#!/usr/bin/env python3 # # Copyright (c) 2016 Matt Borgerson # # Permission is hereby granted, free of charge, to any person obtaining a copy # of this software and associated documentation files (the "Software"), to # deal in the Software without restriction, including without limitation the # rights to use, copy, modify, merge, publish, distribute, sublicense, and/or # sell copies of the Software, and to permit persons to whom the Software is # furnished to do so, subject to the following conditions: # # The above copyright notice and this permission notice shall be included in # all copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING # FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS # IN THE SOFTWARE. """ Controller for the Embrava Blynclight (BLYNCUSB30-152) USB LED indicator """ from argparse import ArgumentParser from math import pi, pow, sin, cos from time import sleep import os import sys import usb.core import multiprocessing import threading import tkinter import queue if sys.platform == "win32": # Add script path to PATH environment variable so libusb DLL can be found os.environ['PATH'] = os.path.dirname(__file__) + ';' + os.environ['PATH'] #------------------------------------------------------------------------------- # Effect Helper Classes #------------------------------------------------------------------------------- class Color(object): def __init__(self, rbg=(0,0,0)): r, b, g = rbg self._r = r self._b = b self._g = g def __eq__(self, other): return (self.r == other.r) and \ (self.b == other.b) and \ (self.g == other.g) @property def r(self): return self._r @r.setter def r(self, value): self._r = value @property def b(self): return self._b @b.setter def b(self, value): self._b = value @property def g(self): return self._g @g.setter def g(self, value): self._g = value class Effect(object): def __init__(self, light, step=(1.0/60), speed=1.0, start=0.0, end=1.0, color=None): self._light = light self._step = step self._speed = speed self._t = 0.0 self._start = start self._end = end self._color = color self._initial_color = self._color def setup(self): pass def render(self): """Render the entire effect""" self._t = self._start self.setup() while True: self.update(self._t) self._light.set_color(self._color) self._sleep() if self._t >= self._end: break self._t = min(self._t + self._speed*self._step, self._end) def update(self, t): """Update frame of effect""" pass def _sleep(self): """Wait to update for next frame""" sleep(self._step) class ConstantEffect(Effect): """Set a specific color""" pass class InterpolateEffect(Effect): """Interpolate between previous color and next color.""" def setup(self): self._initial_color = self._light.get_color() self._final_color = self._color def update(self, t): r = self.interpolate_cosine(self._initial_color.r, self._final_color.r, t) b = self.interpolate_cosine(self._initial_color.b, self._final_color.b, t) g = self.interpolate_cosine(self._initial_color.g, self._final_color.g, t) self._color = Color((r,b,g)) def interpolate_linear(self, v1, v2, t): return v1 + t*(v2-v1) def interpolate_cosine(self, v1, v2, t): return self.interpolate_linear(v1, v2, 0.5-0.5*cos(t*pi)) class PulseEffect(Effect): """Pulse a specific color""" def setup(self): pass def update(self, t): scale = pow(sin(t*pi),4) r = int(self._initial_color.r * scale) b = int(self._initial_color.b * scale) g = int(self._initial_color.g * scale) self._color = Color((r,b,g)) class EffectSequence(object): def __init__(self, light, seq=None, speed=1.0): self._light = light self._seq = seq or [] self._speed = speed def interpolate_effect(self, e): # Get current color current_color = self._light.get_color() # Get color of first frame of effect e.setup() e.update(0.0) next_color = e._color # Interpolate colors if different if next_color != current_color: ie = InterpolateEffect(light=self._light, speed=self._speed, color=next_color) ie.render() def render(self): for e in self._seq: self.interpolate_effect(e) e.render() #------------------------------------------------------------------------------- # Blynclight Device Communication Class #------------------------------------------------------------------------------- class BlynclightNotFound(Exception): pass class Blynclight(object): BLYNCLIGHT_VENDOR = 0x0e53 BLYNCLIGHT_PRODUCT = 0x2516 def __init__(self, verbose=False): """Constructor""" self.dev = usb.core.find(idVendor=self.BLYNCLIGHT_VENDOR, idProduct=self.BLYNCLIGHT_PRODUCT) if self.dev is None: raise BlynclightNotFound() if sys.platform != "win32": for cfg in self.dev: for intf in cfg: if self.dev.is_kernel_driver_active(intf.bInterfaceNumber): self.dev.detach_kernel_driver(intf.bInterfaceNumber) self.dev.set_configuration() self._color = Color() self._verbose = verbose def set_color(self, color): # Clamp RBG to [0, 255] r = int(max(0, min(color.r, 255))) b = int(max(0, min(color.b, 255))) g = int(max(0, min(color.g, 255))) d = (r, b, g, 0x00, 0x00, 0x00, 0xff, 0xff) self.dev.ctrl_transfer(0x21, 0x9, 0x0200, 0, d, 0) if self._verbose: print(r,b,g) self._color = color def get_color(self): return self._color #------------------------------------------------------------------------------- # Blynclight Device Simulator Communication Class #------------------------------------------------------------------------------- class BlynclightSimulatorIpc(threading.Thread): """Thread which handles interprocess communication with the controller""" def __init__(self, ipc_queue, window): """Constructor""" threading.Thread.__init__(self) self._ipc_queue = ipc_queue self._window = window def run(self): """Processes simulator events""" # Wait for the window to be created self._window.is_ready.wait() # Process events sent by the controller while True: a = self._ipc_queue.get() if a['action'] == 'update': self._window.set_rbg(*a['color']) elif a['action'] == 'quit': self._window.stop() return else: raise ValueError('Unknown event') class BlynclightSimulatorWindow(object): """Simulator Window class""" def __init__(self): """Constructor""" self._queue = queue.Queue() self._root = tkinter.Tk() self._root.title('Blynclight Simulator') self._root.geometry('250x250') self._root.bind('<<UpdateColor>>', self._update_color) self._root.bind('<<Quit>>', self._quit) self.is_ready = threading.Event() def start(self): # Display the window and begin the Tk event loop handler, then notify # the IPC object that the window is ready to be used self._root.after(0, self.is_ready.set) self._root.mainloop() def stop(self): # Generate the Quit event to start shutting down the window/event loop self._root.event_generate('<<Quit>>', when='tail') def set_rbg(self, r, b, g): # Create an event to set the background color of the window self._queue.put((r, b, g)) self._root.event_generate('<<UpdateColor>>', when='tail') def _update_color(self, event): # Handle the UpdateColor event, updating the window BG color r, b, g = self._queue.get() self._root.configure(background='#%02x%02x%02x' % (r,g,b)) def _quit(self, event): # Close the window and exit the event loop self._root.quit() class BlynclightSimulator(object): """Main simulator class""" def __init__(self, verbose=False): """Constructor""" self._queue = multiprocessing.Queue() self._subproc = multiprocessing.Process(target=self._proc, args=(self._queue,)) self._color = Color() self._verbose = verbose def start(self): """Spawn the simulator process""" self._subproc.start() def stop(self): """Shutdown the simulator""" self._queue.put({'action': 'quit'}) def set_color(self, color): # Clamp RBG to [0, 255] r = int(max(0, min(color.r, 255))) b = int(max(0, min(color.b, 255))) g = int(max(0, min(color.g, 255))) self._queue.put({'action': 'update', 'color': (r, b, g)}) self._color = color if self._verbose: print(r,b,g) def get_color(self): return self._color def _proc(self, q): """Method which is run in a new process""" try: window = BlynclightSimulatorWindow() ipc = BlynclightSimulatorIpc(q, window) ipc.start() window.start() except KeyboardInterrupt: # Handled by the parent process pass #------------------------------------------------------------------------------- # Application #------------------------------------------------------------------------------- def cycle(bl, args): """Cycle through red, blue, green colors""" eseq = [ConstantEffect(light=bl, end=0.0, color=Color((255,0,0))), ConstantEffect(light=bl, end=0.0, color=Color((0,255,0))), ConstantEffect(light=bl, end=0.0, color=Color((0,0,255)))] seq = EffectSequence(bl, eseq, speed=args.speed) while True: seq.render() def color(bl, args): """Set a specific color""" color = Color((args.red, args.blue, args.green)) e = ConstantEffect(light=bl, end=0.0, color=color) e.render() def pulse(bl, args): """Pulse a specific color""" color = Color((args.red, args.blue, args.green)) e = PulseEffect(light=bl, speed=args.speed, color=color) for i in range(args.iterations): e.render() def main(): parser = ArgumentParser(description=__doc__) parser.add_argument('--verbose', action='store_true') parser.add_argument('--simulate', action='store_true') subparsers = parser.add_subparsers(title='command', dest='command') subparsers.required = True cmd_cycle = subparsers.add_parser('cycle', help=cycle.__doc__) cmd_cycle.add_argument('--speed', type=float) cmd_cycle.set_defaults(func=cycle, speed=0.5) cmd_color = subparsers.add_parser('color', help=color.__doc__) cmd_color.add_argument('red', type=int, help='Red intensity [0,255]') cmd_color.add_argument('blue', type=int, help='Blue intensity [0,255]') cmd_color.add_argument('green', type=int, help='Green intensity [0,255]') cmd_color.set_defaults(func=color) cmd_pulse = subparsers.add_parser('pulse', help=pulse.__doc__) cmd_pulse.add_argument('--speed', type=float) cmd_pulse.add_argument('--iterations', type=int, help='Number of pulses') cmd_pulse.add_argument('red', type=int, help='Red intensity [0,255]') cmd_pulse.add_argument('blue', type=int, help='Blue intensity [0,255]') cmd_pulse.add_argument('green', type=int, help='Green intensity [0,255]') cmd_pulse.set_defaults(func=pulse, speed=1, iterations=3) args = parser.parse_args() if args.simulate: bl = BlynclightSimulator(verbose=args.verbose) try: bl.start() args.func(bl, args) bl.stop() except KeyboardInterrupt: bl.stop() else: try: bl = Blynclight(verbose=args.verbose) args.func(bl, args) except BlynclightNotFound as e: sys.stderr.write('Error: Could not find Blynclight. Is it plugged in?\n') sys.exit(1) except KeyboardInterrupt: pass if __name__ == '__main__': main()