Java Code Examples for com.badlogic.gdx.utils.Array#insert()
The following examples show how to use
com.badlogic.gdx.utils.Array#insert() .
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Example 1
Source File: GLTFDemoUI.java From gdx-gltf with Apache License 2.0 | 6 votes |
public void setEntry(ModelEntry entry, FileHandle rootFolder) { variantSelector.setSelected(null); Array<String> variants = entry.variants.keys().toArray(new Array<String>()); variants.insert(0, ""); variantSelector.setItems(variants); if(entry.variants.size == 1){ variantSelector.setSelectedIndex(1); }else{ variantSelector.setSelectedIndex(0); } if(screenshotsTable.getChildren().size > 0){ Image imgScreenshot = (Image)screenshotsTable.getChildren().first(); ((TextureRegionDrawable)imgScreenshot.getDrawable()).getRegion().getTexture().dispose(); } screenshotsTable.clear(); }
Example 2
Source File: LayerList.java From bladecoder-adventure-engine with Apache License 2.0 | 6 votes |
private void up() { int pos = list.getSelectedIndex(); if (pos == -1 || pos == 0) return; Array<SceneLayer> items = list.getItems(); SceneLayer e = items.get(pos); SceneLayer e2 = items.get(pos - 1); parent.getLayers().set(pos, e2); parent.getLayers().set(pos - 1, e); items.removeIndex(pos); items.insert(pos - 1, e); list.setSelectedIndex(pos - 1); upBtn.setDisabled(list.getSelectedIndex() == 0); downBtn.setDisabled(list.getSelectedIndex() == list.getItems().size - 1); Ctx.project.setModified(); }
Example 3
Source File: LayerList.java From bladecoder-adventure-engine with Apache License 2.0 | 6 votes |
private void down() { int pos = list.getSelectedIndex(); Array<SceneLayer> items = list.getItems(); if (pos == -1 || pos == items.size - 1) return; SceneLayer e = items.get(pos); SceneLayer e2 = pos + 1 < items.size ? items.get(pos + 1) : null; parent.getLayers().set(pos, e2); parent.getLayers().set(pos + 1, e); items.removeIndex(pos); items.insert(pos + 1, e); list.setSelectedIndex(pos + 1); upBtn.setDisabled(list.getSelectedIndex() == 0); downBtn.setDisabled(list.getSelectedIndex() == list.getItems().size - 1); Ctx.project.setModified(); }
Example 4
Source File: CCTouchDispatcher.java From cocos2d-java with MIT License | 6 votes |
protected void forceAddHandler(CCTouchHandler pHandler, Array<CCTouchHandler> pArray) { int u = 0; for (int i = 0; i < pArray.size; i++) { CCTouchHandler h = pArray.get(i); if (h != null) { if (h.getPriority() < pHandler.getPriority()) { ++u; } if (h.getDelegate() == pHandler.getDelegate()) { return; } } } pArray.insert(u, pHandler); }
Example 5
Source File: FileChooser.java From gdx-soundboard with MIT License | 6 votes |
private void changeDirectory(FileHandle directory) { currentDir = directory; fileListLabel.setText(currentDir.path()); final Array<FileListItem> items = new Array<FileListItem>(); final FileHandle[] list = directory.list(filter); for (final FileHandle handle : list) { items.add(new FileListItem(handle)); } items.sort(dirListComparator); if (directory.file().getParentFile() != null) { items.insert(0, new FileListItem("..", directory.parent())); } fileList.setSelected(null); fileList.setItems(items); }
Example 6
Source File: GLTFDemoUI.java From gdx-gltf with Apache License 2.0 | 5 votes |
public void setNodes(Array<Node> nodes) { nodeMap.clear(); Array<String> names = new Array<String>(); for(Node e : nodes){ names.add(e.id); nodeMap.put(e.id, e); } names.sort(); names.insert(0, ""); nodeSelector.setItems(); nodeSelector.setItems(names); }
Example 7
Source File: ModelUtils.java From gdx-texture-packer-gui with Apache License 2.0 | 5 votes |
public void movePackTop(PackModel pack) { ensurePackExists(pack); Array<PackModel> packs = getProject().getPacks(); // Check if pack is already at the top if (packs.indexOf(pack, true) == 0) return; packs.removeValue(pack, true); packs.insert(0, pack); eventDispatcher.postEvent(new PackListOrderChangedEvent()); }
Example 8
Source File: ModelUtils.java From gdx-texture-packer-gui with Apache License 2.0 | 5 votes |
public void movePackBottom(PackModel pack) { ensurePackExists(pack); Array<PackModel> packs = getProject().getPacks(); int idx = packs.indexOf(pack, true); // Check if pack is already at the bottom if (idx == packs.size-1) return; packs.removeValue(pack, true); packs.insert(packs.size-1, pack); eventDispatcher.postEvent(new PackListOrderChangedEvent()); }
Example 9
Source File: ModelUtils.java From gdx-texture-packer-gui with Apache License 2.0 | 5 votes |
public void movePackNextTo(PackModel anchor, PackModel pack) { ensurePackExists(anchor); ensurePackExists(pack); Array<PackModel> packs = getProject().getPacks(); int idxAnchor = packs.indexOf(anchor, true); int idxPack = packs.indexOf(pack, true); // Check if pack is already next to anchor if (idxAnchor-idxPack == -1) return; packs.removeValue(pack, true); packs.insert(idxAnchor+1, pack); eventDispatcher.postEvent(new PackListOrderChangedEvent()); }
Example 10
Source File: ModelUtils.java From gdx-texture-packer-gui with Apache License 2.0 | 5 votes |
public void movePackPrevTo(PackModel anchor, PackModel pack) { ensurePackExists(anchor); ensurePackExists(pack); Array<PackModel> packs = getProject().getPacks(); int idxAnchor = packs.indexOf(anchor, true); int idxPack = packs.indexOf(pack, true); // Check if pack is already previous to anchor if (idxAnchor-idxPack == 1) return; packs.removeValue(pack, true); packs.insert(idxAnchor, pack); eventDispatcher.postEvent(new PackListOrderChangedEvent()); }
Example 11
Source File: Box2DMapObjectParser.java From Entitas-Java with MIT License | 5 votes |
/** * creates {@link Fixture Fixtures} from a {@link MapObject} * * @param mapObject the {@link MapObject} to parse * @return an array of parsed {@link Fixture Fixtures} */ public Fixture[] createFixtures(MapObject mapObject) { Polygon polygon; if (!(mapObject instanceof PolygonMapObject) || isConvex(polygon = ((PolygonMapObject) mapObject).getPolygon())) return new Fixture[]{createFixture(mapObject)}; Polygon[] convexPolygons; if (triangulate) { if (areVerticesClockwise(polygon)) { // ensure the vertices are in counterclockwise order (not really necessary according to EarClippingTriangulator's javadoc, but sometimes better) Array<Vector2> vertices = new Array<Vector2>(toVector2Array(polygon.getVertices())); Vector2 first = vertices.removeIndex(0); vertices.reverse(); vertices.insert(0, first); polygon.setVertices(toFloatArray(vertices.items)); } convexPolygons = toPolygonArray(toVector2Array(new EarClippingTriangulator().computeTriangles(polygon.getTransformedVertices()).toArray()), 3); } else { Array<Array<Vector2>> convexPolys = BayazitDecomposer.convexPartition(new Array<Vector2>(toVector2Array(polygon.getTransformedVertices()))); convexPolygons = new Polygon[convexPolys.size]; for (int i = 0; i < convexPolygons.length; i++) convexPolygons[i] = new Polygon(toFloatArray((Vector2[]) convexPolys.get(i).toArray(Vector2.class))); } // create the fixtures using the convex polygons Fixture[] fixtures = new Fixture[convexPolygons.length]; for (int i = 0; i < fixtures.length; i++) { PolygonMapObject convexObject = new PolygonMapObject(convexPolygons[i]); convexObject.setColor(mapObject.getColor()); convexObject.setName(mapObject.getName()); convexObject.setOpacity(mapObject.getOpacity()); convexObject.setVisible(mapObject.isVisible()); convexObject.getProperties().putAll(mapObject.getProperties()); fixtures[i] = createFixture(convexObject); } return fixtures; }
Example 12
Source File: Box2DMapObjectParser.java From Entitas-Java with MIT License | 5 votes |
/** * creates {@link Fixture Fixtures} from a {@link MapObject} * * @param mapObject the {@link MapObject} to parse * @return an array of parsed {@link Fixture Fixtures} */ public Fixture[] createFixtures(MapObject mapObject) { Polygon polygon; if (!(mapObject instanceof PolygonMapObject) || isConvex(polygon = ((PolygonMapObject) mapObject).getPolygon())) return new Fixture[]{createFixture(mapObject)}; Polygon[] convexPolygons; if (triangulate) { if (areVerticesClockwise(polygon)) { // ensure the vertices are in counterclockwise order (not really necessary according to EarClippingTriangulator's javadoc, but sometimes better) Array<Vector2> vertices = new Array<Vector2>(toVector2Array(polygon.getVertices())); Vector2 first = vertices.removeIndex(0); vertices.reverse(); vertices.insert(0, first); polygon.setVertices(toFloatArray(vertices.items)); } convexPolygons = toPolygonArray(toVector2Array(new EarClippingTriangulator().computeTriangles(polygon.getTransformedVertices()).toArray()), 3); } else { Array<Array<Vector2>> convexPolys = BayazitDecomposer.convexPartition(new Array<Vector2>(toVector2Array(polygon.getTransformedVertices()))); convexPolygons = new Polygon[convexPolys.size]; for (int i = 0; i < convexPolygons.length; i++) convexPolygons[i] = new Polygon(toFloatArray((Vector2[]) convexPolys.get(i).toArray(Vector2.class))); } // create the fixtures using the convex polygons Fixture[] fixtures = new Fixture[convexPolygons.length]; for (int i = 0; i < fixtures.length; i++) { PolygonMapObject convexObject = new PolygonMapObject(convexPolygons[i]); convexObject.setColor(mapObject.getColor()); convexObject.setName(mapObject.getName()); convexObject.setOpacity(mapObject.getOpacity()); convexObject.setVisible(mapObject.isVisible()); convexObject.getProperties().putAll(mapObject.getProperties()); fixtures[i] = createFixture(convexObject); } return fixtures; }
Example 13
Source File: CCScheduler.java From cocos2d-java with MIT License | 4 votes |
private void priorityIn(Array<ListEntry> list, ICCSelectorProtocol target, int priority, Boolean paused) { ListEntry listElement = new ListEntry(); listElement.Target = target; listElement.Priority = priority; listElement.Paused = paused; listElement.MarkedForDeletion = false; if (list.size == 0) { list.insert(0,listElement); } else { boolean added = false; for (int i=0, n=list.size; i<n; i++) { if (priority < list.get(i).Priority) { list.insert(i, listElement); added = true; break; } } if (!added) { list.add(listElement); } } // update hash entry for quick access HashUpdateEntry hashElement = new HashUpdateEntry(); hashElement.Target = target; hashElement.List = list; hashElement.Entry = listElement; m_pHashForUpdates.put(target, hashElement); }