Java Code Examples for org.lwjgl.glfw.GLFW#glfwSetWindowSize()

The following examples show how to use org.lwjgl.glfw.GLFW#glfwSetWindowSize() . You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example 1
Source File: Lwjgl3Mini2DxGraphics.java    From mini2Dx with Apache License 2.0 6 votes vote down vote up
@Override
public boolean setFullscreenMode(DisplayMode displayMode) {
	window.getInput().resetPollingStates();
	Lwjgl3DisplayMode newMode = (Lwjgl3DisplayMode) displayMode;
	if (isFullscreen()) {
		Lwjgl3DisplayMode currentMode = (Lwjgl3DisplayMode) getDisplayMode();
		if (currentMode.getMonitor() == newMode.getMonitor() && currentMode.refreshRate == newMode.refreshRate) {
			// same monitor and refresh rate
			GLFW.glfwSetWindowSize(window.getWindowHandle(), newMode.width, newMode.height);
		} else {
			// different monitor and/or refresh rate
			GLFW.glfwSetWindowMonitor(window.getWindowHandle(), newMode.getMonitor(),
					0, 0, newMode.width, newMode.height, newMode.refreshRate);
		}
	} else {
		// store window position so we can restore it when switching from fullscreen to windowed later
		storeCurrentWindowPositionAndDisplayMode();

		// switch from windowed to fullscreen
		GLFW.glfwSetWindowMonitor(window.getWindowHandle(), newMode.getMonitor(),
				0, 0, newMode.width, newMode.height, newMode.refreshRate);
	}
	updateFramebufferInfo();
	return true;
}
 
Example 2
Source File: Lwjgl3Mini2DxGraphics.java    From mini2Dx with Apache License 2.0 6 votes vote down vote up
@Override
public boolean setWindowedMode(int width, int height) {
	window.getInput().resetPollingStates();
	if (!isFullscreen()) {
		GLFW.glfwSetWindowSize(window.getWindowHandle(), width, height);
	} else {
		if (displayModeBeforeFullscreen == null) {
			storeCurrentWindowPositionAndDisplayMode();
		}

		GLFW.glfwSetWindowMonitor(window.getWindowHandle(), 0,
				windowPosXBeforeFullscreen, windowPosYBeforeFullscreen, width, height,
				displayModeBeforeFullscreen.refreshRate);
	}
	updateFramebufferInfo();
	return true;
}
 
Example 3
Source File: PanoramaHandler.java    From Sandbox with GNU Lesser General Public License v3.0 4 votes vote down vote up
public static void renderTick(boolean start) {
    MinecraftClient mc = MinecraftClient.getInstance();

    if (takingPanorama) {
        if (start) {
            if (panoramaStep == 0) {
                mc.options.hudHidden = true;
                currentWidth = mc.getWindow().getWidth();
                currentHeight = mc.getWindow().getHeight();
                rotationYaw = mc.player.yaw;
                rotationPitch = mc.player.pitch;

                if (!fullscreen)
                    GLFW.glfwSetWindowSize(MinecraftClient.getInstance().getWindow().getHandle(), panoramaSize, panoramaSize);
            }

            switch (panoramaStep) {
                case 1:
                    mc.player.yaw = 180;
                    mc.player.pitch = 0;
                    break;
                case 2:
                    mc.player.yaw = -90;
                    mc.player.pitch = 0;
                    break;
                case 3:
                    mc.player.yaw = 0;
                    mc.player.pitch = 0;
                    break;
                case 4:
                    mc.player.yaw = 90;
                    mc.player.pitch = 0;
                    break;
                case 5:
                    mc.player.yaw = 180;
                    mc.player.pitch = -90;
                    break;
                case 6:
                    mc.player.yaw = 180;
                    mc.player.pitch = 90;
                    break;
            }
            mc.player.prevYaw = mc.player.yaw;
            mc.player.prevPitch = mc.player.pitch;
        } else {
            if (panoramaStep > 0)
                saveScreenshot(currentDir, "panorama_" + (panoramaStep - 1) + ".png", mc.getWindow().getWidth(), mc.getWindow().getHeight(), mc.getFramebuffer());
            panoramaStep++;
            if (panoramaStep == 7) {
                mc.options.hudHidden = false;
                takingPanorama = false;

                mc.player.yaw = rotationYaw;
                mc.player.pitch = rotationPitch;
                mc.player.prevYaw = mc.player.yaw;
                mc.player.prevPitch = mc.player.pitch;

                GLFW.glfwSetWindowSize(MinecraftClient.getInstance().getWindow().getHandle(), currentWidth, currentHeight);
            }
        }
    }
}
 
Example 4
Source File: GLFWContextCreator.java    From settlers-remake with MIT License 2 votes vote down vote up
public void async_set_size(int width, int height) {
	GLFW.glfwSetWindowSize(glfw_wnd, width, height);

}