import { LODRadial } from './LODRadial'; import { Camera, Object3D, WebGLRenderer } from 'three'; import { MapView } from '../MapView'; export declare class LODFrustum extends LODRadial { subdivideDistance: number; simplifyDistance: number; testCenter: boolean; pointOnly: boolean; updateLOD(view: MapView, camera: Camera, renderer: WebGLRenderer, scene: Object3D): void; }