import { Material, MeshPhongMaterial, Texture } from 'three'; import { MapNodeGeometry } from '../geometries/MapNodeGeometry'; import { MapView } from '../MapView'; import { MapHeightNode } from './MapHeightNode'; export declare class MapMartiniHeightNode extends MapHeightNode { static geometrySize: number; static emptyTexture: Texture; static geometry: MapNodeGeometry; elevationDecoder: any; static tileSize: number; exageration: number; meshMaxError: number | Function; material: MeshPhongMaterial; constructor(parentNode?: MapHeightNode, mapView?: MapView, location?: number, level?: number, x?: number, y?: number, { elevationDecoder, meshMaxError, exageration }?: { elevationDecoder?: any; meshMaxError?: number; exageration?: number; }); static prepareMaterial(material: Material, level: number, exageration?: number): any; static getTerrain(imageData: Uint8ClampedArray, tileSize: number, elevation: any): Float32Array; static getMeshAttributes(vertices: number[], terrain: Float32Array, tileSize: number, bounds: number[], exageration: number): { position: { value: Float32Array; size: number; }; uv: { value: Float32Array; size: number; }; }; onHeightImage(image: HTMLImageElement): Promise<void>; loadHeightGeometry(): Promise<void>; }