Java Code Examples for com.badlogic.gdx.scenes.scene2d.ui.Cell#padTop()

The following examples show how to use com.badlogic.gdx.scenes.scene2d.ui.Cell#padTop() . You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example 1
Source File: CraftingScreen.java    From TerraLegion with MIT License 6 votes vote down vote up
private void populateCraftableItems(ItemCategory category) {
	craftingTable.clear();
	currentCategory = category;
	itemNameLabel.setText("");
	itemInfoLabel.setText("");

	Array<CraftingRecipe> recipes = CraftingRecipes.getInstance().getCraftableItems(category);

	int y = 0;
	for (int i = 0; i < recipes.size; i++) {
		ItemStack stack = recipes.get(i).getCraftedItemStack();
		ItemBox box = new ItemBox(stack, String.valueOf(i));
		Cell<Table> cell = craftingTable.add((Table) box).width(60).height(60).padRight(10).padBottom(10);
		if (i % MAX_TABLE_WIDTH == 0) {
			cell.padLeft(10);
		}
		if (y == 0) {
			cell.padTop(10);
		}
		if ((i + 1) % MAX_TABLE_WIDTH == 0) {
			craftingTable.row();
			y++;
		}
	}
}
 
Example 2
Source File: ContainerPadTopLmlAttribute.java    From gdx-vfx with Apache License 2.0 4 votes vote down vote up
@Override
protected void applyToCell(final Container<?> actor, final Cell<?> cell) {
    cell.padTop(actor.getPadTop()); // Any could do, height(Value) sets all.
}
 
Example 3
Source File: InventoryScreen.java    From TerraLegion with MIT License 4 votes vote down vote up
@Override
public void create() {
	camera = new OrthoCamera();
	camera.resize();

	stageSb = new SpriteBatch();
	stage = new Stage(new StretchViewport(Settings.getWidth(), Settings.getHeight()), stageSb);

	ScrollPane.ScrollPaneStyle paneStyle = new ScrollPane.ScrollPaneStyle();
	paneStyle.background = new TextureRegionDrawable(new TextureRegion(ResourceManager.getInstance().getTexture("invStageBg")));
	//paneStyle.vScrollKnob = new TextureRegionDrawable();
	//paneStyle.hScroll = paneStyle.hScrollKnob = paneStyle.vScroll = paneStyle.vScrollKnob;

	Table invContainer = CachePool.getTable();
	invContainer.setCullingArea(new Rectangle(0, 0, Settings.getWidth(), Settings.getHeight()));
	usedTablesCache.add(invContainer);

	float startX = (Settings.getWidth() / 2) - 255;
	invContainer.setBounds(startX, 0, 370, Settings.getHeight() - 61);

	table = CachePool.getTable();
	table.setCullingArea(new Rectangle(0, 0, Settings.getWidth(), Settings.getHeight()));
	table.addListener(new InventoryButtonClickListener(table));
	usedTablesCache.add(table);

	ScrollPane pane = new ScrollPane(table, paneStyle);
	pane.setCancelTouchFocus(false);
	pane.setCullingArea(new Rectangle(0, 0, Settings.getWidth(), Settings.getHeight()));

	invContainer.add(pane).width(370).height(Settings.getHeight() - 61);
	invContainer.row();
	stage.addActor(invContainer);

	itemNameLabel = new Label("", ResourceManager.getInstance().getFont("font"), startX + 370 + 10, Settings.getHeight() - 61 - 35, false);
	itemInfoLabel = new MultilineLabel("", ResourceManager.getInstance().getFont("font"), startX + 370 + 10, Settings.getHeight() - 61 - 85, false);

	for (int y = 0; y < inventory.getHeight(); y++) {
		for (int x = 0; x < inventory.getWidth(); x++) {

			ItemStack stack = inventory.getItemStack(x, y);
			ItemBox box = new ItemBox(stack, x, y, x + " " + y);
			InventoryDragListener dragListener = getDragListener(box);
			dragListener.setScrollPane(pane);
			dragListener.setTableHolder(table);
			dragListener.setInventory(inventory);
			box.addListener(dragListener);

			Cell<Table> cell = table.add((Table) box).width(60).height(60).padRight(10).padBottom(10);
			if (x == 0) {
				cell.padLeft(10);
			}
			if (y == 0) {
				cell.padTop(10);
			}
		}
		table.row();
	}
	InputController.getInstance().addInputProcessor(stage);
}