Java Code Examples for sun.font.GlyphList#setFromString()

The following examples show how to use sun.font.GlyphList#setFromString() . You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example 1
Source File: GlyphListPipe.java    From dragonwell8_jdk with GNU General Public License v2.0 5 votes vote down vote up
public void drawString(SunGraphics2D sg2d, String s,
                       double x, double y)
{
    FontInfo info = sg2d.getFontInfo();
    if (info.pixelHeight > OutlineTextRenderer.THRESHHOLD) {
        SurfaceData.outlineTextRenderer.drawString(sg2d, s, x, y);
        return;
    }

    float devx, devy;
    if (sg2d.transformState >= SunGraphics2D.TRANSFORM_TRANSLATESCALE) {
        double origin[] = {x + info.originX, y + info.originY};
        sg2d.transform.transform(origin, 0, origin, 0, 1);
        devx = (float)origin[0];
        devy = (float)origin[1];
    } else {
        devx = (float)(x + info.originX + sg2d.transX);
        devy = (float)(y + info.originY + sg2d.transY);
    }
    /* setFromString returns false if shaping is needed, and we then back
     * off to a TextLayout. Such text may benefit slightly from a lower
     * overhead in this approach over the approach in previous releases.
     */
    GlyphList gl = GlyphList.getInstance();
    if (gl.setFromString(info, s, devx, devy)) {
        drawGlyphList(sg2d, gl);
        gl.dispose();
    } else {
        gl.dispose(); // release this asap.
        TextLayout tl = new TextLayout(s, sg2d.getFont(),
                                       sg2d.getFontRenderContext());
        tl.draw(sg2d, (float)x, (float)y);
    }
}
 
Example 2
Source File: GlyphListPipe.java    From TencentKona-8 with GNU General Public License v2.0 5 votes vote down vote up
public void drawString(SunGraphics2D sg2d, String s,
                       double x, double y)
{
    FontInfo info = sg2d.getFontInfo();
    if (info.pixelHeight > OutlineTextRenderer.THRESHHOLD) {
        SurfaceData.outlineTextRenderer.drawString(sg2d, s, x, y);
        return;
    }

    float devx, devy;
    if (sg2d.transformState >= SunGraphics2D.TRANSFORM_TRANSLATESCALE) {
        double origin[] = {x + info.originX, y + info.originY};
        sg2d.transform.transform(origin, 0, origin, 0, 1);
        devx = (float)origin[0];
        devy = (float)origin[1];
    } else {
        devx = (float)(x + info.originX + sg2d.transX);
        devy = (float)(y + info.originY + sg2d.transY);
    }
    /* setFromString returns false if shaping is needed, and we then back
     * off to a TextLayout. Such text may benefit slightly from a lower
     * overhead in this approach over the approach in previous releases.
     */
    GlyphList gl = GlyphList.getInstance();
    if (gl.setFromString(info, s, devx, devy)) {
        drawGlyphList(sg2d, gl);
        gl.dispose();
    } else {
        gl.dispose(); // release this asap.
        TextLayout tl = new TextLayout(s, sg2d.getFont(),
                                       sg2d.getFontRenderContext());
        tl.draw(sg2d, (float)x, (float)y);
    }
}
 
Example 3
Source File: GlyphListPipe.java    From jdk8u60 with GNU General Public License v2.0 5 votes vote down vote up
public void drawString(SunGraphics2D sg2d, String s,
                       double x, double y)
{
    FontInfo info = sg2d.getFontInfo();
    if (info.pixelHeight > OutlineTextRenderer.THRESHHOLD) {
        SurfaceData.outlineTextRenderer.drawString(sg2d, s, x, y);
        return;
    }

    float devx, devy;
    if (sg2d.transformState >= SunGraphics2D.TRANSFORM_TRANSLATESCALE) {
        double origin[] = {x + info.originX, y + info.originY};
        sg2d.transform.transform(origin, 0, origin, 0, 1);
        devx = (float)origin[0];
        devy = (float)origin[1];
    } else {
        devx = (float)(x + info.originX + sg2d.transX);
        devy = (float)(y + info.originY + sg2d.transY);
    }
    /* setFromString returns false if shaping is needed, and we then back
     * off to a TextLayout. Such text may benefit slightly from a lower
     * overhead in this approach over the approach in previous releases.
     */
    GlyphList gl = GlyphList.getInstance();
    if (gl.setFromString(info, s, devx, devy)) {
        drawGlyphList(sg2d, gl);
        gl.dispose();
    } else {
        gl.dispose(); // release this asap.
        TextLayout tl = new TextLayout(s, sg2d.getFont(),
                                       sg2d.getFontRenderContext());
        tl.draw(sg2d, (float)x, (float)y);
    }
}
 
Example 4
Source File: GlyphListPipe.java    From openjdk-jdk8u with GNU General Public License v2.0 5 votes vote down vote up
public void drawString(SunGraphics2D sg2d, String s,
                       double x, double y)
{
    FontInfo info = sg2d.getFontInfo();
    if (info.pixelHeight > OutlineTextRenderer.THRESHHOLD) {
        SurfaceData.outlineTextRenderer.drawString(sg2d, s, x, y);
        return;
    }

    float devx, devy;
    if (sg2d.transformState >= SunGraphics2D.TRANSFORM_TRANSLATESCALE) {
        double origin[] = {x + info.originX, y + info.originY};
        sg2d.transform.transform(origin, 0, origin, 0, 1);
        devx = (float)origin[0];
        devy = (float)origin[1];
    } else {
        devx = (float)(x + info.originX + sg2d.transX);
        devy = (float)(y + info.originY + sg2d.transY);
    }
    /* setFromString returns false if shaping is needed, and we then back
     * off to a TextLayout. Such text may benefit slightly from a lower
     * overhead in this approach over the approach in previous releases.
     */
    GlyphList gl = GlyphList.getInstance();
    if (gl.setFromString(info, s, devx, devy)) {
        drawGlyphList(sg2d, gl);
        gl.dispose();
    } else {
        gl.dispose(); // release this asap.
        TextLayout tl = new TextLayout(s, sg2d.getFont(),
                                       sg2d.getFontRenderContext());
        tl.draw(sg2d, (float)x, (float)y);
    }
}
 
Example 5
Source File: GlyphListPipe.java    From openjdk-jdk8u-backup with GNU General Public License v2.0 5 votes vote down vote up
public void drawString(SunGraphics2D sg2d, String s,
                       double x, double y)
{
    FontInfo info = sg2d.getFontInfo();
    if (info.pixelHeight > OutlineTextRenderer.THRESHHOLD) {
        SurfaceData.outlineTextRenderer.drawString(sg2d, s, x, y);
        return;
    }

    float devx, devy;
    if (sg2d.transformState >= SunGraphics2D.TRANSFORM_TRANSLATESCALE) {
        double origin[] = {x + info.originX, y + info.originY};
        sg2d.transform.transform(origin, 0, origin, 0, 1);
        devx = (float)origin[0];
        devy = (float)origin[1];
    } else {
        devx = (float)(x + info.originX + sg2d.transX);
        devy = (float)(y + info.originY + sg2d.transY);
    }
    /* setFromString returns false if shaping is needed, and we then back
     * off to a TextLayout. Such text may benefit slightly from a lower
     * overhead in this approach over the approach in previous releases.
     */
    GlyphList gl = GlyphList.getInstance();
    if (gl.setFromString(info, s, devx, devy)) {
        drawGlyphList(sg2d, gl);
        gl.dispose();
    } else {
        gl.dispose(); // release this asap.
        TextLayout tl = new TextLayout(s, sg2d.getFont(),
                                       sg2d.getFontRenderContext());
        tl.draw(sg2d, (float)x, (float)y);
    }
}
 
Example 6
Source File: GlyphListPipe.java    From Bytecoder with Apache License 2.0 5 votes vote down vote up
public void drawString(SunGraphics2D sg2d, String s,
                       double x, double y)
{
    FontInfo info = sg2d.getFontInfo();
    if (info.pixelHeight > OutlineTextRenderer.THRESHHOLD) {
        SurfaceData.outlineTextRenderer.drawString(sg2d, s, x, y);
        return;
    }

    float devx, devy;
    if (sg2d.transformState >= SunGraphics2D.TRANSFORM_TRANSLATESCALE) {
        double[] origin = {x + info.originX, y + info.originY};
        sg2d.transform.transform(origin, 0, origin, 0, 1);
        devx = (float)origin[0];
        devy = (float)origin[1];
    } else {
        devx = (float)(x + info.originX + sg2d.transX);
        devy = (float)(y + info.originY + sg2d.transY);
    }
    /* setFromString returns false if shaping is needed, and we then back
     * off to a TextLayout. Such text may benefit slightly from a lower
     * overhead in this approach over the approach in previous releases.
     */
    GlyphList gl = GlyphList.getInstance();
    if (gl.setFromString(info, s, devx, devy)) {
        drawGlyphList(sg2d, gl);
        gl.dispose();
    } else {
        gl.dispose(); // release this asap.
        TextLayout tl = new TextLayout(s, sg2d.getFont(),
                                       sg2d.getFontRenderContext());
        tl.draw(sg2d, (float)x, (float)y);
    }
}
 
Example 7
Source File: GlyphListPipe.java    From openjdk-jdk9 with GNU General Public License v2.0 5 votes vote down vote up
public void drawString(SunGraphics2D sg2d, String s,
                       double x, double y)
{
    FontInfo info = sg2d.getFontInfo();
    if (info.pixelHeight > OutlineTextRenderer.THRESHHOLD) {
        SurfaceData.outlineTextRenderer.drawString(sg2d, s, x, y);
        return;
    }

    float devx, devy;
    if (sg2d.transformState >= SunGraphics2D.TRANSFORM_TRANSLATESCALE) {
        double origin[] = {x + info.originX, y + info.originY};
        sg2d.transform.transform(origin, 0, origin, 0, 1);
        devx = (float)origin[0];
        devy = (float)origin[1];
    } else {
        devx = (float)(x + info.originX + sg2d.transX);
        devy = (float)(y + info.originY + sg2d.transY);
    }
    /* setFromString returns false if shaping is needed, and we then back
     * off to a TextLayout. Such text may benefit slightly from a lower
     * overhead in this approach over the approach in previous releases.
     */
    GlyphList gl = GlyphList.getInstance();
    if (gl.setFromString(info, s, devx, devy)) {
        drawGlyphList(sg2d, gl);
        gl.dispose();
    } else {
        gl.dispose(); // release this asap.
        TextLayout tl = new TextLayout(s, sg2d.getFont(),
                                       sg2d.getFontRenderContext());
        tl.draw(sg2d, (float)x, (float)y);
    }
}
 
Example 8
Source File: GlyphListPipe.java    From jdk8u-jdk with GNU General Public License v2.0 5 votes vote down vote up
public void drawString(SunGraphics2D sg2d, String s,
                       double x, double y)
{
    FontInfo info = sg2d.getFontInfo();
    if (info.pixelHeight > OutlineTextRenderer.THRESHHOLD) {
        SurfaceData.outlineTextRenderer.drawString(sg2d, s, x, y);
        return;
    }

    float devx, devy;
    if (sg2d.transformState >= SunGraphics2D.TRANSFORM_TRANSLATESCALE) {
        double origin[] = {x + info.originX, y + info.originY};
        sg2d.transform.transform(origin, 0, origin, 0, 1);
        devx = (float)origin[0];
        devy = (float)origin[1];
    } else {
        devx = (float)(x + info.originX + sg2d.transX);
        devy = (float)(y + info.originY + sg2d.transY);
    }
    /* setFromString returns false if shaping is needed, and we then back
     * off to a TextLayout. Such text may benefit slightly from a lower
     * overhead in this approach over the approach in previous releases.
     */
    GlyphList gl = GlyphList.getInstance();
    if (gl.setFromString(info, s, devx, devy)) {
        drawGlyphList(sg2d, gl);
        gl.dispose();
    } else {
        gl.dispose(); // release this asap.
        TextLayout tl = new TextLayout(s, sg2d.getFont(),
                                       sg2d.getFontRenderContext());
        tl.draw(sg2d, (float)x, (float)y);
    }
}
 
Example 9
Source File: GlyphListPipe.java    From hottub with GNU General Public License v2.0 5 votes vote down vote up
public void drawString(SunGraphics2D sg2d, String s,
                       double x, double y)
{
    FontInfo info = sg2d.getFontInfo();
    if (info.pixelHeight > OutlineTextRenderer.THRESHHOLD) {
        SurfaceData.outlineTextRenderer.drawString(sg2d, s, x, y);
        return;
    }

    float devx, devy;
    if (sg2d.transformState >= SunGraphics2D.TRANSFORM_TRANSLATESCALE) {
        double origin[] = {x + info.originX, y + info.originY};
        sg2d.transform.transform(origin, 0, origin, 0, 1);
        devx = (float)origin[0];
        devy = (float)origin[1];
    } else {
        devx = (float)(x + info.originX + sg2d.transX);
        devy = (float)(y + info.originY + sg2d.transY);
    }
    /* setFromString returns false if shaping is needed, and we then back
     * off to a TextLayout. Such text may benefit slightly from a lower
     * overhead in this approach over the approach in previous releases.
     */
    GlyphList gl = GlyphList.getInstance();
    if (gl.setFromString(info, s, devx, devy)) {
        drawGlyphList(sg2d, gl);
        gl.dispose();
    } else {
        gl.dispose(); // release this asap.
        TextLayout tl = new TextLayout(s, sg2d.getFont(),
                                       sg2d.getFontRenderContext());
        tl.draw(sg2d, (float)x, (float)y);
    }
}
 
Example 10
Source File: GlyphListPipe.java    From openjdk-8-source with GNU General Public License v2.0 5 votes vote down vote up
public void drawString(SunGraphics2D sg2d, String s,
                       double x, double y)
{
    FontInfo info = sg2d.getFontInfo();
    if (info.pixelHeight > OutlineTextRenderer.THRESHHOLD) {
        SurfaceData.outlineTextRenderer.drawString(sg2d, s, x, y);
        return;
    }

    float devx, devy;
    if (sg2d.transformState >= SunGraphics2D.TRANSFORM_TRANSLATESCALE) {
        double origin[] = {x + info.originX, y + info.originY};
        sg2d.transform.transform(origin, 0, origin, 0, 1);
        devx = (float)origin[0];
        devy = (float)origin[1];
    } else {
        devx = (float)(x + info.originX + sg2d.transX);
        devy = (float)(y + info.originY + sg2d.transY);
    }
    /* setFromString returns false if shaping is needed, and we then back
     * off to a TextLayout. Such text may benefit slightly from a lower
     * overhead in this approach over the approach in previous releases.
     */
    GlyphList gl = GlyphList.getInstance();
    if (gl.setFromString(info, s, devx, devy)) {
        drawGlyphList(sg2d, gl);
        gl.dispose();
    } else {
        gl.dispose(); // release this asap.
        TextLayout tl = new TextLayout(s, sg2d.getFont(),
                                       sg2d.getFontRenderContext());
        tl.draw(sg2d, (float)x, (float)y);
    }
}
 
Example 11
Source File: GlyphListPipe.java    From openjdk-8 with GNU General Public License v2.0 5 votes vote down vote up
public void drawString(SunGraphics2D sg2d, String s,
                       double x, double y)
{
    FontInfo info = sg2d.getFontInfo();
    if (info.pixelHeight > OutlineTextRenderer.THRESHHOLD) {
        SurfaceData.outlineTextRenderer.drawString(sg2d, s, x, y);
        return;
    }

    float devx, devy;
    if (sg2d.transformState >= SunGraphics2D.TRANSFORM_TRANSLATESCALE) {
        double origin[] = {x + info.originX, y + info.originY};
        sg2d.transform.transform(origin, 0, origin, 0, 1);
        devx = (float)origin[0];
        devy = (float)origin[1];
    } else {
        devx = (float)(x + info.originX + sg2d.transX);
        devy = (float)(y + info.originY + sg2d.transY);
    }
    /* setFromString returns false if shaping is needed, and we then back
     * off to a TextLayout. Such text may benefit slightly from a lower
     * overhead in this approach over the approach in previous releases.
     */
    GlyphList gl = GlyphList.getInstance();
    if (gl.setFromString(info, s, devx, devy)) {
        drawGlyphList(sg2d, gl);
        gl.dispose();
    } else {
        gl.dispose(); // release this asap.
        TextLayout tl = new TextLayout(s, sg2d.getFont(),
                                       sg2d.getFontRenderContext());
        tl.draw(sg2d, (float)x, (float)y);
    }
}
 
Example 12
Source File: GlyphListPipe.java    From jdk8u_jdk with GNU General Public License v2.0 5 votes vote down vote up
public void drawString(SunGraphics2D sg2d, String s,
                       double x, double y)
{
    FontInfo info = sg2d.getFontInfo();
    if (info.pixelHeight > OutlineTextRenderer.THRESHHOLD) {
        SurfaceData.outlineTextRenderer.drawString(sg2d, s, x, y);
        return;
    }

    float devx, devy;
    if (sg2d.transformState >= SunGraphics2D.TRANSFORM_TRANSLATESCALE) {
        double origin[] = {x + info.originX, y + info.originY};
        sg2d.transform.transform(origin, 0, origin, 0, 1);
        devx = (float)origin[0];
        devy = (float)origin[1];
    } else {
        devx = (float)(x + info.originX + sg2d.transX);
        devy = (float)(y + info.originY + sg2d.transY);
    }
    /* setFromString returns false if shaping is needed, and we then back
     * off to a TextLayout. Such text may benefit slightly from a lower
     * overhead in this approach over the approach in previous releases.
     */
    GlyphList gl = GlyphList.getInstance();
    if (gl.setFromString(info, s, devx, devy)) {
        drawGlyphList(sg2d, gl);
        gl.dispose();
    } else {
        gl.dispose(); // release this asap.
        TextLayout tl = new TextLayout(s, sg2d.getFont(),
                                       sg2d.getFontRenderContext());
        tl.draw(sg2d, (float)x, (float)y);
    }
}
 
Example 13
Source File: GlyphListPipe.java    From jdk8u-jdk with GNU General Public License v2.0 5 votes vote down vote up
public void drawString(SunGraphics2D sg2d, String s,
                       double x, double y)
{
    FontInfo info = sg2d.getFontInfo();
    if (info.pixelHeight > OutlineTextRenderer.THRESHHOLD) {
        SurfaceData.outlineTextRenderer.drawString(sg2d, s, x, y);
        return;
    }

    float devx, devy;
    if (sg2d.transformState >= SunGraphics2D.TRANSFORM_TRANSLATESCALE) {
        double origin[] = {x + info.originX, y + info.originY};
        sg2d.transform.transform(origin, 0, origin, 0, 1);
        devx = (float)origin[0];
        devy = (float)origin[1];
    } else {
        devx = (float)(x + info.originX + sg2d.transX);
        devy = (float)(y + info.originY + sg2d.transY);
    }
    /* setFromString returns false if shaping is needed, and we then back
     * off to a TextLayout. Such text may benefit slightly from a lower
     * overhead in this approach over the approach in previous releases.
     */
    GlyphList gl = GlyphList.getInstance();
    if (gl.setFromString(info, s, devx, devy)) {
        drawGlyphList(sg2d, gl);
        gl.dispose();
    } else {
        gl.dispose(); // release this asap.
        TextLayout tl = new TextLayout(s, sg2d.getFont(),
                                       sg2d.getFontRenderContext());
        tl.draw(sg2d, (float)x, (float)y);
    }
}
 
Example 14
Source File: GlyphListPipe.java    From jdk8u-dev-jdk with GNU General Public License v2.0 5 votes vote down vote up
public void drawString(SunGraphics2D sg2d, String s,
                       double x, double y)
{
    FontInfo info = sg2d.getFontInfo();
    if (info.pixelHeight > OutlineTextRenderer.THRESHHOLD) {
        SurfaceData.outlineTextRenderer.drawString(sg2d, s, x, y);
        return;
    }

    float devx, devy;
    if (sg2d.transformState >= SunGraphics2D.TRANSFORM_TRANSLATESCALE) {
        double origin[] = {x + info.originX, y + info.originY};
        sg2d.transform.transform(origin, 0, origin, 0, 1);
        devx = (float)origin[0];
        devy = (float)origin[1];
    } else {
        devx = (float)(x + info.originX + sg2d.transX);
        devy = (float)(y + info.originY + sg2d.transY);
    }
    /* setFromString returns false if shaping is needed, and we then back
     * off to a TextLayout. Such text may benefit slightly from a lower
     * overhead in this approach over the approach in previous releases.
     */
    GlyphList gl = GlyphList.getInstance();
    if (gl.setFromString(info, s, devx, devy)) {
        drawGlyphList(sg2d, gl);
        gl.dispose();
    } else {
        gl.dispose(); // release this asap.
        TextLayout tl = new TextLayout(s, sg2d.getFont(),
                                       sg2d.getFontRenderContext());
        tl.draw(sg2d, (float)x, (float)y);
    }
}