# The MIT License (MIT) # Copyright (c) 2015 INSPIRE Lab, BITS Pilani # Permission is hereby granted, free of charge, to any person obtaining a copy # of this software and associated documentation files (the "Software"), to deal # in the Software without restriction, including without limitation the rights # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell # copies of the Software, and to permit persons to whom the Software is # furnished to do so, subject to the following conditions: # The above copyright notice and this permission notice shall be included in all # copies or substantial portions of the Software. # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE # SOFTWARE. """ Defines a Tkinter based GUI class for visualizing the simulation """ from math import floor from time import sleep from Tkinter import Tk, Canvas, Frame, BOTH # The GridUI class class GridUI(Frame): def __init__(self, parent, height, width, cellSize, grid, robots, frontier): Frame.__init__(self, parent) self.parent = parent self.initialize(height, width, cellSize, grid, robots, frontier) # Method to draw a grid of specified height and width def initialize(self, height, width, cellSize, grid, robots, frontier): self.parent.title('Grid') self.pack(fill = BOTH, expand = 1) self.canvas = Canvas(self) startX = cellSize startY = cellSize endX = startX + (cellSize * width) endY = startY + (cellSize * height) curX = startX curY = startY rectIdx = 0 xIdx = 0 yIdx = 0 while curX != endX and curY != endY: # print 'x, y:', xIdx, yIdx # First, check if the current location corresponds to that of any robot robotFlag = False for robot in robots: if robot.curX == xIdx and robot.curY == yIdx: robotFlag = True self.canvas.create_rectangle(curX, curY, curX + cellSize, curY + cellSize, outline = '#0000FF', fill = '#00FF00', width = 2) # Then check if it corresponds to an obstacle if grid.cells[xIdx][yIdx].obstacle == True: self.canvas.create_rectangle(curX, curY, curX + cellSize, curY + cellSize, outline = '#0000FF', fill = '#000000', width = 2) elif robotFlag == False: # Then check if it corresponds to a frontier cell frontierFlag = False for pt in frontier: if pt[0] == xIdx and pt[1] == yIdx: self.canvas.create_rectangle(curX, curY, curX + cellSize, curY + cellSize, outline = '#0000FF', fill = '#00FFFF', width = 2) frontierFlag = True if frontierFlag == False: if grid.cells[xIdx][yIdx].visited == True: self.canvas.create_rectangle(curX, curY, curX + cellSize, curY + cellSize, outline = '#0000FF', fill = '#FFFFFF', width = 2) else: self.canvas.create_rectangle(curX, curY, curX + cellSize, curY + cellSize, outline = '#0000FF', fill = '#777777', width = 2) curX = curX + cellSize if curX == endX and curY != endY: curX = startX xIdx += 1 curY = curY + cellSize yIdx = 0 # Move to the next iteration of the loop continue elif curX == endX and curY == endY: break rectIdx += 1 yIdx += 1 self.canvas.pack(fill = BOTH, expand = 1) # Method to redraw the positions of the robots and the frontier def redraw(self, height, width, cellSize, grid, robots, frontier): self.parent.title('Grid2') self.pack(fill = BOTH, expand = 1) # canvas = Canvas(self.parent) self.canvas.delete('all') startX = cellSize startY = cellSize endX = startX + (cellSize * width) endY = startY + (cellSize * height) curX = startX curY = startY rectIdx = 0 xIdx = 0 yIdx = 0 while curX != endX and curY != endY: # print 'x, y:', xIdx, yIdx # First, check if the current location corresponds to that of any robot robotFlag = False if grid.cells[xIdx][yIdx].centroid == True: self.canvas.create_rectangle(curX, curY, curX + cellSize, curY + cellSize, outline = '#0000FF', fill = 'indian red', width = 2) else: for robot in robots: if robot.curX == xIdx and robot.curY == yIdx: robotFlag = True self.canvas.create_rectangle(curX, curY, curX + cellSize, curY + cellSize, outline = '#0000FF', fill = '#00FF00', width = 2) # Then check if it corresponds to an obstacle if grid.cells[xIdx][yIdx].obstacle == True: self.canvas.create_rectangle(curX, curY, curX + cellSize, curY + cellSize, outline = '#0000FF', fill = '#000000', width = 2) elif robotFlag == False: # Then check if it corresponds to a frontier cell frontierFlag = False for pt in frontier: if pt[0] == xIdx and pt[1] == yIdx: if grid.cells[xIdx][yIdx].cluster==-1: self.canvas.create_rectangle(curX, curY, curX + cellSize, curY + cellSize, outline = '#0000FF', fill = '#00FFFF', width = 2) if grid.cells[xIdx][yIdx].cluster == 0: self.canvas.create_rectangle(curX, curY, curX + cellSize, curY + cellSize, outline = '#0000FF', fill = 'midnight blue', width = 2) if grid.cells[xIdx][yIdx].cluster == 1: self.canvas.create_rectangle(curX, curY, curX + cellSize, curY + cellSize, outline = '#0000FF', fill = 'peach puff', width = 2) if grid.cells[xIdx][yIdx].cluster == 2: self.canvas.create_rectangle(curX, curY, curX + cellSize, curY + cellSize, outline = '#0000FF', fill = 'gold', width = 2) if grid.cells[xIdx][yIdx].cluster == 3: self.canvas.create_rectangle(curX, curY, curX + cellSize, curY + cellSize, outline = '#0000FF', fill = 'slate blue', width = 2) if grid.cells[xIdx][yIdx].cluster == 4: self.canvas.create_rectangle(curX, curY, curX + cellSize, curY + cellSize, outline = '#0000FF', fill = 'royal blue', width = 2) if grid.cells[xIdx][yIdx].cluster == 5: self.canvas.create_rectangle(curX, curY, curX + cellSize, curY + cellSize, outline = '#0000FF', fill = 'red', width = 2) if grid.cells[xIdx][yIdx].cluster == 6: self.canvas.create_rectangle(curX, curY, curX + cellSize, curY + cellSize, outline = '#0000FF', fill = 'dark green', width = 2) if grid.cells[xIdx][yIdx].cluster == 7: self.canvas.create_rectangle(curX, curY, curX + cellSize, curY + cellSize, outline = '#0000FF', fill = 'yellow', width = 2) if grid.cells[xIdx][yIdx].cluster == 8: self.canvas.create_rectangle(curX, curY, curX + cellSize, curY + cellSize, outline = '#0000FF', fill = 'orange', width = 2) if grid.cells[xIdx][yIdx].cluster == 9: self.canvas.create_rectangle(curX, curY, curX + cellSize, curY + cellSize, outline = '#0000FF', fill = 'hot pink', width = 2) frontierFlag = True if frontierFlag == False: if grid.cells[xIdx][yIdx].visited == True: self.canvas.create_rectangle(curX, curY, curX + cellSize, curY + cellSize, outline = '#0000FF', fill = '#FFFFFF', width = 2) #else: #if grid.cells[xIdx][yIdx].cluster != -1: # if grid.cells[xIdx][yIdx].cluster == 0: # self.canvas.create_rectangle(curX, curY, curX + cellSize, curY + cellSize, outline = '#0000FF', fill = 'midnight blue', width = 2) # if grid.cells[xIdx][yIdx].cluster == 1: # self.canvas.create_rectangle(curX, curY, curX + cellSize, curY + cellSize, outline = '#0000FF', fill = 'peach puff', width = 2) # if grid.cells[xIdx][yIdx].cluster == 2: # self.canvas.create_rectangle(curX, curY, curX + cellSize, curY + cellSize, outline = '#0000FF', fill = 'dim gray', width = 2) # if grid.cells[xIdx][yIdx].cluster == 3: # self.canvas.create_rectangle(curX, curY, curX + cellSize, curY + cellSize, outline = '#0000FF', fill = 'slate blue', width = 2) # if grid.cells[xIdx][yIdx].cluster == 4: # self.canvas.create_rectangle(curX, curY, curX + cellSize, curY + cellSize, outline = '#0000FF', fill = 'royal blue', width = 2) # if grid.cells[xIdx][yIdx].cluster == 5: # self.canvas.create_rectangle(curX, curY, curX + cellSize, curY + cellSize, outline = '#0000FF', fill = 'red', width = 2) # if grid.cells[xIdx][yIdx].cluster == 6: # self.canvas.create_rectangle(curX, curY, curX + cellSize, curY + cellSize, outline = '#0000FF', fill = 'dark green', width = 2) # if grid.cells[xIdx][yIdx].cluster == 7: # self.canvas.create_rectangle(curX, curY, curX + cellSize, curY + cellSize, outline = '#0000FF', fill = 'gold', width = 2) # if grid.cells[xIdx][yIdx].cluster == 8: # self.canvas.create_rectangle(curX, curY, curX + cellSize, curY + cellSize, outline = '#0000FF', fill = 'orange', width = 2) # if grid.cells[xIdx][yIdx].cluster == 9: # self.canvas.create_rectangle(curX, curY, curX + cellSize, curY + cellSize, outline = '#0000FF', fill = 'hot pink', width = 2) else : self.canvas.create_rectangle(curX, curY, curX + cellSize, curY + cellSize, outline = '#0000FF', fill = '#777777', width = 2) curX = curX + cellSize if curX == endX and curY != endY: curX = startX xIdx += 1 curY = curY + cellSize yIdx = 0 # Move to the next iteration of the loop continue elif curX == endX and curY == endY: break rectIdx += 1 yIdx += 1 self.canvas.pack(fill = BOTH, expand = 1) def mapper(self, height, width, cellSize, grid, robot, path ): self.parent.title('Grid') self.pack(fill = BOTH, expand = 1) self.canvas.delete('all') (startX,startY) = robot (endX,endY) = goal curX = startX curY = startY self.canvas.create_rectangle(curX, curY, curX + cellSize, curY + cellSize, outline = '#0000FF', fill = 'dark green', width = 2) for i in path: (curX,curY)=i self.canvas.create_rectangle(curX, curY, curX + cellSize, curY + cellSize, outline = '#0000FF', fill = '#777777', width = 2) curX+=cellSize;curY+=cellSize self.canvas.pack(fill = BOTH, expand = 1)