Available Methods
- AIR
- getMaterial ( )
- matchMaterial ( )
- valueOf ( )
- STONE
- SKULL_ITEM
- POTION
- CHEST
- WOOL
- equals ( )
- WRITTEN_BOOK
- isBlock ( )
- LAVA
- DISPENSER
- WATER
- getData ( )
- TNT
- getNewData ( )
- REDSTONE_BLOCK
- COBBLESTONE
- LEATHER_HELMET
- EMERALD
- ENDER_CHEST
- ICE
- toString ( )
- SKULL
- BOW
- name ( )
- SPLASH_POTION
- values ( )
- getId ( )
- PLAYER_HEAD
- FLINT_AND_STEEL
- WALL_SIGN
- DIAMOND_AXE
- COMPASS
- LEATHER_CHESTPLATE
- SHEARS
- SAND
- BLAZE_POWDER
- DIAMOND
- STAINED_GLASS
- HOPPER
- FURNACE
- CAULDRON
- LOG
- PAPER
- STICK
- GHAST_TEAR
- BARRIER
- NETHER_WART
- BOOK
- PISTON
- REDSTONE
- CARPET
- FIRE
- OAK_DOOR
- QUARTZ_ORE
- ANVIL
- CAVE_AIR
- GOLD_NUGGET
- LEATHER_LEGGINGS
- IRON_BARS
- CRAFTING_TABLE
- ARROW
- GOLDEN_HOE
- isSolid ( )
- REDSTONE_WIRE
- LEATHER_BOOTS
- CHAINMAIL_CHESTPLATE
- STATIONARY_WATER
- OAK_LEAVES
- POWERED_RAIL
- NOTE_BLOCK
- TRAPPED_CHEST
- WHEAT
- DIAMOND_CHESTPLATE
- GRASS
- SLIME_BALL
- ACACIA_DOOR
- SHIELD
- GOLD_INGOT
- POTATO
- SNOW
- LAPIS_ORE
- ENCHANTING_TABLE
- SPAWNER
- STONE_HOE
- WATER_BUCKET
- DIAMOND_LEGGINGS
- ELYTRA
- BREWING_STAND
- QUARTZ
- WORKBENCH
- COOKED_COD
- IRON_INGOT
- IRON_PICKAXE
- GLOWSTONE
- DRAGON_EGG
- GOLD_ORE
- BEDROCK
- GOLDEN_BOOTS
- LAPIS_BLOCK
- IRON_CHESTPLATE
- SEAGRASS
- PISTON_MOVING_PIECE
- SPRUCE_LEAVES
- TORCH
- LADDER
- LONG_GRASS
- WOOD_HOE
- BIRCH_LOG
- PRISMARINE_SHARD
- isItem ( )
- DIAMOND_ORE
- DIRT
- DETECTOR_RAIL
- DIAMOND_HELMET
- COOKED_SALMON
- COOKED_PORKCHOP
- STATIONARY_LAVA
- ENDER_EYE
- MOVING_PISTON
- MAP
- DROPPER
- PAINTING
- RAW_FISH
- MONSTER_EGG
- LEVER
- IRON_BOOTS
- ACACIA_LEAVES
- BANNER
- IRON_HOE
- LEAVES_2 ( )
- TIPPED_ARROW
- ENDER_PEARL
- RED_BED
- ACACIA_LOG
- CHICKEN
- ordinal ( )
- SIGN_POST
- GLASS_BOTTLE
- BONE_MEAL
- PISTON_HEAD
- LIGHT_WEIGHTED_PRESSURE_PLATE
- NETHER_BRICK_FENCE
- BIRCH_FENCE
- EGG
- BUCKET
- BED_BLOCK
- DARK_OAK_LOG
- JUNGLE_LEAVES
- REDSTONE_COMPARATOR_OFF
- GOLD_HOE
- DIAMOND_HOE
- LOG_2 ( )
- WRITABLE_BOOK
- VINE
- GOLDEN_CHESTPLATE
- COD
- RABBIT
Related Classes
- java.util.Arrays
- java.io.File
- java.util.Collections
- java.util.Random
- java.util.UUID
- java.util.Optional
- java.util.logging.Level
- com.google.common.base.Preconditions
- org.junit.jupiter.api.Test
- java.util.concurrent.ThreadLocalRandom
- org.jetbrains.annotations.NotNull
- org.junit.jupiter.api.Assertions
- org.bukkit.entity.Player
- org.bukkit.Bukkit
- org.bukkit.event.EventHandler
- org.bukkit.ChatColor
- org.bukkit.command.CommandSender
- org.bukkit.inventory.ItemStack
- org.bukkit.event.EventPriority
- org.bukkit.Location
- org.bukkit.World
- org.bukkit.event.Event
- org.bukkit.entity.Entity
- org.bukkit.inventory.meta.ItemMeta
- org.bukkit.block.Block
Java Code Examples for org.bukkit.Material#GLASS_BOTTLE
The following examples show how to use
org.bukkit.Material#GLASS_BOTTLE .
You can vote up the ones you like or vote down the ones you don't like,
and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example 1
Source File: AutoDrier.java From Slimefun4 with GNU General Public License v3.0 | 6 votes |
private ItemStack getOutput(ItemStack item) { for (int i = 0; i < recipeList.size(); i += 2) { if (SlimefunUtils.isItemSimilar(item, recipeList.get(i), true)) { return recipeList.get(i + 1); } } if (Tag.SAPLINGS.isTagged(item.getType())) { return new ItemStack(Material.STICK, 2); } else if (Tag.LEAVES.isTagged(item.getType())) { return new ItemStack(Material.STICK, 1); } else if (item.getType() == Material.SPLASH_POTION || item.getType() == Material.LINGERING_POTION) { return new ItemStack(Material.GLASS_BOTTLE); } return null; }
Example 2
Source File: AcidInventory.java From askyblock with GNU General Public License v2.0 | 5 votes |
/** * Checks to see if a player is drinking acid * * @param e - event */ @EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true) public void onWaterBottleDrink(final PlayerItemConsumeEvent e) { if (Settings.acidDamage == 0D || !Settings.acidBottle) return; if (DEBUG) plugin.getLogger().info("DEBUG: " + e.getEventName()); if (e.getPlayer().getWorld().getName().equalsIgnoreCase(Settings.worldName) && e.getItem().getType().equals(Material.POTION)) { if (DEBUG) plugin.getLogger().info(e.getEventName() + " called for " + e.getItem().getType()); NMSAbstraction nms = null; try { nms = Util.checkVersion(); } catch (Exception ex) { return; } if (!nms.isPotion(e.getItem())) { plugin.getLogger().info(e.getPlayer().getName() + " " + plugin.myLocale().drankAcidAndDied); if (!Settings.muteDeathMessages) { for (Player p : plugin.getServer().getOnlinePlayers()) { Util.sendMessage(p, e.getPlayer().getName() + " " + plugin.myLocale(p.getUniqueId()).drankAcid); } } final ItemStack item = new ItemStack(Material.GLASS_BOTTLE); e.getPlayer().setItemInHand(item); e.getPlayer().setHealth(0D); e.setCancelled(true); } } }
Example 3
Source File: NightVisionTool.java From PGM with GNU Affero General Public License v3.0 | 4 votes |
@Override public Material getMaterial(MatchPlayer player) { return hasNightVision(player) ? Material.POTION : Material.GLASS_BOTTLE; }