from OpenGL.GL import glBindTexture, glTexParameteri, GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, \ GL_TEXTURE_WRAP_T, GL_REPEAT, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, GL_LINEAR,\ glTexImage2D, GL_RGBA, GL_UNSIGNED_BYTE from PIL import Image # for use with GLFW def load_texture(path, texture): glBindTexture(GL_TEXTURE_2D, texture) # Set the texture wrapping parameters glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT) # Set texture filtering parameters glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR) # load image image = Image.open(path) image = image.transpose(Image.FLIP_TOP_BOTTOM) img_data = image.convert("RGBA").tobytes() glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, image.width, image.height, 0, GL_RGBA, GL_UNSIGNED_BYTE, img_data) return texture # for use with pygame def load_texture_pygame(path, texture): import pygame glBindTexture(GL_TEXTURE_2D, texture) # Set the texture wrapping parameters glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT) # Set texture filtering parameters glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR) # load image image = pygame.image.load(path) image = pygame.transform.flip(image, False, True) image_width, image_height = image.get_rect().size img_data = pygame.image.tostring(image, "RGBA") glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, image_width, image_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, img_data) return texture