import maya.cmds as cmds import random from mGui import gui, forms, lists from mGui.bindings import bind from mGui.observable import ViewCollection def basic_list_binding(): ''' Illustrates the basics of binding to a list. The collection 'bound' contains some strings, and we bind it to the VerticalList 'list_view'. Adding items to the collection automatically redraws the list with the new items. In this case they are drawn with buttons, but lists allow you to customize the appearance of items extensively. This example also illustrates how to use closures to capture inter-object references, and how to keep callback functions alive without creating a full class. ''' with gui.BindingWindow(title='example window', menuBar=True) as test_window: bound = ViewCollection('pPlane1', 'pCube2') with forms.VerticalThreePane() as main: header = gui.Text(label="List classes make it easy to manage collections") list_view = lists.VerticalList(synchronous=True) bound > bind() > list_view.collection with forms.HorizontalStretchForm() as buttons: more = gui.Button(label='Add another') close = gui.Button(label='close') # use closures to capture the UI names without a full class def close_window(*_, **__): cmds.deleteUI(test_window) def show_more(*_, **__): r = random.choice(("pPlane", "pCube", "pSphere")) + str(random.randint(2, 20)) bound.append(r) # bind the functions to the handlers close.command += close_window, test_window more.command += show_more, test_window return test_window if __name__ == '__main__': the_window = basic_list_binding() the_window.show()