas.restore();
}
 
Example 6
Source File: Rotate3dAnimation.java    From codeexamples-android with Eclipse Public License 1.0 6 votes vote down vote up
@Override
protected void applyTransformation(float interpolatedTime, Transformation t) {
    final float fromDegrees = mFromDegrees;
    float degrees = fromDegrees + ((mToDegrees - fromDegrees) * interpolatedTime);

    final float centerX = mCenterX;
    final float centerY = mCenterY;
    final Camera camera = mCamera;

    final Matrix matrix = t.getMatrix();

    camera.save();
    if (mReverse) {
        camera.translate(0.0f, 0.0f, mDepthZ * interpolatedTime);
    } else {
        camera.translate(0.0f, 0.0f, mDepthZ * (1.0f - interpolatedTime));
    }
    camera.rotateY(degrees);
    camera.getMatrix(matrix);
    camera.restore();

    matrix.preTranslate(-centerX, -centerY);
    matrix.postTranslate(centerX, centerY);
}
 
Example 7
Source File: RotationDrawStrategy.java    From styT with Apache License 2.0 6 votes vote down vote up
/**
 * 根据角度绘制图标的类
 * @param canvas 画布
 * @param fraction 完成时间百分比
 * @param icon 图标
 * @param width view宽度
 * @param height view高度
 */
private void drawIconOne(Canvas canvas, float fraction, Bitmap icon, int width, int height) {
    Camera camera = new Camera();
    Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG);
    canvas.save();
    int centerX = width / 2;
    int centerY = height / 2 - 200;
    int x = centerX - icon.getWidth()/2;
    int y = centerY - icon.getHeight()/2;
    Matrix matrix = new Matrix();
    matrix.postScale(1.7f, 1.7f, centerX, centerY);
    canvas.concat(matrix);
    canvas.clipRect(x, y, x + icon.getWidth() * fraction * 0.5f, y + icon.getHeight() * fraction * 0.5f);
    canvas.translate(centerX, centerY);
    camera.save();
    camera.rotateX(180);
    camera.rotateY(-180);
    camera.applyToCanvas(canvas);
    camera.restore();
    canvas.translate(-centerX, -centerY);
    canvas.drawBitmap(icon, x, y, paint);
    canvas.restore();
}
 
Example 8
Source File: RotationDrawStrategy.java    From youqu_master with Apache License 2.0 6 votes vote down vote up
/**
 * 根据角度绘制图标的类
 * @param canvas 画布
 * @param fraction 完成时间百分比
 * @param icon 图标
 * @param width view宽度
 * @param height view高度
 */
private void drawIconOne(Canvas canvas, float fraction, Bitmap icon, int width, int height) {
    Camera camera = new Camera();
    Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG);
    canvas.save();
    int centerX = width / 2;
    int centerY = height / 2 - 200;
    int x = centerX - icon.getWidth()/2;
    int y = centerY - icon.getHeight()/2;
    Matrix matrix = new Matrix();
    matrix.postScale(1.7f, 1.7f, centerX, centerY);
    canvas.concat(matrix);
    canvas.clipRect(x, y, x + icon.getWidth() * fraction * 0.5f, y + icon.getHeight() * fraction * 0.5f);
    canvas.translate(centerX, centerY);
    camera.save();
    camera.rotateX(180);
    camera.rotateY(-180);
    camera.applyToCanvas(canvas);
    camera.restore();
    canvas.translate(-centerX, -centerY);
    canvas.drawBitmap(icon, x, y, paint);
    canvas.restore();
}
 
Example 9
Source File: UEAnimatorProxy.java    From Auie with GNU General Public License v2.0 5 votes vote down vote up
private void transformMatrix(Matrix m, View view) {
    final float w = view.getWidth();
    final float h = view.getHeight();
    final boolean hasPivot = mHasPivot;
    final float pX = hasPivot ? mPivotX : w / 2f;
    final float pY = hasPivot ? mPivotY : h / 2f;

    final float rX = mRotationX;
    final float rY = mRotationY;
    final float rZ = mRotationZ;
    if ((rX != 0) || (rY != 0) || (rZ != 0)) {
        final Camera camera = mCamera;
        camera.save();
        camera.rotateX(rX);
        camera.rotateY(rY);
        camera.rotateZ(-rZ);
        camera.getMatrix(m);
        camera.restore();
        m.preTranslate(-pX, -pY);
        m.postTranslate(pX, pY);
    }

    final float sX = mScaleX;
    final float sY = mScaleY;
    if ((sX != 1.0f) || (sY != 1.0f)) {
        m.postScale(sX, sY);
        final float sPX = -(pX / w) * ((sX * w) - w);
        final float sPY = -(pY / h) * ((sY * h) - h);
        m.postTranslate(sPX, sPY);
    }

    m.postTranslate(mTranslationX, mTranslationY);
}
 
Example 10
Source File: FlipAndZoomAnimation.java    From bither-android with Apache License 2.0 5 votes vote down vote up
@Override
protected void applyTransformation(float interpolatedTime, Transformation t) {
	final float fromDegrees = mFromDegrees;
	float degrees = fromDegrees
			+ ((mToDegrees - fromDegrees) * interpolatedTime);

	
	final float fromZ = mFromZ;
	float z = fromZ + ((mToZ - fromZ)*interpolatedTime);
	
	final float centerX = mCenterX;
	final float centerY = mCenterY;
	final Camera camera = mCamera;

	final Matrix matrix = t.getMatrix();

	camera.save();
	camera.translate(0, 0, z);
	camera.rotateY(degrees);
	
	camera.getMatrix(matrix);
	camera.restore();

	matrix.preTranslate(-centerX, -centerY);
	matrix.postTranslate(centerX, centerY);

}
 
Example 11
Source File: Rotate3dAnimation.java    From AnimationApiDemos with Apache License 2.0 5 votes vote down vote up
@Override
protected void applyTransformation(float interpolatedTime, Transformation t) {

	// 根据时间和起始终止的角度值,插值算出当前的角度:degrees
	final float fromDegrees = mFromDegrees;
	float degrees = fromDegrees
			+ ((mToDegrees - fromDegrees) * interpolatedTime);

	final float centerX = mCenterX;
	final float centerY = mCenterY;
	final Camera camera = mCamera;

	final Matrix matrix = t.getMatrix();

	camera.save();
	if (mReverse) {
		camera.translate(0.0f, 0.0f, mDepthZ * interpolatedTime);
	}
	else {
		camera.translate(0.0f, 0.0f, mDepthZ * (1.0f - interpolatedTime));
	}
	camera.rotateY(degrees);
	camera.getMatrix(matrix);
	camera.restore();

	//pre:
	matrix.preTranslate(-centerX, -centerY);
	//post:
	matrix.postTranslate(centerX, centerY);
}
 
Example 12
Source File: Rotate3dAnimation.java    From BigApp_WordPress_Android with Apache License 2.0 5 votes vote down vote up
@Override
protected void applyTransformation(float interpolatedTime, Transformation t) {
    final float fromDegrees = mFromDegrees;
    float degrees = fromDegrees + ((mToDegrees - fromDegrees) * interpolatedTime);
    final float centerX = mCenterX;
    final float centerY = mCenterY;
    final Camera camera = mCamera;
    final Matrix matrix = t.getMatrix();
    // 将当前的摄像头位置保存下来,以便变换进行完成后恢复成原位,
    camera.save();
    // camera.translate,这个方法接受3个参数,分别是x,y,z三个轴的偏移量,我们这里只将z轴进行了偏移,
    if (mReverse) {
        // z的偏移会越来越大。这就会形成这样一个效果,view从近到远
        camera.translate(0.0f, 0.0f, mDepthZ * interpolatedTime);
    } else {
        // z的偏移会越来越小。这就会形成这样一个效果,我们的View从一个很远的地方向我们移过来,越来越近,最终移到了我们的窗口上面~
        camera.translate(0.0f, 0.0f, mDepthZ * (1.0f - interpolatedTime));
    }

    // 是给我们的View加上旋转效果,在移动的过程中,视图还会移Y轴为中心进行旋转。
    camera.rotateY(degrees);
    // 是给我们的View加上旋转效果,在移动的过程中,视图还会移X轴为中心进行旋转。
    // camera.rotateX(degrees);

    // 这个是将我们刚才定义的一系列变换应用到变换矩阵上面,调用完这句之后,我们就可以将camera的位置恢复了,以便下一次再使用。
    camera.getMatrix(matrix);
    // camera位置恢复
    camera.restore();

    // 以View的中心点为旋转中心,如果不加这两句,就是以(0,0)点为旋转中心
    matrix.preTranslate(-centerX, -centerY);
    matrix.postTranslate(centerX, centerY);
}
 
Example 13
Source File: AnimatorProxy.java    From KJFrameForAndroid with Apache License 2.0 5 votes vote down vote up
private void transformMatrix(Matrix m, View view) {
    final float w = view.getWidth();
    final float h = view.getHeight();
    final boolean hasPivot = mHasPivot;
    final float pX = hasPivot ? mPivotX : w / 2f;
    final float pY = hasPivot ? mPivotY : h / 2f;

    final float rX = mRotationX;
    final float rY = mRotationY;
    final float rZ = mRotationZ;
    if ((rX != 0) || (rY != 0) || (rZ != 0)) {
        final Camera camera = mCamera;
        camera.save();
        camera.rotateX(rX);
        camera.rotateY(rY);
        camera.rotateZ(-rZ);
        camera.getMatrix(m);
        camera.restore();
        m.preTranslate(-pX, -pY);
        m.postTranslate(pX, pY);
    }

    final float sX = mScaleX;
    final float sY = mScaleY;
    if ((sX != 1.0f) || (sY != 1.0f)) {
        m.postScale(sX, sY);
        final float sPX = -(pX / w) * ((sX * w) - w);
        final float sPY = -(pY / h) * ((sY * h) - h);
        m.postTranslate(sPX, sPY);
    }

    m.postTranslate(mTranslationX, mTranslationY);
}
 
Example 14
Source File: Rotate3DCard.java    From nono-android with GNU General Public License v3.0 5 votes vote down vote up
@Override
protected void applyTransformation(float interpolatedTime, Transformation t) {
    super.applyTransformation(interpolatedTime, t);
    Matrix matrix = t.getMatrix();
    Camera camera = new Camera();
    camera.save();
    camera.rotateY(-180 * interpolatedTime);
    camera.getMatrix(matrix);
    camera.restore();
    matrix.preTranslate(-mcenterX,-mcenterY);
    matrix.postTranslate(mcenterX,mcenterY);
}
 
Example 15
Source File: RotateActivityFrom90.java    From nono-android with GNU General Public License v3.0 5 votes vote down vote up
@Override
protected void applyTransformation(float interpolatedTime, Transformation t) {
    super.applyTransformation(interpolatedTime, t);
    Matrix matrix = t.getMatrix();
    Camera camera = new Camera();
    camera.save();
    camera.rotateY(90-90 * interpolatedTime);
    camera.getMatrix(matrix);
    camera.restore();
    matrix.preTranslate(-mcenterX,-mcenterY);
    matrix.postTranslate(mcenterX,mcenterY);
}
 
Example 16
Source File: AnimatorProxy.java    From android-project-wo2b with Apache License 2.0 5 votes vote down vote up
private void transformMatrix(Matrix m, View view) {
    final float w = view.getWidth();
    final float h = view.getHeight();
    final boolean hasPivot = mHasPivot;
    final float pX = hasPivot ? mPivotX : w / 2f;
    final float pY = hasPivot ? mPivotY : h / 2f;

    final float rX = mRotationX;
    final float rY = mRotationY;
    final float rZ = mRotationZ;
    if ((rX != 0) || (rY != 0) || (rZ != 0)) {
        final Camera camera = mCamera;
        camera.save();
        camera.rotateX(rX);
        camera.rotateY(rY);
        camera.rotateZ(-rZ);
        camera.getMatrix(m);
        camera.restore();
        m.preTranslate(-pX, -pY);
        m.postTranslate(pX, pY);
    }

    final float sX = mScaleX;
    final float sY = mScaleY;
    if ((sX != 1.0f) || (sY != 1.0f)) {
        m.postScale(sX, sY);
        final float sPX = -(pX / w) * ((sX * w) - w);
        final float sPY = -(pY / h) * ((sY * h) - h);
        m.postTranslate(sPX, sPY);
    }

    m.postTranslate(mTranslationX, mTranslationY);
}
 
Example 17
Source File: ViewPropertyAnimation.java    From FragmentAnimations with Apache License 2.0 4 votes vote down vote up
protected void applyTransformation(Transformation t) {
    final Matrix m = t.getMatrix();
    final float w = mWidth;
    final float h = mHeight;
    final float pX = mPivotX;
    final float pY = mPivotY;

    final float rX = mRotationX;
    final float rY = mRotationY;
    final float rZ = mRotationZ;
    if ((rX != 0) || (rY != 0) || (rZ != 0)) {
        final Camera camera = mCamera;
        camera.save();
        if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.HONEYCOMB_MR1) {
            camera.setLocation(mCameraX, mCameraY, mCameraZ);
        }
        if (mTranslationZ != 0) {
            camera.translate(0, 0, mTranslationZ);
        }
        camera.rotateX(rX);
        camera.rotateY(rY);
        camera.rotateZ(-rZ);
        camera.getMatrix(m);
        camera.restore();
        m.preTranslate(-pX, -pY);
        m.postTranslate(pX, pY);
    }

    final float sX = mScaleX;
    final float sY = mScaleY;
    if ((sX != 1.0f) || (sY != 1.0f)) {
        m.postScale(sX, sY);
        final float sPX = -(pX / w) * ((sX * w) - w);
        final float sPY = -(pY / h) * ((sY * h) - h);
        m.postTranslate(sPX, sPY);
    }

    m.postTranslate(mTranslationX, mTranslationY);

    t.setAlpha(mAlpha);
}
 
Example 18
Source File: Rotate3dAnimation.java    From Rotate3dAnimation with Eclipse Public License 1.0 4 votes vote down vote up
@Override
	protected void applyTransformation(float interpolatedTime, Transformation t) {
		final float fromDegrees = mFromDegrees;
		// 生成中间角度
		float degrees = fromDegrees + ((mToDegrees - fromDegrees) * interpolatedTime);

		
		final float centerX = mCenterX;
		final float centerY = mCenterY;
		final Camera camera = mCamera;

		final Matrix matrix = t.getMatrix();

		camera.save();
		if (mReverse) {
			camera.translate(0.0f, 0.0f, mDepthZ * interpolatedTime);
		} else {
			camera.translate(0.0f, 0.0f, mDepthZ * (1.0f - interpolatedTime));
		}
		camera.rotateY(degrees);
		// 取得变换后的矩阵
		camera.getMatrix(matrix);
		camera.restore();

//----------------------------------------------------------------------------
		/** 
		 * 修复打脸问题		( ̄ε(# ̄)☆╰╮( ̄▽ ̄///)
		 * 简要介绍:
		 * 原来的3D翻转会由于屏幕像素密度问题而出现效果相差很大
		 * 例如在屏幕像素比为1,5的手机上显示效果基本正常,
		 * 而在像素比3,0的手机上面感觉翻转感觉要超出屏幕边缘,
		 * 有种迎面打脸的感觉、
		 * 
		 * 解决方案
		 * 利用屏幕像素密度对变换矩阵进行校正,
		 * 保证了在所有清晰度的手机上显示的效果基本相同。
		 *  
		 */
		float[] mValues = {0,0,0,0,0,0,0,0,0};
		matrix.getValues(mValues);			//获取数值
		mValues[6] = mValues[6]/scale;			//数值修正
		matrix.setValues(mValues);			//重新赋值
		
//		Log.e("TAG", "mValues["+0+"]="+mValues[0]+"------------\t"+"mValues["+6+"]="+mValues[6]);
//----------------------------------------------------------------------------

		matrix.preTranslate(-centerX, -centerY);
		matrix.postTranslate(centerX, centerY);
	}
 
Example 19
Source File: AnimatorProxy.java    From MiBandDecompiled with Apache License 2.0 4 votes vote down vote up
private void a(Matrix matrix, View view)
{
    float f1 = view.getWidth();
    float f2 = view.getHeight();
    boolean flag = d;
    float f3;
    float f4;
    float f5;
    float f6;
    float f7;
    float f8;
    float f9;
    if (flag)
    {
        f3 = f;
    } else
    {
        f3 = f1 / 2.0F;
    }
    if (flag)
    {
        f4 = g;
    } else
    {
        f4 = f2 / 2.0F;
    }
    f5 = h;
    f6 = i;
    f7 = j;
    if (f5 != 0.0F || f6 != 0.0F || f7 != 0.0F)
    {
        Camera camera = c;
        camera.save();
        camera.rotateX(f5);
        camera.rotateY(f6);
        camera.rotateZ(-f7);
        camera.getMatrix(matrix);
        camera.restore();
        matrix.preTranslate(-f3, -f4);
        matrix.postTranslate(f3, f4);
    }
    f8 = k;
    f9 = l;
    if (f8 != 1.0F || f9 != 1.0F)
    {
        matrix.postScale(f8, f9);
        matrix.postTranslate(-(f3 / f1) * (f8 * f1 - f1), -(f4 / f2) * (f9 * f2 - f2));
    }
    matrix.postTranslate(m, n);
}
 
Example 20
Source File: FlipAnimation.java    From Side-Menu.Android with Apache License 2.0 4 votes vote down vote up
@Override
protected void applyTransformation(float interpolatedTime, Transformation t) {
    final float fromDegrees = mFromDegrees;
    float degrees = fromDegrees + ((mToDegrees - fromDegrees) * interpolatedTime);

    final float centerX = mCenterX;
    final float centerY = mCenterY;
    final Camera camera = mCamera;

    final Matrix matrix = t.getMatrix();

    camera.save();

    camera.rotateY(degrees);

    camera.getMatrix(matrix);
    camera.restore();

    matrix.preTranslate(-centerX, -centerY);
    matrix.postTranslate(centerX, centerY);

}