Java Code Examples for com.jme3.math.Vector3f#isValidVector()
The following examples show how to use
com.jme3.math.Vector3f#isValidVector() .
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Example 1
Source File: TestIssue1138.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 5 votes |
@Override public void simpleUpdate(float tpf) { for (Joint joint : sControl.getArmature().getJointList()) { Vector3f translation = joint.getLocalTranslation(); if (!Vector3f.isValidVector(translation)) { String msg = "Invalid translation for joint " + joint.getName(); throw new IllegalStateException(msg); } } }
Example 2
Source File: ParticleEmitter.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 5 votes |
/** * Get the normal which particles are facing. * * @return the normal which particles are facing. * * @see ParticleEmitter#setFaceNormal(com.jme3.math.Vector3f) */ public Vector3f getFaceNormal() { if (Vector3f.isValidVector(faceNormal)) { return faceNormal; } else { return null; } }
Example 3
Source File: ParticleEmitter.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 5 votes |
/** * Instantly emits available particles, up to num. */ public void emitParticles(int num) { // Force world transform to update this.getWorldTransform(); TempVars vars = TempVars.get(); BoundingBox bbox = (BoundingBox) this.getMesh().getBound(); Vector3f min = vars.vect1; Vector3f max = vars.vect2; bbox.getMin(min); bbox.getMax(max); if (!Vector3f.isValidVector(min)) { min.set(Vector3f.POSITIVE_INFINITY); } if (!Vector3f.isValidVector(max)) { max.set(Vector3f.NEGATIVE_INFINITY); } for(int i=0;i<num;i++) { if( emitParticle(min, max) == null ) break; } bbox.setMinMax(min, max); this.setBoundRefresh(); vars.release(); }
Example 4
Source File: MyParticleEmitter.java From OpenRTS with MIT License | 5 votes |
/** * Get the normal which particles are facing. * * @return the normal which particles are facing. * * @see ParticleEmitter#setFaceNormal(com.jme3.math.Vector3f) */ @Override public Vector3f getFaceNormal() { if (Vector3f.isValidVector(faceNormal)) { return faceNormal; } else { return null; } }
Example 5
Source File: MyParticleEmitter.java From OpenRTS with MIT License | 5 votes |
/** * Instantly emits all the particles possible to be emitted. Any particles * which are currently inactive will be spawned immediately. */ @Override public void emitAllParticles() { // Force world transform to update this.getWorldTransform(); TempVars vars = TempVars.get(); BoundingBox bbox = (BoundingBox) this.getMesh().getBound(); Vector3f min = vars.vect1; Vector3f max = vars.vect2; bbox.getMin(min); bbox.getMax(max); if (!Vector3f.isValidVector(min)) { min.set(Vector3f.POSITIVE_INFINITY); } if (!Vector3f.isValidVector(max)) { max.set(Vector3f.NEGATIVE_INFINITY); } while (emitParticle(min, max) != null); bbox.setMinMax(min, max); this.setBoundRefresh(); vars.release(); }
Example 6
Source File: ParticleEmitter.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 5 votes |
/** * Get the normal which particles are facing. * * @return the normal which particles are facing. * * @see ParticleEmitter#setFaceNormal(com.jme3.math.Vector3f) */ public Vector3f getFaceNormal() { if (Vector3f.isValidVector(faceNormal)) { return faceNormal; } else { return null; } }
Example 7
Source File: ParticleEmitter.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 5 votes |
/** * Instantly emits all the particles possible to be emitted. Any particles * which are currently inactive will be spawned immediately. */ public void emitAllParticles() { // Force world transform to update this.getWorldTransform(); TempVars vars = TempVars.get(); BoundingBox bbox = (BoundingBox) this.getMesh().getBound(); Vector3f min = vars.vect1; Vector3f max = vars.vect2; bbox.getMin(min); bbox.getMax(max); if (!Vector3f.isValidVector(min)) { min.set(Vector3f.POSITIVE_INFINITY); } if (!Vector3f.isValidVector(max)) { max.set(Vector3f.NEGATIVE_INFINITY); } while (emitParticle(min, max) != null); bbox.setMinMax(min, max); this.setBoundRefresh(); vars.release(); }
Example 8
Source File: ParticleEmitter.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 3 votes |
/** * Sets the normal which particles are facing. * * <p>By default, particles * will face the camera, but for some effects (e.g shockwave) it may * be necessary to face a specific direction instead. To restore * normal functionality, provide <code>null</code> as the argument for * <code>faceNormal</code>. * * @param faceNormal The normals particles should face, or <code>null</code> * if particles should face the camera. */ public void setFaceNormal(Vector3f faceNormal) { if (faceNormal == null || !Vector3f.isValidVector(faceNormal)) { this.faceNormal.set(Vector3f.NAN); } else { this.faceNormal = faceNormal; } }
Example 9
Source File: MyParticleEmitter.java From OpenRTS with MIT License | 3 votes |
/** * Sets the normal which particles are facing. * * <p>By default, particles * will face the camera, but for some effects (e.g shockwave) it may * be necessary to face a specific direction instead. To restore * normal functionality, provide <code>null</code> as the argument for * <code>faceNormal</code>. * * @param faceNormal The normals particles should face, or <code>null</code> * if particles should face the camera. */ @Override public void setFaceNormal(Vector3f faceNormal) { if (faceNormal == null || !Vector3f.isValidVector(faceNormal)) { this.faceNormal.set(Vector3f.NAN); } else { this.faceNormal = faceNormal; } }
Example 10
Source File: ParticleEmitter.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 3 votes |
/** * Sets the normal which particles are facing. * * <p>By default, particles * will face the camera, but for some effects (e.g shockwave) it may * be necessary to face a specific direction instead. To restore * normal functionality, provide <code>null</code> as the argument for * <code>faceNormal</code>. * * @param faceNormal The normals particles should face, or <code>null</code> * if particles should face the camera. */ public void setFaceNormal(Vector3f faceNormal) { if (faceNormal == null || !Vector3f.isValidVector(faceNormal)) { this.faceNormal.set(Vector3f.NAN); } else { this.faceNormal = faceNormal; } }