Java Code Examples for com.badlogic.gdx.physics.box2d.ContactImpulse#getNormalImpulses()
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com.badlogic.gdx.physics.box2d.ContactImpulse#getNormalImpulses() .
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Example 1
Source File: CarImpactManager.java From uracer-kotd with Apache License 2.0 | 4 votes |
private void ifCarThenCollide (Contact contact, Fixture f, Fixture other, ContactImpulse impulse) { Body body = f.getBody(); Object userData = f.getUserData(); if ((body != null) && (userData == CarType.PlayerCar || userData == CarType.ReplayCar)) { Car car = (Car)body.getUserData(); float[] impulses = impulse.getNormalImpulses(); tmpVec2.set(impulses[0], impulses[1]); // dbg Fixture fcar = null; if (contact.getFixtureA().getUserData() == CarType.PlayerCar) { fcar = contact.getFixtureA(); } else if (contact.getFixtureB().getUserData() == CarType.PlayerCar) { fcar = contact.getFixtureB(); } // assumes perfect side collision float front_ratio = 0.5f; // compute median front/rear ratio for collision points if (fcar != null) { front_ratio = 0; float ml = car.getCarModel().length; float half_ml = ml * 0.5f; Vector2[] pts = contact.getWorldManifold().getPoints(); int num_points = contact.getWorldManifold().getNumberOfContactPoints(); for (int i = 0; i < num_points; i++) { Vector2 lp = fcar.getBody().getLocalPoint(pts[i]); // examine front/rear ratio float r = MathUtils.clamp(lp.y + half_ml, 0, ml); r /= ml; front_ratio += r; } front_ratio /= (float)num_points; // Gdx.app.log("Cntct", "" + front_ratio); } // dbg car.onCollide(other, tmpVec2, front_ratio); } }