Java Code Examples for net.minecraft.entity.EntityLiving#setFire()

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Example 1
Source File: MoCItemWeapon.java    From mocreaturesdev with GNU General Public License v3.0 5 votes vote down vote up
/**
 * Current implementations of this method in child classes do not use the
 * entry argument beside ev. They just raise the damage on the stack.
 */
@Override
public boolean hitEntity(ItemStack par1ItemStack, EntityLiving par2EntityLiving, EntityLiving par3EntityLiving)
{
    int i = 1;
    if (breakable)
    {
        i = 10;
    }
    par1ItemStack.damageItem(i, par3EntityLiving);
    int potionTime = 100;
    switch (specialWeaponType)
    {
    case 1: //poison
        par2EntityLiving.addPotionEffect(new PotionEffect(Potion.poison.id, potionTime, 0));
        break;
    case 2: //frost slowdown
        par2EntityLiving.addPotionEffect(new PotionEffect(Potion.moveSlowdown.id, potionTime, 0));
        break;
    case 3: //fire
        par2EntityLiving.setFire(10);
        break;
    case 4: //confusion
        par2EntityLiving.addPotionEffect(new PotionEffect(Potion.confusion.id, potionTime, 0));
        break;
    case 5: //blindness
        par2EntityLiving.addPotionEffect(new PotionEffect(Potion.blindness.id, potionTime, 0));
        break;
    default:
        break;
    }

    return true;
}