# -*- coding: utf-8 -*- from __future__ import unicode_literals import re import os import sys import time import signal import inspect import weakref import logging import threading import webbrowser import curses import curses.ascii from contextlib import contextmanager import six import requests from . import exceptions from .packages import praw _logger = logging.getLogger(__name__) def patch_webbrowser(): """ Some custom patches on top of the python webbrowser module to fix user reported bugs and limitations of the module. """ # https://bugs.python.org/issue31014 # https://github.com/michael-lazar/rtv/issues/588 def register_patch(name, klass, instance=None, update_tryorder=None, preferred=False): """ Wrapper around webbrowser.register() that detects if the function was invoked with the legacy function signature. If so, the signature is fixed before passing it along to the underlying function. Examples: register(name, klass, instance, -1) register(name, klass, instance, update_tryorder=-1) register(name, klass, instance, preferred=True) """ if update_tryorder is not None: preferred = (update_tryorder == -1) return webbrowser._register(name, klass, instance, preferred=preferred) if sys.version_info[:2] >= (3, 7): webbrowser._register = webbrowser.register webbrowser.register = register_patch # Add support for browsers that aren't defined in the python standard library webbrowser.register('surf', None, webbrowser.BackgroundBrowser('surf')) webbrowser.register('vimb', None, webbrowser.BackgroundBrowser('vimb')) webbrowser.register('qutebrowser', None, webbrowser.BackgroundBrowser('qutebrowser')) # Fix the opera browser, see https://github.com/michael-lazar/rtv/issues/476. # By default, opera will open a new tab in the current window, which is # what we want to do anyway. webbrowser.register('opera', None, webbrowser.BackgroundBrowser('opera')) # https://bugs.python.org/issue31348 # Use MacOS actionscript when opening the program defined in by $BROWSER if sys.platform == 'darwin' and 'BROWSER' in os.environ: _userchoices = os.environ["BROWSER"].split(os.pathsep) for cmdline in reversed(_userchoices): if cmdline in ('safari', 'firefox', 'chrome', 'default'): browser = webbrowser.MacOSXOSAScript(cmdline) webbrowser.register(cmdline, None, browser, update_tryorder=-1) @contextmanager def curses_session(): """ Setup terminal and initialize curses. Most of this copied from curses.wrapper in order to convert the wrapper into a context manager. """ try: # Curses must wait for some time after the Escape key is pressed to # check if it is the beginning of an escape sequence indicating a # special key. The default wait time is 1 second, which means that # http://stackoverflow.com/questions/27372068 os.environ['ESCDELAY'] = '25' # Initialize curses stdscr = curses.initscr() # Turn off echoing of keys, and enter cbreak mode, where no buffering # is performed on keyboard input curses.noecho() curses.cbreak() # In keypad mode, escape sequences for special keys (like the cursor # keys) will be interpreted and a special value like curses.KEY_LEFT # will be returned stdscr.keypad(1) # Start color, too. Harmless if the terminal doesn't have color; user # can test with has_color() later on. The try/catch works around a # minor bit of over-conscientiousness in the curses module -- the error # return from C start_color() is ignorable. try: curses.start_color() curses.use_default_colors() except: _logger.warning('Curses failed to initialize color support') # Hide the blinking cursor try: curses.curs_set(0) except: _logger.warning('Curses failed to initialize the cursor mode') yield stdscr finally: if 'stdscr' in locals(): stdscr.keypad(0) curses.echo() curses.nocbreak() curses.endwin() class LoadScreen(object): """ Display a loading dialog while waiting for a blocking action to complete. This class spins off a separate thread to animate the loading screen in the background. The loading thread also takes control of stdscr.getch(). If an exception occurs in the main thread while the loader is active, the exception will be caught, attached to the loader object, and displayed as a notification. The attached exception can be used to trigger context sensitive actions. For example, if the connection hangs while opening a submission, the user may press ctrl-c to raise a KeyboardInterrupt. In this case we would *not* want to refresh the current page. >>> with self.terminal.loader(...) as loader: >>> # Perform a blocking request to load content >>> blocking_request(...) >>> >>> if loader.exception is None: >>> # Only run this if the load was successful >>> self.refresh_content() When a loader is nested inside of itself, the outermost loader takes priority and all of the nested loaders become no-ops. Call arguments given to nested loaders will be ignored, and errors will propagate to the parent. >>> with self.terminal.loader(...) as loader: >>> >>> # Additional loaders will be ignored >>> with self.terminal.loader(...): >>> raise KeyboardInterrupt() >>> >>> # This code will not be executed because the inner loader doesn't >>> # catch the exception >>> assert False >>> >>> # The exception is finally caught by the outer loader >>> assert isinstance(terminal.loader.exception, KeyboardInterrupt) """ EXCEPTION_MESSAGES = [ (exceptions.RTVError, '{0}'), (praw.errors.OAuthException, 'OAuth Error'), (praw.errors.OAuthScopeRequired, 'Not logged in'), (praw.errors.LoginRequired, 'Not logged in'), (praw.errors.InvalidCaptcha, 'Error, captcha required'), (praw.errors.InvalidSubreddit, '{0.args[0]}'), (praw.errors.PRAWException, '{0.__class__.__name__}'), (requests.exceptions.Timeout, 'HTTP request timed out'), (requests.exceptions.RequestException, '{0.__class__.__name__}'), ] def __init__(self, terminal): self.exception = None self.catch_exception = None self.depth = 0 self._terminal = weakref.proxy(terminal) self._args = None self._animator = None self._is_running = None def __call__( self, message='Downloading', trail='...', delay=0.5, interval=0.4, catch_exception=True): """ Params: delay (float): Length of time that the loader will wait before printing on the screen. Used to prevent flicker on pages that load very fast. interval (float): Length of time between each animation frame. message (str): Message to display trail (str): Trail of characters that will be animated by the loading screen. catch_exception (bool): If an exception occurs while the loader is active, this flag determines whether it is caught or allowed to bubble up. """ if self.depth > 0: return self self.exception = None self.catch_exception = catch_exception self._args = (delay, interval, message, trail) return self def __enter__(self): self.depth += 1 if self.depth > 1: return self self._animator = threading.Thread(target=self.animate, args=self._args) self._animator.daemon = True self._is_running = True self._animator.start() return self def __exit__(self, exc_type, e, exc_tb): self.depth -= 1 if self.depth > 0: return self._is_running = False self._animator.join() if e is None or not self.catch_exception: # Skip exception handling return self.exception = e exc_name = type(e).__name__ _logger.info('Loader caught: %s - %s', exc_name, e) if isinstance(e, KeyboardInterrupt): # Don't need to print anything for this one, just swallow it return True for e_type, message in self.EXCEPTION_MESSAGES: # Some exceptions we want to swallow and display a notification if isinstance(e, e_type): msg = message.format(e) self._terminal.show_notification(msg, style='Error') return True def animate(self, delay, interval, message, trail): # The animation starts with a configurable delay before drawing on the # screen. This is to prevent very short loading sections from # flickering on the screen before immediately disappearing. with self._terminal.no_delay(): start = time.time() while (time.time() - start) < delay: # Pressing escape triggers a keyboard interrupt if self._terminal.getch() == self._terminal.ESCAPE: os.kill(os.getpid(), signal.SIGINT) self._is_running = False if not self._is_running: return time.sleep(0.01) # Build the notification window. Note that we need to use # curses.newwin() instead of stdscr.derwin() so the text below the # notification window does not got erased when we cover it up. message_len = len(message) + len(trail) n_rows, n_cols = self._terminal.stdscr.getmaxyx() v_offset, h_offset = self._terminal.stdscr.getbegyx() s_row = (n_rows - 3) // 2 + v_offset s_col = (n_cols - message_len - 1) // 2 + h_offset window = curses.newwin(3, message_len + 2, s_row, s_col) window.bkgd(str(' '), self._terminal.attr('NoticeLoading')) # Animate the loading prompt until the stopping condition is triggered # when the context manager exits. with self._terminal.no_delay(): while True: for i in range(len(trail) + 1): if not self._is_running: window.erase() del window self._terminal.stdscr.touchwin() self._terminal.stdscr.refresh() return window.erase() window.border() self._terminal.add_line(window, message + trail[:i], 1, 1) window.refresh() # Break up the designated sleep interval into smaller # chunks so we can more responsively check for interrupts. for _ in range(int(interval / 0.01)): # Pressing escape triggers a keyboard interrupt if self._terminal.getch() == self._terminal.ESCAPE: os.kill(os.getpid(), signal.SIGINT) self._is_running = False break time.sleep(0.01) class Navigator(object): """ Handles the math behind cursor movement and screen paging. This class determines how cursor movements effect the currently displayed page. For example, if scrolling down the page, items are drawn from the bottom up. This ensures that the item at the very bottom of the screen (the one selected by cursor) will be fully drawn and not cut off. Likewise, when scrolling up the page, items are drawn from the top down. If the cursor is moved around without hitting the top or bottom of the screen, the current mode is preserved. """ def __init__( self, valid_page_cb, page_index=0, cursor_index=0, inverted=False, top_item_height=None): """ Params: valid_page_callback (func): This function, usually `Content.get`, takes a page index and raises an IndexError if that index falls out of bounds. This is used to determine the upper and lower bounds of the page, i.e. when to stop scrolling. page_index (int): Initial page index. cursor_index (int): Initial cursor index, relative to the page. inverted (bool): Whether the page scrolling is reversed of not. normal - The page is drawn from the top of the screen, starting with the page index, down to the bottom of the screen. inverted - The page is drawn from the bottom of the screen, starting with the page index, up to the top of the screen. top_item_height (int): If this is set to a non-null value The number of columns that the top-most item should utilize if non-inverted. This is used for a special mode where all items are drawn non-inverted except for the top one. """ self.page_index = page_index self.cursor_index = cursor_index self.inverted = inverted self.top_item_height = top_item_height self._page_cb = valid_page_cb @property def step(self): return 1 if not self.inverted else -1 @property def position(self): return self.page_index, self.cursor_index, self.inverted @property def absolute_index(self): """ Return the index of the currently selected item. """ return self.page_index + (self.step * self.cursor_index) def move(self, direction, n_windows): """ Move the cursor up or down by the given increment. Params: direction (int): `1` will move the cursor down one item and `-1` will move the cursor up one item. n_windows (int): The number of items that are currently being drawn on the screen. Returns: valid (bool): Indicates whether or not the attempted cursor move is allowed. E.g. When the cursor is on the last comment, attempting to scroll down any further would not be valid. redraw (bool): Indicates whether or not the screen needs to be redrawn. """ assert direction in (-1, 1) valid, redraw = True, False forward = ((direction * self.step) > 0) if forward: if self.page_index < 0: if self._is_valid(0): # Special case - advance the page index if less than zero self.page_index = 0 self.cursor_index = 0 redraw = True else: valid = False else: self.cursor_index += 1 if not self._is_valid(self.absolute_index): # Move would take us out of bounds self.cursor_index -= 1 valid = False elif self.cursor_index >= (n_windows - 1): # Flip the orientation and reset the cursor self.flip(self.cursor_index) self.cursor_index = 0 self.top_item_height = None redraw = True else: if self.cursor_index > 0: self.cursor_index -= 1 if self.top_item_height and self.cursor_index == 0: # Selecting the partially displayed item self.top_item_height = None redraw = True else: self.page_index -= self.step if self._is_valid(self.absolute_index): # We have reached the beginning of the page - move the # index self.top_item_height = None redraw = True else: self.page_index += self.step valid = False # Revert return valid, redraw def move_page(self, direction, n_windows): """ Move the page down (positive direction) or up (negative direction). Paging down: The post on the bottom of the page becomes the post at the top of the page and the cursor is moved to the top. Paging up: The post at the top of the page becomes the post at the bottom of the page and the cursor is moved to the bottom. """ assert direction in (-1, 1) assert n_windows >= 0 # top of subreddit/submission page or only one # submission/reply on the screen: act as normal move if (self.absolute_index < 0) | (n_windows == 0): valid, redraw = self.move(direction, n_windows) else: # first page if self.absolute_index < n_windows and direction < 0: self.page_index = -1 self.cursor_index = 0 self.inverted = False # not submission mode: starting index is 0 if not self._is_valid(self.absolute_index): self.page_index = 0 valid = True else: # flip to the direction of movement if ((direction > 0) & (self.inverted is True)) \ | ((direction < 0) & (self.inverted is False)): self.page_index += (self.step * (n_windows - 1)) self.inverted = not self.inverted self.cursor_index \ = (n_windows - (direction < 0)) - self.cursor_index valid = False adj = 0 # check if reached the bottom while not valid: n_move = n_windows - adj if n_move == 0: break self.page_index += n_move * direction valid = self._is_valid(self.absolute_index) if not valid: self.page_index -= n_move * direction adj += 1 redraw = True return valid, redraw def flip(self, n_windows): """ Flip the orientation of the page. """ assert n_windows >= 0 self.page_index += (self.step * n_windows) self.cursor_index = n_windows self.inverted = not self.inverted self.top_item_height = None def _is_valid(self, page_index): """ Check if a page index will cause entries to fall outside valid range. """ try: self._page_cb(page_index) except IndexError: return False else: return True class Controller(object): """ Event handler for triggering functions with curses keypresses. Register a keystroke to a class method using the @register decorator. >>> @Controller.register('a', 'A') >>> def func(self, *args) >>> ... Register a KeyBinding that can be defined later by the config file >>> @Controller.register(Command("UPVOTE")) >>> def upvote(self, *args) >> ... Bind the controller to a class instance and trigger a key. Additional arguments will be passed to the function. >>> controller = Controller(self) >>> controller.trigger('a', *args) """ character_map = {} def __init__(self, instance, keymap=None): self.instance = instance # Build a list of parent controllers that follow the object's MRO # to check if any parent controllers have registered the keypress self.parents = inspect.getmro(type(self))[:-1] # Keep track of last key press for doubles like `gg` self.last_char = None if not keymap: return # Go through the controller and all of it's parents and look for # Command objects in the character map. Use the keymap the lookup the # keys associated with those command objects and add them to the # character map. for controller in self.parents: for command, func in controller.character_map.copy().items(): if isinstance(command, Command): for key in keymap.get(command): val = keymap.parse(key) # If a double key press is defined, the first half # must be unbound if isinstance(val, tuple): if controller.character_map.get(val[0]) is not None: raise exceptions.ConfigError( "Invalid configuration! `%s` is bound to " "duplicate commands in the " "%s" % (key, controller.__name__)) # Mark the first half of the double with None so # that no other command can use it controller.character_map[val[0]] = None # Check if the key is already programmed to trigger a # different function. if controller.character_map.get(val, func) != func: raise exceptions.ConfigError( "Invalid configuration! `%s` is bound to " "duplicate commands in the " "%s" % (key, controller.__name__)) controller.character_map[val] = func def trigger(self, char, *args, **kwargs): if isinstance(char, six.string_types) and len(char) == 1: char = ord(char) func = None # Check if the controller (or any of the controller's parents) have # registered a function to the given key for controller in self.parents: func = controller.character_map.get((self.last_char, char)) if func: break func = controller.character_map.get(char) if func: break if func: self.last_char = None return func(self.instance, *args, **kwargs) else: self.last_char = char return None @classmethod def register(cls, *chars): def inner(f): for char in chars: if isinstance(char, six.string_types) and len(char) == 1: cls.character_map[ord(char)] = f else: cls.character_map[char] = f return f return inner class Command(object): """ Minimal class that should be used to wrap abstract commands that may be implemented as one or more physical keystrokes. E.g. Command("REFRESH") can be represented by the KeyMap to be triggered by either `r` or `F5` """ def __init__(self, val): self.val = val.upper() def __repr__(self): return 'Command(%s)' % self.val def __eq__(self, other): return repr(self) == repr(other) def __ne__(self, other): return not self == other def __hash__(self): return hash(repr(self)) class KeyMap(object): """ Mapping between commands and the keys that they represent. """ def __init__(self, bindings): self._keymap = None self.set_bindings(bindings) def set_bindings(self, bindings): new_keymap = {} for command, keys in bindings.items(): if not isinstance(command, Command): command = Command(command) new_keymap[command] = keys if not self._keymap: self._keymap = new_keymap else: self._keymap.update(new_keymap) def get(self, command): if not isinstance(command, Command): command = Command(command) try: return self._keymap[command] except KeyError: raise exceptions.ConfigError('Invalid configuration! `%s` key is ' 'undefined' % command.val) @classmethod def parse(cls, key): """ Parse a key represented by a string and return its character code. """ try: if isinstance(key, int): return key elif re.match('[<]KEY_.*[>]', key): # Curses control character return getattr(curses, key[1:-1]) elif re.match('[<].*[>]', key): # Ascii control character return getattr(curses.ascii, key[1:-1]) elif key.startswith('0x'): # Ascii hex code return int(key, 16) elif len(key) == 2: # Double presses return tuple(cls.parse(k) for k in key) else: # Ascii character code = ord(key) if 0 <= code <= 255: return code # Python 3.3 has a curses.get_wch() function that we can use # for unicode keys, but Python 2.7 is limited to ascii. raise exceptions.ConfigError('Invalid configuration! `%s` is ' 'not in the ascii range' % key) except (AttributeError, ValueError, TypeError): raise exceptions.ConfigError('Invalid configuration! "%s" is not a ' 'valid key' % key)