# Copyright (c) Facebook, Inc. and its affiliates. # # This source code is licensed under the MIT license found in the # LICENSE file in the root directory of this source tree. """ Helper functions for calculating 2D and 3D bounding box IoU. Collected and written by Charles R. Qi Last modified: Jul 2019 """ from __future__ import print_function import torch import numpy as np from scipy.spatial import ConvexHull def polygon_clip(subjectPolygon, clipPolygon): """ Clip a polygon with another polygon. Ref: https://rosettacode.org/wiki/Sutherland-Hodgman_polygon_clipping#Python Args: subjectPolygon: a list of (x,y) 2d points, any polygon. clipPolygon: a list of (x,y) 2d points, has to be *convex* Note: **points have to be counter-clockwise ordered** Return: a list of (x,y) vertex point for the intersection polygon. """ def inside(p): return(cp2[0]-cp1[0])*(p[1]-cp1[1]) > (cp2[1]-cp1[1])*(p[0]-cp1[0]) def computeIntersection(): dc = [ cp1[0] - cp2[0], cp1[1] - cp2[1] ] dp = [ s[0] - e[0], s[1] - e[1] ] n1 = cp1[0] * cp2[1] - cp1[1] * cp2[0] n2 = s[0] * e[1] - s[1] * e[0] n3 = 1.0 / (dc[0] * dp[1] - dc[1] * dp[0]) return [(n1*dp[0] - n2*dc[0]) * n3, (n1*dp[1] - n2*dc[1]) * n3] outputList = subjectPolygon cp1 = clipPolygon[-1] for clipVertex in clipPolygon: cp2 = clipVertex inputList = outputList outputList = [] s = inputList[-1] for subjectVertex in inputList: e = subjectVertex if inside(e): if not inside(s): outputList.append(computeIntersection()) outputList.append(e) elif inside(s): outputList.append(computeIntersection()) s = e cp1 = cp2 if len(outputList) == 0: return None return(outputList) def poly_area(x,y): """ Ref: http://stackoverflow.com/questions/24467972/calculate-area-of-polygon-given-x-y-coordinates """ return 0.5*np.abs(np.dot(x,np.roll(y,1))-np.dot(y,np.roll(x,1))) def convex_hull_intersection(p1, p2): """ Compute area of two convex hull's intersection area. p1,p2 are a list of (x,y) tuples of hull vertices. return a list of (x,y) for the intersection and its volume """ inter_p = polygon_clip(p1,p2) if inter_p is not None: hull_inter = ConvexHull(inter_p) return inter_p, hull_inter.volume else: return None, 0.0 def box3d_vol(corners): ''' corners: (8,3) no assumption on axis direction ''' a = np.sqrt(np.sum((corners[0,:] - corners[1,:])**2)) b = np.sqrt(np.sum((corners[1,:] - corners[2,:])**2)) c = np.sqrt(np.sum((corners[0,:] - corners[4,:])**2)) return a*b*c def is_clockwise(p): x = p[:,0] y = p[:,1] return np.dot(x,np.roll(y,1))-np.dot(y,np.roll(x,1)) > 0 def box3d_iou(corners1, corners2): ''' Compute 3D bounding box IoU. Input: corners1: numpy array (8,3), assume up direction is negative Y corners2: numpy array (8,3), assume up direction is negative Y Output: iou: 3D bounding box IoU iou_2d: bird's eye view 2D bounding box IoU todo (rqi): add more description on corner points' orders. ''' # corner points are in counter clockwise order rect1 = [(corners1[i,0], corners1[i,2]) for i in range(3,-1,-1)] rect2 = [(corners2[i,0], corners2[i,2]) for i in range(3,-1,-1)] area1 = poly_area(np.array(rect1)[:,0], np.array(rect1)[:,1]) area2 = poly_area(np.array(rect2)[:,0], np.array(rect2)[:,1]) inter, inter_area = convex_hull_intersection(rect1, rect2) iou_2d = inter_area/(area1+area2-inter_area) ymax = min(corners1[0,1], corners2[0,1]) ymin = max(corners1[4,1], corners2[4,1]) inter_vol = inter_area * max(0.0, ymax-ymin) vol1 = box3d_vol(corners1) vol2 = box3d_vol(corners2) iou = inter_vol / (vol1 + vol2 - inter_vol) return iou, iou_2d def get_iou(bb1, bb2): """ Calculate the Intersection over Union (IoU) of two 2D bounding boxes. Parameters ---------- bb1 : dict Keys: {'x1', 'x2', 'y1', 'y2'} The (x1, y1) position is at the top left corner, the (x2, y2) position is at the bottom right corner bb2 : dict Keys: {'x1', 'x2', 'y1', 'y2'} The (x, y) position is at the top left corner, the (x2, y2) position is at the bottom right corner Returns ------- float in [0, 1] """ assert bb1['x1'] < bb1['x2'] assert bb1['y1'] < bb1['y2'] assert bb2['x1'] < bb2['x2'] assert bb2['y1'] < bb2['y2'] # determine the coordinates of the intersection rectangle x_left = max(bb1['x1'], bb2['x1']) y_top = max(bb1['y1'], bb2['y1']) x_right = min(bb1['x2'], bb2['x2']) y_bottom = min(bb1['y2'], bb2['y2']) if x_right < x_left or y_bottom < y_top: return 0.0 # The intersection of two axis-aligned bounding boxes is always an # axis-aligned bounding box intersection_area = (x_right - x_left) * (y_bottom - y_top) # compute the area of both AABBs bb1_area = (bb1['x2'] - bb1['x1']) * (bb1['y2'] - bb1['y1']) bb2_area = (bb2['x2'] - bb2['x1']) * (bb2['y2'] - bb2['y1']) # compute the intersection over union by taking the intersection # area and dividing it by the sum of prediction + ground-truth # areas - the interesection area iou = intersection_area / float(bb1_area + bb2_area - intersection_area) assert iou >= 0.0 assert iou <= 1.0 return iou def box2d_iou(box1, box2): ''' Compute 2D bounding box IoU. Input: box1: tuple of (xmin,ymin,xmax,ymax) box2: tuple of (xmin,ymin,xmax,ymax) Output: iou: 2D IoU scalar ''' return get_iou({'x1':box1[0], 'y1':box1[1], 'x2':box1[2], 'y2':box1[3]}, \ {'x1':box2[0], 'y1':box2[1], 'x2':box2[2], 'y2':box2[3]}) # ----------------------------------------------------------- # Convert from box parameters to # ----------------------------------------------------------- def roty(t): """Rotation about the y-axis.""" c = np.cos(t) s = np.sin(t) return np.array([[c, 0, s], [0, 1, 0], [-s, 0, c]]) def roty_batch(t): """Rotation about the y-axis. t: (x1,x2,...xn) return: (x1,x2,...,xn,3,3) """ input_shape = t.shape output = np.zeros(tuple(list(input_shape)+[3,3])) c = np.cos(t) s = np.sin(t) output[...,0,0] = c output[...,0,2] = s output[...,1,1] = 1 output[...,2,0] = -s output[...,2,2] = c return output def roty_batch_pytorch(t): """Rotation about the y-axis. t: (x1,x2,...xn) return: (x1,x2,...,xn,3,3) """ input_shape = t.shape output = torch.zeros(tuple(list(input_shape)+[3,3])).cuda() c = torch.cos(t) s = torch.sin(t) output[...,0,0] = c output[...,0,2] = s output[...,1,1] = 1 output[...,2,0] = -s output[...,2,2] = c return output def rotz_batch_pytorch(t): """Rotation about the y-axis. t: (x1,x2,...xn) return: (x1,x2,...,xn,3,3) """ input_shape = t.shape output = torch.zeros(tuple(list(input_shape)+[3,3])).cuda() c = torch.cos(t) s = torch.sin(t) output[...,0,0] = c output[...,0,1] = -s output[...,1,0] = s output[...,1,1] = c output[...,2,2] = 1 return output def get_3d_box(box_size, heading_angle, center): ''' box_size is array(l,w,h), heading_angle is radius clockwise from pos x axis, center is xyz of box center output (8,3) array for 3D box cornders Similar to utils/compute_orientation_3d ''' R = roty(heading_angle) l,w,h = box_size x_corners = [l/2,l/2,-l/2,-l/2,l/2,l/2,-l/2,-l/2]; y_corners = [h/2,h/2,h/2,h/2,-h/2,-h/2,-h/2,-h/2]; z_corners = [w/2,-w/2,-w/2,w/2,w/2,-w/2,-w/2,w/2]; corners_3d = np.dot(R, np.vstack([x_corners,y_corners,z_corners])) corners_3d[0,:] = corners_3d[0,:] + center[0]; corners_3d[1,:] = corners_3d[1,:] + center[1]; corners_3d[2,:] = corners_3d[2,:] + center[2]; corners_3d = np.transpose(corners_3d) return corners_3d def get_3d_box_batch(box_size, heading_angle, center): ''' box_size: [x1,x2,...,xn,3] heading_angle: [x1,x2,...,xn] center: [x1,x2,...,xn,3] Return: [x1,x3,...,xn,8,3] ''' input_shape = heading_angle.shape R = roty_batch(heading_angle) l = np.expand_dims(box_size[...,0], -1) # [x1,...,xn,1] w = np.expand_dims(box_size[...,1], -1) h = np.expand_dims(box_size[...,2], -1) corners_3d = np.zeros(tuple(list(input_shape)+[8,3])) corners_3d[...,:,0] = np.concatenate((l/2,l/2,-l/2,-l/2,l/2,l/2,-l/2,-l/2), -1) corners_3d[...,:,1] = np.concatenate((h/2,h/2,h/2,h/2,-h/2,-h/2,-h/2,-h/2), -1) corners_3d[...,:,2] = np.concatenate((w/2,-w/2,-w/2,w/2,w/2,-w/2,-w/2,w/2), -1) tlist = [i for i in range(len(input_shape))] tlist += [len(input_shape)+1, len(input_shape)] corners_3d = np.matmul(corners_3d, np.transpose(R, tuple(tlist))) corners_3d += np.expand_dims(center, -2) return corners_3d ''' def get_surface_line_points_batch_pytorch(box_size, heading_angle, center): input_shape = heading_angle.shape R = roty_batch_pytorch(heading_angle.float()) l = box_size[...,0].unsqueeze(-1) # [x1,...,xn,1] w = box_size[...,1].unsqueeze(-1) h = box_size[...,2].unsqueeze(-1) surface_3d = torch.zeros(tuple(list(input_shape)+[6,3])).cuda() surface_3d[...,0] = torch.cat((torch.zeros_like(l),torch.zeros_like(l),l/2,-l/2,torch.zeros_like(l),torch.zeros_like(l)), -1) surface_3d[...,1] = torch.cat((torch.zeros_like(l),torch.zeros_like(l),torch.zeros_like(l),torch.zeros_like(l),w/2,-w/2), -1) surface_3d[...,2] = torch.cat((h/2,-h/2,torch.zeros_like(l),torch.zeros_like(l),torch.zeros_like(l),torch.zeros_like(l)), -1) surface_3d = torch.matmul(surface_3d, R.transpose(3,2)) surface_3d += center.unsqueeze(-2) line_3d = torch.zeros(tuple(list(input_shape)+[12,3])).cuda() line_3d[...,0] = torch.cat((torch.zeros_like(l),torch.zeros_like(l),l/2,-l/2,torch.zeros_like(l),torch.zeros_like(l),l/2,-l/2,l/2,-l/2,l/2,-l/2), -1) line_3d[...,1] = torch.cat((w/2,-w/2,torch.zeros_like(l),torch.zeros_like(l),w/2,-w/2,torch.zeros_like(l),torch.zeros_like(l),w/2,-w/2,-w/2,w/2), -1) line_3d[...,2] = torch.cat((h/2,h/2,h/2,h/2,-h/2,-h/2,-h/2,-h/2,torch.zeros_like(l),torch.zeros_like(l),torch.zeros_like(l),torch.zeros_like(l)), -1) line_3d = torch.matmul(line_3d, R.transpose(3,2)) line_3d += center.unsqueeze(-2) return surface_3d.view(input_shape[0], input_shape[1]*6, 3).contiguous(), line_3d.view(input_shape[0], input_shape[1]*12, 3).contiguous() ''' def get_surface_line_points_batch_pytorch(obj_size, heading_angle, center): ''' box_size: [x1,x2,...,xn,3] heading_angle: [x1,x2,...,xn], clockwise, sunrgbd's angle is clockwise center: [x1,x2,...,xn,3] Return: [x1,x3,...,xn,8,3] ''' input_shape = heading_angle.shape R = rotz_batch_pytorch(-heading_angle.float()) #### Add the rotz here, clockwise to counter-clockwise offset_x = torch.zeros_like(obj_size) offset_y = torch.zeros_like(obj_size) offset_z = torch.zeros_like(obj_size) offset_x[:,:,0] = 0.5#obj_size[:,:,0] / 2.0 offset_y[:,:,1] = 0.5#obj_size[:,:,1] / 2.0 offset_z[:,:,2] = 0.5#obj_size[:,:,2] / 2.0 obj_upper_surface_center = offset_z * obj_size obj_lower_surface_center = -offset_z * obj_size obj_front_surface_center = offset_y * obj_size obj_back_surface_center = -offset_y * obj_size obj_left_surface_center = offset_x * obj_size obj_right_surface_center = -offset_x * obj_size surface_3d = torch.cat((obj_upper_surface_center, obj_lower_surface_center, obj_front_surface_center, obj_back_surface_center, obj_left_surface_center, obj_right_surface_center), dim=1) ## Get the object line center here obj_line_center_0 = offset_z * obj_size + offset_x * obj_size obj_line_center_1 = offset_z * obj_size - offset_x * obj_size obj_line_center_2 = offset_z * obj_size + offset_y * obj_size obj_line_center_3 = offset_z * obj_size - offset_y * obj_size obj_line_center_4 = - offset_z * obj_size + offset_x * obj_size obj_line_center_5 = - offset_z * obj_size - offset_x * obj_size obj_line_center_6 = - offset_z * obj_size + offset_y * obj_size obj_line_center_7 = - offset_z * obj_size - offset_y * obj_size obj_line_center_8 = offset_x * obj_size + offset_y * obj_size obj_line_center_9 = offset_x * obj_size - offset_y * obj_size obj_line_center_10 = - offset_x * obj_size + offset_y * obj_size obj_line_center_11 = - offset_x * obj_size - offset_y * obj_size line_3d = torch.cat((obj_line_center_0, obj_line_center_1, obj_line_center_2, obj_line_center_3, obj_line_center_4, obj_line_center_5, obj_line_center_6, obj_line_center_7, obj_line_center_8, obj_line_center_9, obj_line_center_10, obj_line_center_11), dim=1) surface_rot = R.repeat(1,6,1,1) surface_3d = torch.matmul(surface_3d.unsqueeze(-2), surface_rot.transpose(3,2)).squeeze(-2) surface_center = center.repeat(1,6,1) + surface_3d#.transpose(2,1).contiguous().view(input_shape[0],6*input_shape[1],3) line_rot = R.repeat(1,12,1,1) line_3d = torch.matmul(line_3d.unsqueeze(-2), line_rot.transpose(3,2)).squeeze(-2) line_center = center.repeat(1,12,1) + line_3d#.transpose(2,1).contiguous().view(input_shape[0],12*input_shape[1],3) return surface_center, line_center if __name__=='__main__': # Function for polygon ploting import matplotlib from matplotlib.patches import Polygon from matplotlib.collections import PatchCollection import matplotlib.pyplot as plt def plot_polys(plist,scale=500.0): fig, ax = plt.subplots() patches = [] for p in plist: poly = Polygon(np.array(p)/scale, True) patches.append(poly) pc = PatchCollection(patches, cmap=matplotlib.cm.jet, alpha=0.5) colors = 100*np.random.rand(len(patches)) pc.set_array(np.array(colors)) ax.add_collection(pc) plt.show() # Demo on ConvexHull points = np.random.rand(30, 2) # 30 random points in 2-D hull = ConvexHull(points) # **In 2D "volume" is is area, "area" is perimeter print(('Hull area: ', hull.volume)) for simplex in hull.simplices: print(simplex) # Demo on convex hull overlaps sub_poly = [(0,0),(300,0),(300,300),(0,300)] clip_poly = [(150,150),(300,300),(150,450),(0,300)] inter_poly = polygon_clip(sub_poly, clip_poly) print(poly_area(np.array(inter_poly)[:,0], np.array(inter_poly)[:,1])) # Test convex hull interaction function rect1 = [(50,0),(50,300),(300,300),(300,0)] rect2 = [(150,150),(300,300),(150,450),(0,300)] plot_polys([rect1, rect2]) inter, area = convex_hull_intersection(rect1, rect2) print((inter, area)) if inter is not None: print(poly_area(np.array(inter)[:,0], np.array(inter)[:,1])) print('------------------') rect1 = [(0.30026005199835404, 8.9408694211408424), \ (-1.1571105364358421, 9.4686676477075533), \ (0.1777082043006144, 13.154404877812102), \ (1.6350787927348105, 12.626606651245391)] rect1 = [rect1[0], rect1[3], rect1[2], rect1[1]] rect2 = [(0.23908745901608636, 8.8551095691132886), \ (-1.2771419487733995, 9.4269062966181956), \ (0.13138836963152717, 13.161896351296868), \ (1.647617777421013, 12.590099623791961)] rect2 = [rect2[0], rect2[3], rect2[2], rect2[1]] plot_polys([rect1, rect2]) inter, area = convex_hull_intersection(rect1, rect2) print((inter, area))