com.badlogic.gdx.physics.box2d.ContactImpulse Java Examples

The following examples show how to use com.badlogic.gdx.physics.box2d.ContactImpulse. You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example #1
Source File: CarImpactManager.java    From uracer-kotd with Apache License 2.0 5 votes vote down vote up
@Override
public void process (Contact contact, ContactImpulse impulse) {
	Fixture a = contact.getFixtureA();
	Fixture b = contact.getFixtureB();

	ifCarThenCollide(contact, a, b, impulse);
	ifCarThenCollide(contact, b, a, impulse);
}
 
Example #2
Source File: GameWorldContactListener.java    From uracer-kotd with Apache License 2.0 4 votes vote down vote up
@Override
public void postSolve (Contact contact, ContactImpulse impulse) {
	impactManager.process(contact, impulse);
}
 
Example #3
Source File: CarImpactManager.java    From uracer-kotd with Apache License 2.0 4 votes vote down vote up
private void ifCarThenCollide (Contact contact, Fixture f, Fixture other, ContactImpulse impulse) {
	Body body = f.getBody();
	Object userData = f.getUserData();
	if ((body != null) && (userData == CarType.PlayerCar || userData == CarType.ReplayCar)) {
		Car car = (Car)body.getUserData();
		float[] impulses = impulse.getNormalImpulses();
		tmpVec2.set(impulses[0], impulses[1]);

		// dbg
		Fixture fcar = null;
		if (contact.getFixtureA().getUserData() == CarType.PlayerCar) {
			fcar = contact.getFixtureA();
		} else if (contact.getFixtureB().getUserData() == CarType.PlayerCar) {
			fcar = contact.getFixtureB();
		}

		// assumes perfect side collision
		float front_ratio = 0.5f;

		// compute median front/rear ratio for collision points
		if (fcar != null) {
			front_ratio = 0;
			float ml = car.getCarModel().length;
			float half_ml = ml * 0.5f;
			Vector2[] pts = contact.getWorldManifold().getPoints();

			int num_points = contact.getWorldManifold().getNumberOfContactPoints();
			for (int i = 0; i < num_points; i++) {
				Vector2 lp = fcar.getBody().getLocalPoint(pts[i]);

				// examine front/rear ratio
				float r = MathUtils.clamp(lp.y + half_ml, 0, ml);
				r /= ml;
				front_ratio += r;
			}

			front_ratio /= (float)num_points;
			// Gdx.app.log("Cntct", "" + front_ratio);
		}
		// dbg

		car.onCollide(other, tmpVec2, front_ratio);
	}
}
 
Example #4
Source File: Field.java    From homescreenarcade with GNU General Public License v3.0 4 votes vote down vote up
@Override public void postSolve(Contact arg0, ContactImpulse arg1) {
    // Not used.
}
 
Example #5
Source File: WorldContactListener.java    From Pacman_libGdx with MIT License 4 votes vote down vote up
@Override
public void postSolve(Contact contact, ContactImpulse impulse) {
}
 
Example #6
Source File: ContactListenerAdapter.java    From tilt-game-android with MIT License 4 votes vote down vote up
@Override
public void postSolve(Contact contact, ContactImpulse impulse) {
}
 
Example #7
Source File: B2DWorldContactListener.java    From Bomberman_libGdx with MIT License 4 votes vote down vote up
@Override
public void postSolve(Contact contact, ContactImpulse impulse) {
}
 
Example #8
Source File: NinjaRabbitPhysicsProcessor.java    From ninja-rabbit with GNU General Public License v2.0 4 votes vote down vote up
@Override
public void postSolve(final Contact contact, final ContactImpulse impulse) {
	// TODO Auto-generated method stub
}
 
Example #9
Source File: LevelPhysicsProcessor.java    From ninja-rabbit with GNU General Public License v2.0 4 votes vote down vote up
@Override
public void postSolve(final Contact contact, final ContactImpulse impulse) {
	// TODO Auto-generated method stub
}
 
Example #10
Source File: ContactListenerMultiplexer.java    From ninja-rabbit with GNU General Public License v2.0 4 votes vote down vote up
@Override
public void postSolve(final Contact contact, final ContactImpulse impulse) {
	for (ContactListener listener : receivers) {
		listener.postSolve(contact, impulse);
	}
}
 
Example #11
Source File: JumpingSample.java    From Codelabs with MIT License 2 votes vote down vote up
@Override
public void postSolve(Contact contact, ContactImpulse impulse) {

}
 
Example #12
Source File: CollisionsSample.java    From Codelabs with MIT License 2 votes vote down vote up
@Override
public void postSolve(Contact contact, ContactImpulse impulse) {

}
 
Example #13
Source File: BuoyancySample.java    From Codelabs with MIT License 2 votes vote down vote up
@Override
public void postSolve(Contact contact, ContactImpulse impulse) {

}
 
Example #14
Source File: FluidSimulatorGeneric.java    From fluid-simulator-v2 with Apache License 2.0 2 votes vote down vote up
@Override
public void postSolve(Contact contact, ContactImpulse impulse) {
	
	
}
 
Example #15
Source File: CarrotPhysicsProcessor.java    From ninja-rabbit with GNU General Public License v2.0 2 votes vote down vote up
@Override
public void postSolve(final Contact contact, final ContactImpulse impulse) {

}
 
Example #16
Source File: ImpactManager.java    From uracer-kotd with Apache License 2.0 votes vote down vote up
abstract void process (Contact contact, ContactImpulse impulse);