Java Code Examples for com.badlogic.gdx.graphics.g2d.Sprite#flip()

The following examples show how to use com.badlogic.gdx.graphics.g2d.Sprite#flip() . You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example 1
Source File: TrackProgress.java    From uracer-kotd with Apache License 2.0 6 votes vote down vote up
public TrackProgress () {
	lblAdvantage = new HudLabel(FontFace.CurseWhiteBig, "", false);
	lblAdvantageShown = false;
	lblAdvantage.setAlpha(0);

	texMask = Art.texCircleProgressMask;

	shProgress = ShaderLoader.fromFile("progress", "progress");

	sprAdvantage = new Sprite(Art.texCircleProgress);
	sprAdvantage.flip(false, true);
	flipped = false;

	sprProgress = new Sprite(Art.texRadLinesProgress);
	sprProgress.flip(false, true);
}
 
Example 2
Source File: DriftBar.java    From uracer-kotd with Apache License 2.0 6 votes vote down vote up
public DriftBar () {
	seconds = 0;

	labelSeconds = new HudLabel(FontFace.CurseRedYellowNew, "s", false);
	labelSeconds.setAlpha(0);

	//
	texHalf = Art.texCircleProgressHalf;
	texHalfMask = Art.texCircleProgressHalfMask;

	w = texHalf.getWidth();
	h = texHalf.getHeight();
	offX = w / 2;
	offY = h / 2;
	shDriftSecs = ShaderLoader.fromFile("progress", "progress");

	// drift seconds
	sprDriftSecs = new Sprite(texHalf);
	sprDriftSecs.flip(false, true);

	// drift strength
	driftStrength = new WindowedMean((int)(1 / 0.25f));
	sprDriftStrength = new Sprite(texHalf);
}
 
Example 3
Source File: TextureUtil.java    From seventh with GNU General Public License v2.0 6 votes vote down vote up
public static void setFlips(Sprite sprite, boolean isFlippedHorizontal, boolean isFlippedVert, boolean isFlippedDiagnally) {
    if(sprite==null) return;
    
    if(isFlippedDiagnally) {
        if(isFlippedHorizontal && isFlippedVert) {
            sprite.flip(true, false);
            sprite.rotate(-270f);                                
        }
        else if(isFlippedHorizontal) {
            sprite.rotate(-270f);
        }
        else if(isFlippedVert) {
            sprite.rotate(-90f);
        }
        else {
            sprite.flip(false, true);
            sprite.rotate(-270f);
        }
    }
    else {
        sprite.flip(isFlippedHorizontal, isFlippedVert);
    }
}
 
Example 4
Source File: WrongWay.java    From uracer-kotd with Apache License 2.0 5 votes vote down vote up
public WrongWay () {
	sign = new Sprite(Art.wrongWay);
	float scale = 0.4f;
	w = Art.wrongWay.getWidth() * scale;
	h = Art.wrongWay.getHeight() * scale;
	offX = w / 2;
	offY = h / 2;

	sign.setSize(w, h);
	sign.setOrigin(offX, offY);
	sign.flip(false, true);
	bfAlpha = new BoxedFloat(0);
	isShown = false;
}
 
Example 5
Source File: PlayerSprite.java    From seventh with GNU General Public License v2.0 5 votes vote down vote up
private void setTextureRegion(Sprite sprite, TextureRegion region) {
    sprite.setTexture(region.getTexture());
    sprite.setRegion(region);        
    sprite.setSize(region.getRegionWidth(), region.getRegionHeight());
    sprite.setOrigin(region.getRegionWidth()/2f, region.getRegionHeight()/2f);
    sprite.flip(false, true);        
}
 
Example 6
Source File: ClientGrenade.java    From seventh with GNU General Public License v2.0 5 votes vote down vote up
/**
 * 
 */
public ClientGrenade(ClientGame game, Vector2f pos, Type grenadeType) {
    super(game, pos);    
    this.grenadeType = grenadeType;
    
    sprite = new Sprite(grenadeType==Type.SMOKE_GRENADE ? Art.smokeGrenadeImage : Art.fragGrenadeImage);
    sprite.setSize(16, 16);
    sprite.setOrigin(8, 8);
    sprite.flip(false, true);            
}
 
Example 7
Source File: ClientRocket.java    From seventh with GNU General Public License v2.0 5 votes vote down vote up
/**
 * 
 */
public ClientRocket(ClientGame game, Vector2f pos) {
    super(game, pos);
    anim = game.getPools().getMissle().create();
    sprite = new Sprite(anim.getCurrentImage());
    sprite.flip(false, true);
    //sprite.setScale(0.5f);
    bounds.width = 8;
    bounds.height = 10;
    
    this.light = game.getLightSystem().newPointLight(new Vector2f(pos));
    this.light.setColor(1, 1, 1);
    
}